FIFA 11 developers tackle Clubs, quitters
Teamplay changes and anti-quit measures.
The developers of FIFA 11 have told Eurogamer that they are "confident" of fixing the things people find offputting about the multiplayer side of FIFA, but that people quitting out from losing positions "comes with the territory".
That's not to say the team is ignoring the harmful impact of "rage quitting", as lead producer David Rutter explained.
"One of the things we've been toying with the idea of is a gentlemanly defeat where you can request to quit," he told Eurogamer.
"Where if you're 5-0 down you can say, 'Look this is no fun, can I please leave?' And the other person can say yes or no.
"The other one we've been toying with is, if they quit then the AI takes over and you play out against the CPU.
"But it is incredibly frustrating. I guess take a certain amount of cheer from it that you've played so well that the other person is infuriated to the point of quitting. I think it comes with the territory of football games."
Clubs mode - in which teams of up to five humans competed against one another - came under fire last year after the developer reduced the quality of the NPC players who fill out the squads.
This resulted in annoying situations where human players, using "Pro" players they had levelled up, would be paired with child-like defenders and goalkeepers who could barely reach the crossbar.
"It's a tough one because we're kind of on the frontiers of what's been done before, so actually getting people to turn up and do these things is a challenge in itself sometimes," Rutter told us.
"Last year what we wanted to do was discourage people somewhat from being Manchester United and 'I want to be Wayne Rooney', and actually allowing them to become football stars in their own right.
"I think in many ways we achieved that and in some ways we didn't... We're pretty confident we're addressing the vast majority of things that people are unhappy about in Clubs this year.
"I can't talk about a whole bunch of stuff, but we are definitely having goalkeepers who are like goalkeepers, and you have defenders who are like defenders. But if you want to set yourself up as a five-foot centre-back, and that's your personality, then we're going to let you do that. The AI won't generate team support players for you based on ridiculous physical attributes."
Creative director Gary Paterson concurred: "Obviously we made a mistake with four-foot goalies and what-have-you, because it unbalanced the game. We're aware of that and we're going to address that.
"But the general idea behind it is that we want to encourage people to play with 10 players."
Check out our whopping FIFA 11 preview elsewhere on the site. Key features for this year's release include Personality+, which emphasises the full range of individual players' qualities, and Pro Passing, which is designed to result in more rewarding build-up play.
It will also be possible to record custom chants, and there are myriad other tweaks, like optional handball, customisable nets and - finally! - the option to save replays locally.
"What we wanted to do was to keep going with what we did with 08, 09 and 10, which is refining the brilliant gameplay that we've got now, responding to feedback, and doing some cool innovations as well," lead producer Rutter told us in summary.
FIFA 11 is due out for PS3 and Xbox 360 this autumn.
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Comments (36) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Hope they address the issue of pro ratings being very unfair if you play a defensive position, where the only was to get a good rating is to get an assist or score. Maybe that would stop the quitters who take the huff if they don't get to play striker.
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Don't mind the quitting out either as once the match is past 5mins the score holds and your club is awarded the rating.
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ABC Completed Games: 10 Quit Games: 100 Disconnections: 10
DEF Completed Games: 100 Quit Games: 2 Disconnections: 15
Who would you pick?
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#9 - if thats how it works currently then I don't see a problem!
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note: this isn't me, never played a sports game online
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Why is it in a competitive multiplayer situation, it's suddenly only become fun if you're winning?
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Lock the game save!
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what a bunch of whiners you all are. the quitters already get penalised for quitting. they loose like 50 Skillpoints. What can EA do more? Never bothered with quiiters. I always bagged the 50 Skillpoints, and would be playing a new game in no less than 2 minutes... bunch of whiners.
edit|: yeah yeah... giveme negative feedback, u pussies
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Soon it would get to the point where nobody will want to play with them anyways.
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I've given you a neg, because you obviously care enough about it to come back and edit your comment!
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thanks u genious.love being hated. plus i already knew i would get loads of neg feedback. hope ill reach -20. seriously, its nonsense that quitting issue. sometimes i just wish the other players just quit, so that i can get the skill points and go play another game, against a better player.
See, edited my comment already 3 times. Any comment on that?
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My problem is the quitters quit after going 2-0 in the 70th or 80th minute. It would be easier probably to stay until the end at that point. I've had someone quit after the final whistle! Then you don't get to see the match stats etc and it's just annoying. The system needs to be punitive to discourage that kind of stupidity.
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This is wrong?! What if you don't care about the stats?
I guess I just don't have the experience so don't understand why it's so annoying, but if I've just lost a game online I don't see why I would hang around in that game just so the other person can look at stats? No wonder it's so prevalent, it's sounds like a problem with the game rather than the players.
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This is wrong?! What if you don't care about the stats?
They quit after the final whistle but before the result had been set if you catch my drift, it was literally as the final whistle animation came on.
This meant that the result changed from whatever it was to a 3-0 win to me, my PS3 froze up for a bit, you don't get to see how many points you got or how much your ranking has changed by as a result of the match, and I think even it doesn't count towards the achievements to not lose 5 in a row or win 100 online games (or however many it is).
Yes, you could say this is a problem with the game interface as well, as it should prevent at least some of the factors above, but I considered that effectively griefing for the sake of it.
Edit: stupid comment interface differing to forum
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I guess there must be more to it than that though.
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they should ban quitters for an hour from playing online again or something similar. just ban them from 1v1 but still do team play or something. its the only way they'll learn. cause you know as soon as you go 3-0 up they will quit as it'll be the same score saved.
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nah... but i can spare 2min to start an argument. at least keeps you guys happy for a moment
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What about the important questions like 'which horrible bugs are going to cripple this years release of fifa?'?
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IIRC (my xbox died, so haven't played FIFA in a while), but there's no quick way to see the opponent's result history (including quitting/disconnections). That would be a decent feature. I don't care how a person quits (on purpose/poor connection), I wouldn't want to play them.
edit: For those who say "it's fine, you get the win anyway", I think that's besides the point. I don't play just to get the win. I actually want to have fun playing the game itself and that gets ruined when most of the time is spent selecting teams every 5 minutes.
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jebus, unfortunately that's exactly what i do. Sometimes if i score 1 goal in the first 8 mins i make sure i dont get a second until 8 mins have passed. Personally im not too bothered by people quitting, it means i can win more matches in less time!!
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