Wii Sports
E3: What a racket.
With the last day of E3 looming already, despite reading our excellent coverage of the rest of the show, and getting to hear what Miyamoto and Sakurai think of the new Nintendo Wii (they think it's brilliant, shockingly) you're probably wondering where on earth our hands-on coverage of the Nintendo Wii first-party titles has been.
Now, do you know when you read journalists go into a several paragraph long rant about how hard E3 is, how tiring it is, how rankly unenjoyable the whole shebang is for them, and you think to yourself, smugly, "What an idiot. He's getting to play the best new games months before anyone else! What is he complaining about?"
Oh yes, I felt the exact same way that you did. Then I spent the last two days entirely in the walled off Wii section, in the most gigantic, unbearably packed room I've ever been in, lining up for hours at a time, and have ended up with a total play time of about 12 minutes of everything there.
Okay, so, I admit, that's a bit of an exaggeration. But I have spent the last two days there, thanks to the divine hand of our lovely editor Kristan (and also because our dearest Tom took one look at the lines and thought 'no way') to give you the best coverage I possibly can. So let's start here.
Wee Sports?
I know it's not what they intended at all, but hearing the title 'Wii Sports' and seeing the games on offer, which feature wee men, quite similar to those old Fisher Price figures that existed long before that Rescue Heroes malarkey, the name of the console started to make sense. Um, to a Scottish person. But that's beside the point. I've grown rather fond of the name. Or at least used to it. The Wii Sports range, which may or may not come in one package, no one's quite 100 per cent sure yet. It all depends on whether or not these short demos are really all the individual games are, or if they're going to be much deeper in a final form.
The Wii Sports games, I'd like to let you know, probably took the longest for me to get a good feel for, despite their easy pick up and play appeal, because each game was on a separate demo unit, each with a queue that would probably double the amount of people who live in any random small country you can think of. Let's say... Fiji. Which is a lot nicer than where I wished most of them would go. But for some reason, each time I got to the front of the queue, as full of rage and bile that I was, once I got that surprisingly small, can't-quite-tell-if-it's-comfortable-yet controller in my hand, it was honestly like I was a kid again.
Wii Sports: Airplane

Let's take Wii Sports: Airplane as an example. After watching a remarkable number of people clumsily slap their plane into walls and fly it about like it was a brick, I thought to myself, well, the trailer I watched for it during the Nintendo press conference had a kid holding the controller like it was a plane! Let's give that a shot!
And, it is, just like Reggie would scream in your face, exactly like playing with a toy airplane. It's effortless. You just wave the controller, not worrying about where it is compared to the screen or anything (well, as long as you're far enough away from the sensor, which is about three or four feet) and enjoy what is the most pleasant flying experience since Pilotwings 64.
Which this isn't a sequel to, obviously. It's not a Pilotwings, they say, despite featuring a lovely, relaxing island which features small towns to buzz over, and tunnels to barnstorm. And, oh, you know, rings to fly through to get points.
It's not entirely clear how this would fit into the Wii Sports range (or pack) or, despite what they say, if it is even intended to. But as a tech demo for that Pilotwings game they're going to unveil at TGS or something, it's brilliant and I'm gasping for more.
Oh, one word of warning to them, I suppose. After a while your arm does get pretty tired. But then again, this is the case with everything Wii. You have to be prepared for a bit of a work out no matter what title you're picking up to play, and judging by the number of hideous cheese smelling fatties I was surrounded by most of the time it's hopefully going to be popular enough that within a few E3's they'll all either be 300 pounds lighter or have died of a coronary.
Wii Tennis

This has been given most of the coverage of the Wii games, and that's possibly because the global appeal of Tennis means it's instantly recognizable to anyone, and, you know, you may have heard of that Tennis game... Pong?
This really isn't anything like Pong, though, most notably because you are not given control of the position of your character on the court, removing a great deal of the strategy of the game. Though you may wish that you could rush the net, you are completely incapable to. But, I suppose, in the name of inclusiveness (what about people without arms, Nintendo? EH?) it's kept as simple as possible. We can only hope that they at least take a diplomatic solution like allowing the player to control movement using the Wii's d-pad. Or as I heard one of Nintendo's adorably cluless demonstrators call it, 'the funny plus sign'.
Lack of player location issue aside, there are absolutely no quibbles about the control in this title when it comes to smacking a ball about. The timing seems a little bit earlier than you expect, but when it comes, you absolutely have the option of a softer shot, a hard shot, and, if you are dexterous enough, to add spin to the ball by rotating or twisting the controller in your hand as you play (quite difficult, but isn't that as it should be?) To a beginner, actually, scoring points is remarkably difficult, as you not only need to get your timing down but, essentially, your tennis style. Not being a tennis player (well, I did play Badminton in school I guess, that was fun) I was resoundingly beaten by the CPU, but thanks to my awesome games journo skills I did better than most. I can live with that.
Wii Sports: Golf
I think we saw a brief glimpse of the Korean super hit golf game, PangYa, during the press conference, didn't we? Well, indeed. This isn't a sickeningly cute MMORPG golf game with a revenue stream entirely built from buying digital clothes for your avatar (almost certainly a little girl with gigantic eyes) but we've got no idea what Nintendo could develop this Golf title into, really, so maybe it will be!
How does it play? I'm beginning to realize that for the whole Wii Sports series that these questions are mostly ridiculous, like asking 'hey, does swinging that golf club feel like swinging a golf club?' Because it feels like... Swinging a golf club. But with that helper of a power bar.
You're allowed to take as many practice shots as you like in the demo, and you learn exactly how much force is required to hit certain points on the bar, so though you'll know that if you swing with all your might it'll go as far as it can, but you might not learn for a few shots just how light a tap you require to putt well. I actually thought, if I was really trying to putt a ball 14ft away from me, how would I hit it? And you know? Playing the game exactly like actual golf, with a little help from the power bar, is perfect. One interesting thing about the title is that though it registers your swings power, it doesn't recognize anything else. So, while you may slice the ball at full power, if you haven't selected anything but 'straight ahead' using the d-pad, you'll still get a nice clean shot. I'm pretty sure that's why I got a hole in one on my first try. And yes I am boasting anyway.
Wii Sports: Baseball

Now here's a game I shouldn't really know much about, being a Brit, and all, but I did actually play softball during high school, and, you know, its father rounders during primary, so it's just as intuitive for me to pick up a 'bat' as it were.
But Wii Sports: Baseball has the most intriguing flaw of any of the titles. Swinging the bat is perfect, you can even wave it in the air while you prepare to bat (just like the pros do!), but what you are doing when you play the game is judging the distance from you a 2-dimensional object is. One that is flying straight at you. This terrifically unnatural, so your cues mostly rely on 'how big is it? Big enough?' to judge the point where you should strike. This is why one-eyed people hate sports so much they usually turn become pirates, as the only sport you can successfully play on a boat is shuffleboard, and that's rubbish. The game does seem quite forgiving, however, possibly to it's detriment, allowing me many home runs (the demo really just a batting cage simulator, really) and I didn't actually notice if it gave you the ability to move your character with the d-pad or not. I expect not, however.
Conclusion
The Wii Sports titles are an interesting bunch... Oh wait, one more.
Wii Music: Orchestra

This wasn't actually listed as a sports title, and was given a single, living room styled demo pod that wasn't really obvious. I did spot it, though. And this title is identical in styling to the Sports games, so I'll include it anyway.
Now, I suppose we all saw the press conference opening, right? When Shiggy, the Shigsta, Shub-Shiggurath, or whatever the rest of the people in the Kodak theatre would call him, came out, all dressed like a conductor (orchestra, not bus) and proceeded to very badly conduct the Zelda theme? Gosh, it looked really good, didn't it? He was waving his hands all about; it looked like he was really conducting an orchestra!
Well, no. It was really all for show, because with Wii Music: Orchestra, all you do is wave your hands in time. That's it. UP DOWN UP DOWN UP DOWN. But shh, that's a super secret cheat code.
Out of all the games I played on the Wii, this is the only one to have made me feel truly mortified to be standing in front of a group of people waving my hands about like David James being Tazared. My hand movements just didn't mean anything.
This may surprise you, but on the second day I was actually in the hall with a real conductor (again, not bus) and was chatting to him about it. A conductor, you see, conducts by specifically hitting points in space with his little wandy thing (that's the technical term for it) in time with the music. So he hits off to the left to get the horns, or something. He doesn't just wave his hands in time with the music and dribble slightly.
Playing Wii Music: Orchestra, I felt genuinely sad for Shigeru Miyamoto. He gets dragged out each E3 like a caricature to embarrass himself in front of screaming fans who don't even know how to say his name properly.
This title would need some severe redesigning (to be something a bit more like Osu! Tatakae! Ouendan, which is now called Elite Beat Agents in the west) to be even considered playable, I think.
It looks kinda cute, like all the other Wii Sports titles, though.
The Actual Conclusion
The Wii Sports titles really are an interesting bunch. Every single one is an incredibly fun, playable experience, and every single one cries out to be expanded to its absolute fullest, as the core mechanics are superb, with the system consistently responding to the controller the way you expect it to. Indeed, in a wildly insane occurrence, they're so individually lovely that I demand that Nintendo spend ages turning each one into full sports titles instead of leaving them as is (which is very under featured, but with bags of potential) and selling them in a single pack. Like the Wii itself, these titles have so much potential that is in danger of just not being realized correctly. Let's just cross our fingers and hope it is.
There's pretty much no concrete information about Wii Sports, but the first release will probably be a pack of Golf, Tennis and Baseball, and be released around about the time of the console launch.
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Comments (62) Latest comment 6 years ago
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That or Streetfighter - see if anyone can actually do the hundred-hand slap for real.
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F_S, dumb comment. So I guess instead of pointing and clicking with the Light Gun in Duck Hunt we should go out, take a gun and shoot some real ducks? It is more fun, but...
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Has no-one noticed Miyamoto in the orchestra?
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Your 'Little man' ? Was that some kind of Hot Coffee mini-game or something?
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Actually, you are trying though, aren't you? You're just failing to. Given that you don't position the character and only need to move your arms to play the tennis game, there is going to be very little jumping around the living room like an idiot, isn't there?
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finally those who keep insisting they'd rather play actual sports than game versions have even more reasons to stick to the real thing
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The Daily Mail would have a field day! Can you imagine?
"Controlled by a gun shaped device, gamers slaughter innocents and batter prostitutes, by mimicking murderers and paedophiles".
GTA would never survive the wrath of CLIN-TON after that.
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Like I said sometime ago: Novelty, exertion, place, gaming, none.
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Please show me the validation of this sentence in the article.
Also if you would rather there was no innovation in gaming then I feel very sorry for you.
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Damn you Sweden!
bow chicka-bow-wow!
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The sports sound fun though. Orchestra sounds wank.
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agreed, agreed, agreed.
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http://youtube.com/watch?v=U-Qw1ClCVN8&featur e=Views&page=2&t=t&f=b
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Interesting? INTERESTING?! That sums up everything I feared about the controller. The mimicry of the golf action HAS to assume you're not Tiger Woods and thus almost certainly removes much of the skill from the action you're performing. I was assuming it would just go easy on the player and allow them a large margin for error, but it's worse than that apparently. If it's not even allowing me to fuck up spectacularly and slice or hook the ball on a shot then it's compensating for me not being a golfer to a massive extent.
It's been designed so my mum can pretend to play real-life golf, rather than for me to play a golf video game.
Out of interest, my mum doesn't want to pretend to play golf.
I'm not sure I do either.
It may be fun for a short while, but if it's compensating for me to that extent I can't believe it's leaving that much for me to get better at. And without that, I really don't care. I stopped playing Tiger Woods when I could knock in a hole-in-one every third shot. I still play Links 2004 where I've never got one.
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I'm not sure about that.
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Perhaps he's doing it for fun and he want's to share it? I agree though that all these who don't even spell his name right dun worth that show. But he's doing it for the rest of us. Part of why Shigeru is so cool !!!
well these games/tech demos sound like they could be included in the box like (metroid in DS) OR downloaded for free when you log in the network.
As for those worrying about precise and authentic golf mechanics i suggest you better wait to judge when you play Tiger Woods Wii, and not a funny arcade style demo. Can't wait for fishing too.
the airplane thing sounded really nice too.
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Fruit_Salad --
Unless you've only watched the promo vids, you'll have noticed that none of these games actually require any jumping about, and by my reckoning & going by the dozens of hands-on impressions I've read, all could quite comfortably be played sitting down.
Bad --
I'm hoping Nintendo revive Punchout. It seems perfectly matched to the controller, as the accelerometers/gyros in each should let you imitate a pair of fists quite nicely. I'm not sure quite how accurate you could be - coupled with some smart programming, could they let you effect uppercuts, jabs etc.? - but I'd certainly be interested in seeing what a good dev could do.
Yonno --
They're tech demos, and nothing more. They're intended to illustrate some of what is possible with the controller, not to offer a deep and satisfying sports game experience.
Stormflood --
As I said, most - if not all - of the games I've seen on display at E3 could be played sitting down. Even WarioWare can be played like that - the "place the controller above your head" instructions are there because it's a party game and these daft positions are meant to add to the atmosphere. For example, the squatting motion can be easily replicated by Stereotypical Fat Gamer by simply raising and dropping the controller.
As for whether "non-motion" games get overlooked... well, time will tell. Super Smash Bros. Brawl already supports both the motion-sensitive controller and the basic GameCube pad, and I expect there will be titles that don't really use the pointer or motion-sensitivity at all. Look to the DS for an example of what to expect - some existing games will adopt the controller to replace current control setups, some games will be built from scratch around motion-sensitivity, some will bolt on limited features of the controller and some will stick with the classic pad.
Eighthours --
Again, they're tech demos. Nintendo's approach with this first showing of Wii seems to have mirrored what they did with the DS - show off a bundle of short tech demos to illustrate potential, alongside a handful of full games making use of the new interface.
Blerk --
The small screenshots are a bit annoying from my perspective, because I want to see what the game looks like, but I don't think these publicity shots are aimed at me - they're aimed at the wider population. A little pic of the game alongside a big pic of how the game is played seems to be a fairly good way of illustrating the difference between Wii and the other consoles. I'd get used to it if I were you, as these shots, the Nintendo promo vids and the Red Steel trailer all seem to indicate where Nintendo is going with marketing the games.
Acebigg --
SMG looks gorgeous. The hi-res vids I've seen show it off nicely - clearly a leap beyond what Nintendo were doing graphically with Super Mario Sunshine - and the gameplay looks fantastic. The mix of analogue & point 'n click gameplay is intriguing, and Nintendo seem to have nailed a nice blend of linear platforming and free-roaming gameplay. The camera setup in particular seems very, very good, tracking Mario to give the player a good view of the action at all times, even when dashing over the edge of a planetoid or swinging from star to star. I don't think I saw a single manual camera correction in any of the vids so far, which is quite impressive for a 3D platformer.
Stoatboy --
Again, it's a basic tech demo set up to demonstrate some of what is possible with the controller - it's not a fully-realised golf game, or anything close to that. I'd expect any fully-fledged serious Wii Golf title to be a lot less forgiving.
As it is, Wii looks very promising. There seem to be some issues with control sensitivity and implementation in Metroid Prime 3 and Red Steel (Red Steel in particular looks like it needs a lot of polish before launch - hopefully Ubi getting their hands on the final dev kits will do a lot to push the game closer to the visuals in their target version, and the feedback from E3 should help them hone the controls) but most of the games on display were looking very, very good. They're not all implementing the controller in breathtaking new ways yet, but I think that will come with time.
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If the launch lineup is there - especially if Mario Galaxy and Metroid Prime 3 make it - and the price is right, then I'm definitely getting one. At the moment, the only thing that would put me off is if the hands-on feedback suggested major issues with the controller, but I've heard nothing yet that suggests anything beyond minor (and understandable, given the playing environment) glitches.
Wii + (when the price drops!) a PS3 should see me through the next gen quite comfortably
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Not that you're asking me personally, but i'm definitely getting one at launch. The Wii just seems like a great console to have alongside my 360. The PS3 too, as soon as it drops in price!
I must say though, I'm more interested in the regular/standard controlled games as opposed to the games focusing on the Wii-mote. Still, if we're gonna be subjected to next-gen games being sequels or re-hashed(on all systems), then a new/different/alternative way to play them might not be such a bad idea.
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You should use your weemote with your left hand then.
That should even things out for you.
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it is becoming the norm for FPS to allow you to switch the analog sticks, i do hope nintendo don't overlook this.
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Wouldn't that be great for Wii, the sports titles built into the console itself, and would boot if no disc was in the drive.
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Tennis Pro with add on racket
Golf Pro With add on clubs
Boxing champ with.... oh youve got the idea.
Sony to change their console name to U-rine (Youl feel so immersed U-rine the game)
With perhaps an online style meeting ground called PS Carboot
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Judging by your second comment, I'd say you're confusing "smug" with "insecure".
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And a boxing game is already in development by some unknown developer.
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IIRC, Pennant Chase Baseball quietly slid off the GameCube release schedule, despite being damn-near complete. As it hasn't popped up among the final burst of 'Cube titles listed at E3 I'm pretty confident it's moved to Wii. A deep, traditional baseball title - complete with a fully-developed version of the baseball mechanics on show at E3 - would be a good title for Nintendo to have in their lineup and could offer something to gamers who would be turned off by a Mario-themed game.
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(despite the fact the other two are just as bad, and in this show imho worse!)
So why should they put mario in it?
Mario golf/tennis/etc are always a lot more deep than these games seem to be. These look like simple, easy to pick up and play games that your mom could understand.
A harder core golf/tennis/baseball with mario might come a bit later in its life span
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only PS3 was forced to drop it.
Cause: IT WAS STOLEN TECHNOLOGY!!!
after E3 i made my decision.
It's Wii and 360 for me. I'm going to buy a 360 next week. Bioware Games, Fable 2 Splinter Cell, CoD, Ninja Gaiden 2, Too Human, StrangleHold, Gears of War, Blue Dragon, Bioshock ... (need I say more?)
Other than Assasin's Creed and the regular FF, Metal Gear and Gundam.. i have no other major interests in PS3..
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^^^^
What he said. It all sounds very eye-toyish, which is good for a few hours but quickly becomes boring by yourself because most of the games are far too simplistic. Reading about the tennis game in which you can't actually position your character (and thus removing 70% of the skill of the game) made me worry a little about Nintendo's attitude. Then it got on to golf where the controler simply measures your power and nothing eles. Are the Wii-Sport games going to be little more than stupidly simple gimmicks? As tech-demos they're fine, but don't expect me to pay for them!
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Firstly they are all part of one package (and, most likely, will be included free with the console) and secondly if you want depth then buy Zelda, Mario or Metroid.
Have any of you ever played games for fun? It seems like you're just a bunch of killjoys.
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Seeings as Ninty has about till fall to release the Wii, I'm sure they will have more time to make the graphics better and flesh everything out.
@ CosmonautX
Zelda TP and MP:C will be launch titles. Mario Galaxy will be released 6 months within the launch, which I think I can take.
"after reading this theres a massive chance all these type of games will have no length to them at all, theyll last about 20 minutes till the novelty wears off"
This is really what people said about the DS. Metroid Hunters, Kirby Canvas Curse and Nintendogs are perfect examples of what the DS is doing that no one would have thought of.
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As I understand it, Nintendo are pushing for Mario Galaxy to be a launch title. IIRC, Miyamoto said that - provided he doesn't decide it needs delayed - it will be out at launch, and even if it is delayed it will be out within six months of launch. Sounds like it could go either way at the moment.
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Sorry, I really don't mean to pick a fight but that's the funniest thing I've heard all day. If you want depth, read a book or watch a film. This is about games.
Looks like we have a choice, then:
360: An xbox only more so
PS3: A PS2 only more so
Wii: Has evolved elaborate gimmicks to compensate for the fact that it's a GC only more so, but less so than the other two are
PC: As usual, the technology is ahead of consoles and games are behind them
Dammit, this is a rubbish time to be a gamer. When oh when will I be able to simply stick a lead in the back of my neck and bypass all this HDTV, Wii-mote, force feedback, dual analogue frippery?
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Looks like everyone got over it pretty quickly...
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"if you want depth then buy Zelda, Mario or Metroid."
Sorry, I really don't mean to pick a fight but that's the funniest thing I've heard all day. If you want depth, read a book or watch a film. This is about games.
Not sure what your point is or that you understand what I mean by depth. Games can be deep interactive experiences with hours and hours of gameplay, and they can also be pick up and play shallow. Think Oblivion compared to SingStar. My point was yes they'll be some shallow experiences, but games such as those I mentioned have historically provided many hours of entertainment that reward those who are prepared to explore them.
As for saying "if you depth, read a book or watch a film", that's fine but those artforms are just as likely to be full of shallow experiences as gaming: for every Paradise Now there's a Mission Impossible 3, and for every Cloud Atlas there's a Da Vinci Code.
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Pre E3 - Not interested
Post conference - getting interested
Post this article - definitely not interested at the moment
I'll wait for launch and hopefully have a crack down at the local game
Till then, Xbox 360 (around Oct/Nov when price falls) followed by PS3 when price drops is the current strategy
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Really? Is it only me that plays it for hours on end?
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Looks like everyone got over it pretty quickly..."
yeah there's oddly enough not one comment about the title "wii sports", which cracked me up when I read the article.
"oh, I'm mostly into wii sports".
- Sounds like a pretty disgusting fetisch to me...
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Fair enough, I see your point there. I suppose it comes down to different perceptions of depth; I always think of involving and/or immersive storylines whenever someone talks about depth in relation to media, which is common to most books and films, even bad ones. My idea of depth, however, is very rarely achieved in games. Mario, Zelda and Metroid, and Nintendo in general, have always left me cold, so I've avoided them; what I'd seen of them did not recommend them to me in terms of my idea of depth. It could equally mean the amount of a game there is to play.
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These games are designed for everyone.
My girlfriend has never been a games fan, but since I bought Guitar Hero she plays when i'm not even there.
Oh yes Plugmonkey, you can play GH for hours.
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Me, I can't wait to buy a Wii, because if there is anything I have learned is that Nintendo really, really wants me to have three or more friends over. Which I say is fantastic- so when the Wii is finally launched, I'm going to buy a few bottles of wine and invite three of the hottest girls I know to come over and have fun playing with my Wii. Not to say I won't be having plenty of fun playing with my Wii all by myself either. Dear God I love that name.