Final Fantasy Crystal Chronicles: My Life as a King Review

Regally blonde.

Version tested: Wii

It's funny to think that back when Nintendo announced its WiiWare line-up, the 1500-point (GBP 10.50 / EUR 15) price tag for Square's peculiar role-playing city-builder was the cause of much outrage and hand-wringing. Once you're actually playing the thing, you soon realise it's a small price to pay for a game that could easily have been released on disc at three times that amount without anyone crying foul. My Life as a King is not without flaws, but between this and LostWinds perhaps we'd do better to consider WiiWare a console alternative to Steam rather than a rival to Xbox Live Arcade or PSN.

The game takes place in Final Fantasy's spin-off Crystal Chronicles world, where a poisonous gas - known as the miasma - has covered everything, unleashing hordes of monsters in the process. As My Life as a King starts, the miasma has lifted and our trio of heroes are returning to their abandoned home town. As well as the boy king under your control, there's also Chime, his teleporting mentor, and Sir Hugh Yurg, a Liltie warrior knight. In the centre of town is a giant blue crystal, which imbues the king with the power of Architek - the ability to conjure buildings out of thin air. Doing so uses up the crystal's supply of elementite, a resource that can only be found beyond the city walls. After some lengthy story scenes, which will charm Final Fantasy fans and annoy the pants off everyone else, you're finally allowed to get down to business.

As the king, you're not allowed to go questing, so instead you must build houses and then hire adventurers from the families that live in them. The game is chopped up into daily chunks, and each day allows you to issue behests - or kingly instructions - to your adventurers. Sending them off to explore new areas of the map, or to defeat the boss monsters they discover along the way, is a major component of this and your best way to restock your supply of elementite and unlock new building types.

'Final Fantasy Crystal Chronicles: My Life as a King' Screenshot 1

Sadly, the mute blonde moppet you control is a fairly feeble and uninspiring avatar.

Progress soon settles into a pleasant cycle of exploring the surrounding terrain with your adventurers, while using the spoils of their quests to expand your town, increasing your population and therefore your potential pool of adventurers. Shops can be added to sell food, weapons, armour and potions, while specialised structures like the mage academies and gaming and training halls allow your heroes-by-proxy to change jobs, rounding out the available skill-base to include the obligatory thieves, black mages and white mages. You can make cash donations to increase the quality of a shop's stock, or to add new skills to the trainable options.

For all this backstage fiddling, the adventurers pretty much look after themselves - they'll spend their wages on the items they choose, head into the wild for more EXP points without your approval and even spend the day in bed if they feel overworked. Yes, the adventurers can be a headstrong bunch. You can't order them about directly, only post your requests and hope that you've managed your resources in such a way that the right adventurers are available to undertake the task. Each new quest appears on the town notice board (you can add more later, so you can have more than one quest on the go at a time) and interested adventurers queue up for the job. You can then handpick the best ones for the job, suggest the less able need some more experience or just send everyone out and bite the bullet when they all come back looking for a day's wages.

'Final Fantasy Crystal Chronicles: My Life as a King' Screenshot 2

The moogles are just one of the recurring Final Fantasy elements that give the game a comforting familiarity.

Once you unlock the tavern, you can start putting your adventurers into balanced parties, while there are numerous other factors that you can directly - and indirectly - influence to maintain their fighting form. Characters that live close to specific buildings will grow up absorbing the relevant attributes, for instance. An adventurer who lives near the white mage academy, therefore, will be more suited to life as a white mage. Town morale can give them a boost, which you can increase by throwing holidays, making sure everyone has the right amenities and simply by wandering around your domain talking to people. While the game is never overwhelming, there's undeniably a lot of variables to tinker with. Thankfully, it never descends into hellish micro-management, and the prospect of keeping your citizens happy is more of an occasionally fun distraction than a constant chore.

The construction elements are simple enough, and make early comparisons to Sim City seem rather misleading [curses - Misleading Ed]. This is more like Animal Crossing or, if you want a more RPG-flavoured comparison, the rather wonderful Dark Cloud and Dark Chronicle games on the PS2. There are specific blocks in your town boundaries where buildings can be placed, and each structure fits into a basic square or oblong footprint. There's no fumbling about with complex 3D placement tools - just choose where the building is going, choose which way it will face, and it magically forms in front of your eyes. Characters appear with their homes, and go on to form their own friendships and relationships with their neighbours. It's obviously not as complex a social construct as The Sims, but it adds yet another layer of detail to be savoured. For those who remember Bullfrog's Powermonger, with its tiny NPC families that could be followed through rudimentary daily routines, this is the modern evolution of that idea.

In terms of map area, the town actually seems rather small when you first arrive, but as the streets fill up and the skyline rises it becomes clear that there's actually just the right amount of space to play with. You're never hampered by lack of room, but it still develops into a reasonably bustling conurbation with satisfying speed and getting around never takes too long. Should you need to move things around, structures can be demolished and rebuilt, with evicted families bunking in your castle until a new home is ready. Visually the game is lovely, very much at the cuter end of the Final Fantasy graphical spectrum, although it does come with a slightly irritating thin black border and sudden movements can cause an ugly deinterlaced effect on the characters.

'Final Fantasy Crystal Chronicles: My Life as a King' Screenshot 3

Finances are kept nice and simple - cash and elementite are the only currencies you need to monitor.

Where the game starts to lose points is in the lack of variety. While it's all rather cosy and refreshing to be sending others out to do all the questing and levelling up, as the game rolls onwards claustrophobia does set in. Most of the things you can do are for the benefit of your adventurers, making your kingly duties a rather thankless task. Each day, Chime gives you a report on what your adventurers got up to the day before. You can break this down into fine details, examining each encounter they had, the exact number of hits they landed and the number of health points lost. Click on certain events and they'll even offer up a scripted comment on their escapades. But this level of detail loses its charm as the game goes on, and the simple pleasure of roaming your kingdom chatting with people and waiting for the heroes to return starts to wear a little thin.

One game day lasts for about five or six minutes in real time, so the game is paced rather cleverly to delay this weariness setting in. It autosaves at night, but you don't get your daily report until the morning. Therefore, there's always a reason to play one more day, to try that new building type, to explore that new location or to train up that new adventurer. Thanks to this one-more-go rhythm my first play lasted for about seven hours straight, with no breaks, and that may have been too much in one sitting.

'Final Fantasy Crystal Chronicles: My Life as a King' Screenshot 4

Chime is summoned with a remote wiggle, and will help you build whatever you need.

The repetition becomes more apparent when you've worked through 70 days in a row, while the frustration at the action elements being so indirect starts to grow. While the twist on the central RPG concept is commendable, in the long term it doesn't offer enough variety of things to do within the town to compensate for not letting you leave. Maybe if you could actually enter the buildings properly, play some games with the people inside, explore a few subplots. Or do more to personalise your character, and the castle he lives in. Anything, really, to keep long play sessions from slipping perilously close to mindless resource-grinding with a pretty interface.

But then it wouldn't be a 1500-point download, it'd be a full-blown Wii game, and it's probably to Square's credit that such thoughts even crossed my mind. Enjoyed in short delicious bursts, My Life as a King is one of the most impressive downloads offered on a current-generation console. It can't help but slip into routine sooner or later simply by virtue of its offbeat concept, but that shouldn't detract from a game that is overwhelmingly charming, addictive and fresh.

8 / 10

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Comments (60) Latest comment 4 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • bobshirunkel #1 4 years ago

    "My Life as a King is not without flaws, but between this and LostWinds perhaps we'd do better to consider WiiWare a console alternative to Steam rather than a rival to Xbox Live Arcade or PSN." Maybe, if the Wii had a hard drive...
  • Cadence #2 4 years ago

    Sounds cool. How big is this? I bet it's going to fill my Wii's internal memory to bursting point isn't it.
  • awb83 #3 4 years ago

    The Wii should have a HDD.
    Edited by 1 at 21/05/08 @ 15:03
  • DanWhitehead #4 4 years ago

    Maybe, if the Wii had a hard drive...

    Very true. With all the WiiWare games downloaded, plus a couple of N64 classics I couldn't bear to delete, my available memory blocks are in single digits...
    Edited by 1 at 21/05/08 @ 15:01
  • Widge #5 4 years ago

    Does the Wii take SD cards? Sure they are up to the size of 16GB now, or is there a limit on what the Wii can see?
  • Bertie Verified Senior Staff Writer, Eurogamer.net #6 4 years ago

    Pooh. Sims with rat-punching. Boring! Oh wait, I like that sort of thing.
  • Danbojones Verified Senior Staff Writer, GamesIndustry.biz #7 4 years ago

    287 wotsits in size apparently.
  • DanWhitehead #8 4 years ago

    Does the Wii take SD cards? Sure they are up to the size of 16GB now, or is there a limit on what the Wii can see?

    The Wii can read SD cards - not sure if there's a limit on the size. What it can't do is load from an SD card, so you have to shuffle the data for any game you want to play between the hard drive and the SD card. Which is really annoying.
  • Cadence #9 4 years ago

    The Wii does take an SD card, but you have to transfer games back and forth to play them. A pain in the arse. I wonder if an update could address this and let the Wii use external memory for playing games.
  • Cadence #10 4 years ago

  • Eighthours #11 4 years ago

    The Wii only takes SD cards up to 2GB in size, if I remember correctly. Anything over that won't work.
  • AcidSnake #12 4 years ago

    First time I'm actually tempted by a FF game...
  • Ignatius_Cheese #13 4 years ago

    @Eighthours - You are indeed correct. Despite the recent statement that the internal memory is more than enough for "the majority" of Wii users, it would surprise me if Nintendo reveals a USB add-on at E3 for the more eager VC/WiiWare proponents. After all, they did say they wouldn't forget the core gamers, didn't they? Didn't they...!?

    As for FFCC: My Life as a King, it's a lovely diversion and fairly deep for a downloadable title. Pity it controls a bit like an out-of-control perambulator with the Wii mote...
  • Weezer #14 4 years ago

    WiiWare games are limited to 40MB (I think Lost Winds weighs in at about 37MB). You internal RAM is a piddling 512MB - so once you've got all the channels and handful of VC games, it's easy to see why Nintendo HAS to release a bigger storage device of some description (HD or flash RAM - don't care as long as its multi-gigabyte).

    Still. Just goes to show what you can do in 625th of the data on a Blu-ray disc...
  • Sandbox #15 4 years ago

    ..is expecting a very expensive USB 'Expansion Pak' from Nintendo soon, AKA a branded 4GB USB Stick, for what about $49?? Probably with a chip that means you will not be able to use just any drive.
    Edited by 1 at 21/05/08 @ 15:13
  • OnlyMe #16 4 years ago

    Bought this yesterday. I spent two hours, but it registered as two weeks. Addictive.

    Also bought Lost Wind. Times flies by in this game too, but they'd do well to elevate the difficulty a bit. It's been a breeze so far.
  • lemonfist #17 4 years ago

    I know everyone is talking about LostWinds and this King of Final Fantasy now, but for me the best game on Wii Ware is the Toki Tori remake. At first glance it looks like a game for three-year-olds, but really, I haven't played such a delightful and challenging puzzle game in ages. If you find LostWinds too easy, get this.
    Edited by 1 at 21/05/08 @ 15:21
  • Fayt #18 4 years ago

    Chose My Life as a King over Lost Winds and, whilst it has its share of flaws it is indeed a seriously addictive game, so very happy with my purchase. I only hope developers can keep up this level of quality for future Wiiware titles!
    Edited by 1 at 21/05/08 @ 15:24
  • Eraser #19 4 years ago

    Dan, in the review you said you played for 7 hours straight on your first go and mentioned that repetition got the upper hand and resulted in boredom. Would you say that if you would indeed play this game for 30 minutes max each day it'd take exponentially longer for boredom to set in?
  • Eraser #20 4 years ago

    "WiiWare games are limited to 40MB (I think Lost Winds weighs in at about 37MB). You internal RAM is a piddling 512MB - so once you've got all the channels and handful of VC games, it's easy to see why Nintendo HAS to release a bigger storage device of some description (HD or flash RAM - don't care as long as its multi-gigabyte)."

    I downloaded Lost Winds and noticed I only had 15 blocks of memory left. I copied some N64 VC games to SD and removed them from Wii memory freeing up some space but dammit, Nintendo better bring us a harddrive or allow us to run games from SD card or it's gonna be really icky in, say, two years time.
  • DanWhitehead #21 4 years ago

    Would you say that if you would indeed play this game for 30 minutes max each day it'd take exponentially longer for boredom to set in?

    Probably. It's a bit of a vicious circle, really. The game is very addictive and a real time-sink, but the longer you play the more you realise you're just doing the same things over and over. I'd say playing it for an hour or so each day would certainly keep it fresher for longer.
    Edited by 1 at 21/05/08 @ 15:44
  • Eraser #22 4 years ago

    That's a quick answer :-)
    I guess I'll give this game a spin once I'm through Lost Winds. I heard Lost Winds is not a very long game so I'll guess I'll have to get some more Wii points soon.
  • Zelos #23 4 years ago

    @Eraser

    That's what I thought - any game would seem repetitive if you played it for 7 hours straight.
  • illusiondance #24 4 years ago

    sweet, i had a feeling this was going to be good, and was not pleased at all the tossers whining about how it dared to hold the FF name and not have tortured emo fighting teens.
    (internet is also full of shrieking anti-Crystal Chronicle goons trying to tell Square-enix how to make moody butt-clenching games, but ho hum)
  • Widge #25 4 years ago

    The only emo-esque FF I can really think of was FF8, thanks to moany old Squall. FF7 was a bit Manga, FF9 was more like Crystal Chronicles, I can't really place FF10 and FF12 into any generic categories.

    I'd like to have a go at this, and the only criticism I can lay against the previous CC game was that it was completely a waste of space unless you had 3 GBA owning mates to play it with.
  • Starbow #26 4 years ago

    this is ridiculously addictive. I also played it for 7 hours straight, with only a minor break after 3 and a half hours. Definately get that "just one more day" vibe going that keeps you going for hours more.

    This is gonna ruin my chances at doing well in my uni exams >_
  • Santino #27 4 years ago

    i read an interview with Iwata not long ago, he said something along the lines that he knew storage was a problem and they know they have to look at ways of sorting it out. i bought tori toki, lost winds and dr mario, but i've got fed up of transferring my VC games so now i just delete them and re-download if i want to play them. i hate doing it though, i really hope a solution is coming sooner rather than later, its my biggest gripe with the system. i'm willing to pay money to spend more money on downloadable games and i'm sure i'm not the only one, they must realize its for their benefit as much as ours.
  • Krelle #28 4 years ago

    This is how it works; you ERASE games you dont play. You still own them you know? Can download em for free anytime you want.
    (Yes, savefiles are kept alive.)

    Not a lot of people play more then ~3 games at a time anyway, so the space is more then enough, really.

    If you like the system or not is another question, but the lack of a HDD is not a problem per se.

  • illusiondance #29 4 years ago

    Mr Santino has a common complaint with this kind of set-up but the alternative of a two tier system of people with and those without Hardrives is not really something highly economic nintendo are gonna think about. This is a tough break for the wii users who are very internet savvy and hungry for DLC.
    Off-hand i cant think of any bolt-on hardware which has been a commercial success. (perhaps some third party will make a large storage device? fingers crossed)
  • GamesConnoisseur #30 4 years ago

    Its good that Nintendo have said they know there is storage problem, but of more importance is what they are going to do about it.

    I have months ago reached the barrier of internal memory and lost count of the time I transferred files, I could delete them and redownload when I want to. But heck I m a collectible freak and where I want to have the old classics I purchased and downloaded within an easy reach. Nintendo would do well to remember the more loyal customers who have practically given over credit card with number of purchases!

    Wii Ware being sustainable platform depends on Nintendo solving this problem, otherwise number of the irate customers will increase over the time.
  • Kay #31 4 years ago

    Okay, I'm interested in this. But what about the extra DLC, what exactly does it add to the game? Would it remedy the problem of lack of variety/ things to do? Of course then the game would be closer in price to a 'proper' title...

    K
  • illusiondance #32 4 years ago

    heh heh, the review is nicely done. the story "will charm Final Fantasy fans and annoy the pants off everyone else".
    Sounds like a Crystal Chronicle to me.
    Im a fan of the series. Brilliant stuff (though the comment about multiple Gba was very very true...)
  • Cid #33 4 years ago

    One Final Fantasy game I definitely won't be playing any time soon. It just doesn't look like my sort of thing at all.
  • thedaveeyres #34 4 years ago

    This sounds rather ace.
  • ChrisS #35 4 years ago

    Lovely review. Pretty much exactly what I think of the game. It's really quite amazingly addictive if you let it get its hooks into you, though.
  • DanWhitehead #36 4 years ago

    But what about the extra DLC, what exactly does it add to the game? Would it remedy the problem of lack of variety/ things to do? Of course then the game would be closer in price to a 'proper' title...

    Mostly it adds additional quest areas, which in turn unlock new building types. They vary in level from about 25 to 40+, so they're really for people who have got a fair way into the game.

    There's a complete breakdown of the DLC here: [link url=http://en.wikipedia.org/wiki/My_Life_as_a_Kin g#Downloadable_content
    ]http://en .wikipedia.org/wiki/My_Life_as_...[/link]

    It doesn't really change my core complaint with the game, which is that you spend most of your time developing things for adventures that you don't get to experience or even see.
  • Tonka #37 4 years ago

    Sounds like a must buy.
  • Agent_Llama #38 4 years ago

    Played for an hour or so last night and very impressed. However the DLC issue is souring my taste for the game a little. Extra stuff should come as a reward for playing well, not paying well.
  • CitizenGeek #39 4 years ago

    Ah, Square Enix, how I love thee!
  • Chim_chimma_nee! #40 4 years ago

    *Has a crush on the one with the glasses*

    *Blushes and pivots foot on floor*
  • CallousB #41 4 years ago

    "This is how it works; you ERASE games you dont play."

    Seems quite logical. If you buy a game then play it, complete it, delete it. It's only a problem if you have loads of multiplayer games IMO. Why store or buy what you don't intend to play anytime soon?
  • OnlyMe #42 4 years ago

    Regardless of what the Nintendo Defence Force is saying (that's a joke, btw), the small amount of space is still an issue and Nintendo should apply a patch that lets you play the games directly off the SD Card. It's a stupid design decision, and can't really be defended in any way. Sure, like almost every problem in the world, there's a workaround - but there shouldn't need to be.
  • VMerken #43 4 years ago

    /looks at gfx
    /passes
  • Katsumoto #44 4 years ago

  • marilena #45 4 years ago

    This sounds a lot like Majesty, the underrated and long forgotten fantasy kingdom sim.
  • The12thMonkey #46 4 years ago

    Up to Day 12 so far, and really enjoying it. So far I've been using morale boosts and camping by the exit (after I've done my building) to catch a word with my adventurers as they return, boosting their stats for a while :D
  • MrChuckles #47 4 years ago

    Jeez, this and Pro Evo are the only games tempting me to a Wii so far...

    Well, maybe Wii Fit, but don't tell anyone...

    When there are 5 or 6, i might get one...
  • Cubfan #48 4 years ago

    My Life as a King is not without flaws, but between this and LostWinds perhaps we'd do better to consider WiiWare a console alternative to Steam rather than a rival to Xbox Live Arcade or PSN.

    What do you mean by this exactly?
  • PedroTheLion #49 4 years ago

    I don't get all the people complaining about memory space on the Wii. It's like a refrigerator, when you want to put something in you take something out(????)

    Signed,
    Perrin Kaplan
  • oerhoert #50 4 years ago

    Ah, cut the crap. 256 MB of storage (which is what you have when you subtract what's reserved for firmware and OS) isn't enough in 2008 by anyone's standards. Nintendo's hanging behind, as they tend to do from time to time.
  • Tonka #51 4 years ago

    They should do like MS and sell harddrives for 10 times their market value. Or bespoke memory units. They missed out on a gold mine. Especially if the quality of the titles for WiiWare continue to be of such a high standard.
  • Scimarad #52 4 years ago

    This and Lost Winds are definitely well worth the price but after buying them I had a browse through the Virtual Console 'shop'. I still can't believe the price they are charging for that stuff!

  • DanWhitehead #53 4 years ago

    What do you mean by this exactly?

    That the assumption that WiiWare would involve smaller games for 800 points may have led people to consider these particular offerings over-priced in comparison to what Microsoft and Sony are doing. My Life as a King is more like what Steam offers - a full-sized game, distributed digitally.
  • muscleblade #54 4 years ago

    "Probably. It's a bit of a vicious circle, really. The game is very addictive and a real time-sink, but the longer you play the more you realise you're just doing the same things over and over. I'd say playing it for an hour or so each day would certainly keep it fresher for longer"

    This can be said about almost all games. Thats why i like to play 2-3 games within the same period and not just one at a time.
  • Pac-man-ate-my-wife #55 4 years ago

    How many games to most of you play concurrently? It'd make sense for Nintendo to allow access directly to the SD card slot and/or have USB harddrives allowed, but - at the very most - I've got 3 games on the go at any one time. Which is more than enough space for me.
  • GordonCaladan #56 4 years ago

    @mem
    Super Mario Kart maybe.
    Edited by 1 at 22/05/08 @ 14:22
  • dk_rare #57 4 years ago

    So Wii download content is better than Haze, the PS3's "game of the year" ?!?
  • Rizzle #58 4 years ago

    I know it's wrong, but I don't think I can stop myself from downloading the extra races and the announced extra-dungeon-with-reward-of-adventurer-name-changing to recreate The Iron Fist of Myrrh, the party me and my friends rolled in the original GC Crystal Chronicles.

    Oh dear.
  • canIdoyabombsforya #59 4 years ago

    I've deleted all my N64 games to free up space and guess what? I havent wanted to play them in 2 weeks, they are happily sitting on Nintendo's server for me to download when I want to play them.
    FFS are all you whingers still using dial-up or what?
  • djed #60 4 years ago

    @ canIdoyabombsforya

    yes.

    ps. the internet is not a dump truck, it's a series of tubes.