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FIFA Manager 09 Review

PC Review by Martin Korda

29 January, 2009

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With all the excitement surrounding Football Manager 2009 and Championship Manager 09's shiny new 3D match engines, it's been easy to overlook the fact that one footy management series has had one for years. It's the often unfairly maligned FIFA Manager, which showed enough promise last year to suggest that the battle for the genre's top spot is no longer a two-horse race between Sports Interactive and Beautiful Game Studios.

While this year's 3D match engine hasn't made quite the same strides as FIFA Manager 08's, improvements are again evident, most notably in the form of a superbly unobtrusive and intuitive menu system, which lets you issue orders without ever leaving the action. 3D matches can be viewed either in their entirety (with each match lasting about 10 minutes) or via a set of match highlights. While the action lacks the sublime realism of Football Manager, games are eminently watchable and, at times, even thrilling. Players move the ball around intelligently while there's a discernible difference in the playing styles of a darting winger and an intelligent playmaker. Sadly, the treacle-like player movements that dampened the excitement in FIFA Manager 08 is again present here, as is a lack of animation variety that restricts the number of skills players can perform.

While the match engine may not stack up to Football Manager 2009's, the same can't be said for the rest of the game. Developer Bright Future has managed to cram an impressive array of options into its latest creation, and if you're looking for a club rather than a team management simulation, then this is the most comprehensive option out there. Despite the game's enormity, you rarely feel overawed thanks to some quality customisation options that let you to define your level of your day-to-day involvement, whether you're looking to be a player/manager/chief executive hybrid or just someone who picks the team and tactics.

There's an impressive number of licensed leagues (over 150), clubs (over 3,500) and real world players (29,000), with player stats adequately reflecting real-world attributes, though on-pitch likenesses are minimal. If you're looking to truly test your club-management credentials then you can even create your own team, replete with a custom-made stadium, club badge and an auto-generated squad of journeymen that you must somehow lead to glory.

'FIFA Manager 09' Screenshot 1

Change your tactics at any time without leaving the 3D action.

One striking difference from last year is just how much cleaner and more accessible everything is. A drop-down menu and tabbed screens allow instant access to every management option. Newcomers are likely to struggle initially, but it only takes a few hours to become accustomed to where everything is and how it all works, with the game moving along at a decent clip despite its complexity. Player feedback has also been bolstered and it's now clearer how your decisions and press comments are influencing your squad, chairman and fans' opinions of you.

Another marked change can be found on the match tactics screen. Whether you prefer this new layout is going to be very much a matter of personal taste. While the process of issuing individual and player orders has been streamlined, the downside is a somewhat diminished level of control over defensive and offensive phase strategies. Training remains as intuitive as it ever has, with a selection of mental and physical skills available for your players to perfect, with regular feedback updates informing you of who is training well and who's being a lazy git.

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Comments: 1-16 of 16 in total

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Monkey_Puncher
29/01/09 @ 08:22
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The games jammy, has maybe 3 really good features and a load of average one, and often leaves it till the last minute?
dacicus
29/01/09 @ 08:33
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I'd rather play the old Total Club Manager 2003 or 2004. FIFA Manager got a lot of its "new" features from those two, while dropping others that would really make the life of an "lazy git" easier.
coastal
29/01/09 @ 08:33
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"but if Championship Manager 09 can live up to its promise and if FIFA Manager can continue to show the improvement of the of the past two years, then 2009 could see the most closely-fought battle the football management genre has ever witnessed."

... in the world
Chufty
29/01/09 @ 08:50
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Er I remember playing the first FIFA Soccer Manager in the late 90s, complete with 3D(ish) match engine and all the gubbins. So I don't think it borrowed anything from Total Club Manager 2004. Or am I thinking of a different game?

+1 to coastal too.
rhubarbandcustard
29/01/09 @ 08:58
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Catch up everybody!

FIFA Manager has been the best football management game for probably the last five years now.

As Championship and Football Manager have both dissolved into a convoluted impenetrable bug-ridden mess in the last few years, those with a little savvy have hitched onto the FIFA manager brand.

The last component is simply to merge FIFA Mananger with FIFA 09.

Anyone remember Player Manager back on the Amiga?
Mogs
29/01/09 @ 09:13
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Football is nob
BanjoMan
29/01/09 @ 09:43
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7/10 is mathematically equivalent to 14/20, which translates as seventh position in the Premiership.

Given that the Villa are currently fourth in the table, above Arsenal, how the fuck is this shite game 'the Aston Villa' of football management games?

It should be the Wigan.
clean515
29/01/09 @ 09:43
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A shame they cant get it right when football manager clearly is going down as much as it is... All my matches in FM09 feels scripted just like in FM08 and fifa manager just feels like shit.
Zomoniac
29/01/09 @ 10:19
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The last component is simply to merge FIFA Mananger with FIFA 09.

Given I can (as can anyone with a little practice, not showing off here) beat Brazil with San Marino on Legendary on FIFA 09, that would be a massive waste of time, as your management decisions would make precisely zero difference if you were halfway competent at FIFA.
rhubarbandcustard
29/01/09 @ 10:28
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If I played Brazil on Legendary with little San Marino I would probably lose 10-0.

So either:
A) You are showing off
B) You are not showing off but fail to realise how godlike your FIFA skills are
C) Your talking shite
frycrayola
29/01/09 @ 11:00
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Zomoniac does have a very good point though - the more control you give the player on the field, the less the management options matter.

The mistake, however, is that most games that offer both modes of play don't realise this - or if they do, they don't bother to fix it. They keep the management and match portions separate and model each on existing examples of their genres, so you get all the fun of setting up tactics and it gets thrown out the window the minute the match kicks off. You're given total control of the game because all the other football games give you that.

It usually goes contrary to established opinion on action games, but is pretty much a staple of the strategy genre where even a hybrid football game would fall. Players need to be fallible. In a PES or FIFA game, this would inevitably lead to frustration and so the general approach is that better players do things better or quicker. In a hybrid, they need to make mistakes despite no fault of you, the gamer. They have to make mistakes because they're poorer, less confident, feel the pressure or get too excited - things you can't just negate with the push of a button, but instead need to consider in your tactical approach, minimising the risks, or simply buy better players more suited to the role.

Simply tacking on a transfer market to a football game isn't going to cut it.
Edited 2 times, most recently on 29/01/09 @ 11:00
frycrayola
29/01/09 @ 11:10
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As for FIFA Manager 09, it suffers from being in a genre that demands a large investment of time. I'm interested in playing it, but it's time I haven't got at the moment. It doesn't help that I'm currently in the throes of a surprisingly gripping Football Manager 09 game - I hadn't played a proper game of that since 06, and even FM's dodgy 3D has given it a whole new life. Meanwhile, CM09 is on my radar because it looks interesting and has Step 3 of the English non-league, which has the potential for a very different management experience if done correctly.

What FIFA does entice me with is the Create A Club option, which only really works with extensive chairman modes the likes of which FIFA provides.
myk
29/01/09 @ 11:25
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I think Pro Evo on the Wii could become a mixed manager/player game, I'd love it if it incorporated better tactics and realistic leagues and transfers. I don't think that's the direction it will go in unfortunately.
Rodster
29/01/09 @ 13:24
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I always buy Football and FIFA Manager every year. I like both as they offer a different perspective to football management. There are some things I think FIFA Man does better than Football Manager but on the whole Football Manager is still the superior product.

FIFA Man's weak link is the 3D match engine which clearly needs work as it's not up to par with it's counterpart and why I use text mode instead. I stopped using the 3D match engine when Sheffield Weds beat Liverpool 13-0. The 3D match engine in FIFA Man just plays out like a version of FIFA Football.

Don't get me wrong I enjoy FIFA Man but it's a shame the 3D engine is still lacking because it has a very polished and intuitive interface and the presentation with the FIFA license is top notch.
kentmonkey
29/01/09 @ 18:55
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"Rhubarbandcustard wrote: If I played Brazil on Legendary with little San Marino I would probably lose 10-0.

So either:
A) You are showing off
B) You are not showing off but fail to realise how godlike your FIFA skills are
C) Your talking shite"


It's actually D) You're shit.

Actually you're probably not shit but it is relatively easy to beat the higher skilled teams on Legendary, especially when you play with manual controls.

I beat Chelsea with Accrington the other day 4-1, purely by keep passing the ball around until the defenders commit themselves to you and then threading a manual throughball to your striker. As long as you keep popping it about, they very really win the ball. The only goal they scored was an own goal where my fuckwitted defender headed it into my own net from a corner, even though I was pushing up the field and pressing clear.
Edited 2 times, most recently on 29/01/09 @ 18:56
Zomoniac
29/01/09 @ 19:48
#16
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If I played Brazil on Legendary with little San Marino I would probably lose 10-0.

So either:
A) You are showing off
B) You are not showing off but fail to realise how godlike your FIFA skills are
C) Your talking shite


I spent many thousands of hours and brutal determination 1king FIFA 08, which involved doing every one of those global challenge things (score 5 goals in the first 30 minutes in a 5-min-halves game on Legendary). It was horrible but rewarding, but most importantly I learned in the process how the AI works. Like any single-player game, winning against AI players is as much about knowing how the AI operates as any real skill. My online win:lose ratio is about 75%, which suggests I'm good, but there are plenty of players out there who can beat me. And since in a hybrid FIFA/FM game you'd always be playing AI, it wouldn't work for that reason.

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