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Final Fantasy Crystal Chronicles: Echoes of Time Review

DS Wii Review by Simon Parkin

27 March, 2009

Page 2 of 2. <- Page 1

As well as randomly dropping spell power-ups, occasionally enemies also drop scratch-cards that offer desirable upgrades to your character such as the ability to perform a double jump. However, you don't automatically receive these treats: instead you'll need to take the card to the nearest Moogle stall in town where you'll be told to, for example, scratch off all of the square symbols in 20 seconds. If you succeed then you win the character upgrade while if you lose the card will need to be discarded.

When playing a purely single-player game you can recruit up to three other in-game warriors to join you on your adventure. These characters can be named and customised, and will even level up with your main character as in a traditional RPG. Controlled by the AI, you can set rudimentary behaviour instructions such as "Just Follow Me", "Do Your Best" and "Protect Yourself". However, the AI is a desperately poor stand-in for human compatriots; it's obvious the game has been designed very much with multiplayer questing in mind.

And it's here that, for the first time, one player can play on the Wii while up to three others can take up their DS handhelds to join in. One player must host the adventure (and if you're playing on the Wii then you can only host: there's no option to join a DS-hosted game) and, while everybody else earns money, items and experience, it's only this player's storyline that will advance. Drop-in and out play is smooth and barely interrupts the flow of adventuring, and the ability to pick up and carry your team-mates around the environment and even scuffle with them (taking just 1hp off with every hit) leads to some humorous Zelda: Four Swords type moments.

However, what's immediately obvious is that the DS version was the lead platform: the game presented on Wii is emulated and has in no way been effectively re-tailored to the system, even in single-player. The screen is split into two square play screens, one for the top DS screen and one for the bottom, and the dead space on your television around these two windows is filled by a drab wallpaper. Overall it's a woefully uninspiring view into the game.

'Final Fantasy Crystal Chronicles: Echoes of Time' Screenshot 2

Water is no longer deadly matter in the Crystal Chronicles universe. Your character is now able to swim, dive for treasure and even freeze lakes to solve puzzles.

The relative sizes of each of the two screens can be adjusted using the plus and minus buttons, one growing in size while the other diminishes. As one window shows the character in the game environment, and the other handles all of the menu and shop screens, you'll need to switch between the two often, which is an awkward irritation, especially when trying to spell-cast in the heat of battle. For these reasons, the game is best played on the handheld.

But if Wii players can see clearly through the shrunken window, Echoes of Time offers one of the best multiplayer adventures on the system. For owners of both consoles it's something of a shame that you can't take your character from the console to the handheld and back again, but being able to team up with other players both wirelessly and across the internet is a strong bonus.

The game itself is fast and accessible, tailored toward the younger gamer, but with enough depth and interest to appeal to experienced gamers too. As with its poorer cousin, Rings of Fate, the puzzles are still relatively simple and the combat oftentimes unchallenging. But this is an action RPG with the fat trimmed off; one that, even beyond its multiplayer core, offers a machinegun volley of interesting things to collect and make and do. Fans of hackandslash dungeon-crawlers who are biased against the Final Fantasy moniker are encouraged to look past their prejudice as behind the super deformed heads a serious and compelling adventure awaits.

8/10

Read our Scoring Policy

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Comments: 1-25 of 25 in total

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20charactersmax
27/03/09 @ 06:56
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#1

Sean.Aaron
27/03/09 @ 07:15
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Real-time combat and not tailored to the Wii? I'll pass.
Nabokov
27/03/09 @ 07:33
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Is it possible to play with two players on Wii?
DFawkes
27/03/09 @ 07:51
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I was hoping the Wii version would look fine, but that really doesn't sound good. I think I'll go for the DS one.
Krelle
27/03/09 @ 08:02
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Loved the first FFCC. I was younger back then. Had more time to spare. Maybe most importantly, I had lots of friends with more time to spare.
penhalion
27/03/09 @ 08:42
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In single player the AI is stunningly stupid. The game seems to taylor the puzzles based on how many are in your party and not on whether the AI can actually handle the puzzle. A good example of this, without adding any spoilers, is a simply switch puzzle (of which there are many). The switches raise and lower platforms but, require someone to be standing on the switch for it to work. The AI has one objective, follow your ass around the level. It's not clever enough to stay put when you manouver it to a switch so everytime you raise the platform, switch to another character to use the platform, the first character leaves the switch and the platform lowers. You effectively have to trick the AI into a position where it is on the switch but, can't follow you because it is blocked in.

This is a serious flaw in single player and leads to great frustration. Is it even mentioned inthe review?
Evolution
27/03/09 @ 09:14
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I'm sure there must be many complications in having multiplayer across two systems, but surely they could have made an effort on the Wii version? It's always the same story...
evilashchris
27/03/09 @ 09:38
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@ Nabokov

Nope.
ZuluHero
27/03/09 @ 09:41
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does it look visually the same on both platforms? I don't like the sound of playing in a window...
Cappy
27/03/09 @ 09:45
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Penhalion, the first Crystal Chronicles game on the Gamecube had similar problems in single player.

Scored well on EG (higher than this game in fact), just as undeservedly as Echoes of Time. In single player it is practically broken. You reach a point in the game where you need a combo of two spells to open a gate for instance, of course you can't direct your AI partner you just stand around like a moron casting one spell again and again hoping your partner will join in with the necessary spell...

An hour later I consulted the official guide. I was doing exactly what I was supposed to, that was how the game worked in single player, unless I kidnapped somebody with a GBA and bought another cable and a GBA myself I was stuck. Players should avoid this series purely because it was crippled from inception, after funding a Final Fantasy, Nintendo was feeling a bit of a sting so Crystal Chronicles became a vehicle for shifting their hardware and accessories. A couple of iterations later they still don't seem to have got the single player component working in a satisfactory manner.

Gauntlet managed a satisfactory single player game plus up to four players on one screen without expensive doohickies because Atari were happy enough with your 10 and 20 pence pieces.
superted1974
27/03/09 @ 09:47
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Reviewer wrote: "capricious random battles"

Like we know what that means!

Stop showing off Simon.
Jasugun
27/03/09 @ 10:52
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EG says > this is closer in style to the mediocre Ring of Fates
So 7/10 EG score means mediocre game?? I don't care if the game is acually mediocre or not, but there's something inconsistent when rating a game 7/10 and saying it's mediocre. Either it's mediocre and it has a low score either it's OK and gets à 7?
Vinicity
27/03/09 @ 11:18
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@Jasugun: Could it be that they were reviewed by different people?
Pac-man ate my wife
27/03/09 @ 11:31
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erm...

Why should 'close in style' mean 'scores the same'?

AC/DC Live: Rock Band and Rock Band are 'similar in style', yet one was scored 2/10 by EG and the other 8/10.
Jasugun
27/03/09 @ 11:31
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@ Vinicity: Yes that the case. however, i think there should still be some editorial consistency, because you read EG's reviews as a whole, and not particularly rob or simon's reviews, right?
It's just seems 'unreliable' to have the same website citing a game as OK then plain mediocre some time later. (even if it's perfectly understandable that two individual opinons differ and that two people might find the same game mediocre for one and OK for the other). It's just as if EG had denied it's own previous review, as a whole. That just how i feel.
Sean.Aaron
27/03/09 @ 11:55
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"Gauntlet managed a satisfactory single player game plus up to four players on one screen without expensive doohickies because Atari were happy enough with your 10 and 20 pence pieces."

Put that on the VCA!
Jasugun
27/03/09 @ 11:57
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@Pac-man ate my wife
I'm not comparing the two FF games. The previous FF chronicles installment, ring of fate, got 7 back then. I'm just aking, how come now it's become mediocre (the same game, not Echoes of Time)?
Krelle
27/03/09 @ 13:22
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jasugun +1

Im with you on that EG really need some editorial consistency. The lack of it really shines thru.
darc
27/03/09 @ 14:57
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So... can one DS host a game for another DS? And in this scenario are two carts needed? Sounds like an expensive game to play co-op.

RoF was mediocre at best.
Burkey123
27/03/09 @ 17:59
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It is clear that the DS version is vastly superior but then why am I tempted to get the Wii version?
Incarta
27/03/09 @ 21:53
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I liked Ring of Fates, so if this is better, as many reviews are saying, then I'll need to pick this up at some point. On DS of course.

Oh-Bollox
27/03/09 @ 22:59
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This is a serious flaw in single player and leads to great frustration. Is it even mentioned inthe review?

Try fucking reading it, unless you're going to pay one of us to be your PA.
Gastrian
28/03/09 @ 15:42
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Umm Cappy, in single player on the Gamecube there was no AI other than the moggle for carrying the chalice. If you wanted to cast a combo spell you selected the two spell components, put them in the right order and merged them on your inventory screen which would create the combo spell.
Cappy
28/03/09 @ 17:10
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Uh.. No.

The Moogle was not only your chalice bearer but also an AI companion to fill the role of another player for puzzles. Such as requiring two different spells to be cast on two different points at the same time, something that is difficult to coordinate with an AI partner. You can influence the type of spell the Moogle will cast by colouring his fur, you don't have any control over when the Moogle will cast the spell though.
Incarta
29/03/09 @ 12:10
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Odd. I don't remember my moogle ever casting a spell. I thought painting was just for fun? It is as Gastrian says. You double up spells yourself.

Comments: 1-25 of 25 in total

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