First God of War III details emerge
Beast-riding! Titans! PS3 power!
God of War III will see Kratos hop on and control mythical beasts such as Cyclops, crashing through hordes of enemies to get to objectives and solve puzzles.
And that's just one of the new mechanics in Sony Santa Monica's new game, according to a preview in the latest issue of GameInformer magazine.
The biggest challenge will be harnessing what the PS3 can accomplish. "We want this to be the game that shows people what the PS3 can do," game director Stig Asmussen told the magazine.
That means titans: enormous and ancient god-like beings that have been tussling with the Greek gods for a while. Whereas action sequences involving titans in previous God of War games were restricted to cinematic sequences, they're now integrated on a much more dynamic level.
Kratos - a tiny cluster of pixels compared to the full model of a titan - clambers up their immense frames as they rock to and fro, some even aggressively interacting as our hero ploughs forward. "It's not just a set piece anymore; it's a living, breathing character," added Asmussen.
As for Kratos himself: he'll be around four times as detailed as on PlayStation 2. "Kratos on PS2 was probably about 5,000 polygons, and now he's 20,000," said art director Ken Feldman. "We wouldn't even be able to load him on PS2."
The gnarled warrior also visually carries the scars obtained in previous God of War games, as well as some of the abilities acquired: the Golden Fleece and the Icarus Wings are mentioned.
There's plenty of room for him to grow, though. The skill-set has expanded to include a wider array of combos and grapples and environmental interaction like smashing heads on walls. And a brand new supernatural magic-type has been introduced, as relying on god-powers of the past would be thematically daft; the gods are no longer friends of Kratos and are unlikely to grant him any more power, so his magic will come from somewhere intrinsic, somewhere else.
Additional weapons also await, and Sony Santa Monica promises each weapon will feel completely different to the signature Blades of Chaos, providing real alternatives rather than quick-thrill distractions. The Cestus gauntlets are given as an example; these spout spiked balls on chains from their decorative animal mouths, causing shockwaves that throw enemies back on each hit.
Abilities such as those will come in handy, as Kratos faces much stiffer opposition than ever before. The developer reached around 12 to 15 enemies on-screen in God of War II, and has bumped that number somewhere closer to 50 on PS3. Enemies can also jump on Kratos, eventually weighing him down and smothering him. This can be broken by wiggling the analogue stick.
Multiple baddies will now coordinate attacks, too, or take orders from a commander to organise into formations. And, of course, Kratos will face boss battles.
"You can look at the cast of characters from the end of God of War II, and you can kind of deduce [the bosses] from that," hinted Asmussen. One confirmed battle will be with Hades, who rules the underworld.
Sony Santa Monica went on to confirm that God of War III will not have multiplayer, although DLC remains a possibility for the future.
As far as story is concerned, God of War III will bring the trilogy to a close, but the franchise will live on, although we're told it won't be "run into the ground".
God of War III is in development exclusively for PlayStation 3. No firm release date has been set. Sigh.
You may also like...
-
Ultimate Marvel vs. Capcom 3 Vita Review
-
Sony admits "dropping the ball" with Demon's Souls
-
Grand Slam Tennis 2 Review
-
Skyrim patch 1.4 performance tip: make a new manual save
-
One Piece: Unlimited Cruise SP Review
-
App of the Day: Superman
-
Who Killed Rare?
-
Next Xbox has tablet-like touch-screen controller - rumour
-
Gotham City Impostors Review
-
Mass Effect 3 FemShep trailer debuts
-
Epic's Sweeney on graphics tech: "the limit really is in sight"
-
Valve admits hackers accessed Steam transaction log
-
CD Projekt: Witcher 2 intro cinematic "the most expensive asset we ever created"
-
Sony: The Last Guardian is making "slow progress"
-
Double Fine Adventure passes Day of the Tentacle budget
-
Blizzard legally opposes Valve's Dota trademark application
-
Skyrim patch 1.4 now live for Xbox 360
-
Kingdoms of Amalur: Reckoning Review
-
EA announces starry Syndicate voice cast
-
David Braben discusses consumer Raspberry Pi release
-
Sony confirms LittleBigPlanet Karting development
-
The Darkness 2 Review
-
Namco Bandai to publish new Star Trek title
-
Cheapest places to buy Kingdoms of Amalur: Reckoning
-
Amnesia: The Dark Descent follow-up teased









Comments (44) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
or if it slips to 2010 then I suppose 2009's will be Killzone 2 and or Infamous
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Move along.
Comment below viewing threshold Show
I'd like to see multiplayer, but I don't know how they would make it with a game like this.
Comment below viewing threshold Show
if only you'd have written "faust".
this is the one game that could propel me shop-wards for a ps3
Comment below viewing threshold Show
Comment below viewing threshold Show
No, thats KZ2.....
/runs
/hides from xbot slating
/comes back again, to point and laugh.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I considered it, but thought people wouldn't get it.
Actually, sod it. I'll edit it
Comment below viewing threshold Show
"so this is teh start of next gen"
"no thats kz2"
nooooo.........thats fable 2
Comment below viewing threshold Show
Cock......
Comment below viewing threshold Show
Comment below viewing threshold Show
Go away you 360 fanboy.
These comments are for PS3/GOW people!
/runs
Comment below viewing threshold Show
gow 3 is the top of my list this year ......and that includes resi 5 and kz2
even played gow2 on my ps3....
Comment below viewing threshold Show
Comment below viewing threshold Show
I used to have a diesel car, I've now got a petrol car, I wouldnt even be able to drive to work on diesel.
Comment below viewing threshold Show
EDIT: the game sounds amazing
Comment below viewing threshold Show
At least GOW introduced an effective cover system to next-gen, whereas the bland stylings of killzone brought nothing particulary new to the genre.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
The one thing I really liked about the first GofW was how they produced amazing looking graphics and settings on the PS2 by using limited but dramatic camera angles, rather than a free-roaming camera. It also makes the game far easier to play. Lets hope they continue with this approach.
Comment below viewing threshold Show
The good old "just because we can do it now, we will do it." trap. More usually != better.
Comment below viewing threshold Show
I adored the first game, but the second didn't feel quite as good to me. It may be cause David Jaffe wasn't involved.
I have high hopes for this one, if it can capture the scale of the first one (Giant Ares and Chronos) it'll be fantastic.
The lack of co-op doesn't bother me at all, it's a single player adventure, but dlc always worries me, I hope they don't make us pay for content that should have been in the finished game....
Comment below viewing threshold Show
/towels 2RROD 360
Comment below viewing threshold Show
coordinated attacks sounds logical, though. maybe also no damn random QTE please? god almighty crapduster those ruined my flow on gow so many times. HEAR ME NOW, please no more random QTE. Make it a pattern, like pulling off a tekken combo or something, or link it to actual movement on the screen, with quicker execution equaling more dmg or like yea.
Comment below viewing threshold Show
yeah, their camera direction was spot on with the previous games....
Comment below viewing threshold Show
Comment below viewing threshold Show
There's other games already out I want to play, but not enough to buy the console yet. The Adventures of Kratos The Wonder Kid will do it for me though!
Comment below viewing threshold Show
It breaks the flow. I don't play on reaction so much as on patterns (meaning: i'm a god damn pretentious sounding douchebag). So I like to dance between the enemies (KEEP IT UP), and for that the battles were very nicely paced, I didn't need QTE in there. Ah, except the single-button-mashing ones, because "HAHAHAHAH NOW I KILL YOUUUUUU!!!!! (and my arm)". so...ok, whatever. GO TEAM SONY SANTA MONICA Woohoo.
They could put algebra or long division in the game, it would be more challenging, I think.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I'm only really interested in this, Drake and LBP so it still feels a little ridiculous spending £300 on a PS3, who knows though, maybe they'll unleash some more decent exclusives this year?
Comment below viewing threshold Show
The good old "just because we can do it now, we will do it." trap. More usually != better.
It means that the combat will get even more tiresome, with less of a challenge from each specific enemy but just from the fact there are so many clumped about we'll be button mashing it ala Dynasty Warriors.
Comment below viewing threshold Show
Ok, I admit, that's the best I could come up with in 20 seconds.
Comment below viewing threshold Show