First Dragon Age 2 details hit
Updated with even more detail.
Update: The Dragon Age 2 website has been updated with an exciting bullet point list of new features. We've copied them.
- Embark upon an all-new adventure that takes place across an entire decade and shapes itself around every decision you make.
- Determine your rise to power from a destitute refugee to the revered champion of the land.
- Think like a general and fight like a Spartan with dynamic new combat mechanics that put you right in the heart of battle whether you are a mage, rogue, or warrior.
- Go deeper into the world of Dragon Age with an entirely new cinematic experience that grabs hold of you from the beginning and never lets go.
- Discover a whole realm rendered in stunning detail with updated graphics and a new visual style.
The site tells us the first trailer will hit on 17th August, which coincides with German gameshow gamescom.
Original story: In BioWare's role-playing sequel Dragon Age 2 players will assume the role of "a new hero", US mag Game Informer has revealed.
It's set in a different part of the huge fantasy world Dragon Age calls home. Whether that means a different part of Ferelden or a new continent, we're not sure.
"Last year, BioWare and EA introduced gamers to a vast new fantasy world with Dragon Age: Origins," says the magazine's site.
"Now, after an expansion and plenty of DLC, the renowned RPG developer is ready to unveil the next chapter in the Dragon Age saga. Dragon Age II is a full-fledged sequel, featuring a new hero, a different part of the world, and a ton of surprising improvements that will shed even more light on the lore of the Dragon Age universe."
Does "a new hero" mean you won't be able to import your Dragon Age 1 character into the game?
Release date and platform information is yet to be revealed, but back in March BioWare singled out 1st February 2011 as a significant date for the Dragon Age series. The numbers "02.01.2011" were printed on a leaflet inside the US Dragon Age: Origins - Awakening retail box, above a familiar blood-red dragon.
Dragon Age: Origins was a dark and bloody fantasy RPG in which you could have sex with almost everybody. The dragons, though, were off limits. Our game page has more on the original.
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Comments (32) Latest comment 2 years ago
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Doesn't it mean 2nd January or 1st February if it's in US format?
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Perfect description you got there... :-/ I mean seriously, is that first thought that comes to your mind when you hear Dragon Age Origins? And in fact this is wrong, you could only have sex with some of your companions...
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Continuous fad? The only game I've seen do it is Mass Effect, and Bioware pulls that off perfectly. If anything, I think more games developers should start doing it.
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imo it needs to stay. If someone puts a large amount of time into building their character, only to have to do it again when the next iteration comes out (admittedly, you still had to level up from *near* scratch in Mass Effect 2) it can be quite annoying. As long as you don't get a huge boost like keeping all your EXP and weapons etc. then its fine. As said above, Bioware handled it brilliantly for ME: 2
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EDIT: I do hope they improve the environments a bit and make them a little less bland; they should look to some of the prettier WoW instances for inspiration.
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I remember being critical of japanese RPGs in the past because of their overwrought dialogue and inane characterization, but most western developers aren't getting much better. I'm sure it works for their "audience", whatever it may have become over the years, but I certainly don't see myself investing in another Bioware RPG where I'm somehow supposed to feel emotion for characters with poor acting, forced relationships and hours of meandering dialogue that could have been condensed into much clearer and poignant banter.
I suppose the days where short and sweet combat taunts were enough to "get" the personalities of our party are over, but this goddamn isn't the holodeck from Star Trek. It's that reality show from Fahrenheit 451 taken to its boring, boorish extreme.
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As has been said, if it adds something that rewards you for your hard work (and loyalty in buying a previous game), then why not?
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Is it definitely a different part of Ferelden, or a different part of Thedas? I've seen enough of Ferelden that I don't need a new game set there. Thought Awakening was ace, if they have more to show there, they ought to do it as DLC. So, again, is it Ferelden or somewhere else in Thedas?
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The best rationale I had seen yet!!
Though with Dragon Age, I rather they ended the Warden main character storyline, and only becomes a part of the background. Fine if import only so you could see the character as talking head NPC.
Starts the sequel afresh with new character, new storyline and get fun again of levelling up from nothing in a new setting.
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I can see reasons why your character could not be imported. Different place and all that. No doubt the original character is off doing something heroic, rather than suddenly appearing on some farm/slum/village devoid of their powers and equipment. How would they explain that beyond "A wizard did it."
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I'm sure all the other NPCs were laughing at me behind my back
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I'm fairly certain Wesley just confused Thedas with Ferelden. He refers to it as a world, whereas it was not even a full continent.
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A fantastic game. But the first things that come to mind when somebody mentions it, as demonstrated by this very article, are blood and sex.
I had no idea Bioware were into fetishes like that.
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As for who you will play? Well presuming they don't split the start into origins again, I am confident that you will be the child of Morrigan who in the canon ending disappeared pregnant with your special seed. Seemed at the time a direct path to the sequel, and if you don't play that character then it will probably be the main villain.
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We've heard this before many, many times and we're still waiting to see it actually happen in a game.
I'm interested to see what BW actually do with this touted feature.
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It's like going from Jak & Daxter: The Precursor Legacy to Jak II all over again.
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We've heard this before many, many times and we're still waiting to see it actually happen in a game.
I'm interested to see what BW actually do with this touted feature."
Alpha Protocol did actually manage this better than most games I've ever seen claim to do it.
edit - oh, and chris priestly has confirmed on the bioware forums that the new game is single player only.
http://bit.ly/cKTrin
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Good. No stupid multiplayer
coomber
"Nice to hear that as it was the one I went for."
The one? You only cleared it once?
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