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Worms 3D First Impressions

PC PlayStation 2 GameCube Xbox
First Impressions by Martin Taylor

17 September, 2003

Worms. Surely there's nothing we can say about it that you don't already know? I'm not sure if I've met anyone who hasn't played that most accessible of turn-based strategy classics. Being a young sprog whose fondness for the battling earth-dwellers transcended both Amiga and PC ports and consumed much of his teenage years, the idea of a 3D revamp seemed both unnecessary and slightly worrying to me. Team 17 couldn't possibly improve on the tried and tested original formula right? Right?

The Worms Have Turned And Left Me Here

'Worms 3D' Screenshot 1

The original Worms gathered mass appeal thanks to its bold visuals, irreverent humour and accessible gameplay. However, just below the surface lay a brilliantly strategic turn-based war game played out by screeching, squirming soldiers, appealing to hardcore fans and mass-market gamers alike - surely one of the holy grails of game design. Team 17 pulled it off magnificently - owing a lot to the 2D landscape. Indeed, we couldn't really see how the move to 3D would bring with it much in the way of 'improvements' or adjustments to the gameplay without making the concept seem contrived, evading its original charm. Most of you, like us, will be thankful to know that the game has barely deviated in playing style at all.

From our very first go, it felt like Worms again. Perhaps we're stating the obvious, but this really is just Worms Armageddon in 3D, right down to the font the worm's names are written in and the taunts dealt by the HUD when a player bites the dust. We sat and grinned and got back into our Worming shoes, getting used to the way the wind affected our rockets again, the way a few degrees of an angle could make all the difference on that cluster bomb lob, and getting that damned exploding sheep to do its job right.

As well as the gameplay, the visuals have retained their familiar, bold cartoon look without resorting to the cel-shading that seem to be en vogue at the moment. The worms themselves still express more than you'd ever imagine almost-featureless pink blobs could, they still hurl insults at each other in a wide variety of helium-pitched dialogue (and the old packs will still be compatible), and they still even traverse the terrain with their requisite rubber balloon squeak.

Annelid Assault

'Worms 3D' Screenshot 2

On closer inspection though, the 3D aspect seems to have affected the game more deeply. For one, it has apparently forced the removal of the pneumatic drill and blowtorch digging tools that have been the staple of cowardly defence tactics in past Worms titles, but it seems sensible to assume that digging a tunnel through a 3D landscape and expecting players to be able to see what they're doing would be a little silly. Also thanks to the journey into 3D, there are the extra complications of navigating the scenery with 360-degree freedom, and having your projectiles affected by wind blowing in all directions instead of a mere left or right - it would seem this new perspective has detracted slightly from the previous simplicity of Worms.

The controls are expanded beyond what we've previously come to expect of the series, with WSAD handling worm movement, the arrow keys handling the fine art of aiming (the first-person mode is far more useful for this) and the mouse controlling the somewhat wayward third-person camera. We couldn't help but feel this set of controls was designed with consoles in mind, and we cancertainly imagine ourselves getting our heads round it a lot easier while gripping a Cube [or PS2 or Xbox! -Ed] pad - good job Worms3D is console-bound, then.

The camera which provides your primary viewpoint pulls off a mixed performance, working fairly well until you attempt to get it to work its way around some scenery that's close to your worm, at which point it gets stuck and refuses to move in certain directions. Whenever this happened, we either resorted to attempting to plan our attack from the first person view, which is typically reserved for aiming, or holding E to get an overhead view. Despite the main camera's occasional problems, at least the alternatives are there.

World War Worm

'Worms 3D' Screenshot 3

The majority of our time with the game has so far been spent experiencing the staple of any Wormfan's diet - multiplayer. However, with the lack of Internet play in this early version of the software, we were forced to drag our better half to the PC with promises of a ripping good laugh with our pink slithery friends [quite a pitch -Ed]. Luckily she was willing, and two hours later there we were, hunched over the keyboard and bickering over "cheap shots" and "cheating". That's how it gets you, you see - the same compelling gameplay remains intrinsically unchanged, so much so that even girls like it.

The one thing we really are missing from the originals though are those enormously satisfying chain reactions, where a shotgun blast could send a worm rolling towards a mine, which could send him hurtling through the air, knocking another worm into another mine which could result in the catastrophic loss of half a team. The reliance seems to be very much on single shot tactics, usually winding up with attempts to knock your opponents into the surrounding waters, and exasperated gasps of disbelief from your nearby opponent are sadly few and far between.

Some of Worms 3D's instant and massive appeal can be attributed to the fact that no one game is quite the same as another. This is thanks in part to the ability to randomly generate levels from voxels, which offer far more flexibility than traditional polygon-based worlds. These can obviously then be blasted to tiny smithereens by warring worms, and the random level generator more often than not will cobble together something that has just as much entertainment value as one of the few themed and carefully hand-designed maps included with the game. Simply clicking the generate button or inputting a number of your choosing (allowing you to note favourites down at a later date) will trigger the creation of a new battlefield, complete with bridges between the randomly placed islands and cleverly positioned scenery providing cover as well as eye candy. For the record, one such example of a Worms world wonder included one of the ugliest monkeys we ever did see. Hurrah!

Billy-no-mates?

'Worms 3D' Screenshot 4

But what of solo play? Well, as we said, most of our time has been spent in multiplayer, partly because of deadlines [and I pushed it back twice... -Ed] and partly because it's just so damn addictive, but it has at least been apparent to us that Team 17 is having a decent stab in the name of lone players. First there's the quick match mode, which is basically the same as multiplayer, setting you up with a random level and a CPU team to play against. The AI pulls off some seemingly impossible moves of course, but with practice and a simple understanding of the physics at work, you'll soon reach its level.

Elsewhere there is the campaign mode which has you taking on a series of objective-based missions in themed lands, and the challenge mode in which you take part in timed games against the clock - shooting targets, or wiping out a team as quickly as possible and such. If it sounds like we're being vague, we are - we did say we spent most of our time in multiplayer! From what we played of the single player modes, it's a much bigger dish than before, and there seems to be a wealth of unlockable content hidden away in there somewhere, so we're looking forward to getting out teeth into it properly come review time.

Frankly, we were surprised at just how timeless the Worms formula appears to be. Team 17 could well be criticised for merely inflating its classic franchise into three dimensions, but when it's this damn compulsive who honestly cares? It's a classic reborn the way it should be, and we're just as happy it hasn't turned into a watered down shadow of its former self as we are to let it consume our lives and friendships once more. We had a whale of a time. In fact, we're off for some more. See you online in October, then.

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Comments: 1-36 of 36 in total

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FWB
17/09/03 @ 13:29
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mouse in "gets-to-check-out-a-good-game" shock!

First Tron and now this? You're being spoiled.
mouse [staff]
17/09/03 @ 13:32
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Nearly Christmas innit. All back to normal come January, you mark my words.
Killerbee
17/09/03 @ 13:45
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Sounds great. Definitely one I'll be getting on a console though.
prettyboytim
17/09/03 @ 13:49
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This sounds great. A must-get once it's out on Xbox. Shame about the diminished importance of chain reactions, but I suppose that's inevitable in 3D...
binky
17/09/03 @ 14:00
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this has made me fancy buying a budget copy of worms on the pc.
mouse [staff]
17/09/03 @ 14:05
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Do! It's still excellent!
minkyqueen
17/09/03 @ 14:06
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This game is ace, and an excellent opportunity to perfect your biccering and put-off tecniques to your opponet (a slight nudging of the elbow is most effective)
FWB
17/09/03 @ 14:11
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Well its on my list.

You can't dig underground, right? I know you said they omitted the blowtorch and drill, but I can't recall if there was another way to dig. Perhaps too much Liero. Can you still place girders?
Edited 1 times, most recently on 17/09/03 @ 15:12
mouse [staff]
17/09/03 @ 14:12
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Yep.
Thamuhacha
17/09/03 @ 14:19
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One of my greatest gaming moments ever was watching my friend "ninja rope" and jump his last worm all the way across the remains of a map at the end of a mammoth epic, all to perform the dreaded, and hugely irritating, "nudge" on my final soldier.

Naturally he ran out of time and his worm came to a stop an inch from mine. The "nudge" was reversed, his attempt at a humiliating final kill ended in the ultimate irony, and I was the daddy. It is impossible to convey the hilarity that I still experience when I recall this moment.
Sko
17/09/03 @ 14:36
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Chain reactions gone? They're clearly not littering the landscape with enough mines and barrels then!

Ahhh, sometimes the temptation of massive devastation was so great that killing my mates team was relegated to being merely an added bonus. :)
FWB
17/09/03 @ 14:36
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Arhh, schweet. Cowards unite.
mouse [staff]
17/09/03 @ 14:40
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Chain reactions gone? They're clearly not littering the landscape with enough mines and barrels then!

That's the thing, there are still just as many mines and barrels, they just don't seem to pack as much of a punch these days.
Tricky
17/09/03 @ 14:47
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Ah - well here's a game that nicely ties in with the "forgotten games" thread in the forum. I'd completely forgotten I had this (Worms 1 that is - it's bundled away with my PS1 somewhere in the flat). Think I might have to dig this one out tonight and get a few of the lads around for a sesh. Chain reactions here we come!
Thamuhacha
17/09/03 @ 15:21
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"That's the thing, there are still just as many mines and barrels, they just don't seem to pack as much of a punch these days."

Is the sheep still there? Is it? Go on, let it be there. Please? And the granny, the banana bomb ...
Khab
17/09/03 @ 15:33
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Oooooh yes, the banana bomb! Please?

I'll be getting the 'cube version of this one, though. Seems a waste to be huddling around the keyboard when one can lounge in the sofa - and imagine, no more screaming "that's MY bloody worm, get off that mouse!".

Ah, bliss.
mouse [staff]
17/09/03 @ 15:35
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Yep, banana bombs and sheep all present and correct. And the holy hand grenade, the granny etc etc....
Smiggs
17/09/03 @ 16:05
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the only question now (for me atleast) is cube or ps2? mmmmm worms
Tiger_Walts
17/09/03 @ 16:11
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I believe it is on all 3 consoles as well as the PC version.

oops, misread your post, in which case I say Xbox.
Edited 1 times, most recently on 17/09/03 @ 17:12
pjmaybe
17/09/03 @ 16:39
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Gimme gimme gimme!

Played a bit at ECTS - TBH the console versions excite me more than the PC versions

Oh and Binky, Worms World Party is about 6 quid now for PC

Peej
FWB
17/09/03 @ 16:46
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Play.com are doing one of the old Worms games on the GC for some really low price. I would get it, but I can wait.
Lynchman
18/09/03 @ 04:51
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Worms 3D demo on IGN....
Blerk
18/09/03 @ 08:32
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Think Worms but in real time, none of this turn based nonsense.

Pah, it would suck in real-time. There'd be no strategy, just mad 'let everything loose in one go' rubbishness.

Worms is best. *rasp*
FWB
18/09/03 @ 09:48
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Just grab copy of Liero Extreme off the net. Its free, real-time and has full multiplayer options with bots.
Blerk
18/09/03 @ 09:51
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But it won't run on my Cube, will it?
FWB
18/09/03 @ 09:52
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There's also a Worms 3D demo here.
FWB
18/09/03 @ 09:54
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Liero? No, but it'll run on a 486. I've been begging EGers to play it with me, but alas you're all obviously scared of my superior sk1llz.
Blerk
18/09/03 @ 09:58
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It'll run on a 486? Wow... maybe even my machine could run it, then! Linkage please, mr FWB. Although there's very little chance of me ever managing to set up an online game with you, sorry. :-)
FWB
18/09/03 @ 10:06
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Voila. There are tons of extra mods, skins, maps and weapons for it on the net, but take note: there's Liero and Liero Extreme. The bots in the first one suck and it doesn't have internet/LAN MP features. Otherwise they're the same.

Edited 1 times, most recently on 18/09/03 @ 11:06
Blerk
18/09/03 @ 10:08
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Ta. :-)
binky
18/09/03 @ 10:59
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cheers Peej. i'll look into it.

Is it playable over the internet do you know? as in can i host a game for another friend over broadband?
shirubagan
18/09/03 @ 11:03
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Was that a conscious Weezer reference in the first sub-heading?

;)
mouse [staff]
18/09/03 @ 13:07
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That would be Tom editing my original subtitle into something else, him being a Weezer fan and all.
binky
18/09/03 @ 13:27
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if anyones interested. worms world party is 7.99 at play. and in there 3 for 20 offer.

http://www.play.com/play247.asp?page=title&r=PC&title=116852
&id=0&adudisc=y&cpage=1&add=116852
pjmaybe
18/09/03 @ 14:31
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"Peej - What did the PS2 version look like ? Any good ?

p.s. Wotcha. "

Wotcha Doc. 'Ows yer drum machine..!

Only versh I saw at ECTS was the PC version and it was very clean, crisp and super fast....I've since seen the footage of the Xbox and PS2 versions and they're pretty damned close...

Peej
mingster
23/09/03 @ 16:41
#36
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OMG King Kong.. death tanks was the ultimate multiplayer game still never played anything more fun... must get a saturn!

Comments: 1-36 of 36 in total

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