Final Fantasy XIII Preview
Unlucky for some.
It's late on the second day of E3 2009. A hot and bothered collection of half a dozen game journalists from the US and Europe is crammed awkwardly around one side of a table in an interview room at the back of the Square Enix booth, straining to hear against the muffled boom of the show floor. They're bristling with cameras, microphones and grumpy, it's-been-a-long-day attitude. It has. It's been a long week.
On the other side of the table sit an interpreter, Yoshinori Kitase and Motomu Toriyama. Kitase is the producer of Final Fantasy XIII and head of Square Enix's elite development team. He's also a quiet legend, director of no lesser games than Chrono Trigger and Final Fantasy VII in his day. Placid, sleepy-eyed and wearing a permanent, wry half-smile, he mostly defers to his slick younger colleague Toriyama, director of Final Fantasy X-2 and now this next full-blown instalment in the series.
Kitase's playing the humble mentor, but his presence immediately stamps FFXIII with a sense of history and authenticity its predecessor arguably lacked. Final Fantasy XII was a departure for the series, a brave game with an immensely long and difficult development. Like its original helmsman Yasumi Matsuno - who had to leave halfway through its creation due to "health concerns" - it was a brilliant, troubled renegade. FFXIII, Kitase doesn't say as he innocently studies his hands, will be no such thing. It will be classic, by-the-book Final Fantasy. Or will it?
Toriyama's toying with a PlayStation 3 controller, giving us a heart-breakingly brief glimpse of the game beyond the dark high-tech and cool tones of the walkway battles we've seen in the trailers and Japanese demo. Snow Villiers - the roguish brawler with the bandana, boots, raincoat and surfer hair who's one of the game's resistance heroes - is exploring a ruined temple, site of a disaster, located on Pulse. Pulse is the cursed surface of the world beneath the lofty flying city of Coccoon, and Toriyama says it will be "a very large and open area, a really large-scale area that will have the feel of a world map".
The ruined temple is utterly gorgeous. Gigantic sandstone pillars disappear into airy, sun-washed vaults, bright crystals stud the view, and there's a sense of warmth, space and expanse that's been completely missing from what we've seen of the game before. Villiers encounters enemies in the landscape - FFXIII may have a more traditional battle system than XII's faux-MMO automation, but random battles are gone for good, it seems. PSICOM Rangers and Marauders, agents of Coccoon's army, can only be described as Aztec ninja cyborgs, like something out of an alternate-universe Metal Gear Solid. Toriyama has Villiers battle some filigree butterfly monsters while he explains that, when performed aerially, attacks will have different effects than on the ground.

Snow Villiers with the pre-Gestalt motorbike twins.
"Now we'd like to show you a summon," he says. "The summon system for this game actually has a Normal mode and a Gestalt mode. What happens when you first summon them, it goes into Normal mode, the summons actually replace your party members in battle and they support you there." We saw this at the Microsoft conference the day before, when poster girl Lightning was shown summoning the giant Odin and deploying him in battle in the standard, menu-based manner.
"Up till now everything was a command-based battle system, but once we go into the Gestalt mode which we'll show you right here, the battles become action-based," says Toriyama casually. In a customarily dramatic animation, Villiers summons twin sisters goddesses Shiva, who dance together in the air before locking limbs, combining and falling to earth as... well... an ornate, art-nouveau science-fiction motorbike.
"Shiva turns into a bike in her Gestalt mode, so you get the sense of controlling the bike directly to attack your enemies." Villiers mounts his improbable steed, and the menu system is replaced by a gauge and what look like button prompts for attack combos. Toriyama smashes through the remaining enemies in a fashion that looks like a showy hybrid of Devil May Cry and RPG on wheels. "And that's all for the demo."
As E3 reveals go, it's very slight - but still significant. Square has been stressing that it wants FFXIII's battle system to be more pacey and dynamic for some time, and that's been evident in the punchy, acrobatic moves, and the new Active Time Battle system with its queue-up action slots and recharging health. Still, direct control, even if it's just for the occasional summon, is a major breach in the age-old walls of Japanese RPG tradition. Maybe Final Fantasy XIII isn't so conservative after all.
The action-game mood extends to only giving you control of one character at a time, with any party members seemingly completely autonomous. Well - for now. Toriyama has something in the works for wider party control, but isn't talking about it yet.
"Basically, you only get to control one character at a time, the leader of the party," he says. "In the initial stages of the game, the story will dictate which character will be the lead, but as you progress, you'll be able to make the decision on which character you want to chose in battle.
"As for giving the party members commands, there's going to be a system where you'll be able to give them commands during battle on how they should act, but the details on that will be coming out around fall." Could this be a return for FFXII's system of programmable party Gambits by the back door? It might be too much to hope for (or dread, depending on your view). Only time will tell.
Does Toriyama have any more departures he'd like to slip past us? Well, there's Lightning, the series' first ever female lead, for one, unless you count the director's girl-group excursion with FFX-2. "We wanted to go a different route there. Also, there's Final Fantasy Versus XIII that's in the works as well, and we wanted to keep a male lead for that. We were very interested in creating a strong female character, that would be something new to the series."
As popular as Final Fantasy is outside Japan, there's always a large and vocal part of the Western gaming audience that finds its adherence to mainstream JRPG convention outmoded, long-winded and inflexible. Clever as they were, the formal innovations of XII didn't do much to convince the doubters. As FFXIII nears release, even devotees of the Japanese RPG are admitting that the genre seems stuck in a rut after a long string of underwhelming releases, like recent Square Enix efforts Star Ocean: The Last Hope and The Last Remnant.

Lightning is the series' first strong female, according to director Toriyama.
I ask the two developers what they're doing to modernise things, and Kitase stirs himself to answer. "The battle system is a good example of how we're trying to bring Final Fantasy XIII up to speed with the demands of the current generation," he argues. "Instead of the really traditional, kind of stand-still turn-based command style, there are a lot more action elements that we've put in, like the Gestalt mode that you just saw, and also the way that the AI interacts with the lead character as well. The current generation of gamers are a lot more action-oriented, and they like to directly control the character. We definitely wanted to create something that would be enjoyed by everyone."
But, as we initially guessed, the veteran producer is also here to remind us that at Square Enix, when it comes to Final Fantasy, things are done a certain way. Above all else, that means careful craftsmanship and honest, old-fashioned attention to detail.
"We can't necessarily differentiate ourselves just by using the hardware specs [of the current machines] to the fullest," he says. "So the challenge has been, how do we bring in traditional means of development into the current-generation consoles in order to really polish the look and the experience of the game? Some specific examples are... there's a character, Sazh, with an afro. We actually went into the really old-school way of creating each hair by itself, almost like putting grass on a field, to create a realistic afro." He nods, satisfied with the dedication.
It's Final Fantasy, alright. Painstakingly modelled hairstyles, strangely-applied Germanic terminology, wildly over-the-top summons, inappropriate motorbikes, butterfly monsters and ravishing beauty; a clash of hide-bound tradition and bold futurism that ought to be uncomfortable, but just works, somehow. FFXIII will be sumptuous and it will please millions, but can it really save the JRPG by bridging the gap to the action game? Can it convert any of XII's pioneer spirit for the masses without dumbing it down, or losing the hardcore for good? It's a tall order, but in this crowded, noisy back room at E3, Kitase's quiet smile is a confident one.
Final Fantasy XIII is released for PS3 in Japan this winter, and Square Enix is targeting a spring 2010 release on Xbox 360 and PS3 in the West.
You may also like...
-
Retrospective: Star Wars Episode I Racer
-
Why Devs Owe You Nothing
-
Game of the Week: Catherine
-
Digital Foundry: PS3 Skyrim Lag Fixed?
-
Face-Off: Final Fantasy 13-2
-
App of the Day: Ascension: Chronicle of the Godslayer
-
Face-Off: The Darkness 2
-
Gotham City Impostors Review
-
Who Killed Rare?
-
EA evaluating FIFA Street features for FIFA 13
-
Kingdoms of Amalur: Reckoning Review
-
App of the Day: Sir Benfro's Brilliant Balloon
-
Catherine Review
-
Grand Slam Tennis 2 Review
-
The Darkness 2 Review
-
Ultimate Marvel vs. Capcom 3 Vita Review
-
Sony admits "dropping the ball" with Demon's Souls
-
Catherine launch trailer is looking saucy
-
One Piece: Unlimited Cruise SP Review
-
CD Projekt: Witcher 2 intro cinematic "the most expensive asset we ever created"
-
King Arthur 2 Review
-
Metal Gear Solid: The "Lost" HD Remasters
-
Skyrim patch 1.4 now live for Xbox 360
-
Epic's Sweeney on graphics tech: "the limit really is in sight"
-
Skyrim patch 1.4 performance tip: make a new manual save









Comments (44) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I borrowed someones PS years back to play FF7... quite enjoyable (other than having to play with the PS1 upside down)
I played FF8 on the PC and loved it
Not overly interested in FF games nowadays I have Sacred 2 on the PS3 for my Action RPG goodness and I'm loving it
Comment below viewing threshold Show
Are you suggesting Terra in FF VI was a bloke, Oli?
Comment below viewing threshold Show
Comment below viewing threshold Show
Still, as long as there's a market for it in Japan I suspect that the plots will remain awful, the graphical style will remain identical and the gameplay will remain stale.
Comment below viewing threshold Show
Wonder how many people missed this? Bearing in mind the game was put on hold to make sure FFXIII received the full attention it deserved... So it's back on then?
Comment below viewing threshold Show
Comment below viewing threshold Show
I concur! Surely they haven't overlooked FFVI!
Comment below viewing threshold Show
haven't liked any Action RPG's sop far.
Comment below viewing threshold Show
Yeah Nomura mentioned development restarted a month or two ago. As far as I'm aware all that's happened is that the whole FFXIII line of products has gotten backlogged. The PSP thing (Agito) is still coming and so is Versus.
Realistically if SE are serious about getting FFXIII out in Japan this side of Christmas the game must be virtually feature complete by now, as testing/balancing is going to take a long time. They've probably thrown a lot of the coders onto doing the 360 version and moved the art/animation team straight onto Versus.
Comment below viewing threshold Show
Why not give another FF game a go first, then move onto this? The series has taken quite a dramatic turn for the worst since X if you ask me, although XIII does look quite promising.
Comment below viewing threshold Show
Comment below viewing threshold Show
Final Fantasy VII was my first and boy i was hooked after that!
I have complete faith in Square/Enix that they will do a splendid job on both PS3 and Xbox 360. Can't wait!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Back on the numbers XI led the MMO market into the light, before WoW stoved the whole indrutry into online madness and XII itself was good as long as you didn't nitpick at the story and actally manually control the characters instead of watching all the AI do all the work for you - everything else about the game wasn't that bad.
It's true VI-X was the high point but it's very rarly that we've seen some big stinkers from SE since Mystwalker was created, the real shockers where the ones only pubishled by SE with other devs groups behind it. All that said a LOT of hype and faith has been put behind XIII so it has to perform above the standard but out of the trio of games I personally think VSXIII will be the bigger title to look forward to so far that half of SE has pulled off some qualitly work and a very unlikly smash hit IP
Comment below viewing threshold Show
Chucked it in the bin, never played one since. Have they improved?
Comment below viewing threshold Show
It was fine in a system like FFXII, but if this is mainly going back to turn based control, it makes no sense.
.....unless I picked up what he was saying completely wrong
Comment below viewing threshold Show
@Abel I'm hoping that isn't the case as IIRC it's going back to the old ATB system where you only inputted the commands for each character speratly however you still had control over all the characters. If we are going back to XII's 'botting' then I hope theres an option to turn it off, FF has never been that fast pased to justify it being required
Comment below viewing threshold Show
Comment below viewing threshold Show
Oh and next time somebody talks to SE about Versus, ask them if we are going to be able to fly around in an airship again. I miss the world map/airship thing in the newer JRPGs...
Comment below viewing threshold Show
I don't want fast paced control your character battle, I played XII for a while and just didn't like the battle system.
Glad this is coming to the 360, means I don't need to buy any new hardware which is nice, I guess there is no news on a PC version.
Comment below viewing threshold Show
Thank you FF devs, my vocabulary has increased by 1 word.
Comment below viewing threshold Show
Button mashing bollocks..
Comment below viewing threshold Show
Comment below viewing threshold Show
Oh I'm not judging the spin-offs, in fact I think X-2 gets far too much flak and Crisis Core wasn't bad nor great. X was actually a very good game, but it deviated from the series's hallmarks and it didn't turn out to be for the betterment of the franchise I'd say. Not that I'm one of those same-old people who isn't satisfied with change, I just don't like the direction the series has taken, it's a decline in so many ways. But I'll give XIII a proper chance definitely as I have every FF game I've played.
Comment below viewing threshold Show
I'm sure I'll be giving FFXIII a try though, but I'm not getting my hopes up.
Comment below viewing threshold Show
Comment below viewing threshold Show
Also, just echoing the thoughts that FFVI had a few strong female characters.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Do note that I'm speaking of my general impression of JRPGs here though, not particularly the Final Fantasy series, as I've only played FFX, FFXII and whatever that PSP game was called - and none of them for more than perhaps 6-8 hours.
Comment below viewing threshold Show
Comment below viewing threshold Show
I suppose it's cus so much is resting on it. The first proper FF in years, and the first on the current gen of consoles etc.
Comment below viewing threshold Show
Comment below viewing threshold Show
I just wish I could find out something of how it plays. Party mechanic? ATB? or is it real time Kingdom Hearts style? Lots of good people on board from across the PSone FF series and Kingdom Hearts.
Comment below viewing threshold Show
I cringe every time I hear anyone say this. How on earth is it a masterpiece when it's only half a game? Compare that game's dull, narrow single pathway with its scarce number of simplistic single-screen towns they tried to pass of as a "game world" to, say, FF9's vast overworld and its varied, detailed and eventful locales, and it's inconceivable how anyone could praise FFX. Was it the pretty 3D rendering of its various jpop idol like characters that got the fanboys going?
If we are going back to XII's 'botting' then I hope theres an option to turn it off, FF has never been that fast pased to justify it being required
Actually, people keep saying how if you disliked the automated battle system you should just turn it off and select commands manually, but they don't seem to realise this is pretty much impossible in FFXII considering the extremely high volume and frequency of enemies in its long-winded uneventful dungeons, not to mention the required grinding. Just getting through it with your characters on auto and every battle lasting about 3-5 seconds is a chore, let alone if you tried to manage every action by hand. It's like the developers were like "hey, with this smooth new system we made, battles aren't nearly as annoying anymore. Gotta do something about that!"
If there's an option to turn it off in 13, I think it will be highly impractical as well.
Have you played Lost Odyssey or Star Ocean? Both give you a ship and allow you to explore.
Wow, really? I haven't played those, and from what I heard about them I didn't expect that. Do they actually let you fly it across the world, as opposed to it just being a barely disguised warp point where you select the next level from a menu, like in FFX and XII?
I lament the lack of airships in recent FF's and other games. I know people want their pretty detailed hd grphx on whatever passes for an overworld, which makes that kind of thing difficult, but still.
Comment below viewing threshold Show
Thats kinda where XIII needs to sort itself out, yes we do all love those movie quality sequences but then again I think many of us would like a bit more control over how it plays out, plus TBH if SE wanted to make those type of 'movies' why don't they just go into the film business - Sure Spirits wasn't good but Advent Children proves they can do just as good in that indrustry without removing the 'game' from actal games to do it
Comment below viewing threshold Show
What I didn't like was getting into battles with enemies with large HP stores and pretty much relying on a huge quickening fest to do the work. Also the big driving factor of all FF games, an involving story, was missing completely. I don't like games where I end up thinking "so why do I care about helping this/these characters through the game?".
Comment below viewing threshold Show
It makes me wonder if worrying about the myriad issues introduced by more complex hardware is in anyway negatively affecting all those other qualities.
Comment below viewing threshold Show
are we absolutely sure Lightning is a Girl...its just,well...you know,i don't trust these JRPGs sometimes,LOL...i remember the lead 'Guy' in FF3..Luneth or something like that
Comment below viewing threshold Show
"I felt ditached from the game - it felt like i was just watching it play out itself.. "
I played the 2nd half of the game with my foot, while reading. Putting the book down every 3 / 4 hours for 3 / 4 lines of dialogue. The storyline really didn't justify the length of the dungeons.