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Final Fantasy Crystal Chronicles: The Crystal Bearers Hands On

Wii Hands On by Jon Hamblin

24 November, 2009

Page 1 of 2. Page 2 ->

There are certain things you expect from a Final Fantasy game: a reluctant hero with a devil-may-care attitude, a hot feisty love interest, men who look a bit like girls, and a creepy little-sister character you're not sure you're meant to fancy. Something you don't expect in a Final Fantasy game is chasing a ferret through a shopping centre.

It's quite near the start of The Crystal Bearers, and the chalky-toothed rodent has stolen our hero Layle's magical gem. He wants it back, for some so-far-unexplained reason. In order to do that, I'll have to train the Wiimote's on-screen pointer over the sexually dimorphic predator long enough to fill a circular bar, and once this is done I can use Layle's telekinesis powers to pick the rodent up. Except he got away again. And now Layle's accidentally picked up an innocent bystander and flung him into a wall, sending coins everywhere. What in the name of Moogles is going on?

"We wanted to make a Wii game, but we wanted it to be a non-traditional Final Fantasy game," smiles Akitoshi Kawazu, the game's producer, and Square Enix's senior veepee of software development. "Crystal Chronicles was always an action based-IP, so going back to that world seemed like the perfect fit for a casual gaming audience." Kawazu knows a thing or two about Final Fantasy: he wrote the original Final Fantasy game way back in 1987, and has subsequently made himself a career as the Red Adair of Square, specialising in shepherding games going through "difficult" gestation periods. He was heavily involved in the eventually phenomenal Final Fantasy XII, for example.

It's clear that Crystal Bearers is one such difficult project, because after its announcement in 2005 there was very little information on it for a good few years. The release date was pushed back to 2007, then 2008, then 2009, and now we won't see it till early 2010 in the UK. According to Kawazu, much of that time was spent trying to make it work: "Square Enix hasn't been big on action games traditionally, and we were struggling to convince ourselves that this could be a good game," he says. "Even when we believed it was good, it was a struggle to get other parts of the company to see its merit. So that took a long time. We had to make sure that the game would be very appealing, and that was painstaking."

'Final Fantasy Crystal Chronicles: The Crystal Bearers' Screenshot 1

The physics engine is surprisingly robust.

With this in mind, Crystal Bearers seems remarkably cohesive. Essentially Star Wars: The Force Unleashed but with more chocobos and less crap dialogue, it starts off at the pace of a Michael Bay film, as set-piece after set-piece spools onto the screen. Even the usul, interminably long conversations are conducted while the speakers indulge in showy fighting and jumping through windows. The game opens with Layle and his androgynous friend Keiss acting as bodyguards for the airship Alexis. The ship is soon under attack, and impulsive Layle flings his gun into the air, then dives after it, beginning an aerial shooting gallery section that sees you moving your pointer over dragons to shoot them out of the sky.

After defending the ship, a mysterious Yuke called Amidatelion appears from a portal and fights with Layle. You're also introduced to Belle, a sexy young Selkie photojournalist who'll no doubt cause Layle to blush and rub the back of his neck at some point. Thanks to Amidatelion's destructive actions, the ship begins to fall from the sky, and quick-thinking Layle must pilot it through a canyon. "We wanted Layle to be a character who could face adversity without losing his mind," says Toshiyuki Itahana, the game's director. Using the nunchuk stick to control the ship's sluggish turning proves tricky. After a few horrendous wall scrapes, it seems unlikely that a career as an airship pilot beckons.

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Comments: 1-15 of 15 in total

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Ignatius_Cheese
24/11/09 @ 12:51
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Sounds good!

Have been interested to read EG's impressions on this one. A potential hit/sleeper if it all holds together.
Red_Bool
24/11/09 @ 12:59
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Subtitle brought a smile to my face :-)

ok, finished reading the article...I'm intrigued, but I want to see this in action first
Edited 1 times, most recently on 24/11/09 @ 13:06
cianchristopher
24/11/09 @ 13:12
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Final Fantasy Crystal Chronicles: The Crytal Bearers.

Jesus, that's a mouthful for one game! Can't they just call it something else instead?

It's Japanese, so why not "Super Happy Fun Fun Princess Robot Smashy Smashy Family Fairground Upside-Down Pound Cake"?




Yeah, something like that....
Evolution
24/11/09 @ 13:14
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"...the eventually phenomenal Final Fantasy XII"

The only thing phenomenal about that game was how awful it ended up.
spekkeh
24/11/09 @ 13:40
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subtitle is pure ace. This game looked ace too, but given Famitsu's 30/40, I'll think I'll be picking up other games come Q1 instead..
swissorc
24/11/09 @ 13:46
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Shame its coming out at the same time as monster hunter really. No competition. Although, I would love to have had this on christmas day afternoon to hack through like our american cousins get to do.
geeza2020
24/11/09 @ 14:11
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I'd love it if square just started making proper final fantasy games again. My interest in FF games has been waning since FFX, and from the looks of this preview, and previews of FFXIII not much is going to change any time soon.
JetSetWilly
24/11/09 @ 14:24
#8
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Why do publishers still think that waggle and pointing instantly makes any game accessible to a casual gamer? Just look at the subject material here, all the waggling and pointing in the world isn't going to get a causal gamer to drop forty notes on this.
CallousB
24/11/09 @ 16:06
#9
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Pointer based force powers is exactly what I wanted from a Star Wars wii game...shame LucasArts can't be arsed to try it. This is probably as close as we'll get.
It's a shame very few of the big devs use pointing to any great degree. Most of the good pointer based stuff is coming from smaller devs on wiiware with games like NyxQuest,World of Goo and Lost winds.
darc
24/11/09 @ 16:13
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Those have to be the most bizarro screen-caps ever.
Incarta
24/11/09 @ 16:46
#11
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Sounds good, and FRESH too. For a FF game anyway. Looking forward to this...

And will everyone please get over the long name. Its no big deal and a pretty crappy attempt to poke holes in a promising looking game.
KDR_11k
24/11/09 @ 17:43
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I'd love it if square just started making proper final fantasy games again. My interest in FF games has been waning since FFX, and from the looks of this preview, and previews of FFXIII not much is going to change any time soon.

They released FF Gaiden: 4 Warriors of Light on the DS which is apparently a LOT like the old FFs (the 2D ones). It sold like hotcakes in Japan.
Tonka
25/11/09 @ 09:54
#13
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FFXII made me think I'd never play a game with FF in the title again but this sounds different enough to warrant some attention.
nuanimal
25/11/09 @ 15:32
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"We wanted Layle to be a character who could face adversity without losing his mind,"

Yeah, because all other characters in computer games can't cope with adversity and have a nervous break down. I remember the first time Dante in Devil May Cry realised how bad his moves set was when surrounded by enemies - sadly he had a panic attack and kept thinking that sexy blonde bird was his mother.
Evolution
25/11/09 @ 15:41
#15
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Dante did appear to lose his mind at this point.

http://www.youtube.com/watch?v=H8qG4AlK1...

Comments: 1-15 of 15 in total

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