First BioShock 2 DLC announced
Multiplayer additions coming in March.
2K Games has announced new single-player and multiplayer content for BioShock 2.
The first batch of DLC, the Sinclair Solutions Test Pack, will be out in March and cost 400 Microsoft Points on Xbox Live/Games for Windows - Live or $4.99 from the PlayStation Store.
This add-on focuses on multiplayer and boosts ranks to level 50, and also introduces playable characters Louie McGraff and Oscar Calraca. There are 20 new trials to conquer, a third upgrade for each weapon and five new masks.
Note that some of these extras are only available to players that achieve level 41 or higher.
Subsequent DLC add-ons will arrive over the "coming months", according to the press release.
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Comments (34) Latest comment 2 years ago
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Not to mention most multiplayer DLC segregates an already dwindling community in my experience.
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Absolutely great single player game though.
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I don't find it unbalanced, but then I've never been in a game with people vastly different to myself. Maybe there is one player level 40 (I'm 20), but generally people tend to be my level.
If higher level players have an ability or weapon which I haven't seen before, it tends to cause death a couple of times before I realise what it is they're doing and change the way I play.
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Co-op levels or challenge rooms would have been a better idea.
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What, so they're gonna charge us for filling in those f*c@i%g gigantic plot holes? Swapped my PS3 copy for ME2 anyway. A much, much better game than this crappy cash-in.
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The real hook for me, though, is the Big Daddy suit. Get one yourself, and it's great fun stomping around and shooting people with your rivet gun, yet it's also very entertaining fighting against one in a Team Deathmatch, because they really do take some teamwork to beat.
I'm also warming to the scanning concept - at first I thought it just imbalanced the game horribly by making it even harder to kill enemies if you'd already died a lot, but actually it really makes the games feel personal and there's a lot of fun to be had searching out targets you've got a damage bonus against - or who have a bonus against you.
If anything, I've warmed to it more than the Single Player which could have done with a bit more of a shake up of the formula in my opinion. I might as well be playing the first game (which I did enjoy) because it's pretty much the same bar the level design and story, yet the new characters aren't a patch on Atlus and Ryan.
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I have discovered however, that none of my friends who own a BT homehub 2.0 router can ever find games on the Bioshock 2 matchmaking AT ALL, and get kicked from the private lobbies our regular gaming circle set up as soon as the match starts. Even with port forwarding configured.
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I totally agree. Pay for DLC that people worked hard on? How dare they, the bastards.
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"Paid for DLC after less than a month on the shelf - for a tack-on multiplayer component is outrageous"
Nono, I got that part, but perhaps I wasn't clear enough.
"I think it's ridiculous that we're getting DLC at 400 points for a tack-on multiplayer component of a brand new game"
I think its ridiculous you're expecting something free when people worked hard on it. ie. My line should have read paid for DLC.
EDIT: And now you're giving me a link to Straw man? Seriously dude, have a read yourself, because this ain't it.
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You clearly have no concept of economics. Or of good sales.
- Release six months after.
Right. When everyone has stopped playing the game?
- Change a line of code.
Right. What about the models? What about the dynamics of the new upgrades of which you know nothing of? What about the code overhead of anticipating downloadable content? What about QA who has to retest the whole game since changes have been made? Am I right in saying you've never worked in development?
- Economics.
Yes they are looking to make money off this. Were you happy with the original game and the price you paid for it? This changes nothing in regards to your experience of that game.
Projects have a budget. Money is spent on all aspects whether you like it or not. Some factor this cost into the sale of the game, some factor it into DLC. Don't like it, vote with your wallet, but the "I want companies to give me free shit" is getting tired and old, real fast.
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I getcha. You're saying its not worth it. But you're still whining because you want it, right?
So you don't want it free, you just want it cheaper?
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"Well, apart from the fact that you can look at every other FPS and every other bit of DLC and compare it to that, then argue that this DLC is rubbish that should've been in the full game. Compare it to MW2, compare it to the Orange Box, Halo 3, whatever - people are getting a bad deal here - comparatively."
Wat? No. Like I said, money is allocated to everything you see in a game, including DLC. Now it may be that MW2 has an awesome free DLC. Great. But their original game would have more money spent on it if it didn't have DLC or paid for DLC. So the game could have had more mission or campaigns. Maybe better, maybe worse, at least different.
If you feel that comparatively people are getting a bad deal with Bioshock + DLC, then that is in no way indicative of the horrors of DLC, but everything to do with 2K Marin and how much "game" they get out of their buck.
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I was left flat while playing it - not enough new ideas here to make it a stand out title for me.