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Final Fantasy Crystal Chronicles: My Life as a King Review

Wii Review by Dan Whitehead

21 May, 2008

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It's funny to think that back when Nintendo announced its WiiWare line-up, the 1500-point (GBP 10.50 / EUR 15) price tag for Square's peculiar role-playing city-builder was the cause of much outrage and hand-wringing. Once you're actually playing the thing, you soon realise it's a small price to pay for a game that could easily have been released on disc at three times that amount without anyone crying foul. My Life as a King is not without flaws, but between this and LostWinds perhaps we'd do better to consider WiiWare a console alternative to Steam rather than a rival to Xbox Live Arcade or PSN.

The game takes place in Final Fantasy's spin-off Crystal Chronicles world, where a poisonous gas - known as the miasma - has covered everything, unleashing hordes of monsters in the process. As My Life as a King starts, the miasma has lifted and our trio of heroes are returning to their abandoned home town. As well as the boy king under your control, there's also Chime, his teleporting mentor, and Sir Hugh Yurg, a Liltie warrior knight. In the centre of town is a giant blue crystal, which imbues the king with the power of Architek - the ability to conjure buildings out of thin air. Doing so uses up the crystal's supply of elementite, a resource that can only be found beyond the city walls. After some lengthy story scenes, which will charm Final Fantasy fans and annoy the pants off everyone else, you're finally allowed to get down to business.

As the king, you're not allowed to go questing, so instead you must build houses and then hire adventurers from the families that live in them. The game is chopped up into daily chunks, and each day allows you to issue behests - or kingly instructions - to your adventurers. Sending them off to explore new areas of the map, or to defeat the boss monsters they discover along the way, is a major component of this and your best way to restock your supply of elementite and unlock new building types.

'Final Fantasy Crystal Chronicles: My Life as a King' Screenshot 1

Sadly, the mute blonde moppet you control is a fairly feeble and uninspiring avatar.

Progress soon settles into a pleasant cycle of exploring the surrounding terrain with your adventurers, while using the spoils of their quests to expand your town, increasing your population and therefore your potential pool of adventurers. Shops can be added to sell food, weapons, armour and potions, while specialised structures like the mage academies and gaming and training halls allow your heroes-by-proxy to change jobs, rounding out the available skill-base to include the obligatory thieves, black mages and white mages. You can make cash donations to increase the quality of a shop's stock, or to add new skills to the trainable options.

For all this backstage fiddling, the adventurers pretty much look after themselves - they'll spend their wages on the items they choose, head into the wild for more EXP points without your approval and even spend the day in bed if they feel overworked. Yes, the adventurers can be a headstrong bunch. You can't order them about directly, only post your requests and hope that you've managed your resources in such a way that the right adventurers are available to undertake the task. Each new quest appears on the town notice board (you can add more later, so you can have more than one quest on the go at a time) and interested adventurers queue up for the job. You can then handpick the best ones for the job, suggest the less able need some more experience or just send everyone out and bite the bullet when they all come back looking for a day's wages.

'Final Fantasy Crystal Chronicles: My Life as a King' Screenshot 2

The moogles are just one of the recurring Final Fantasy elements that give the game a comforting familiarity.

Once you unlock the tavern, you can start putting your adventurers into balanced parties, while there are numerous other factors that you can directly - and indirectly - influence to maintain their fighting form. Characters that live close to specific buildings will grow up absorbing the relevant attributes, for instance. An adventurer who lives near the white mage academy, therefore, will be more suited to life as a white mage. Town morale can give them a boost, which you can increase by throwing holidays, making sure everyone has the right amenities and simply by wandering around your domain talking to people. While the game is never overwhelming, there's undeniably a lot of variables to tinker with. Thankfully, it never descends into hellish micro-management, and the prospect of keeping your citizens happy is more of an occasionally fun distraction than a constant chore.

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Comments: 1-50 of 63 in total | next 50 »

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bobshirunkel
21/05/08 @ 13:59
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"My Life as a King is not without flaws, but between this and LostWinds perhaps we'd do better to consider WiiWare a console alternative to Steam rather than a rival to Xbox Live Arcade or PSN." Maybe, if the Wii had a hard drive...
Cadence
21/05/08 @ 14:00
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Sounds cool. How big is this? I bet it's going to fill my Wii's internal memory to bursting point isn't it.
awb83
21/05/08 @ 14:01
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The Wii should have a HDD.
Edited 1 times, most recently on 21/05/08 @ 15:03
DanWhitehead
21/05/08 @ 14:01
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Maybe, if the Wii had a hard drive...

Very true. With all the WiiWare games downloaded, plus a couple of N64 classics I couldn't bear to delete, my available memory blocks are in single digits...
Edited 1 times, most recently on 21/05/08 @ 15:01
Widge
21/05/08 @ 14:02
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Does the Wii take SD cards? Sure they are up to the size of 16GB now, or is there a limit on what the Wii can see?
Bertie [staff]
21/05/08 @ 14:02
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Pooh. Sims with rat-punching. Boring! Oh wait, I like that sort of thing.
Danbojones [staff]
21/05/08 @ 14:04
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287 wotsits in size apparently.
DanWhitehead
21/05/08 @ 14:04
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Does the Wii take SD cards? Sure they are up to the size of 16GB now, or is there a limit on what the Wii can see?

The Wii can read SD cards - not sure if there's a limit on the size. What it can't do is load from an SD card, so you have to shuffle the data for any game you want to play between the hard drive and the SD card. Which is really annoying.
Cadence
21/05/08 @ 14:05
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The Wii does take an SD card, but you have to transfer games back and forth to play them. A pain in the arse. I wonder if an update could address this and let the Wii use external memory for playing games.
Cadence
21/05/08 @ 14:05
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Damn too late!
Eighthours
21/05/08 @ 14:06
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The Wii only takes SD cards up to 2GB in size, if I remember correctly. Anything over that won't work.
AcidSnake
21/05/08 @ 14:09
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First time I'm actually tempted by a FF game...
Ignatius_Cheese
21/05/08 @ 14:11
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@Eighthours - You are indeed correct. Despite the recent statement that the internal memory is more than enough for "the majority" of Wii users, it would surprise me if Nintendo reveals a USB add-on at E3 for the more eager VC/WiiWare proponents. After all, they did say they wouldn't forget the core gamers, didn't they? Didn't they...!?

As for FFCC: My Life as a King, it's a lovely diversion and fairly deep for a downloadable title. Pity it controls a bit like an out-of-control perambulator with the Wii mote...
Weezer
21/05/08 @ 14:12
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WiiWare games are limited to 40MB (I think Lost Winds weighs in at about 37MB). You internal RAM is a piddling 512MB - so once you've got all the channels and handful of VC games, it's easy to see why Nintendo HAS to release a bigger storage device of some description (HD or flash RAM - don't care as long as its multi-gigabyte).

Still. Just goes to show what you can do in 625th of the data on a Blu-ray disc...
Sandbox
21/05/08 @ 14:12
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..is expecting a very expensive USB 'Expansion Pak' from Nintendo soon, AKA a branded 4GB USB Stick, for what about $49?? Probably with a chip that means you will not be able to use just any drive.
Edited 1 times, most recently on 21/05/08 @ 15:13
OnlyMe
21/05/08 @ 14:13
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Bought this yesterday. I spent two hours, but it registered as two weeks. Addictive.

Also bought Lost Wind. Times flies by in this game too, but they'd do well to elevate the difficulty a bit. It's been a breeze so far.
lemonfist
21/05/08 @ 14:21
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I know everyone is talking about LostWinds and this King of Final Fantasy now, but for me the best game on Wii Ware is the Toki Tori remake. At first glance it looks like a game for three-year-olds, but really, I haven't played such a delightful and challenging puzzle game in ages. If you find LostWinds too easy, get this.
Edited 1 times, most recently on 21/05/08 @ 15:21
Fayt
21/05/08 @ 14:23
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Chose My Life as a King over Lost Winds and, whilst it has its share of flaws it is indeed a seriously addictive game, so very happy with my purchase. I only hope developers can keep up this level of quality for future Wiiware titles!
Edited 1 times, most recently on 21/05/08 @ 15:24
Eraser
21/05/08 @ 14:41
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Dan, in the review you said you played for 7 hours straight on your first go and mentioned that repetition got the upper hand and resulted in boredom. Would you say that if you would indeed play this game for 30 minutes max each day it'd take exponentially longer for boredom to set in?
Eraser
21/05/08 @ 14:43
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"WiiWare games are limited to 40MB (I think Lost Winds weighs in at about 37MB). You internal RAM is a piddling 512MB - so once you've got all the channels and handful of VC games, it's easy to see why Nintendo HAS to release a bigger storage device of some description (HD or flash RAM - don't care as long as its multi-gigabyte)."

I downloaded Lost Winds and noticed I only had 15 blocks of memory left. I copied some N64 VC games to SD and removed them from Wii memory freeing up some space but dammit, Nintendo better bring us a harddrive or allow us to run games from SD card or it's gonna be really icky in, say, two years time.
DanWhitehead
21/05/08 @ 14:44
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Would you say that if you would indeed play this game for 30 minutes max each day it'd take exponentially longer for boredom to set in?

Probably. It's a bit of a vicious circle, really. The game is very addictive and a real time-sink, but the longer you play the more you realise you're just doing the same things over and over. I'd say playing it for an hour or so each day would certainly keep it fresher for longer.
Edited 1 times, most recently on 21/05/08 @ 15:44
Eraser
21/05/08 @ 14:47
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That's a quick answer :-)
I guess I'll give this game a spin once I'm through Lost Winds. I heard Lost Winds is not a very long game so I'll guess I'll have to get some more Wii points soon.
Zelos
21/05/08 @ 14:52
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@Eraser

That's what I thought - any game would seem repetitive if you played it for 7 hours straight.
illusiondance
21/05/08 @ 14:58
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sweet, i had a feeling this was going to be good, and was not pleased at all the tossers whining about how it dared to hold the FF name and not have tortured emo fighting teens.
(internet is also full of shrieking anti-Crystal Chronicle goons trying to tell Square-enix how to make moody butt-clenching games, but ho hum)
Widge
21/05/08 @ 15:08
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The only emo-esque FF I can really think of was FF8, thanks to moany old Squall. FF7 was a bit Manga, FF9 was more like Crystal Chronicles, I can't really place FF10 and FF12 into any generic categories.

I'd like to have a go at this, and the only criticism I can lay against the previous CC game was that it was completely a waste of space unless you had 3 GBA owning mates to play it with.
Starbow
21/05/08 @ 15:09
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this is ridiculously addictive. I also played it for 7 hours straight, with only a minor break after 3 and a half hours. Definately get that "just one more day" vibe going that keeps you going for hours more.

This is gonna ruin my chances at doing well in my uni exams >_
Santino
21/05/08 @ 15:12
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i read an interview with Iwata not long ago, he said something along the lines that he knew storage was a problem and they know they have to look at ways of sorting it out. i bought tori toki, lost winds and dr mario, but i've got fed up of transferring my VC games so now i just delete them and re-download if i want to play them. i hate doing it though, i really hope a solution is coming sooner rather than later, its my biggest gripe with the system. i'm willing to pay money to spend more money on downloadable games and i'm sure i'm not the only one, they must realize its for their benefit as much as ours.
Krelle
21/05/08 @ 15:27
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This is how it works; you ERASE games you dont play. You still own them you know? Can download em for free anytime you want.
(Yes, savefiles are kept alive.)

Not a lot of people play more then ~3 games at a time anyway, so the space is more then enough, really.

If you like the system or not is another question, but the lack of a HDD is not a problem per se.

illusiondance
21/05/08 @ 15:28
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Mr Santino has a common complaint with this kind of set-up but the alternative of a two tier system of people with and those without Hardrives is not really something highly economic nintendo are gonna think about. This is a tough break for the wii users who are very internet savvy and hungry for DLC.
Off-hand i cant think of any bolt-on hardware which has been a commercial success. (perhaps some third party will make a large storage device? fingers crossed)
GamesConnoisseur
21/05/08 @ 15:29
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Its good that Nintendo have said they know there is storage problem, but of more importance is what they are going to do about it.

I have months ago reached the barrier of internal memory and lost count of the time I transferred files, I could delete them and redownload when I want to. But heck I m a collectible freak and where I want to have the old classics I purchased and downloaded within an easy reach. Nintendo would do well to remember the more loyal customers who have practically given over credit card with number of purchases!

Wii Ware being sustainable platform depends on Nintendo solving this problem, otherwise number of the irate customers will increase over the time.
Kay
21/05/08 @ 15:30
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Okay, I'm interested in this. But what about the extra DLC, what exactly does it add to the game? Would it remedy the problem of lack of variety/ things to do? Of course then the game would be closer in price to a 'proper' title...

K
illusiondance
21/05/08 @ 15:37
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heh heh, the review is nicely done. the story "will charm Final Fantasy fans and annoy the pants off everyone else".
Sounds like a Crystal Chronicle to me.
Im a fan of the series. Brilliant stuff (though the comment about multiple Gba was very very true...)
Cid
21/05/08 @ 15:37
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One Final Fantasy game I definitely won't be playing any time soon. It just doesn't look like my sort of thing at all.
thedaveeyres
21/05/08 @ 15:40
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This sounds rather ace.
ChrisS
21/05/08 @ 15:42
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Lovely review. Pretty much exactly what I think of the game. It's really quite amazingly addictive if you let it get its hooks into you, though.
DanWhitehead
21/05/08 @ 16:00
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But what about the extra DLC, what exactly does it add to the game? Would it remedy the problem of lack of variety/ things to do? Of course then the game would be closer in price to a 'proper' title...

Mostly it adds additional quest areas, which in turn unlock new building types. They vary in level from about 25 to 40+, so they're really for people who have got a fair way into the game.

There's a complete breakdown of the DLC here: http://en.wikipedia.org/wiki/My_Life_as_...

It doesn't really change my core complaint with the game, which is that you spend most of your time developing things for adventures that you don't get to experience or even see.
Tonka
21/05/08 @ 16:04
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Sounds like a must buy.
Agent_Llama
21/05/08 @ 16:14
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Played for an hour or so last night and very impressed. However the DLC issue is souring my taste for the game a little. Extra stuff should come as a reward for playing well, not paying well.
CitizenGeek
21/05/08 @ 16:21
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Ah, Square Enix, how I love thee!
Chim_chimma_nee!
21/05/08 @ 17:00
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*Has a crush on the one with the glasses*

*Blushes and pivots foot on floor*
CallousB
21/05/08 @ 17:06
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"This is how it works; you ERASE games you dont play."

Seems quite logical. If you buy a game then play it, complete it, delete it. It's only a problem if you have loads of multiplayer games IMO. Why store or buy what you don't intend to play anytime soon?
OnlyMe
21/05/08 @ 18:14
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Regardless of what the Nintendo Defence Force is saying (that's a joke, btw), the small amount of space is still an issue and Nintendo should apply a patch that lets you play the games directly off the SD Card. It's a stupid design decision, and can't really be defended in any way. Sure, like almost every problem in the world, there's a workaround - but there shouldn't need to be.
VMerken
21/05/08 @ 18:54
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/looks at gfx
/passes
Katsumoto
21/05/08 @ 19:05
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lol
marilena
21/05/08 @ 19:33
#45
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This sounds a lot like Majesty, the underrated and long forgotten fantasy kingdom sim.
The12thMonkey
21/05/08 @ 20:57
#46
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Up to Day 12 so far, and really enjoying it. So far I've been using morale boosts and camping by the exit (after I've done my building) to catch a word with my adventurers as they return, boosting their stats for a while :D
MrChuckles
21/05/08 @ 21:45
#47
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Jeez, this and Pro Evo are the only games tempting me to a Wii so far...

Well, maybe Wii Fit, but don't tell anyone...

When there are 5 or 6, i might get one...
Cubfan
21/05/08 @ 23:09
#48
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My Life as a King is not without flaws, but between this and LostWinds perhaps we'd do better to consider WiiWare a console alternative to Steam rather than a rival to Xbox Live Arcade or PSN.

What do you mean by this exactly?
BuckoA51
21/05/08 @ 23:32
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it means you can use Wiiware to power old fashioned trains, what the heck do you think it means?
PedroTheLion
21/05/08 @ 23:35
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I don't get all the people complaining about memory space on the Wii. It's like a refrigerator, when you want to put something in you take something out(????)

Signed,
Perrin Kaplan

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