FIFA 10v10 vs. PES Legends
Which is the best be-one-player online football game?
So round one to FIFA then. A hard fought victory it may have been, but FIFA's superior player fluidity, robustness and buffed visuals gave it the edge in the single-player and local multiplayer department over its more rigid, aesthetically inferior rival. Time then for the return leg, only this time it's PES's Legends mode taking on FIFA's 10 vs. 10 online multiplayer.
Let's kick off with PES's Legends. More modest in scope than EA's twenty-player offering, Legends allows you and three other players to slot into an otherwise AI-controlled team and take on opposition comprising of 11 computer-controlled players. Rather than controlling a real-life superstar, you must use your player from the single-player Become a Legend mode. Setting up a game is simple. Press the 'Auto Match-Up' button and wait for three other likeminded individuals to be plucked from cyberspace and plopped into your match. The process is usually fairly speedy (depending on what time of day you're playing), but more feedback regarding team-mate connections would have been welcome, as there's currently no indication of how long you may be waiting till you start playing.
Once four of you have been thrown together, one of you is appointed Leader and bestowed the honour of choosing the opposition and setting match parameters. After this you must all select a position. Bafflingly, you can't play in a central defensive role. Perhaps Konami assumed we wouldn't want to, or thought we lacked the competence and discipline to man a rearguard position for the duration of a match, but whatever the reasoning, playing as a stopper isn't an option. The flipside is you're regularly involved in attacking moves. With the AI taking care of defensive duties you can concentrate on getting into the right position for the next attack rather than stifling the opposition.

FIFA 09's 10 Vs 10 online games allow every outfield position to be played by a human.
Thankfully, much of the lag that blighted PES 2008's online encounters has been eradicated, with the action often seamless and uninterrupted by stuttering jumps. The visuals have also been kept surprisingly crisp, with little compromised in the detail and resolution departments. However, one major bugbear is Konami's inexplicable decision to plaster the pitch with Combination Points (which score how well you're playing) whenever your team pulls off a decent move. String together several passes and a succession of numbers (usually housed in gaudily coloured stars and boxes) flash up on screen and obscure your view, making it impossible to see what's happening on certain sections of the pitch for several seconds. A misjudged feature if ever we've seen one, especially as the numbers that flash up make little sense.
So, let's move on now to FIFA 09's 10 vs. 10 online games. Following on from FIFA 08's five-against-five matches, this year's version has taken an impressive leap forward by doubling the number of human controlled outfield players. Clearly, this mode has captured the imagination of the masses, as there's an impressive number of willing participants no matter what time of day you play. Options abound when setting up a game, including customisable searches that give you full control over the calibre of players you want to be matched up with. Once a game has been set up, a five-minute countdown provides plenty of time for players to enter the fray and pick a side, after which there's a mad scramble to select a position from the ten available outfield slots.
Fears were rife prior to release that games containing twenty human players would inevitably degenerate into ball-chasing farce, yet the reality usually proves very different. Even when playing with lower-level players, most participants manage to stick to their allotted positions with admirable discipline, though admittedly there is a bias towards rushed attacks (during which defenders often find themselves outnumbered) rather than measured build-ups. There's also a genuine sense of competitiveness and combativeness, with little time to dwell on the ball before you're closed down. In many ways, these online games are even more competitive than their single-player counterparts.
With a strict stamina limit for each player, Roy of the Rovers heroics are impossible. Try to be everywhere and you'll be staggering around like a three-legged dog after a kick in the tits, and all before the halftime whistle blows. This encourages you to play in your designated role with discipline, to be a cog in a machine rather than the motor that drives it. You soon learn that it's essential to rely on, work with and trust your team-mates. The frustrations and rewards are very much like the real game: greedy strikers shooting and missing when passing to a better-placed player would have guaranteed a goal, or selfless wingers tracking back to cover you when you miss a tackle. Performance feedback is handled rather more subtly than in PES. A simple bar at the bottom of the screen keeps track of how well you're playing, with each successful pass, shot, tackle and piece of positional play either bolstering or diminishing your rating.
On the whole these 10 vs. 10 games proved highly fluid and bereft of lag: some feat considering twenty simultaneous online connections, compared to PES's four. However, some minor compromises appear to have been made regarding visual quality, though this is a small price to play for match fluidity.

PES 2009's Legends mode allows you and three other people to play together online.
Due to FIFA's lifelike rendition of the beautiful game, mastering each position takes plenty of practice, but it's the defensive roles that are by far the hardest to perfect. Learning to read the game is an essential skill to master if you're to stand any chance of stifling opposition attacks. While it may be frustrating at first, if you persevere you'll find that opting for a defensive role can be hugely rewarding.
Despite many areas of excellence, there are a few sections that still require some attention, such as post-match feedback, which currently fails to adequately inform you of where you've succeeded and failed in your given position. Other niggles include some stability issues (crashes were more frequent than in PES) and occasionally erratic goalkeeper AI.

Play as any of your real life heroes in FIFA 09's 10 vs. 10 games.
So with both games clearly possessing their merits, which one should you opt for? Well, that depends on what you're after. If you're looking for a fairly un-taxing and forgiving footy kick about with a heavy bias towards attacking, then PES is probably your best bet. But if you're after the most lifelike, tactical and ultimately rewarding multiplayer online football experience around, then FIFA wins by a clear distance. It may not be perfect and still needs refining, but as a first attempt at bringing online 10 vs. 10 football to the masses, it's an admirably accomplished effort.
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Comments (32) Latest comment 3 years ago
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It's really funny reading that... five years ago those two games would have been the other way round! PES in the eyes of many reviewers has become the new FIFA. Oh how times have changed!
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Played in central midfield, its very fast paced, once you get the ball you've only got a split second to deciede what to do before your being hounded.
Seems to take a while to actually start the game, as a lot of people keep messing around changing status from ready to unready then dropping out etc.
Overall not bad, spose its just like anything else, takes practice and all that. Would be good to play with mates etc but I prefer the normal multiplayer, even though i'm not that good. I've won more than i've lost but having trouble scoring from a distance (seen a lot of people with the score from 30 yards out achievement) Also i've only scored from a cross twice...anybody got any tips?
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Pro Evo only.
/is still baffled that fifa doesnt have this...
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They wear longer shorts these days so you'll be fine, so don't wor....... oh, sorry. I misunderstood.
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You can change the camera to the standard view, and even have the choice of centering it on either the player you're controlling or the ball by pressing select. Playing it like this is an absoloute revelation in my opinion. It's better than controlling the entire team in a 1 v 1 game.
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Yes, the AI takes control of any quitters (or positions that weren't filled to start with, since it's possible to go with less than 20 players if everyone's ready).
Can you join a game half way through?
No.
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'fraid not, it wont let you start the game unless someone is on the opposing team
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Happens a lot but not a problem at all. Before the game each player can choose one of 11 roles: the 10 outfields and an "any" role. If you choose a specific role, that's who you are for the rest of the game. If you're "any" you'll switch between all non-human controlled players. More than one person can play "any".
So to answer your question if someone drops one of two things happens. Either the "any" players just take control or, if there aren't any, the computer takes over.
My only criticism is that there really is no decent camera view for playing as a defender. Thinking about it though, you'd probably need a complete view of the pitch to ever get that.
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As Andy Gray would say: 'tek a boo sun.'
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Would have really loved there to be2v2 or 5v5 game mode matches online
Still 10 v 10 games are interesting, always loads of goals as its usually played with 10 people on each side running after the ball...
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Sure it does. Just get 5 people on each team or something and the captains will be booted to unready status. If they both then say they're ready with only 5 (or however many) people on each team, the game will start with that many players.
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I'd like to play as a "Chopper Harris" last man back style "sweeper".
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You have to watch the rest of the match!
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Plus you don't have to choose to be a specific player, choose the ANY option and you can take control of any player on the pitch (except those that other people have picked)
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is it meant to sound like this? :
"if you want something thats like a load of shit then get PES. If you want something that's really fucking not shit and really smart and well good get FIFA"
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Well, as a supporter of Manchester United I have to admit to liking the attacking-at-pace way of doing things. Total football. It's exciting. You get the right Premiership game and it can be end to end. Thats probably why me and my mates are enjoying Pro Evo.
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The clubs setup has the potential to sort this, just a case of finding more players on when i am (time zones and such.)
For me its fifa by a mile over pes
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I think there is also a lot of potential with the camera settings. Since you will always be the one player (usually) you should be able to play with the camera at player height. The games have always looked the best in close but never really been playable when switching players the whole time. It also makes sense now to have your view restricted by opposing players so you are more likely to make the safer, closer passes.
If you are chatting whilst playing is it everyone on your own team that hears you, yeah?
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EG vs. NeoGaf, or even having a proper go at Gamefaqs.
Pissed off at the crippled PC version, for which I do have Pro EV, though will probably have to grab this when I finally get an XBox
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Im so weak
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I found FIFA too slow, not "more realistic", but actually too slow. But anyway, pro evo is not "a shower of shit" as someone said, it's just that FIFA has come on leaps and bounds in the last couple of years and pro evo has only improved a little (not counting last year's effort). But seeing as pro evo was so far ahead before, then I would say that they are almost the same now. For me pro evo is just a little better because I prefer the pacing, but I can see why many people would prefer FIFA.