Final Fantasy VII: Crisis Core Review
Cloud's silver lining?
Version tested: PSP
Disenfranchised: no word better describes Final Fantasy VII's once-upon-a-time lovers. Where fans of the seminal RPG would once announce their devotion to the game with boldness, nowadays - outside of the dew-eyed cosplayers and fanfic writers - few would be so ready to admit this is a world and clutch of characters they once adored.
The reasons for this are myriad and complex but almost all relate to the fact that people and culture move on. Where once players were bowled over by Final Fantasy VII's record-breaking stats (3.28 million sales in Japan, 2.92m in North America and 1.77mi in Europe; two years' development time, 100+ team members; three PlayStation discs stuffed with 330 CG maps and 40 minutes of full-motion video to create the largest JRPG ever conceived) today these headlines are neither unique nor necessarily positive.
Where once the game's anime sensibilities seemed exotic and wonderful, in a post-Matrix world where black trench-coats, big swords and vacant-eyed sci-fi philosophy are utterly mainstream, now they seem over-familiar and unexciting. Cloud's solid poise and outlandish getup is no longer the cutting-edge of Japanese cool. The iconic CG still of antagonist Sephiroth striding off into the flames might have once made our hearts flutter, but now it only makes us blush a bit that we were so enamored by such obvious cliché.
But more than all of that, 9 million of us were fourteen, sixteen, eighteen-years-old when Final Fantasy VII exploded the sci-fi RPG into 3D Technicolor: everything was new and unbelievable, everything was changing and this game was the gateway to that future. And deeper than the showy aesthetics, these characters put pixels to the themes of identity and purpose many of us were struggling with at the time, while the fan culture provided a much-needed place to belong.
Now we're nearing our thirties and while these memories are dear, they also seem a little childish. This feeling has only been exacerbated by Square Enix's recent forays back onto Final Fantasy VII's hallowed ground via straight-to-UMD CGI movie Advent Children and the ill-advised J-FPS, Dirge of Cerberus. The shallow nature of these products served as a stark reminder that while we had grown up with this universe, this universe hadn't grown up with us. So Final Fantasy VII holds a place in our hearts as something we did when we were younger, something magical and transformative and important but something to be remembered and not interminably revisited. We are Final Fantasy VII fans: disenfranchised are we.

Knitwear and pauldrons - tricky combination to pull off.
Crisis Core then, the final product in the 'Compilation of Final Fantasy VII' arrives on PSP with a strange kind of expectation upon its shoulders. For publisher Square Enix its job is to re-awaken disillusioned fans to this world, to exploit nostalgia, to fill out the back-story to the original game, attract newcomers and gloss over the mediocrity of its most recent follow-ups. For the fans who still play videogames and who still care enough to follow these things, it's probably the company's last chance to prove there's still value in elaborating the story and developing the mechanics.
It's clear right from the start-up sequence that with Crisis Core, Square Enix has made nostalgia top priority. Menu sound effects are copied and pasted from the PlayStation original, snatches of old melodies tug the ear before fluttering off into new places. The rich and recognisable iconography calls forth deep memories providing the overt fan satisfaction that's been mostly missing from the other spin-offs. As with the original, the game opens aboard a train that's racing towards the heart of the steam-punk city Midgar. It draws up to the station and lead protagonist Zack bounds onto the platform, step for step like Cloud. This fan service doesn't put a foot wrong until he reaches into his pocket, pulls out a mobile phone and speaks.
It's easy to forget but Cloud was an unvoiced protagonist. Throughout Final Fantasy VII his reactions and attitudes were conveyed by way of simple gestures and the reactions of others. This choice, as with Chrono Trigger, allowed players to cast themselves in the lead role, the game's protagonist a blank canvas onto which all players from all nations with all accents could superimpose them. Crisis Core, by contrast, is voiced by a boisterous, over-enthusiastic American boy and kapow there snaps the suspension of disbelief, dropping with it a hundred thousand players who don't look or sound alike. In time, the chirpy American drawl ceases to irritate and Zack's voice actor does a good job of showing his character's maturing and developing over the 15-hour storyline, but it's still an initial shock.
The game acts as a prequel to the events of the original, leading up to the fateful events at Nibelheim (which were shown by way of flashbacks in the original game). This allows Crisis Core to revel in back-story. You'll hear how Sephiroth first fell out with Genesis and how Aerith was called to sell flowers in Midgar; you'll witness the time that Zack bought the pink ribbon that would never leave her hair and, of course, see the final (excellent) scenes of this sub-drama from a new and enlightening perspective. This fan service is in no way subtle or elegant but it does enrich the game significantly to the mythology's true believers.
As a result this is not a game for newcomers - at least, not for newcomers who want to get to grips with the story. 'Soldier', 'Avalanche', 'Seed', 'Jenova', 'Mako', 'Turks': the list of ill-explained terminology isn't so much off-putting as impenetrable to the uninitiated and the iconography that the game so successfully trades in will be meaningless to beginners.
Zack is a dark-haired version of Cloud (literally: Cloud adopts his persona later on), an elite Soldier working for the energy-sapping multinational company Shinra. Throughout the game he works alone so there is none of the team management seen in most RPGs. Indeed, while Crisis Core is built upon the RPG basics of exploring areas, hunting for treasure chests, fighting randomly attacking monsters, managing inventory and leveling up, the actual execution of these mechanics is fresh and interesting, pulling the game into new territory outside the genre's confine.

Unequivocal proof of the eyelash-length to evilness ratio.
Principle amongst its innovations is the battle system which acts as a kind of RPG system sped up. During fights you have free movement control of Zack and you can block and dodge with the face buttons as in an action game. Conversely, attacks and magic must be executed up from a horizontal menu at the bottom of the screen. As such you'll find yourself running around the battle screen, feverishly inputting attacks via the overlaid menu while trying to weave past enemy attacks. Certainly on the default difficulty it's possible to simply button-mash through battles, lining up various attacks with deft but unthinking use of the buttons. After the first play through and at higher difficulty, though, the game grows far more tactical and you'll need to make use of the 'defend' and 'roll' manoeuvres if you're to be successful - although few will pursue the game this far in.
The moves at your disposal are directly tied to the 'materia' you own, crystals that must be equipped if you're to take advantage of their power. Materia can be combined to create different types and you can equip and increasing number of them as your rank within the Shinra organisation increases. The vast array of different materias on offer allows you to customise Zack in almost any direction you choose and, as he can equip so many different moves, you feel more individually powerful and flexible than any single RPG protagonist before.
Overlaid on the core battle system is the Digital Mind Wave (DMW) system, a kind of fruit-machine ticker that constantly reels in the top left of the screen. You have no control over the DMW. When three faces match on the reels (a bit like matching three cherries on a fruit machine) a short cut-scenes triggers and Zack will execute a more powerful special move or summon based on which character portraits matched. These (skippable) mini-cut-scenes are very impressive, echoing the exuberance of the original's summon and limit break animations.
As well as character portraits, each reel also displays a number. Match two numbers and you'll level up one of your equipped materia. Match three numbers and you'll level up Zack - the only way to increase his core stats. It's a brave move that, initially at least, is quite off-putting. While the chances of matching three numbers and leveling up Zack increase as you play via a hidden exp system, even the illusion of random game design is a misstep leading players to believe their progress is in the hands of fate rather than their own.
That said, after a few hours you settle into a traditional play arc, Zack levelling and augmenting his abilities with pleasing regularity. The missions you carry out as you drive the story along are short and sweet and, while the lack of a map system irks, environments are so small, bland and funnelled that it doesn't take long to find your destination or target through chance.
To bolster the game's breadth, at any save point you can take on additional freelance missions. These bite-sized assignments usually task you with defeating a powerful boss or finding a particular piece of treasure. There are scores of them, each one taking from two to ten minutes to complete - perfect for mobile play. While the main game is short, if you choose to tackle this extra curricular content the game's depths offer much ground to mine and discover.

Smooch.
It's a game that's left us torn. On the one hand, the youngster in us finds his heart warm when the familiar music starts up, when running errands in the Midgar slums with Aerith in tow or while watching Genesis, Angeal and Sephiroth engage in a filmic fight atop one of the huge gun emplacements. Indeed the game is at its absolute best when it's performing raw fan service. But, peel back the Final Fantasy VII clothing and what lies beneath is, after prolonged scrutiny and, despite the meticulous presentation, tiresome.
While there are successes in the battle system, were this a game with any other branding it would be soon forgotten. The impenetrable story makes it a no-go for younger gamers who might be more willing to forgive its adolescent excesses. But for the twenty-six, twenty-eight, thirty-year-olds who it's aimed at, the game has little to offer beyond polished sentimentality. In six months' time Crisis Core will be remembered not for being a classic that changed the landscape, demographic and influences of videogames the world over like its forebear once did. Rather, it will be remembered for being a well-produced PSP curio, the best Final Fantasy VII spin-off for certain, but the best of a rotten bunch. Anyone who tells you otherwise is fooling themselves. And while there are those who want to be fooled - who need to be fooled to keep the dream alive - the rest of us would be better off burying these heroes if we're to treasure them.
7 / 10
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Comments (77) Latest comment 4 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Edit: Sorry, by in-game I mean gameplay screenshots.
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Er, Metal_Slime's joke and the tagline of the article.
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The story is brilliant. The sense of nostalgia is unbelievable, revisiting locations I've not been to since finishing FF7 all those years ago from a different perspective, seeing what happened to Sephiroth and Cloud...
The actual gameplay is quite repetitive though. Battles are too frequent, and very easy to win. Soon as you learn how to use the evade button (took me about 3 seconds to do...) the game kind of breaks, as you will get Limit Breaks every other dodge and never take damage. (In fact, you end up with too much HP, as I had about 9000HP out of a possible maximum 2000.... work that one out...)
Dudefather: Yes. And no. It's kind of a hybrid.
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Wha-?
Anyway, I've been burning through this over the last couple of days, and I'd say 7 or 8 is a fair score. Definitely the best of the FFVII spin-offs.
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That's me! PS3 FFVII RRRRREMAAAAAKE!
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I'd say spot on EG.
I imported this from the US a while back, played for a few of hours and since then it's sat in the box while I've got around to playing some of the other fantastic games on the PSP.
Overall I'd say it's a pretty but average game ...one day I may get around to completing it but I'm not compelled to.
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]http://uk .psp.ign.com/articles/880/88086...[/link]
stop stealing jokes from other websites.
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I'll stay on that high a little while longer, and avoid this until it ends up cheap on ebay or some chops bargain bin.
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Well worth it, probably closer to an 8.... for me anyway, you do need to like FFVII.
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Yes, it is.
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Lately, the obsession with fan-baiting aside, their writing style gradually has become more and more dour and "Edge-like", which is real shame. As for the final paragraph, which accuses anybody who thinks the game better than the reviewer has decreed is "fooling themselves" is frankly insulting.
How did such a great website become so lost up it's own arse?
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Come on EG ,you can surely have other people aside from these drunk monkeys writing the reviews cant you ?
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Stop. Stealing. Taglines. IGN did this joke two weeks ago.
Christ.
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Yes I agree, it is one of the best rpgs on a handheld for sure, really made me pick up my PSP after catching dust for a while... still have to play Disgaea, which will be next, once I finish off FFVII:CC
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I quite agree, and nearly said the very same thing.
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Just press []
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Yes, it is.
Cool really liked the film, so think this is a definite for me at some point
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How did such a great website become so lost up it's own arse?"
I would add, "how did a great website lost the respect it should have for our holy cows ?"
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First thing I wanted to bemoan on here, I am tempted by this game, but a couple of actual screens would have been cool. I suppose I can go and google search for them but that's besides the point.
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"I remember a time when reading a review on EG was almost guaranteed to raise a chuckle, regardless of the game, system or final score.
Lately, the obsession with fan-baiting aside, their writing style gradually has become more and more dour and "Edge-like", which is real shame. As for the final paragraph, which accuses anybody who thinks the game better than the reviewer has decreed is "fooling themselves" is frankly insulting."
Oh well, people are fooling themselves all the time. Take Mr. Parkin, for example. He is fooling himself into thinking he knows what he is talking about.
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[link url=http://www.eurogamer.net/article.php?article_id=67987 ]http://ww w.eurogamer.net/article.php?art...[/link]
+ videos, and articles and much more!:
http://ww w.eurogamer.net/game.php?game_i...
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Damn youse...that's not the point...I shouldn't have to go out of my way and look for them
/sarcasm mode off
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And while I'm a sucker for RPGs, I agree with the guy, if this had any other name but Final Fantasy ppl wouldn't be this verbosely-agressive, that's for sure.
Is onr of the best handheld RPG ? hummmm..., maybe..., but that's hardly an achievement, is it?
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I got Crisis Core this morning and I'm enjoying it immensely so far. Battling is fun, the graphics are awesome and I love the music!
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Crisis Core gets a huge plus from the fact that it doesn't star a whiny idiot like the other Compilation games - I'm finally able to play a Final Fantasy 7 game without cringing during the cut-scenes! Another plus comes from the visible lack of Nomura-iffic belts and zippers. Nomura can go screw himself.
I'd still give it seven or eight. Underneath the lovely FF7 coating, CC isn't really much.
*Okay, a few cut-scenes do go to Dragonball land.
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I know you were, cheers for the info
I think I'm going to be shelling out for this come payday, looks and sounds pretty good, from the review and user comments.
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Which one do you mean, MGS4 or AoC?
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Huh? A sweeping statement and one I suspect is misjudged. FFVII fans are a pretty ardent bunch, and as for having once adored? I still love it to bits, and I suspect many others do. This review comes across as patronising and ill-informed. Not one of Eurogamer's finest.
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I've played many RPGs on PSP and this one is among the very best, Final Fantasy tag or not. The review (as have other PSP reviews on this site) criticised the game for lacking features it in fact had and insulted it's readers. Nothing to do with "sacred cows", just sloppy journalism and bullshit vanity.
Pseronally I'd give it a 9, but that would include an extra point for nostalgia. I don't see a problem with that. Aren't games supposed to entertainment? My enjoyment is enhanced by the subject matter, is that wrong?
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In terms of the side missions, on hard they're extremely challenging and they give you some pretty fantastic items for completing them. So they feel rewarding. The review glosses over the fact that the side missions are designed specifically to be portable. I've played through lots of them on the bus over the past few months and their size, along with the fact that you access them through save points and there's no penalty for dying, makes them really handy for short journeys.
So I guess my point is, if you're a fan, then what you'll find here is a very good game, with an okay story and high nostalgia and production values. Play it on hard or you're missing out on the game itself. The reviewer played it initially on normal (as I would have if a friend hadn't warned me) and then re-played some of it on hard. That is not the same experience as playing it hard initially and it's the reason why I feel differently about the game.
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The point beeing, there are sacred cows. And that's not good nor bad, it's the way it is... imo.
I mean, if it's not that what is then? When a reader says "oooh the way you talk about sixaxis is insulting"; or "OMG MGS an 8?! I'm outa here, you loosers!" or "FF 7 not that ultra good? EG reviews suck!".
While I do understand those feelings - these guys gave Blue Dragon, a game I love 5 - is kinda over-reacting. And I love this game too.
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You may be disenfranchised, Simon Parkin, but the rest of us? Hmmm.
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I can't say Star Ocean 1 & 2 will hit the buttons because they tend to err on the action side of things.
Don't get me wrong, I thought the game was a great laugh, but was missing all the hallmarks and special traits of RPGS for me. Simply slapping on FF7 using emulation is enough of a masterclass to remind you what a cracking RPG is.
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Yeah, that part was utter bollocks. I love FFVII as much now as I did ten years ago, and have many friends who feel the same way.
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Sadly you don't try to shut up nearly as often.
"Disenfranchised: no word better describes Final Fantasy VII's once-upon-a-time lovers. Where fans of the seminal RPG would once announce their devotion to the game with boldness, nowadays - outside of the dew-eyed cosplayers and fanfic writers - few would be so ready to admit this is a world and clutch of characters they once adored.
Huh? A sweeping statement and one I suspect is misjudged. FFVII fans are a pretty ardent bunch, and as for having once adored? I still love it to bits, and I suspect many others do. This review comes across as patronising and ill-informed. Not one of Eurogamer's finest."
Well put.
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Still playing the game ......definitely a 9 out of 10 for me.Point me to a traditional RPG or action-RPG on a handheld better that this one.
And as for MGS4 ......I hope EG screwing up with the review SO BAD wont pass so easily.EG can say all the shit they want ,but the people buy the game nevertheless and when they see its one of the better games ever created they just mock this mag and its reviewers and wont trust it anymore.THis is what has happened to me.And with FFVII CC something alike happens.It may not be perfect but its 1000 times better that some casual fare of the DS that EG awards with the same puntuation.
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It looks complete tripe now. And I'm not graphics whoring, but I really can't play a game that looks that bad. Nostalgia is a big + for this game, but to say it is amazing is wrong. It is nice, though, and nicely wraps up the story prior to FFVII.
The simple fact is, this game is too easy. The combat is a bit pants. The levelling up method is poo. The DMW, while a nice feature, is relied on WAY too much (like I keep saying, you can force it to throw bonuses simply by dodging)
It's a good game. Mr Parkin gave a subjective review, simple as that. Leave FFVII in the past and remember it fondly.
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Maybe forcing people to experience the game like that by playing it on hard isn't right, but it's better than them overlooking the depth of the system. Then again, maybe hard would just frustrate them too much and they'd give up, so I suppose in a way that's worse. I'm tempted to compare the situation to God of War. GOW gets it right on both levels. On normal the game is a little easy, but for the average gamer the battle system is still engaging and they don't get bored. On God difficulty the game really shines and you realise just how well designed the system is. If they had found that balance here then I think it'd be better received.
As for my favourite materia, I sadly haven't played the game for a couple of months and have forgotten, but I'm pretty sure I had a Hell Firaga with +15 Mag that kicked a fair amount of ass. Of course if you put the time in +15 MAG is nothing. I had HP boosting on my curaga and mp boosting and status wards via the accessories. My favourite general use combo was something like curaga, regen, wall, hell firaga, darkness, gravity.
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Because the map is incredibly useful in this game and the fact that the reviewer never knew it was there is astonishing given you only have to press [] to bring it up.
I would have thought a site of this size wouldn't leave blatantly incorrect information in a review.
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Everyone else: it's not nice being called, variously, a ’stupid fool’, a ‘drunk monkey’, ‘not worth reading’ ‘patronising’ and ‘ill-informed’ (actually it's kinda nice being called a 'drunk monkey'). I think the text speaks for itself so this isn't really necessary but, as I put some thoughts down on <a herf="http://www.chewin gpixels.com/?p=808" target="_blank">my blog</a> on the subject today, I thought I'd put them here too, FWIW.
I love Final Fantasy VII. I really do and I hope that comes across in the introduction. But I also understand that I fell in love with it at 18-years-old and that things you love when you’re a teenager hold a different sort of appeal when you’re an adult.
I’m super-informed about the game and its universe having interviewed on separate occasions both Yoshinori Kitase, Tetsuya Nomura and Nobuo Uematsu about this specific game and mythology. The point of the introduction was not to speak for everyone but to speak for that large group of gamers for whom the memory of Final Fantasy VII had been sullied by the recent spin-offs. This in turn sets up the case that Crisis Core is, in very real terms, the company’s last ditch attempt at bringing the disenfranchised back into the fold, a target which, from my perspective, the game mostly missed.
I’d stand by the review to the hilt. I’d say to many of you really-very-cross commentators: return to the piece in six months time, when you’ve nothing to lose, when you no longer need your purchase validated and I’m certain you’ll find lots of what it says to be true.
And I'm sorry you were offended by the conclusion. But do you really want every review saying 'you'll like this if you like this sort of thing?'. I know I don't, even if I disagree with what's being said.
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Oh, you may be right about Crisis Core, at times. However, games rarely do what you expect(ed) of CC.
But that is not what bothers me. It is your opinion of FF7. Although not as such. It is what you base it on and how you claim that most fans of FF7 now think like you. Check the boards, check the sales numbers - you don't seem to be right. Have you heard of the technical demo and the reactions it has caused and causes to this day -- among all those "dew-eyed cosplayers and fanfic writers", naturally.
You are right about the 'coolness' of FF7, though. In my opinion, that is. But hey, personally I never found spikey hair, huge swords and guns for arms cool. The point is, though, that there is more to FF7. The complexity of its world is perhaps 2nd to none. The idea of the life stream and the topics it embraces are rather impressive - terrorism, economy, ecology, politics, religion, social aspects (a two class society illustrated by the city's constructions itself)... you name it. Its locations and characters are unique and classic. Hojo, the Turks, the Shinra officials, Vincent, Yuffie, Sephiroth, Aerith... they all add something different to the game. The bosses are great, the music - still - is very well done and it just works. Sure, it's not perfect. There are and always have been slow downs.
Ultimately you may be right. People who still like it for its actual strengths must be "dew-eyed cosplayers and fanfic writers". "The reasons for this are myriad and complex but almost all relate to the fact that people and culture move on. Where once players were bowled over by Final Fantasy VII's record-breaking stats (3.28 million sales in Japan, 2.92m in North America and 1.77mi in Europe; two years' development time, 100+ team members; three PlayStation discs stuffed with 330 CG maps and 40 minutes of full-motion video to create the largest JRPG ever conceived) today these headlines are neither unique nor necessarily positive."
On a sidenote, "nowadays - outside of the dew-eyed cosplayers and fanfic writers - few would" write reviews of the low quality yours has. Even fewer aren't ’stupid fools’, ‘drunk monkeys’, ‘patronising’ or ‘ill-informed’. After all, less than 1,77 million people read it. Which, today, is neither unique nor necessarily positive. And the name "Simon Parking" was cool in the 90s. Perhaps. It sure isn't nowadays. Therefore everything else linked to that persona must suck, too. Parallels, huh.
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I'd be careful about using ignorance as a defence. Claiming your lack of a manual prevented you from discovering a big game feature that's mapped to one of the face buttons is pretty feeble. It's also make you sound very stupid.
Also claiming you are "super informed" because you did a few interviews, as opposed to those who read them or the millions who played the games elevates your arrogance into the top notch wanker category.
Finally, your whole premise that if we love this game we MUST be FF 7 doters with some unique form of arrested development is so monumentally erroneous it invalidates every you have said and (no doubt) will say. This is a very good action RPG. The location graphics are not "bland" (cheap shot) - They're on a par with many of the 3D environments in FF X on PS2 and are technically an achievement in texture and memory management. The sound effects are not "cut and paste" from FF7 (another cheap shot) - They're the same sfx used in ALL final fantasy games, including Tactics.
Even without the FF 7 attachment this would still be a very good action RPG. If you can't see that then maybe it's you who has the problem.
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No. I've read interviews with the FF7 team and I've played the game/s and watched the films/ anime. I was just pointing out that I've also had the privilege of interviewing members of the team myself, often in person. I think this helps counter the claim i'm 'ill-informed' so that's why I mentioned it. I didn't mean to sound like a dick - sorry.
'But that is not what bothers me. It is your opinion of FF7. Although not as such. It is what you base it on and how you claim that most fans of FF7 now think like you. Check the boards, check the sales numbers - you don't seem to be right.'
The introductory point about disenfranchied fans is not hearsay or anecdotal. Squre-Enix has talked about how they wanted to use this game to get fans of the original back into the series having lost them in recent years (as well as to attract new players who have never heard of FF7 before).
That was their words which I then spun out into an introduction from my own POV. Sure there are elements of subjectivity but the wider point is one that's irrefutably true. There's no doubting that there are still an awful lot of people who love the first game. There's also no doubting that there are an awful lot less people who have bothered to buy the recent spin-offs as you can tell just buy looking at the sales figures. They're gone and this is, in my opinion, why.
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Could it not also be that the spin-offs up to this point were a bit poo?
Also, as you admitted, it's not your opinion, it's theirs. All you did was suck it down and then vomit it forth. Next time, try bringing a little less baggage.
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That was their words which I then spun out into an introduction from my own POV. Sure there are elements of subjectivity but the wider point is one that's irrefutably true. There's no doubting that there are still an awful lot of people who love the first game. There's also no doubting that there are an awful lot less people who have bothered to buy the recent spin-offs as you can tell just buy looking at the sales figures. They're gone and this is, in my opinion, why."
That's somewhat better than what you originally wrote:
"Where fans of the seminal RPG would once announce their devotion to the game with boldness, nowadays - outside of the dew-eyed cosplayers and fanfic writers - few would be so ready to admit this is a world and clutch of characters they once adored." - also from SE?
You have gone from a few to a lot. Also, I think SE were referring to projects of the compilation, not FF7 itself.
Personally I am interested in your point of view. Unless what you've written marks all that is to it. A game that you (and allegedly most of the other people) don't like anymore because some of its (superficial) elements, that used to be cool in the 90s, aren't cool anymore. Despite that you haven't adressed any of its other - deeper - aspects. And what its sales numbers and details of its production have to do with its lack of lasting qualities as a game is beyond me. You don't even put it in perspective. I can't help but think that the market has grown in the last decade.
At this point I don't think that you are a bad reviewer. We all make mistakes.
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JRPGs are no longer as popular as they once were - in fact, they are often viewed with scorn and derison (watch yahtzee at all?) in a way they never were a decade ago when they were new, interesting and possibly the future of videogames (especially for those who thought videogames were going to move closer to films). Similarly, long FMV sequences are now bemoaned by gaming's mainstream and multidisc titles, while new and amazing in 1997, are now an annoyance that bespeaks overlong cutscenes.
Additonally, (para 4) a lot of the things that 18-year-olds got from the game in 1997 - a sense of community and identity - are found in different places nowadays. Those aspects of the game are no longer relevant. Add to all of that the fact that the recent spin-offs have emphasised the childish, immature elements to the FF7 universe (e.g. AC is a horrific monument to vacant, overblown anime cliche) , rather than the good and true aspects of the game (the characters, themes of big business, agriculture and environmentalism) and its clear the world hasn't grown up with us in the way we maybe wish it had.
Anyway, your irritation clearly has nothing to do with the review of Crisis Core and everything to do with the fact your love of an old, beloved game was slighted. I assure you I still share your love of that old game (here's a piece I wrote largely defending it for Eurogamer a couple of years ago). But, y'know, it's important to be honest with things you love and, even if you disagree with all of the above points, if you can't see that other people might see things that way (especially when the spin-off sales figures back that up in cold, hard data) then you're absolutely not being honest.
Anyway, at least you don't think I'm a bad reviewer anymore, eh? Phew!
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A lot of people still 'love' Final Fantasy 7 and they do express it - not just in countless top 5's. Such as when the technical demo was released. So many in fact, that it is very unlikely for all of them to be cosplayers and/or fanfic writers. As I have stated, they still express that they love the game - in the present. Even more should be willing to admit that they once did. And then there's the average price of used copies.
"Add to all of that the fact that the recent spin-offs have emphasised the childish, immature elements to the FF7 universe (e.g. AC is a horrific monument to vacant, overblown anime cliche) , rather than the good and true aspects of the game (the characters, themes of big business, agriculture and environmentalism) and its clear the world hasn't grown up with us in the way we maybe wish it had."
The problems you have mentioned are almost exclusively those of the titles of the compilation, not of FF7 itself. The fact that AC and DoC are bad products - I agree - doesn't change FF7. And fans reacted to that. However not like you. They were apparently willing to differentiate:
"Fans have long cried for a re-release on more able hardware and at the 2005 E3 show a tech demo showing the opening FMV rendered fully in a PS3 engine made fan's jaws hang loose."
"The reason for the flood of appraisal and interminable revisiting the game enjoys (unprecedented for a videogame not yet 10-years-old) is easily quantifiable by its record-breaking statistics (...)."
"From the opening movie's zoom out from a flower-selling girl's melancholy eyes up to a phoenix-eye view of the puffing cityscape of Midgar unfurling below, through to the first playable scenes in which the player becomes complicit in a terrorist attack to bring down the corporation Shinra, its ambition is still apparent today."
"But the strength of the narrative maintained the series' advancing curve of maturity and revolved around various juicy ethical and ecological dilemmas. Crucially for the success of the game, this plot topography was filled by what were undoubtedly some of the most iconic videogame characters yet seen." -- [link url=http://www.eurogamer.net/article.php?article_id=69297 ]http://ww w.eurogamer.net/article.php?art...[/link]
Things have changed a lot in the last 20 months, huh.
"JRPGs are no longer as popular as they once were - in fact, they are often viewed with scorn and derison (watch yahtzee at all?) in a way they never were a decade ago when they were new, interesting and possibly the future of videogames (especially for those who thought videogames were going to move closer to films). Similarly, long FMV sequences are now bemoaned by gaming's mainstream and multidisc titles, while new and amazing in 1997, are now an annoyance that bespeaks overlong cutscenes."
What about Final Fantasy XIII and Metal Gear Solid 4?
"Anyway, at least you don't think I'm a bad reviewer anymore, eh? Phew!
I never did. Purpose of illustration. I was, and am, rather surprised, though - and I would've responded in a more calm way had you chosen different words and differentiated.
As for Crisis Core, I have played the US version a while ago (Hard mode - could be selected right away), upon release. I won't comment on your review since I haven't made up my mind about the game yet. Nonetheless, I am sure about a couple of things. The last dungeon is rather good, in my opinion. Well planned, it and the opponents in it have style, the music is good and it is embedded well into the flow of the story before and directly after it. Its boss fight was anticlimactic. and the ending not nearly as emotional as some apparently consider it to be but nevertheless memorable. I very much prefer the 'normal' Zack over Buster Sword and new hair style Zack but the voice actor did a good job in developing him. Voice acting was well done overall - music, too (with one exception, the cut boss battle theme (> Bahamut)) - and I must say the scenes with Cissnei worked very well for me. The relationship of Zack and the Turks adds weight to the emotional side of things. I am not sure about the whole Loveless background yet. Could be good, could be a lot of
On the disappointing side, the side missions - I stopped close to Minerva - are pretty dull. The developers are aware of that, too. They didn't have enough time. Unfortunately the truly interesting materia and equipment can only be gained here. I also would've liked to see the relation of Hojo and Zack to be actually/more developed. The texts to the side missions did show quite some potential. Generally speaking there weren't enough optional 'things' to discover. Providing and rewarding the eager player with additional cutscenes and insights would've been very nice.