Final Fantasy XIII Preview
Summoning and soundbites from director Motomu Toriyama.
Our last meeting with Final Fantasy XIII - playing the half-hour demo on the bonus disc nestled in the Advent Children special-edition Blu-ray in a tiny Japanese living room, back in April - was rather more intimate than this month's gamescom demonstration. It was possible to gain a real feel for the colourful, sleek science-fiction setting and revamped Active Time battle system, and both impressed us with their innovative spark as much as their predictably professional implementation. FFXIII is, in keeping with series tradition, a bright departure into a brave new universe rather than an incremental update.
This time, design director Motomu Toriyama took us through a five-minute slice of gameplay, offering a tiny amount of new information about the game and a few generous insights into its design process. He was fighting in a party with main characters Lightning and Snow, sidekick Sazh and Vanille across a snowy plane, showcasing the battles, summoning system and party AI.
Although you only directly control one character at a time in FFXIII, all party members can be directed via the Paradigm Shift system. It's an addition that was made fairly late in the design process, according to Toriyama, in order to endow the game with additional strategic depth; based on the number, nature and level of your foes, directing party members to adopt a defensive or aggressive stance is going to be a necessary consideration rather than an arbitrary option.
"Of course, Final Fantasy has traditionally been a turn-based, command based battle system," says Toriyama on the merits of the revamped Active Time battles, "and FFXIII is the ultimate evolution of that turn-based system. It's very close to an action game feel, but strategising is still an absolutely key component - there's still that classic RPG feel to things as well, and that has to be one of FFXIII's greatest draws."

Snow's summon, Shiva, in rad motorcycle Gestalt form.
The seamlessness of the action is still immediately noticeable, the battle results screen being the only break in the action. Otherwise the transition from exploration to battling to cut-scenes is barely perceptible; the character models, explains Toriyama, are almost exactly the same for cut-scenes and in-game action, and the standard of facial animation is as high for in-game scenes as it is for pre-rendered ones.
Toriyama takes us into a battle with masked soldiers, and we get to see Lightning's summon - it's Odin, depicted with a black-and-green cyborg feel. Summoned gods take on two forms - in his humanoid shape, Odin simply joins the fight as another party member, but in his Gestalt form he turns into a cybernetic horse for Lightning to ride around on, transforming the game into a Final Fantasy version of polo where your button-presses translate directly into attacks. Each character has only one summon - as we saw at E3, Snow can summon Shiva and turn her into a bitchin' motorcycle to ride around on.
English voice acting and five languages' worth of subtitles have all recently been completed, explains Toriyama - localisation has been a key concern ever since the very beginning. "The development of FFXIII is on a worldwide perspective; we're not going for one market over another but developing simultaneously for all worldwide markets. The localisation process has been going on as we've been making the Japanese version.
"We've also had monitoring and testing where we have groups of testers try the game out and offer feedback that we can incorporate into the development process, and there have been some surprises there. We've been doing that for audiences in Japan and overseas, trying to look at it from a global perspective."
That international internal testing has thrown up a few surprises for the team. FFXIII's Active Time battles were designed at least partly to appeal to the more action-based sensibilities of Western gameplayers, but it's evidently hitting the mark with the Japanese market as well. "It's been a really interesting experience developing this and having people from different regions try it out, because we have certain expectations," says Toriyama with a wry smile. "We would think that the Japanese audience would have a better reaction to the characters' expressions and emotional reactions, but it's actually more the North American and European testers that are saying they really like that stuff. Similarly, we would expect the action-based battle system to appeal to overseas audiences a lot more, but Japanese testers are loving that element too, so we're having all these new discoveries during development. It's been a really fun experience."
Final Fantasy XIII's world is split into two large areas - Cocoon, the green-glowing floating city in which the last demo was set, and Pulse, everything outside of it. About 60 per cent of the game is going to take place within Cocoon, but the area in the previous demo was just one tiny part of the massive city - a unique one at that, explains Toriyama, very close to Pulse - so we shouldn't assume that we've seen everything that the setting has to offer.

The scale of the fights reminds us of White Knight Chronicles, as does the action-based fighting.
Japan's been treated to a full on-disc demo of FFXIII already, but are there any plans to do the same for Europe, particularly as Xbox Live provides the ideal platform for giving hesitant Western gamers what might be their first taste of the series? There's a hurried discussion between Toriyama and his Japanese PR man before he assures us that there are no firm plans - but that they'd very much like to do a downloadable demo near the game's release in Europe and America in spring next year.
The game's 90 per cent complete, and with the localisation efforts already finished there doesn't seem to be anything endangering that tentative early-2010 release date. We'll be seeing more of it at TGS, according to producer Yoshinori Kitase, but mere months from the Japanese release we're not sure what surprises Square-Enix can still have up its sleeve. At this point, though, FFXIII doesn't need to surprise us to impress us. It's shaping up beautifully.
Final Fantasy XIII is due out for PS3 and Xbox 360 in spring 2010.
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Comments (47) Latest comment 2 years ago
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I wonder who gets to summon Ifrit?
"...particularly as Xbox Live provides the ideal platform for giving hesitant Western gamers what might be their first taste of the series?"
...a week after the PSN demo if you have a Silver account, probably - I wouldn't call that the ideal platform. Then again, PSN might drag their heels and give it to us AFTER Xbox Live silver users.
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FFXIII looks amazing and I am sure it will be another classic from SE. Next spring looks like a long time away at this point.
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This'll be the first game I play on the PS3.
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FFXIV is a skip for me. MMOs = not my thing.
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lets hope so... I doubt if they will ever go back to the level of difficulty of VII, games are leaning more and more towards the casual market see the bayonetta 1 button game play!! Demons Souls was the first hardcore game I have played in a while and it made a nice change!!
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Everything else was pretty spiffing though - one of these days I really should finish it.
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Wheres the mention of PSN?
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I guess the same could be said about any big release though. Looking forward to this so much
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Next year's going to be pretty good for games!
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but that may just be me.
New stuff sounds amazing,
the stories are fucked up, but that makes them different.
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Also not so keen on the Transformer-Summons.
And you can only control one character? Why not give the option at least. Whilst the auto-pilot of FFXII was great for regular enemies, it was good to be able to individually control for Bosses and the like.
Still going to buy it though.
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In this HD generation, where the visuals are one of the main sources of impact, I do like to think Final Fantasy will fit nicely, because of all the story and emotions of their characters. Maybe go for a more cinematic feeling.
Still I don't get two things, Why all the hate towards the series? There seems to be a need to say 'I'm hardcore, so I cannot like this despite it's quality'. Doesn´t make sense.
And, if the localization process is finished, 5 languages in subtitles, why not release it worldwide?
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Well they kind of already did that a long time ago. The last truly turn-based FF was 10. Since then they've been adding all sorts of real-time elements.
I don't think more traditional systems are outdated at all. I'd rather they focused on adding more strategy to an existing battle system than overhauling the whole thing and trying to make it like some sort of lame anime. Take the SMT series' press-turn system, for example. Simple additions that make all the difference.
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I hope.
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Although you only directly control one character at a time in FFXIII, all party members can be directed via the Paradigm Shift system.
I think "at a time" means per battle. Maybe you can select in the menu screen wich one but you won't control all of them in battle, as the videos taken from the demo and events suggest.
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Wow, things have changed.
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Just recently read a report on research on exactly this point. It showed that the Japanese almost exclusively look at the eyes to determine someone's state of mind, whereas almost all of the Western world looks at the whole face when doing the same. This difference in approach causes the Japanese to have problems distinguishing some facial expressions on Westerners, often confusing anger with astonishment.
Pretty interesting research I think and key information for people who are trying to develop something that appeals to both Eastern and Western audiences. It may also explain a lot of success on Nintendo's part. You need characters with super-deformed heads and saucer sized eyes. It may sound like I'm joking, but it's now been shown to be much more absolutely true than I'd previously have thought.
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You can check that here for example.
In the Advent Children demo, you have a Nora + Snow fight but you only control Snow. There's more videos on the internet where for instance, you only control Lightning in a Lightning + Snow + Sazch fight.
It's pretty much confirmed that it's a bit similar to Final Fantasy XII in that sense.
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J-RPGs use to be nonsensical and bizarre about their plots. Characters tend to be Emo and bizarre. And what can i say about summons? they look stupid.
Bring me The Witcher 2, Fallout or Mass Effect 2 as soon as possible, pleas.
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gutted that my PS3 has no BC feature.
Might borrow a friends old dusty PS2 so I can finish them.
Looking forward to this, though im still slogging through Lost Odyssey... please for the love of god get rid of 'Random battles' for ever...
so sick of that by now (refering to Lost Odyssey there heh).
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I'm not too big on summoning a motorbike. I mean, on one hand awesome I get guns, but then summoning a motorbike...I guess it wouldn't be FF if it wasn't for such silliness.
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Try their ONLY turned based FF, all FF with the exception of X were real time based.
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Either way, the first three Final Fantasies used standard turn-based systems.
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