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WoW: The Burning Crusade First Impressions

PC First Impressions by John Walker

23 October, 2006

Page 1 of 2. Page 2 ->

One day someone should write a list of those games with the remarkable ability to consume time; the Langoliers of the present, where a "quick thirty minutes" is somehow five and a half hours. And they should put World of Warcraft right at the top. With access to the beta test that's currently in progress, we've had the opportunity to take a look around to give you our first impressions.

"That quest has gone green, we'd better get it done."

It's astonishing, how deeply embedded the language and behaviour of the Worlds of Warcraft has become in so many lives. Clearly there are those for whom it has become a career, a marriage, or the stark reason for the loss of either, with level 60 guild members playing a minimum of 30 hours a week to stand any chance of maintaining position in their raids. But there are many more who have dabbled, taken their Tauren druid to level 35, then played around a bit with a Dwarven rogue, before accidentally taking him to level 46 en route to securing a mount. There's a vocabulary of World of Warcraft - the semiotic resonance and instant glee of seeing a yellow question mark - understood by all who've been pulled in.

New Beginnings

The Burning Crusade, should you be wondering, is that of Sargeras, the Destroyer of Worlds. His plan to kill everything in the universe - which seems a little much - has reached Azeroth's planal borders, and everyone's efforts would appear to be needed to prevent this.

The two new races are the Blood Elves, and the Dranei, each existing in a pleasing contradiction. The Dranei are a group of an alien race called the Eredar, who fled when Sargeras attempted to subvert the magical species to his own evil ends. After an attempt to live on a planet with some peaceful Orcs, the pursuing forces of Sargeras's Burning Legion corrupted the Orcs, leading to a war from which the Dranei had to run. Crashing on Azeroth (thanks to those naughty Blood Elves), the remnants of the species are a withered and broken form of their previous selves, but still determined to fight for the forces of Light. Early Dranei quests have you dashing about trying to fix the mess they're inadvertently making, uncorrupting creatures, and generally being kindly. Which of course requires that you kill ten of this, and eight of that, but the quest instructions justify it away.

'WoW: The Burning Crusade' Screenshot 1

The Blood Elves towns float magically, amping up the previous prettiness of Elven areas in the original game.

The Blood Elves, familiar from Warcraft III, play the other twist. These are angry elves, hellbent on recovering their land, Quel'Thalas, lost to the Scourge. Their magic addiction has resulted in their rather ingeniously augmenting the powers of the Alliance to Hordeish advantage. By their cruel captivation of a Naaru - a giant alien god-like creature of the sort that aided the Dranei in their escape - they are able to use some Alliance abilities unavailable to the rest of the Horde races.

Each new starting area is a pleasantly vivid and original presentation. The Dranei live in washed out purples and blues, with pink/purple glowing crystals subverting what was clearly once luscious green. Their beautiful city is crazed pinks and purples, a crystalline dedication to their alien home. The Blood Elves, meanwhile, begin in WoW at its most colourful, lovely green woods and beautiful buildings, everywhere enlivened with magic, whether it's buoyant floating objects or the Fantasia-like brooms that busily sweep floors of their own accord... Apart from the black tear down through the centre of their lands, called the Scar. It's a clever motif, representing the former source of their magic, now the bane of their existence, that continues down through the zones as you progress. It's stalked by the undead, and makes for a dangerous crossing at any point.

'WoW: The Burning Crusade' Screenshot 2

The Outland begins in style, with behemothic creatures locked in crazed battle.

Quest structures seem very familiar so far. The usual abundance of shopping list quests appear, each of course designed to advance you through the new territories, gently funnelling you from one home-base to the next. Killing ten of a creature, collecting eight drops (with beasts still magically managing to die without their own legs or ears), or finding six objects at the bottom of a lake, all nudge you along, and the hypnotic progression kicks in. By the time my Blood Elf reached the Ghostlands - spooky washed-out blue woods with the continuation of the Scar, I was fully in the swing of things and missing bedtimes.

There's a new profession on offer: jewel crafting. While perhaps not the most exciting pursuit at first glance, it's going to offer lots of potential. Items will now come with jewel slots, into which crafted jewels can be inserted to receive a specific boost. Clearly this will be an excellent money-making opportunity for those with the skill, and it will make item augmentation that more interesting.

With no new classes on offer, instead the real purpose of the new races appears to be to expand the opening opportunities for new players (along with new race-specific abilities like the Blood Elves' Mana Tap or the Dranei's healing Gift of Naaru), and in turn, expanding the mythology of the story, all pointing toward the level 60+ area, the Outland.

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Katsumoto
23/10/06 @ 10:52
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I can barely contain my anticipation. At last, I can level again and avoid the tedium of running ZG again and again and again and again!

EDIT: me too infinitefury, I'm not playing again 'till it comes out. For myriad and diverse reasons!
Edited 1 times, most recently on 23/10/06 @ 11:56
InfiniteFury
23/10/06 @ 10:52
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I can't want for this. I'm taking a break though until it comes out, the last year has gone by in a blur of grinding and instancing. It's a miracle I still have a fiance and a job.
Edited 1 times, most recently on 23/10/06 @ 11:53
Laserbream
23/10/06 @ 11:06
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I can't wait for it either, and the problem is that neither can 10000000000000000000000000000000000 other people.

My Mystic Meg prediction is that servers will be constantly crashing for 2 or 3 days followed by 1 or 2 weeks of Hellfire Peninsula and the Draenei/Blood elf starting areas being unplayable due to lag and spawn camping.
vane101
23/10/06 @ 11:06
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I'm only a very causal player, a few hours at the weekend at most but I'll be trying this.
Psychotext
23/10/06 @ 11:12
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I quit in Feb this year and I'll be coming back for this... probably just to get my chars to 70 before quitting again because I'm bored of endless raiding and rep grinding.
Fatallyflawed
23/10/06 @ 11:12
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IMO this can't come soon enough. Without the time to dedicate to a raiding guild the game for me has started to stagnate, hopefully this will liven things up again.
WrongShui
23/10/06 @ 11:17
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@Fatallflawed

Even when you have a raiding guild you can raid with the constant grind of the same old instance to go on and grind a better instance soon becomes a chore. Not to mention the inevitable 30 odd whiners and greedy loot whores who come with the territory.

Hopefully the 25 man raid limit will make things more interesting.
Edited 1 times, most recently on 23/10/06 @ 12:17
Psi
23/10/06 @ 11:34
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got it ordered, will come back to play this one for a while, i never made it to lvl60 so don't even know why im bothering
Darren
23/10/06 @ 11:56
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I confess that World of Warcraft was one of the most immersive and downright atmospheric games I've ever played. It literally ate up my life for the three or four months that I played it. Constantly. It's probably the best game I've ever played in terms of value and enjoyment as I spent hundreds of hours on it.

I stopped playing it though and found it difficult to get back into when I returned to it so this expansion pack doesn't really interest me. To be honest, it frightens me to think that a game can be so addicitive so I'm loathe to even try it. LOL
mentat [mod]
23/10/06 @ 12:13
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Doing green quests? Pffft, ghey! :)

Looking forward to this!
Khanivor
23/10/06 @ 12:19
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Not written by the one person on yer staff who I would trust given the subject material. Shame.

/summons Bendy Clert
Papalaz1
23/10/06 @ 12:37
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Anyone seen the South Park WoW episode. Very amusing.
Psi
23/10/06 @ 12:46
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yeah the south park eps was class.

i practically shat myself when timmy shouted his name.
Bertie [staff]
23/10/06 @ 13:17
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Not written by the one person on yer staff who I would trust given the subject material. Shame.

/summons Bendy Clert


Wouldn't be wise trusting me with the expansion, though ;)
matrim83
23/10/06 @ 13:29
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Khanivor
23/10/06 @ 13:34
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But at least we would get an informed article Clert me flexible friend :D

Besides, then you could sneak back in under the cover of 'work'.
Iora
23/10/06 @ 13:38
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I fortunately came to my senses and saw through WoW to its Grind heavy shallow core and left. Still im interested in this expansion if only for the new lands, WoW's art direction is what really made it shine.

Still think it should have been a free expansion.
Emilia'sHorse
23/10/06 @ 14:21
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It will make a nice change for a Dranei to whisper "Plz give me 2g".
Will all the current grind zones become barren wastes as 10,000 players flock to the new lands to create epic server lag...Ooo I do hope so.

I have such fond memories of EPL on the launch of the Invasion patch.....Blissful lag.
Bertie [staff]
23/10/06 @ 14:21
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It's going to be interesting to see how it all pans out. There's some really nice changes, I particularly like the emphasis of the endgame content shifting slightly towards a more casual outlook.

Thinking back to the olden days of WoW, so much has been added. Despite having kicked the habit, it still remains a 10/10 game for me. It definitely has its flaws, but most of them rest with the genre rather than the game ;)
Emilia'sHorse
23/10/06 @ 14:39
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Yup without a doubt WOW is a 10/10 game. I almost wish Blizzard would screw things up so I could go play something else on my PC... Although I am loving Pathologic right now.
KD
23/10/06 @ 15:09
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I played this since UK release and apart from the odd week break here and there i gave up all hope for the expansion when i seen this below on another gaming site

"After running Ramparts, I turned in a quest back at the Alliance town, Honor Hold, and the blue boots (20 agility, 28 stamina, 38 attack power) I got from that quest were better than my Bloodfang Boots. Let me break down my reaction to that:


0.0sec - 3.0sec: "Oh sweet, a new pair of boots!"
3.0sec - present: "Why did I spend six months of my life running Blackwing Lair every week to get these Bloodfang Boots if they're going to be replaced by the very first instance quest in BC?"
Edited 1 times, most recently on 23/10/06 @ 16:10
Bertie [staff]
23/10/06 @ 15:42
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I suppose it is a bit of a shame that previously hard earned loot will be outclassed, in some cases, quite quickly. The Pro is that you have better gear to face the new challenge, and likely a strong raiding guild to get the new stuff with.

No matter how many times I say that, I still feel sorry for the raiders - particularly the people who organise it week in, week out.

KD
23/10/06 @ 15:57
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12 months work down the pan unless you got to naxx by the looks of it, and another expansion in 12months time they say and i guess it'll be a similar situation then. I'd rather play many a different types of games on pc and consoles.
loopy
23/10/06 @ 19:14
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"12 months work down the pan unless you got to naxx by the looks of it, and another expansion in 12months time they say and i guess it'll be a similar situation then."

More like 12 months down the pan if you did get to Naxx (nevermind all the time spent grinding MC/BWL/AQ40 to get there in the first place), by about level 67/68 your starting to look at an almost completely new set of gear.

For myself, well, I've barely got half of my tier 0.5 set, so I'm looking forward the the shiny new loot immensely ;)
Edited 1 times, most recently on 23/10/06 @ 20:15
Khanivor
23/10/06 @ 19:56
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Aye, all that effort put into raiding is now wasted. It was bound to happen in an expansion but it's still gauling that a casual player will have the same gear as me a week or so into the expansion.

Certainly going to make a bunch of people wary of putting too much into it, especialy as Blizzard have stated they want an expansion to come along once a year.

Then again, there are rumours BC will not be out till the NY so...

/adds another Naxx raid to the raid planner
Magic Panda
24/10/06 @ 08:34
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Crap article, should have given it to Clert!

Better info here ;)

More info on the PVP city: sounds quality :)

Nagrand: If anyone has ever said WoW has no outdoor PvP, this zone will prove them wrong. The designer of this zone put careful thought and programming into this world PvP element. For everyone who complained on the forums before about a controllable city, this is your chance to shine. Halaa is a city located on an island in the center of the zone, with four rope bridges at each corner connecting it to the mainland. Players will want to fight over this for a few reasons. First, players in the zone on the faction that control the city gain a buff that increases damage done by 5%. Second, there is a pair of NPCs that you can exchange tokens gained by killing people, and dust you gain by slaying mobs in the zone.

Assaulting this city has been so well designed that even if you don’t like Player vs. Player combat, this is something that people will be flocking to. At the mainland end of each rope bridge, there are wyvern posts that you can construct if the other faction controls the city. These wyvern posts when activated place 10 fire bombs in your inventory and mount you on a wyvern that is automatically flown above and around the city like a flight path. These fire bombs can be used and targeting like grenades. They each do 1000 points of fire damage, and place a DoT on the target that burns for 1% of their hit points per second. Now, this may not seem that useful against players, because 1% of even a 10,000 hit point tank is only 100 hp per second. The guards on this island have over 200,000 hit points, so well placed bombs and coordinated strikes can take down this city quickly. After every guard is dead, it is a rush to the center of the town where a flag is located. If every guard is killed they do not respawn so the assaulting team will not have to worry about fighting npcs at this point. The flag is controlled like the PvP objectives in the other zones, standing near it with more people than the other faction will start to shift control to your side. After filling the bar on the ui element for your faction, guards and npcs will respawn and your faction takes control of the city.
Edited 1 times, most recently on 24/10/06 @ 09:36
Magic Panda
24/10/06 @ 08:42
#27
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Loopy wrote: For myself, well, I've barely got half of my tier 0.5 set, so I'm looking forward the the shiny new loot immensely ;)

You'll be glad to know that you will be replacing tier .5 within an hour or two of playing.
Magic Panda
24/10/06 @ 08:44
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Tis a shame about all the hard earned gear but the real bonus comes from experience. To get to naxx and the other high end instances you have to know your stuff and that will pay off bigtime. No shitty PUGs ftw!
sibom
24/10/06 @ 09:40
#29
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jan 2007, release date!

http://www.wow-europe.com/en/

/books a week off work
KD
24/10/06 @ 12:45
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@Magic Panda

heh no offence mate but thats the main reason i stopped playing, pugs should be able to get there, why only let a minority to the end game when everyone pays the same. But thats just me
greggywocky
24/10/06 @ 21:35
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