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Final Fantasy Crystal Chronicles: Echoes of Time Review

DS Wii Review by Simon Parkin

27 March, 2009

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Despite being one of the most recognisable names in gaming, there's a sense in which the Final Fantasy moniker can do as much harm as good to a new game. The words call to mind images of interminable, winding adventures, capricious random battles, protracted cut-scenes, juvenile philosophising and hermaphrodite heroes. As a result, Square-Enix's increasingly regular habit of slapping the brand on products that have little resemblance to their flagship series risks seeing these games dismissed by swathes of gamers. How many readers chose not to click on this review simply because it bears the words "final" and "fantasy" and so couldn't possibly be relevant to them, for example?

In the case of Echoes of Time this is something of a minor tragedy, as the game represents a great many things that Final Fantasy does not. This is a snappy action-RPG in which storytelling plays second fiddle to Zelda-style puzzling and Diablo-esque dungeon exploration. Its USP - that Wii and Nintendo DS owners can adventure together simultaneously - is executed robustly and the finer details of the experience are crammed with creativity and sensible implementation. On that basis one can't help but feel that the Final Fantasy branding might cost Echoes of Time sales it would otherwise have attracted.

As the latest member of the Crystal Chronicles suite of Final Fantasy spin-offs, this is closer in style to the mediocre Ring of Fates than the WiiWare release of mixed success, My Life as a King. It's a fully 3D dungeon-exploring adventure with a heavy emphasis on item collection and equipment customisation. These systems are then tied together by a straightforward, childish story that's mercifully light enough not to get in the way. Conversations are never drawn out and the cut-scenes are brief, as indeed are many of the missions, ensuring the game's suitability for portable play. Your quality of experience is going to be somewhat influenced by the platform on which you play (more on that later) but the game within is sound.

'Final Fantasy Crystal Chronicles: Echoes of Time' Screenshot 1

Towns offer a vast array of mini-games and side-quests, most of which can be tackled in multiplayer modes and many of which contain a high-score challenge, encouraging repeat play.

You begin by choosing a character from one of four races - the sword-wielding Clavats, the spell-casting Yukes, the high-jumping Seklies or the long-range fighting Lilties. Whoever you choose, your hero begins the game on the eve of their sixteenth birthday, setting off into the forest that borders their village for a coming-of-age fetch quest. It's here you learn combat basics, which, to begin with at least, are basic. You've a stock attack move, the range of which is dictated by your weapon type and, in general, simply hammering this in the direction of any antagonistic woodland creature bold enough to attack you is enough to get through the first couple of dungeons.

Later you'll need to start combining attacks with the jump and lift commands to execute dive-in and lift attacks, during which you hoist a poor squirrel into the air and slash at its underbelly. These physical attacks are augmented by magical attacks, and, unusually, the seven basic spell types in the game are available from the off. Spells are represented by coloured symbols on the bottom screen: Fire, Blizzard, Thunder, Cure, Rise and Clear. To use one you need only click on the appropriate symbol (with your thumb on the DS or with the pointer on the Wii) and aim the attack on-screen for a few seconds to trigger it. Spells can even be combined, either by multiple players releasing magic on the same spot simultaneously, or by a single player stacking spells together to create powerful hybrids. This mechanic is designed to inspire co-operation during multiplayer adventuring, as combination spells are far more powerful than single casts and in this aim it works reasonably well.

Enemies release copious amounts of coins and items when defeated. The majority of drops are the raw materials needed to build new equipment in towns. Indeed, if you want a new spear, helmet or piece of body armour you'll need to buy the instruction scroll on how to build it and gather the raw materials yourself rather than purchasing one off-the-shelf. Both weapons and armour can be augmented with performance-enhancing crystals ala Fable 2, and, as your character's appearance changes dramatically with new equipment, much of the game's appeal comes from finding and perfecting different outfits.

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Comments: 1-25 of 25 in total

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20charactersmax
27/03/09 @ 06:56
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#1

Sean.Aaron
27/03/09 @ 07:15
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Real-time combat and not tailored to the Wii? I'll pass.
Nabokov
27/03/09 @ 07:33
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Is it possible to play with two players on Wii?
DFawkes
27/03/09 @ 07:51
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I was hoping the Wii version would look fine, but that really doesn't sound good. I think I'll go for the DS one.
Krelle
27/03/09 @ 08:02
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Loved the first FFCC. I was younger back then. Had more time to spare. Maybe most importantly, I had lots of friends with more time to spare.
penhalion
27/03/09 @ 08:42
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In single player the AI is stunningly stupid. The game seems to taylor the puzzles based on how many are in your party and not on whether the AI can actually handle the puzzle. A good example of this, without adding any spoilers, is a simply switch puzzle (of which there are many). The switches raise and lower platforms but, require someone to be standing on the switch for it to work. The AI has one objective, follow your ass around the level. It's not clever enough to stay put when you manouver it to a switch so everytime you raise the platform, switch to another character to use the platform, the first character leaves the switch and the platform lowers. You effectively have to trick the AI into a position where it is on the switch but, can't follow you because it is blocked in.

This is a serious flaw in single player and leads to great frustration. Is it even mentioned inthe review?
Evolution
27/03/09 @ 09:14
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I'm sure there must be many complications in having multiplayer across two systems, but surely they could have made an effort on the Wii version? It's always the same story...
evilashchris
27/03/09 @ 09:38
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@ Nabokov

Nope.
ZuluHero
27/03/09 @ 09:41
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does it look visually the same on both platforms? I don't like the sound of playing in a window...
Cappy
27/03/09 @ 09:45
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Penhalion, the first Crystal Chronicles game on the Gamecube had similar problems in single player.

Scored well on EG (higher than this game in fact), just as undeservedly as Echoes of Time. In single player it is practically broken. You reach a point in the game where you need a combo of two spells to open a gate for instance, of course you can't direct your AI partner you just stand around like a moron casting one spell again and again hoping your partner will join in with the necessary spell...

An hour later I consulted the official guide. I was doing exactly what I was supposed to, that was how the game worked in single player, unless I kidnapped somebody with a GBA and bought another cable and a GBA myself I was stuck. Players should avoid this series purely because it was crippled from inception, after funding a Final Fantasy, Nintendo was feeling a bit of a sting so Crystal Chronicles became a vehicle for shifting their hardware and accessories. A couple of iterations later they still don't seem to have got the single player component working in a satisfactory manner.

Gauntlet managed a satisfactory single player game plus up to four players on one screen without expensive doohickies because Atari were happy enough with your 10 and 20 pence pieces.
superted1974
27/03/09 @ 09:47
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Reviewer wrote: "capricious random battles"

Like we know what that means!

Stop showing off Simon.
Jasugun
27/03/09 @ 10:52
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EG says > this is closer in style to the mediocre Ring of Fates
So 7/10 EG score means mediocre game?? I don't care if the game is acually mediocre or not, but there's something inconsistent when rating a game 7/10 and saying it's mediocre. Either it's mediocre and it has a low score either it's OK and gets à 7?
Vinicity
27/03/09 @ 11:18
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@Jasugun: Could it be that they were reviewed by different people?
Pac-man ate my wife
27/03/09 @ 11:31
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erm...

Why should 'close in style' mean 'scores the same'?

AC/DC Live: Rock Band and Rock Band are 'similar in style', yet one was scored 2/10 by EG and the other 8/10.
Jasugun
27/03/09 @ 11:31
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@ Vinicity: Yes that the case. however, i think there should still be some editorial consistency, because you read EG's reviews as a whole, and not particularly rob or simon's reviews, right?
It's just seems 'unreliable' to have the same website citing a game as OK then plain mediocre some time later. (even if it's perfectly understandable that two individual opinons differ and that two people might find the same game mediocre for one and OK for the other). It's just as if EG had denied it's own previous review, as a whole. That just how i feel.
Sean.Aaron
27/03/09 @ 11:55
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"Gauntlet managed a satisfactory single player game plus up to four players on one screen without expensive doohickies because Atari were happy enough with your 10 and 20 pence pieces."

Put that on the VCA!
Jasugun
27/03/09 @ 11:57
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@Pac-man ate my wife
I'm not comparing the two FF games. The previous FF chronicles installment, ring of fate, got 7 back then. I'm just aking, how come now it's become mediocre (the same game, not Echoes of Time)?
Krelle
27/03/09 @ 13:22
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jasugun +1

Im with you on that EG really need some editorial consistency. The lack of it really shines thru.
darc
27/03/09 @ 14:57
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So... can one DS host a game for another DS? And in this scenario are two carts needed? Sounds like an expensive game to play co-op.

RoF was mediocre at best.
Burkey123
27/03/09 @ 17:59
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It is clear that the DS version is vastly superior but then why am I tempted to get the Wii version?
Incarta
27/03/09 @ 21:53
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I liked Ring of Fates, so if this is better, as many reviews are saying, then I'll need to pick this up at some point. On DS of course.

Oh-Bollox
27/03/09 @ 22:59
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This is a serious flaw in single player and leads to great frustration. Is it even mentioned inthe review?

Try fucking reading it, unless you're going to pay one of us to be your PA.
Gastrian
28/03/09 @ 15:42
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Umm Cappy, in single player on the Gamecube there was no AI other than the moggle for carrying the chalice. If you wanted to cast a combo spell you selected the two spell components, put them in the right order and merged them on your inventory screen which would create the combo spell.
Cappy
28/03/09 @ 17:10
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Uh.. No.

The Moogle was not only your chalice bearer but also an AI companion to fill the role of another player for puzzles. Such as requiring two different spells to be cast on two different points at the same time, something that is difficult to coordinate with an AI partner. You can influence the type of spell the Moogle will cast by colouring his fur, you don't have any control over when the Moogle will cast the spell though.
Incarta
29/03/09 @ 12:10
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Odd. I don't remember my moogle ever casting a spell. I thought painting was just for fun? It is as Gastrian says. You double up spells yourself.

Comments: 1-25 of 25 in total

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