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Comments (30) Latest comment 3 years ago
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But yeah, these are in-game shots. The graphics look great.
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"Zombie Showgirl" sounds like the name of a band, by the way.
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Maybe my friends are all as weird as me? :)
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So nothing get unused by each play through, each points goes toward making later restarting more easier. Still I only restarted 3 times i think before I was able to finish the game in one go.
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Woah woah woah. I remember one the best games from this generation, I'd check your memory if I were you.
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I gave up.
(all my friends did too).
shame as i was enjoying it up to then.. Albeit apart from the wanky save system where i kill everyone in a room.. save.. and after saving they all come back again (Arrggh!)
May give it another go soon - maybe i was too harsh on it
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The "always-on" gameplay mechanic of whacking zombies was sheer brilliance. Boss fights and the save system were poor choices in my eyes.
I can't really be arsed to get into the debate about the save system, as its the same everytime. Needless to say I simply think the game would have been more fun if they had done things a different way. I didn't want to be taught a lesson about consequence, I didn't want to have a departure from the usual save game structure for its own sake, I simply wanted to have as much fun as possible.
Hopefully that is where the sequel will take me, as the core foundation gameplay set out in DR1 is a great place to start from.
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I hope the sequel is the same but bigger! How about a week in a zombie infestation, with a whole Vagas like strip to explore? Yes? :D
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I bet it has something fucking stupid like co-op aswell.
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It was a great game but the save system was horribly broken. Whoever thought that that was a good idea should be taken out back and shot.
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It was a great game but the save system was horribly broken. Whoever thought that that was a good idea should be taken out back and shot.
Sums up the entire state of japanese game devlopemnt right now, IMHO.
Great ideas they somehow feel the need to cripple with frustrating design choices left over from years past.
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The save system made the game challenging and nerve wrecking and i wouldnt have it any other way in the sequel. Dont want a challenge buy something else.
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"It wouldn't have been more fun, it just would have been easier. People are used to things being easy. I applaud a game that dares frustrate people to give an artistically faithful experience"
Well this is what I am saying. I don't want a game to frustrate me in the pursuit of lofty ideals. I mean, how on EARTH did we arrive at a position where frustrating a player was considered a good thing, to be actively encouraged?
I feel absolutely sure that the changes I am mooting would have made the game more fun for me. I don't give a rats ass about willy waving "if you don't like challenge buy another game" type nonsense. I am a paying customer, so I demand fun not frustration.
We can agree to disagree if you feel otherwise.
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/sadface
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QIA
Well put.
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Great ideas they somehow feel the need to cripple with frustrating design choices left over from years past.
I can't help but agree with this. I'm having a very conflicting experience forcing myself to play through Okami (Wii) at the moment, because it feels like I'm slogging against Japanese game design foibles.
It'll be interesting to see if this unproven shower of Canucks can fix the issues of the original without spoiling what made it great.
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First was ok up to a point but found it far too frustrating.
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"Well this is what I am saying. I don't want a game to frustrate me in the pursuit of lofty ideals. I mean, how on EARTH did we arrive at a position where frustrating a player was considered a good thing, to be actively encouraged?
I feel absolutely sure that the changes I am mooting would have made the game more fun for me. I don't give a rats ass about willy waving "if you don't like challenge buy another game" type nonsense. I am a paying customer, so I demand fun not frustration."
I cannot agree more.
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- i'm actually looking forwards more to the wii dead rising game.. Having less bad guys on the screen might make the game less fustrating (certainly less fustrating than clearing a room of 100's of bad guys - saving - only to find 100's of bad guys have magically re-spawned - and now i have f-all health).
There i said it...
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Aww.. did i hurt your poor feelings? Poor babbeeey.
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I needed a gun.. so i tried to get to the gun store.. i'd clear out an area - save.. and then come back to find all the zombies i've just killed have magically re-appeared.
It was impressive tech.. it just wasnt (for me) fun. I'd prefer more balanced gameplay without the shitty boss fights.. and less zombies..
Guess I'm actually looking for a resi evil game (lol).
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