First details on Braid dev's new game
Post-apocalyptic FPS. Nah, just kidding.
Braid creator Jonathan Blow has confirmed that job adverts on his development blog are for his next game.
"Work with a small team on a puzzle-exploration game that is philosophical, and quiet, and is being made for reasons other than crass profit motive," the ads for lead artist and 3D environment concept artist both begin.
"This game places a heavy emphasis on the way things look, and will be a refreshing project for those who value nuance."
Blow subsequently confirmed they were for his next game in an email to EndSights.
His last game, Braid, was a haunting metaphor for something or other and also a platform puzzle game with time-manipulation that we rather liked.
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Comments (28) Latest comment 3 years ago
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Sounds intriguing. I can't wait for more concrete info, but if they're anywhere close to as smart as they were for Braid, it'll be one to watch closely.
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How precious.
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/Has made self want cake.
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It's intentionally ambiguous. But remember that you're playing the timeline of the game "backwards". The [snip!] is actually running away from you.
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"Finished" or finished? It is actually possible to "rescue" the princess.
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No, but you can make her blow up!
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And no, I didn't collect all the stars, I used youtube to see the alternate.
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This is my take:
I never really thought of her blowing up more the white being a time paradox. Personally I don't think the entire story is about the atomic bomb. The key is the "princess" doesn't refer to same thing in every chapter, sometimes his wife sometimes his mother, sometimes an atomic bomb, sometimes casual sex and sometimes the girl he abducted, it represents perfection. It makes a lot more sense if you read the chapters in reverse order then it's simply about someone who's cheating on his wife, seperates from his wife, stays at his parents' house (perhaps the mother died?) and begins his quest for perfection and his descent into madness, his memories of his wife and mother becoming confused and becomes convinced this women needs to be found and rescued (perhaps by creating a time machine?) until he starts finding the woman at the local cinema. From the epilogue (also read in reverse order) you have Tim's birth (Tim = the castle), then as a small boy desperate for sweets (what he can't have) already considering violence, working on an atomic bomb, then throwing himself into his work on a new project (at the expense of his wife?) then abducting women (or the time machine worked and he's continuosly abuducting the same woman over and over (it's always the same woman in Tim's head at any rate) to recreate a perfect moment.
May be wrong but that's what makes the most sense to me.
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This means: "The story is told through walls of intentionally vague and semi-poetic text. Also I'm interesting because I'm dickishly lamenting the current state of the video game industry."
Braid had some great game mechanics, but the whole "It's vague so it's art and since it's art it's interesting and beautiful" presentation thing just put me off. From the job advert alone, this seems worse.
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Work with a small team on a puzzle-exploration game that is philosophical, and quiet, and is being made for reasons other than crass profit motive
This means: "The story is told through walls of intentionally vague and semi-poetic text. Also I'm interesting because I'm dickishly lamenting the current state of the video game industry."
Braid had some great game mechanics, but the whole "It's vague so it's art and since it's art it's interesting and beautiful" presentation thing just put me off. From the job advert alone, this seems worse.
Yeah, it's a bit pretentious and over-stated really and could be easily written as "wanna help make a nice game? Something a bit different? TBH you won't get paid much." Rather than trying to evoke a "starving artist" image and baldly stating that the idea of getting paid a decent wage for your work is crass.
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We thought she probably left because he was a pretentious cock.
Great game though. Really pleased I managed to resist the lure of Gamefaqs when trying to reach that last elusive puzzle piece. I'll definitely be up for buying whatever they come up with next.
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EDIT: @RexRunti you've gotten it about as close as anyone else - I think different people take different things from the game, i guess that's why it works on so many levels
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Maybe... maybe not. Right now, it's only available for PC, Mac and Xbox 360.