Wii lacks fighters, reckons Toribash dev
But he's hoping to change all that.
Nabi Studios reckons turn-based ragdoll fighting game Toribash can fill a gaping genre-hole on WiiWare this year.
Speaking exclusivley to Eurogamer, creator Hampus Soderstrom said he considered other platforms such as Xbox Live Arcade but believes the biggest opportunity is on Nintendo's family console.
"I always just liked the platform better and thought it would suit Toribash much better. And also Wii didn't have any [fighting games]. OK it has Smash Bros. [Brawl], but fighting titles are really lacking on Wii," he said.
"Check in the WiiWare Store and there's only one game listed in the fighting genre category, and that's a snowboarding game that has a sort of fighting element."
Only, Toribash is very violent. The game pits two ragdoll fighters against each other and declares the winner as the person who inflicts the most damage on the other. The user points with the Wiimote and orders each body-part a different command every mini-turn, a bit like stop animation. The result is lots of blood as arms and legs and heads go flying.
"The only limitation is your creativity," said Soderstrom, who thinks it's "pretty cool" when players "take off their own arms and use them as the weapon".
Nintendo were "pretty okay" with the idea, surprisingly, which resulted in Toribash being rated Teen for including Fantasy Violence, which Soderstrom - who invented the game because he likes Judo - snorted at.
He hit a couple of restrictions, such as making sure characters don't look like Miis and discarding user mods, but otherwise the content is unaffected. Soderstrom has even managed to add hair to the Tors, implement a "more intense" online multiplayer matchmaking tournament system, make the blood more realistic and integrate the all important video sharing facility.
"In Toribash [PC] if you want to share a video you have to go to the forum and you need to upload it and [the other players will] rate it there. On Wii we have that built in; the game has a system for sending and receiving replays, which is very nice," he told us.
Tor's joints can be boosted to be stronger and faster by shaking the Wiimote, and we'll be automatically ranked globally or among friends depending on how good we are. And we're not very good.
As for the PC version, that's been played 20 million times, according to Soderstrom. But then that SKU has been around since 2006 and is free, where the WiiWare version will be offered at a premium. Just how much he doesn't know yet, because "it's not up to us really to decide that".
But why should we pay? "We've added a big new experience and it's always going to be fun to play," he explained, adding that he's not sure how well it will sell, but that he's simply focused on making the game "as good as possible".
As for a release, Toribash will be done "when it's done", although Soderstrom said it will definitely be this year - there's about two months of development left plus a month of certification to get through.
And, once that's out of the way, Soderstrom and team can get back to Toribash on PC.
"We keep doing updates, not every month but every other month, adding some features," he said. "At the moment we're going to do a 4.0 version, that's going to be out when we finish the Wii game."
Pop over to Eurogamer TV to see Toribash Wii in action
. Alternatively take in some still pictures in our Toribash gallery.
Or, better still, pop over to the Toribash website and try the game for yourself. It's fiendishly addictive.
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Comments (19) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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ZZZZZZZZZZZZzzzzzzzzzzzzzzzzzzzzzzz.
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But then again, I don't like fighters.
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Samurai Shodown Anthology
SSBB
Castlevania Judgement
Tatsunoko VS Capcom
SNK Arcade Classics VOL.1 (Includes Fatal Fury, World Heroes etc.)
Quite a few Wii fighters actually. Not all new games granted but still good quality games. Doesn't count the VC Street Fighter II's either.
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I'm sure a bit of practice will improve things, but not much beyond an hour of novelty. Even with friends round and beers (often the excuse that floats a crap game) I can't see it staying on the console for that long.
Love to be proved wrong. as it looks interesting. I just can't imagine actually being interested in playing it for more than 5 minutes.
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But, it's probably the worst game to have to watch in the world, due to it's turn based nature. I would worry about this fitting into the Wii model.
Well, we will see...
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Also, that vid is a dev video. If you want an idea of what's possible, just YouTube toribash.
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HURGH
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The thing about Toribash though is that it allows the player to choose how their characters move. So instead of pressing "a" and getting the same predetermined punch every time, you can actually design the movements to as much detail as a single frame at a time. It IS difficult to learn, but once you get the basics, you begin to see just what is possible with the set up, which is just about anything you can think of.
The game isn't for everyone, but its depth is near endless, and anyone who enjoys this sort of thing will no doubt be well pleased. It is the only game I know of that is really capable of giving the player almost complete control of their character, which opens you up to all sort of possibilities
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~Gamerbad
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Toribash evolved so much in the several years it's been out. It can be played on any O/S, whether its PC, Mac or Linux. And now even more evolving, I'm delighted to see it ported (with countless new goodies) to the Nintendo Wii. When I first came across the game in it's early stages, I didn't give it much time and thought, and started to think like mingster and kinky_mong. It didnt catch on to me because I didn't give it a chance. I was lucky enough to come across the game again a year ago, and this time, I gave it more time. One year into the game I'm still playing it, and loving it more and more. The more you play, the more that you understand how the game works, how to move your character. It does take some time to become "pro" at this, but it's so rewarding. What other fighting game, let alone videogame can you move your character any which way you want. None that I know of. Endless moves- kicks, punches, throws and grabs. Question is, are you going to be the one that comes up with the ultimate opener that everyone wants to replicate? Its all in your hands. Everything Dalir said pretty much sums up all the goodies the new Wii version has to offer, so I need not repeat. As a veteran of the game, I welcome everyone to Toribash, and to give it a try. I'm always up on the PC version, so if you need some pointers, how to move, punch, grab, I'm always there. As a member of the Nabi Fight League, I'm here to assist and train you. Thank you.