Finish inFamous completely in 25 hours
It's much shorter if blinkered, says dev.
Sucker Punch boss Chris Zimmerman reckons openworld action game inFamous will take a maximum of 25 hours to complete, and less if people stick to the straight and narrow.
"Well it depends on how you decide to play it; if you play just straight through as fast as you can, maybe 15 hours," Zimmerman told the US PlayStation blog.
"But in addition to the 35 story missions in the game we have 100 side-missions, [and] we have a whole bunch of collectibles you can pick up. If you do that stuff, somewhere in the 20s - 25 hours, maybe."
Zimmerman added that the side-missions are more than distractions and have an effect on the world. Protect someone setting up a medical tent, for instance, and you can respawn there later.
There's no option to replay with unlocked extras, but Zimmerman going through again as the opposite alignment - good or evil - will feel like "basically a new game". Changing the difficulty to hard also "really changes" the experience, apparently.
inFamous, a cross between Crackdown and Star Wars, will be released exclusively for PS3 on 29th May.
Our recent hands-on impressions of inFamous can tell you much more.
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Comments (54) Latest comment 3 years ago
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Anything over 10 hours will do for me.
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Also I dont play games for hours and hours, like some people do.
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@Rubarack
That depends how you play it. I always have to add hours instead of subtracting them.
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"Well it depends on how you decide to play it; if you play just straight through as fast as you can, maybe 15 hours,"
Although I bet if you rush through it, it could be completed a lot quicker than this. Unless some of the missions are huge and take, like, 30 minutes or more to complete.
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http://uk.ps3.ign.com/articles/981/98188...
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Just read the review, and I like how they mention quite a few bad points before acting as if they don't exist.
"Erratic frame rate."
"Cole merges with scenery."
"Rigid Structure."
"Sloppy Animation."
"missions are mere variants of the same objective"
"cliche"
"climbing buildings is simply a matter of mashing X"
Combat becoes "repetitive."
Story is "nothing original."
Doesn't sound like genuine 9 material to me. I'm not dissing the game, it does look good, but it takes something very special to truly deserve a 9. Sounds more like a 7 to me.
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"It says something for Cole's on-foot prowess that leaping from one side of the map to another never feels laborious, but the real joy comes in scaling the city's heights. Crackdown had its Agency Tower for players to conquer and Infamous offers its own equivalent in its Transient Tower, a thin lattice of junk that stretches towards the heavens. Cole attaches himself to objects with ease – perhaps with too much ease, as reaching the top of most buildings is simply a case of mashing the X button – but there's still a thrill to be had in spotting strutting scaffolds and ledges when scaling the game's greater heights. "
You pulled out "climbing buildings is simply a matter of mashing X" .
From ...
"As Empire City stretches out to the hazy horizon from these vantage points it's evident that Infamous is a visually striking game. While the frame-rate can prove erratic and the occasional glitch merges Cole with the scenery, it's never enough to detract from a game with a robust visual style that's strongly delivered. "
You pulled out "Erratic frame rate." & "Cole merges with scenery.".
Well done!
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"human faces perhaps, which look flat and unnatural"
"an underachiever in graphical terms "
"doesn't feel entirely finished"
"levels fading to a more lacklustre shine as you approach the end of the game"
"frustrating map design"
"unfair checkpointing"
"game clocks in at around eight hours"
what is this horror of gaming?
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Well played sir.
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Apart from anything else darkmorgado completely failed to mention the long list of good points.
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darkmorgado. Owned
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I think the comment is more specifically the crowd stuff - general people milling abut the city. You can see from the vids it's not all that great. I don't think it applies so much to enemies and named NPCs you have more direct interaction with - at least from what I've seen.
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Dont trust IGN with exclusive reviews - they made a deal with the publisher regarding the score. The text on the other hand is more reliable. Look at the (also exclusive) Prince of Persia review to see what i mean.
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Sorry if the enlish is bad, I don't really speak the language.
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Your English is fine, its the positivity towards a PS3 game that will get you in trouble.
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It will be interesting to see how Infamous and Prototype stack up against each other - or if they are even as similar as they sound on paper (and I've admittedly only just started reading up a bit on Prototype and watch the seemingly rather few preview videos out there).
If nothing else I think I'll appreciate the fact that Infamous seems to be based mainly on ranged combat, which I tend to prefer over melee brawls, which seems to be closer to what Prototype is doing.
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Having played the demo (got a key last week) I can say it's very promising and really looking forward to the full game
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@ Goodfella: missing my point slightly! I was simply saying that what seemed (to me) to be some pretty significant flaws were immediately glossed over by IGN (though this being IGN, and has been mentioned their review is part of a 'deal', this is expected)
@everyone else, I already said in my comment that I think Infamous looks like a good game, just not worthy of "9" material. For comparison, I would rate Halo 3 as a 6 IMHO, WoW as a 7, Half-Life 2 as an 8. 9 would be reserved for Super Mario Galaxy, with the only game I would EVER consider being worthy of 10 (which I consider to be "revolutionary" ala Edge scoring policy) being Genre Firsts.
So, quite frankly, stop trying to dismiss me as a 360 fanboy.
P.S, very amusing attempt to portray me as a fat geek ala Southparks WoW episode, but unfortunately my confidence is not that fragile. Want to see how far off the mark you are? Dale Christopher Morgan is my Facebook ID. Not all gamers are sad wankers, you know.
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I remember back in the good old days when we used to call those things "names".
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/sarcasm ends
Besides, my name is Dale. I don't respond to someone saying "what's your name" by saying "Dale Christopher Morgan."
And if I wanted to be really pedantic, ID = Identity. A name is also an identity (insomuch as it identifies a specific item/place/individual). Tomarto, tomayto, etc etc.
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But still, it is being compared to Crackdown. With that tower thing especially. Without having tested the game it almost sounds like "we used Crackdown as the template and the we slapped on some magic (superpowers) and choices". Undoubtedly this and Prototype are going to be compared, guess I'll wait to see what reviews Prototype will get and compare them to inFamous to see which one is more worthy of money.
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