Final Fantasy: Crystal Chronicles - Ring of Fates Review

Fated to repeat old mistakes.

Version tested: DS

It's ancient history now, but it's amusing to recall the sheer excitement that greeted the announcement that Square was working on a Final Fantasy game for the GameCube. At last, the fans rejoiced, the prodigal was returning - the local boy made good coming home, and surely, surely, signalling a new golden age for Nintendo in the process? Well...

When Final Fantasy: Crystal Chronicles arrived, it was a very different beast to the main FF "number series", and proved divisive. Cute, action-focused and fairly distinctly aimed at a younger (or, at least, non-teenaged) audience, its biggest sin in the eyes of many was that it tried too hard to take advantage of the Cube's possibilities - and, in the process, was seen as taking advantage of gamers' hard-pressed wallets. A primarily multiplayer experience, a proper session required that you have two or three friends around, all with their own Game Boy Advance, and with a link cable for each GBA as well.

In the end we loved the game, but we can certainly see how those who don't have any friends (or, at least, any friends who like cute RPGs and own GBAs) could have despised it. Perhaps as a consequence, the excitement around the new Crystal Chronicles game on the DS has been rather muted - but without the need for multiple GBAs, link cables and all that nonsense, does the game deserve more love this time around?

Artificial Stupidity

'Final Fantasy: Crystal Chronicles - Ring of Fates' Screenshot 1

Many of the puzzles you'll meet on the way require all four members of the team to work together - although not usually in quite as direct a manner as this one.

In terms of its style and presentation, there's no doubt that Ring of Fates is a fairly direct successor to the original Crystal Chronicles. The cute, "chibi" character designs remain, and the four main races from the original make a reappearance. The single-player game is relatively straightforward action-RPG fare, with a few of CC's unique twists applied to the game mechanics, while the multiplayer is basically the same levels and foes, but designed for up to four players on local Wi-Fi.

In single-player, the game tells a standard JRPG story about a pair of twins who possess the power to activate the eponymous crystals - and who, unsurprisingly, need to trawl through loads of dungeons on the way. You don't actually control both twins - the male twin, Yuri, is the only on-screen character, with his sister only appearing during cut-scenes and dialogue sequences. However, along the way you'll pick up three companions, who can be controlled directly (you switch characters by tapping their icon on the lower screen) or left for the AI to handle.

In theory, this works very well - and, to be fair, for the most part it works very well in practice too. The game promises a fairly solid and entertaining action-RPG experience, and it delivers on that promise. The problem is that all too often, it brings you crashing back down to earth with an unpleasant reminder that this is a game designed as a multiplayer experience - with the ability to play on your own not exactly an afterthought, but certainly second fiddle to the multiplayer.

'Final Fantasy: Crystal Chronicles - Ring of Fates' Screenshot 2

Even up close, the graphics hold up quite nicely - certainly up there with the best of the PSone's back catalogue, although they look rather better on the smaller, crisper screen of the DS.

So, for instance, there's that AI - the AI which controls the three team-mates you're not directly moving around at the time. It is, not to put too fine a point on it, absolutely bloody rubbish. Not even "oh come on, why aren't you healing me?" rubbish - we're talking "oh come on, can't you even walk across a bridge without falling off?" rubbish. "On come on, for god's sake, there's an enemy standing next to you urinating in your astonished face, couldn't you try hitting them back?" rubbish. This, friends, is the kind of rubbish you have to pay your council extra to take away.

To the game's credit, the structure of the gameplay - which essentially sees you moving from room to room and clearing out all the enemies, and allows you to directly control your team-mates with ease - helps to minimise the frustration caused by this weak AI. But it does definitely detract from the experience. So, too, do a number of other problems - for instance, the extreme difficulty of using combo magic in single-player, which is a doddle when playing with friends. Combos require casting multiple spells on the same spot on the screen; easy with friends, since you all target and release at once, but on your own, the chances are a monster will have moved somewhere else by the time you can stack up all the spells.

These problems are a real shame, because they simply wouldn't be that hard to fix had a little more attention been paid to the single-player. However, it's worth re-emphasising that these are not deal-breaking flaws. The core of the combat system remains fast-paced, responsive and most of all, varied. Standard melee, ranged and magic attacks are complemented by the ability to grab enemies and either damage them while they're incapacitated, or smash them into walls - and the ability to throw items around the play area contributes to the hugely enjoyable mayhem of the game.

Spirit of Co-operation

Still, if there are all these problems with the single-player game, then that's probably because the multiplayer works a treat - right? For the most part, yes, absolutely. Ring of Fates' strength lies in its multiplayer, and there's no question that it's incredibly well-structured and designed as a game for four players. Progress is fast, the drops from enemies are plentiful (and structured around an item-crafting system which demands a certain degree of co-operation among players to get the best results) and the puzzles are perfectly well balanced to present a challenge without frustrating.

Each player can create and level up as many as eight characters, choosing from the four race archetypes to do so. All of the characters are colourful and well-designed (although the race that look like giant, fully-grown babies strike us as being downright disturbing), a trait they share with the imaginative monster designs in the game. The real plus, of course, is that there are no concerns with AI in multiplayer - at least, if your friends are being thick, it's not the game's fault. Combos and puzzles, too, are both easier and much more enjoyable in a group.

'Final Fantasy: Crystal Chronicles - Ring of Fates' Screenshot 3

Battle scenes can get quite hectic, and when playing over Wi-Fi, that can result in some nasty frame rate problems. Perhaps that's why there's no single-card multiplayer option...

Fans of the original Crystal Chronicles might be a bit sad to note some of the elements which haven't made it across to Ring of Fates, though. Gone is the bucket which had to be carried around to dispel the poisonous mist from around your players - an interesting idea, although we doubt it's one that'll be missed much. Gone too, and far more likely to be missed, is the bouncy physics on the magic crystals dropped by enemies, which allow you to cast spells (in Ring of Fates, each crystal is one cast - and when you run out, you'll need to find more before you can use magic again). It might sound like a minor thing, but kicking those crystals around to try and get them before our allies could grab them is one of our enduring memories of Crystal Chronicles.

Ultimately, however, these are fairly minor elements - and the core concepts and strengths of Crystal Chronicles have been translated very nicely into Ring of Fates' multiplayer mode. It would be remiss, however, not to mention one glaring flaw which has also been carried over from Crystal Chronicles - namely that this remains a very expensive game to play. For reasons best known to themselves (which may be technical - we noticed that the game suffers from heavy frame-rate glitches in multiplayer, which could be related), Square Enix has opted to restrict multiplayer to multi-card only - so if four people want to play, you'll need four copies of the game. In addition, there's no Wi-Fi Connection online play - this is for local wireless play online. Having crafted a great experience, we can't escape the feeling that Square is now doing its utmost to prevent many players from being able to enjoy it. Again.

'Final Fantasy: Crystal Chronicles - Ring of Fates' Screenshot 4

Once again, Square Enix do a lovely job of CG movies on the DS. They're not quite as ambitious as the delightful dual-screen movies in Revenant Wings, but they still look gorgeous.

This is a shame, because we suspect that many people who pick up the game on the strength of its single-player will be somewhat disappointed. Certainly, the presentation is wonderful - the graphics are lovely, the voice acting surprisingly good given the child-heavy cast, and while the story may be a bit predictable, it's kept moving along by some genuinely excellent dialogue and lovely nod-and-wink adult humour which will pass right over the kids' heads. However, the experience of single-player is definitely weighed down by the AI problems and broken spell combos, which can reduce it to the realms of being a simple hackandslash game at times.

It's in the multiplayer that Ring of Fates excels, and we have no problem with recommending it thoroughly to anyone who fancies some co-op action RPG fun with their friends. On the strength of excellent multiplayer and enjoyable if somewhat flawed single-player, we also have no problem rating Ring of Fates fairly highly - but we suspect that the lack of single-card multiplayer or WFC support is going to be a huge disappointment to many players. Let the buyer beware; this is a great game, but continuing the traditions of its predecessor, it may well not be the great game for you.

7 / 10

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Comments (18) Latest comment 4 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • kangarootoo #1 4 years ago

    Surely that still of a CG movie isn't from in the actual game? It looks too high res to be the DS screen.
  • Shinji #2 4 years ago

    The CG still is definitely cheaty - it's the same CG as in the game, but at a higher resolution. The res on the review page, before you click through, is about right!
  • varsas #3 4 years ago

    Why, oh why is this not playable over the net? Is the new numbered DQ playable online?
  • JohnnyWashnGo #4 4 years ago

    Hmmm... got this on preorder and am now wondering if it is worth getting :(

    I loved the original FF:CC on Gamecube and am sure the new FF:CC game for Wii will rock also, but the AI issues in the single player version of this game sound ropey at best :(

    And also, it wasn't just young people playing the Cube version of FF:CC, my friends and I were all around the late twenties when we bought GBAs and lin cables to play FF:CC. It was a great game for a beer+pizze night with the guys !
    Edited by 1 at 14/03/08 @ 15:15
  • Killerbee #5 4 years ago

    I'd love to give this a go, but I just know none of my friends is sufficiently into RPGs for me to even consider playing this in multi-player. And as a single player game, it sounds a bit disappointing.

    Guess I'll have to hold out for the FFIV remake instead.
  • Toothball #6 4 years ago

    I had much the same experience with Crystal Chronicles on the Cube as Johnny here. Never even considered attempting it solo, as that seemed to defeat the point.
  • gourry #7 4 years ago

    The original is the one game that on every occasion that I played it (with friends and linked GBA's), sent me straight to sleep. Quite impressive. One of the most repetitive games I've ever played. Carrying that piss pot around all the time was just plain annoying.

    Won't be giving this a look unless is dirt cheap (i'm a sucker for all things FF)
    Edited by 1 at 14/03/08 @ 16:09
  • Pulsar_t #8 4 years ago

    the major problem with this game is, of course, that it stops working after 10mins on R4

    LMAO! :D
  • rock27gr #9 4 years ago

    The reason for no one-card multiplayer must surely be the limited internal memory of the DS where the game needs to be stored for it to be executed and played.

    I guess Square should have been giving these as a multicard deal? Like giving all four cards with each copy sold, or the minimum of 2?

    They could have programmed it so that only one of the cards is actually playable in SinglePlayer mode to stop people from abusing this.

    Edited by 1 at 14/03/08 @ 16:24
  • Cid #10 4 years ago

    I...really liked the Gamecube game, despite rarely being able to play it with friends. In some ways it was even better to play alone, seeing as how the moogle could move much more quickly than a human could whilst holding the chalice.

    If this game is just as "bad" or "average" in single player as the first game, then I'm up for it. Can you play multiplayer mode (where you choose the race of your character, etc) on your own? Essentially giving you two different modes to play through?
  • BBIAJ #11 4 years ago

    @Killerbee:

    You'll be waiting an awfully long time then, seeing as there isn't one...
  • Futaba #12 4 years ago

    The Gamecube FF:CC was great when you could actually get 4 people to play it, rarely happened though. This review seems to say the same, great 4 player multiplayer but rather lame singleplayer.

    @BBIAJ

    Are you sure? I heard they were remaking FFIV and V for the DS in the same vain as FFIII.

    @azmol01

    Revenant Wings for £12?? :o Sounds quite tempting...
  • lemonfist #13 4 years ago

    Revenant Wings is kind of crap, though.
  • Cid #14 4 years ago

    There is a Final Fantasy IV DS. It's out in Japan right now.

    No word on V and VI getting the same treatment. Seems likely, though.
  • The_Aardvark #15 4 years ago

    I'm a big fan of Revenant Wings, actually. Simple but fun.
  • Daryoon #16 4 years ago

    I never get the "it's expensive to play because you need to buy x of this and y of that".

    Surely the point of the GC game was to play with friends who had GBAs? In this case, to play with friends who also have copies of the game.

    A similar argument is made against Pokemon - that you "need to buy two copies". No you don't! You just need to socialise with other people!

    And given the audience for these games is primarily school kids, that's not much of a problem. Of course Mr Office Worker whose friends are more interested in Halo and pints than cute, co-operative, primary-colour videos games is going to be screwed over. But it was never really about him anyway...
  • Prox #17 4 years ago

    I'm surprised the review doesn't make greater mention of the childishness of the game. It really is aimed at children, and while the dialogue is decent quality it is still written for much young players and becomes insufferably annoying after a short while. It's even more childish than Dragon Quest IMO and I found that very off putting, even though I like most JRPGs.
    Edited by 1 at 19/03/08 @ 15:36
  • WinterSnowblind #18 4 years ago

    Haven't played the game yet, but from what I have seen the Childish tone did seem rather unbearable. Even in the opening scene it seemed like the game was trying to talk down to you. I have no problem with kiddy styled games, but it would be nice if they didn't assume everyone playing them was below the age of 5.

    I have little hope in the WiiWare Crystal Chronicles now either (especially because of the ridiculous amount of microtranactions) but the actual Wii game looks like they're aiming for something a little more mature.