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Final Fantasy XIII Preview

PlayStation 3 Xbox 360 Preview by Keza MacDonald

26 August, 2009

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Our last meeting with Final Fantasy XIII - playing the half-hour demo on the bonus disc nestled in the Advent Children special-edition Blu-ray in a tiny Japanese living room, back in April - was rather more intimate than this month's gamescom demonstration. It was possible to gain a real feel for the colourful, sleek science-fiction setting and revamped Active Time battle system, and both impressed us with their innovative spark as much as their predictably professional implementation. FFXIII is, in keeping with series tradition, a bright departure into a brave new universe rather than an incremental update.

This time, design director Motomu Toriyama took us through a five-minute slice of gameplay, offering a tiny amount of new information about the game and a few generous insights into its design process. He was fighting in a party with main characters Lightning and Snow, sidekick Sazh and Vanille across a snowy plane, showcasing the battles, summoning system and party AI.

Although you only directly control one character at a time in FFXIII, all party members can be directed via the Paradigm Shift system. It's an addition that was made fairly late in the design process, according to Toriyama, in order to endow the game with additional strategic depth; based on the number, nature and level of your foes, directing party members to adopt a defensive or aggressive stance is going to be a necessary consideration rather than an arbitrary option.

"Of course, Final Fantasy has traditionally been a turn-based, command based battle system," says Toriyama on the merits of the revamped Active Time battles, "and FFXIII is the ultimate evolution of that turn-based system. It's very close to an action game feel, but strategising is still an absolutely key component - there's still that classic RPG feel to things as well, and that has to be one of FFXIII's greatest draws."

'Final Fantasy XIII' Screenshot 1

Snow's summon, Shiva, in rad motorcycle Gestalt form.

The seamlessness of the action is still immediately noticeable, the battle results screen being the only break in the action. Otherwise the transition from exploration to battling to cut-scenes is barely perceptible; the character models, explains Toriyama, are almost exactly the same for cut-scenes and in-game action, and the standard of facial animation is as high for in-game scenes as it is for pre-rendered ones.

Toriyama takes us into a battle with masked soldiers, and we get to see Lightning's summon - it's Odin, depicted with a black-and-green cyborg feel. Summoned gods take on two forms - in his humanoid shape, Odin simply joins the fight as another party member, but in his Gestalt form he turns into a cybernetic horse for Lightning to ride around on, transforming the game into a Final Fantasy version of polo where your button-presses translate directly into attacks. Each character has only one summon - as we saw at E3, Snow can summon Shiva and turn her into a bitchin' motorcycle to ride around on.

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Comments: 1-49 of 49 in total

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TriggerHippie
26/08/09 @ 06:22
#1
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I just hope the combat system is a bit more hands on than XII. I really didn't feel connected to the characters in the last game during the fights.
Charlie_Miso
26/08/09 @ 07:06
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So when does Dragon Quest IX come out?
Scimarad
26/08/09 @ 07:16
#3
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I'm so utterly hyped up for this one! I'm really suprised to hear how similar the in game models are to pre-rendered ones considering the quality of the cut scenes.

I wonder who gets to summon Ifrit?

"...particularly as Xbox Live provides the ideal platform for giving hesitant Western gamers what might be their first taste of the series?"

...a week after the PSN demo if you have a Silver account, probably - I wouldn't call that the ideal platform. Then again, PSN might drag their heels and give it to us AFTER Xbox Live silver users.

Edited 2 times, most recently on 26/08/09 @ 08:22
frankfurter209
26/08/09 @ 07:21
#4
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I will give them credit for trying to freshen up the gameplay, but the story/plot just looks atrocious as usual. All the gameplay revamps don't change the overblown, nauseating characters and self-seriousness.
Scimarad
26/08/09 @ 07:24
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Attrocious? Surely a matter of taste, really. Most would generally say the story and settings are the strongest point of an FF game.
JohnnyWashnGo
26/08/09 @ 07:42
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I loved FFXII even though I never got around to finishing it. A BC compatible PS3 would be really handy right about now so that I could finally put that game to bed.

FFXIII looks amazing and I am sure it will be another classic from SE. Next spring looks like a long time away at this point.
andywilkie35
26/08/09 @ 07:53
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I'm playing through FFVII again on my PSP and I wish they'd just go back to the normal summon system of that, FFVIII and FFIX rather than the shit systems of FFX and FFXII. I want Shiva to turn up and fuck them up with ice, not be a fucking motorbike! Good lord what has happened there
Cid
26/08/09 @ 08:06
#8
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I'm not really a fan of the action-y direction they've taken, but I'm willing to give it a chance.

This'll be the first game I play on the PS3.
Edited 1 times, most recently on 26/08/09 @ 09:07
patchbox360
26/08/09 @ 08:07
#9
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just release the game already
designerheadache
26/08/09 @ 08:08
#10
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Japan's been treated to a full on-disc demo of FFXIII already, but are there any plans to do the same for Europe, particularly as Xbox Live provides the ideal platform for giving hesitant Western gamers what might be their first taste of the series?

Not wanting to be picky here, but can you explain exactly why PSN doesn't offer people the same chance?
Vanmunt
26/08/09 @ 08:13
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as much as I am looking forward to this, 14 has got my interest more... FF12 was too dumbed down for the masses, I have a feeling 13 will be even easier!
Widge
26/08/09 @ 08:16
#12
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XII was fine but WHERE WAS THE STORY
Scimarad
26/08/09 @ 08:18
#13
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XII did have a decent story but it was spread very thin throughout the game.
Cid
26/08/09 @ 08:22
#14
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Vanmunt: they've said that FFXIII will be the most challenging Final Fantasy ever. Whether that's true or not remains to be seen, but it does at least show that they're not looking to make it easy.

FFXIV is a skip for me. MMOs = not my thing.
Vanmunt
26/08/09 @ 08:27
#15
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@cid

lets hope so... I doubt if they will ever go back to the level of difficulty of VII, games are leaning more and more towards the casual market see the bayonetta 1 button game play!! Demons Souls was the first hardcore game I have played in a while and it made a nice change!!
Hypercube
26/08/09 @ 08:34
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I'm certainly very interested in this - it seemed I was in a minority for really disliking the combat mechanics in FFXII, al the AI stuff. I just ended up pausing and assigning commands manually anyway, so it would have been easier to do it as turn based for me.

Everything else was pretty spiffing though - one of these days I really should finish it.
Cid
26/08/09 @ 08:35
#17
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Vanmunt: are you saying FFVII was difficult? o_o I think it's one of the easiest Final Fantasies going.
YobRenoops
26/08/09 @ 08:36
#18
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"Japan's been treated to a full on-disc demo of FFXIII already, but are there any plans to do the same for Europe, particularly as Xbox Live provides the ideal platform for giving hesitant Western gamers what might be their first taste of the series?"

Wheres the mention of PSN?
chicknstu
26/08/09 @ 08:49
#19
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Want it now!
ZuluHero
26/08/09 @ 09:05
#20
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it's hard to believe that after all the wait, this time next year it will all be over :)

I guess the same could be said about any big release though. Looking forward to this so much :)
viper_h
26/08/09 @ 09:07
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Looking forward to this actually, which is surprising, considering how bad XII was.

Next year's going to be pretty good for games!
knightmt
26/08/09 @ 09:11
#22
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Want, I enjoyed XII, I liked that the game played itself,
but that may just be me.
New stuff sounds amazing,
the stories are fucked up, but that makes them different.
wittynic
26/08/09 @ 09:18
#23
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Square are getting really bad a recycling story-lines. City where rich people live attacked by a group representing the poor people? Where have i head that before?

Also not so keen on the Transformer-Summons.

And you can only control one character? Why not give the option at least. Whilst the auto-pilot of FFXII was great for regular enemies, it was good to be able to individually control for Bosses and the like.

Still going to buy it though.
donnie080208
26/08/09 @ 09:35
#24
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i think the combat system will be more hands on and "action orientated" than previous installments.As many japanese developers are now pandering to the west,what with co-op in res5,lost planet and the more action based MGS rising coming next year, it is obvious that they cannot stick to the traditional,outdated ff of old.Anyway the 360 version is on 3 discs,i wonder how they will go about splitting up the gameplay so it doesnt feel" disjointed".imo the 1 blu ray is the only advantage the ps3 version will have over the xbox,with the 360 more than likely having the slightly superior in game visuals,even though the game was built for the ps3(who you gonna call!)
Widge
26/08/09 @ 10:11
#25
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Ghostbusters
Yonda1me
26/08/09 @ 10:35
#26
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This will probably be "Advent Children action scenes translated into a videogame". I get that feeling.

In this HD generation, where the visuals are one of the main sources of impact, I do like to think Final Fantasy will fit nicely, because of all the story and emotions of their characters. Maybe go for a more cinematic feeling.

Still I don't get two things, Why all the hate towards the series? There seems to be a need to say 'I'm hardcore, so I cannot like this despite it's quality'. Doesn´t make sense.

And, if the localization process is finished, 5 languages in subtitles, why not release it worldwide?
Edited 1 times, most recently on 26/08/09 @ 11:36
Cid
26/08/09 @ 10:41
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"it is obvious that they cannot stick to the traditional,outdated ff of old"

Well they kind of already did that a long time ago. The last truly turn-based FF was 10. Since then they've been adding all sorts of real-time elements.

I don't think more traditional systems are outdated at all. I'd rather they focused on adding more strategy to an existing battle system than overhauling the whole thing and trying to make it like some sort of lame anime. Take the SMT series' press-turn system, for example. Simple additions that make all the difference.

Edited 1 times, most recently on 26/08/09 @ 11:42
Doctor_What
26/08/09 @ 10:48
#28
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And funnily enough, FFX was also the last one that I really enjoyed. I (and my girlfriend) am looking forward to the return of turn-based fighting :)
viper_h
26/08/09 @ 10:50
#29
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"one character at a time" is what the article says, not just one character.

I hope.
Daryoon
26/08/09 @ 10:59
#30
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I wonder if people whined so much when FFIV added real-time to the previously rigid turn-based structure? And scraped the job system in favour of predetermined, unchangeable classes? And repeated the same story of magic crystals for the 3rd time in 4 games?
Yonda1me
26/08/09 @ 11:22
#31
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viper_h

Although you only directly control one character at a time in FFXIII, all party members can be directed via the Paradigm Shift system.

I think "at a time" means per battle. Maybe you can select in the menu screen wich one but you won't control all of them in battle, as the videos taken from the demo and events suggest.
Keza
26/08/09 @ 11:24
#32
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The previous demo does indeed suggest that you can't switch between characters mid-battle, but I'm not entirely sure if you can switch outside of battle.
Rubarack
26/08/09 @ 11:26
#33
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Gameplay? Strategic depth? Final Fantasy?

Wow, things have changed.
Sonic_D
26/08/09 @ 11:43
#34
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This may be the first FF I play properly for a long time. Please Sqaure release FFVI for the DS, it is my fave FF and deserves a re-release. Currently enjoying Chrono Trigger on the DS and would love to play FFVI after.
stevetuck
26/08/09 @ 11:46
#35
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Is it bad that im not even looking forward to this menufest?
KillerMonkey
26/08/09 @ 12:13
#36
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Hot asian anime chicks, woo!
geeza2020
26/08/09 @ 12:18
#37
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when square announced that FF13 would go back to turn based battles i was thrilled. I founf ff12's battle system a bit hollow and not quite what was promised. But now i find that you can only control one character at a time in battles. wtf? surely that takes out most of the strategy in the game? Maybe i have interpreted the article and some of the comments here incorrectly. Can anyone confirm/deny this, as i probably wont buy the game if it is the case.
Arwin
26/08/09 @ 12:21
#38
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"We would think that the Japanese audience would have a better reaction to the characters' expressions and emotional reactions, but it's actually more the North American and European testers that are saying they really like that stuff. Similarly, we would expect the action-based battle system to appeal to overseas audiences a lot more, but Japanese testers are loving that element too, so we're having all these new discoveries during development. It's been a really fun experience."

Just recently read a report on research on exactly this point. It showed that the Japanese almost exclusively look at the eyes to determine someone's state of mind, whereas almost all of the Western world looks at the whole face when doing the same. This difference in approach causes the Japanese to have problems distinguishing some facial expressions on Westerners, often confusing anger with astonishment.

Pretty interesting research I think and key information for people who are trying to develop something that appeals to both Eastern and Western audiences. It may also explain a lot of success on Nintendo's part. You need characters with super-deformed heads and saucer sized eyes. It may sound like I'm joking, but it's now been shown to be much more absolutely true than I'd previously have thought.
Edited 1 times, most recently on 26/08/09 @ 13:23
Yonda1me
26/08/09 @ 12:31
#39
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geeza2020

You can check that here for example.

In the Advent Children demo, you have a Nora + Snow fight but you only control Snow. There's more videos on the internet where for instance, you only control Lightning in a Lightning + Snow + Sazch fight.

It's pretty much confirmed that it's a bit similar to Final Fantasy XII in that sense.
Scimarad
26/08/09 @ 14:10
#40
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I loved the gambit system in FFXII. I really hope FFXIII has something similar if we have to really on AI a lot.
Postumo
26/08/09 @ 14:49
#41
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This is Final Fantasy, a Japanese RPG game, so story/plot will be atrocious as scimarad commented before. I can't remember the last J-RPG with a serious plot I've played, maybe Grandia II or Shining the Holy Ark... but then i was just a boy.

J-RPGs use to be nonsensical and bizarre about their plots. Characters tend to be Emo and bizarre. And what can i say about summons? they look stupid.

Bring me The Witcher 2, Fallout or Mass Effect 2 as soon as possible, pleas.
Cid
26/08/09 @ 15:15
#42
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Why not be bizarre with your storyline? It's a video game.
actionfitz
26/08/09 @ 15:28
#43
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my PS2 bricked before I could finish FFXII, Shadow of the Collosus and God of War 2 :/
gutted that my PS3 has no BC feature.
Might borrow a friends old dusty PS2 so I can finish them.
Looking forward to this, though im still slogging through Lost Odyssey... please for the love of god get rid of 'Random battles' for ever...
so sick of that by now (refering to Lost Odyssey there heh).
hiddenranbir
26/08/09 @ 15:50
#44
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Surely we can grind ourselves to victory!

I'm not too big on summoning a motorbike. I mean, on one hand awesome I get guns, but then summoning a motorbike...I guess it wouldn't be FF if it wasn't for such silliness.

adinus
26/08/09 @ 16:37
#45
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The Mickey Mouse glove pointer in the second image in the article has sold this game to me.
Edited 2 times, most recently on 26/08/09 @ 17:38
Drakron
26/08/09 @ 17:33
#46
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"The last truly turn-based FF was 10."

Try their ONLY turned based FF, all FF with the exception of X were real time based.
Cid
26/08/09 @ 19:40
#47
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ATB is still a form of turn-based combat.

Either way, the first three Final Fantasies used standard turn-based systems.
YoungPayters
27/08/09 @ 12:36
#48
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mmmmmmm, yummy!
cobaltfram
27/08/09 @ 23:09
#49
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Really, after XII, I'd really fallen out of love with the series. But I'm interested in what a JRPG will look like when it's made to appeal to Western Audiences. We'll have to see, but it will be interesting, to be sure.

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