Jump to navigation

Table of contents

Page Previous 1 2 Next

Advertisement

Final Fantasy Fables: Chocobo's Dungeon Review

Wii Review by Simon Parkin

30 October, 2008

Page 1 of 2. Page 2 ->

Roguelikes are not games for children. The randomly-generated dungeon-crawler, first conceived when videogames were written in DOS, displayed in ASCII and measured in bytes, is one of gaming's most cranky and unforgiving propositions. Chances are you'll start off all bright-eyed and confident, sword in hand and satchel stuffed with potions and hope. But fifty floors later, when you've exhausted all of your supplies to make it to the final boss, only to be punched in the neck by a fat goblin and unceremoniously kicked back to town, losing all of your items and money en route, you're going to need some epic swears that are beyond the range of those of school age.

Roguelikes are not games for children. So dressing one up in bright, primary colours and making the protagonist a doe-eyed, kweh-ing custard-yellow chicken is a bit like asking Stephen Hawking to lecture a children's party on theoretical physics while dressed as Bugs Bunny: one way or another, kids are going to end up in tears.

It's not the first time Square-Enix has sent their cutesy mascot into a Dante-esque hellhole. This is, in fact, the third Roguelike Chocobo has starred in, the first two games released for the first PlayStation (only one of which made it to America and none of which came to Europe). This title follows the template and tone of the previous games, an unexpected resurrection for Square-Enix that, despite its mismatching of childish presentation with sadistic mechanics, provides a solid and engaging experience.

'Final Fantasy Fables: Chocobo's Dungeon' Screenshot 1

The voice acting throughout the game is excruciating, swinging from the wildly overdramatic to implausibly saccharine.

The story is told in full, florid Final Fantasy vernacular. You play as Chocobo, sidekick to the explorer Cid, and through the adventure you'll meet white mages, moogles, Ifrit and Leviathan all the while Uemtasu's arpeggio melodies play out on delicate music boxes. In contrast to the main series most of Chocobo's Dungeon takes place in one central location, the town of Lostime. Its inhabitants are losing their memories, more slipping away each day with the toll of the town's bell. Far from being concerned about the creeping amnesia, the townspeople embrace it, believing that their quality of life increases in step with their forgetfulness.

Your mission is to prove them wrong by literally entering the dungeons of their minds, travelling to the deepest floor and recovering their un-treasured memories. In mechanical terms this translates to a series of increasingly difficult, randomly generated dungeons (one per town's citizen plus a host of optional extras). Complete a dungeon and you recover a memory; collect all of the memories and the town's individual and collective identity will be restored. It's a strong conceit and one that proves more compelling than the usual quest to save the world. The tight geography might reduce the breadth of the game, but it helps to focus the player's mind on its depth. And Roguelikes are all about the depth.

While Chocobo's free to explore the town as in a standard RPG, almost all of the game's true content is focused in the esoteric underground chambers of its inhabitant's minds. Each floor of these dungeons is constructed by the game on-the-fly. The aim is to find the staircase to the next level as quickly as possible, avoiding traps, picking up items and defeating any enemies that stand in your way.

To Page 2 ->

Advertisement

Are you excited about Final Fantasy Fables: Chocobo's Dungeon on Wii?
View Eurogamer readers most anticipated games

Thanks!

Want to comment on this article? Log in, or register!

Comments: 1-20 of 20 in total

Poster
Comment Low-scoring comments hidden. Log in to see them!
Tonka
30/10/08 @ 13:55
#1
0
You buried this comment
Comment below viewing threshold
Show
When it rains it pours.
Landmaster
30/10/08 @ 13:56
#2
0
You buried this comment
Comment below viewing threshold
Show
PS3LOL :S
Pac-man ate my wife
30/10/08 @ 14:01
#3
0
You buried this comment
Comment below viewing threshold
Show
wiidroughtlol
Goffee
30/10/08 @ 14:08
#4
0
You buried this comment
Comment below viewing threshold
Show
/Pedant/

No game was ever written in DOS, as far as I know - BASIC, C or x86 assembler maybe - but not DOS

Also wasn't Rogue written for Unix?

/End Pedant/
Dizzy
30/10/08 @ 14:15
#5
0
You buried this comment
Comment below viewing threshold
Show
Right. This will be under my xmas tree... I love Nethack variants.
carterclan
30/10/08 @ 14:20
#6
0
You buried this comment
Comment below viewing threshold
Show
Whats going on EG, 2 Wii reviews in one day i suppose this means we'll have to wait a month for the next one.
pikemon
30/10/08 @ 14:24
#7
0
You buried this comment
Comment below viewing threshold
Show
I just played Nethack the other day. Can't decide whether to get excited about this or not, but definitely sounds like a great addition to the Wii library.
DFawkes
30/10/08 @ 14:29
#8
0
You buried this comment
Comment below viewing threshold
Show
I suppose you could write a game in DOS using batch files. I think it'd be rubbish though.

I hated the stupid Hunger thing in Mystery Dungeon, I've played great Roguelikes before that don't and loved them.
seasidebaz
30/10/08 @ 14:30
#9
0
You buried this comment
Comment below viewing threshold
Show
What the hell is it with Nintendo and roguelikes?

First Pokemon Mystery Dungeon for the DS, now Chocobo Dungeon for Wii!

IT'S LIKE A 70'S REVIVAL OR SOMETHING!!!!!!!11!!!1111ONEone
JammyPez
30/10/08 @ 14:36
#10
0
You buried this comment
Comment below viewing threshold
Show
Rogue like? Ever played Azure dreams? Same thing, turn based. Fantastic PS1 game.
merkdot
30/10/08 @ 15:09
#11
0
You buried this comment
Comment below viewing threshold
Show
wow, another good wii game in a genre I don't give a shit about. It's like Gamecube Xmas '04 all over again.
locus2k1
30/10/08 @ 16:30
#12
0
You buried this comment
Comment below viewing threshold
Show
makes me want to go play azure dreams all over again :D
Oh-Bollox
30/10/08 @ 17:57
#13
0
You buried this comment
Comment below viewing threshold
Show
SoftUK seem to be cheapest for this, m i rite?
Nikanoru
30/10/08 @ 18:40
#14
0
You buried this comment
Comment below viewing threshold
Show
The opportunity to cast your Chocobo as a White Mage, Dark Knight, Scholar or Dancer

The adorableness of that idea alone makes me want to buy it. I've never played any of these games, and the closest I've ever come to playing a randomly generated dungeon game was that one dungeon in Lufia (2 for you yanks). Maybe I should try this...
smurphs
30/10/08 @ 18:41
#15
0
You buried this comment
Comment below viewing threshold
Show
I thought Shiren was great, so I'll give this a try.
Agent_Llama
30/10/08 @ 18:42
#16
0
You buried this comment
Comment below viewing threshold
Show
\o/ Was hoping this would turn out good.
eviltwin
30/10/08 @ 19:14
#17
0
You buried this comment
Comment below viewing threshold
Show
Buy it now. Finished this a while ago, and loved every minute of it. Bit easy, but it never gets boring.
Oh-Bollox
30/10/08 @ 20:18
#18
0
You buried this comment
Comment below viewing threshold
Show
So is the levels-are-people's-minds thing ripped off from Psychonauts, then? ;-)
figaro7
31/10/08 @ 05:53
#19
0
You buried this comment
Comment below viewing threshold
Show
Has no AUS release date, whens it come out in europe?
Almyn
31/10/08 @ 11:05
#20
0
You buried this comment
Comment below viewing threshold
Show
This was supposed to be out today, But looks like it's been delayed.

Comments: 1-20 of 20 in total

Want to comment on this article? Log in, or register!

X View gallery