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WarHawk First Impressions

PlayStation 3 First Impressions by Tom Bramwell

9 May, 2006

It just makes sense. Like Phil Harrison loading a special boss card into Sony's wacky card-battle EyeToy game and it turning into a fire-breathing duck, manoeuvring your WarHawk by tilting the pad is natural. With Sony's new PS3 pad, featuring tilt motion sensors, playing a flight action game like WarHawk is as instinctive as reaching out to prevent a fall.

Speaking of falls, the consensus, walking out after today's PS3 controller revelations, was that it'd be interesting to be a fly on the wall of a Nintendo hotel room tonight. In throwing down (well, lifting up) on the stage, Worldwide Studios boss Phil Harrison remarked that the controller, which can sense its orientation and, in some demos, seemingly map spatial movement to the screen, doesn't need external sensors to pick up what it's doing - a clear reference to Nintendo's Wii controller. Then again, the consensus was also that the main reason it doesn't is that it doesn't do the same thing. It's not gesture systems in the same way. Nintendo's response tomorrow will be interesting.

What it does do though, in WarHawk's case, is allow you to see your natural hand movements harnessed as control rather than simply putting pressure on your thumbs to perform. The effect is that of holding your hand out and twisting it through the air like an aeroplane. You can't spin around 360 degrees - instead you're arcing up a certain way and rolling to the degree your hand might, and in embracing these limits the game's control feels incredibly natural.

'WarHawk' Screenshot 1

It can read subtlety with great ease too - the demo Sony had playable after its press conference featured lots of little ships to shoot down and a few bigger ones with lots of highlighted bits to pepper. The game helps you out by concentrating your stream of X-button fire a bit to the left or right of your absolute orientation - aim within certain bounds and you'll hit the target, effectively - but at the same time it's not a cop-out and you do find that manoeuvring the ship is very simple and effective. And fun.

At the moment, WarHawk's the only real demonstration we have of the tilt sensor technology in Sony's pad - save a couple of tech demos - and it's worth pointing out that while Nintendo says Wii will be here this Christmas, developer Incognito is not prepared to comment on WarHawk's launch prospects. Nor are we likely to see any other PS3 titles in the Wii time-frame that offer this option - even Incog only got their hands on the technology in the last fortnight.

Nonetheless it's a step in an interesting direction for Sony - and, by the sound of it, something the developers are only too happy to embrace. With the conference over and the demo fresh in our heads, we spoke to Incog's Dylan Jobe about the process of getting the tilt control up and running, and a few other specifics about the game and the controller.

'WarHawk' Screenshot 2

Eurogamer: How easy was it to incorporate the tilt sensor technology into WarHawk?

Dylan Jobe: It was real easy - Sony did a fantastic job about making it very seamless. I think case in point - we got our hands on the final controller... God, was it Sunday night? I think it was Sunday night, the final controller. So we brought source code with us, tuned the dynamics, it was pretty easy. WarHawk is a game that's tailor-made for this controller, so it was a real easy transition for us.

Eurogamer: How do you feel that this compares to what Nintendo's doing with the Wii controller?

Dylan Jobe: You know, I've never held the Wii controller so I'm not sure. I think that one of the most exciting things about this controller is that it is completely contained. There are no additional reference points, you don't have to put up any registration marks. It's a completely contained Sony kinetic sensor. That's the whole unit - battery, rumble, kinetic sensor. Everything is in that unit. [Dylan's actually mistaken here. Sony's said that rumble is not included because it'll interfere with the sensors. - Ed]

Eurogamer: How does it actually work, the tilt control?

Dylan Jobe: It's crazy Sony magic. I don't know - it's a special little black box inside there. For us it's very seamless. Sony provided API, and we get signals back from the orientation, and that's it. So the magic inner workings of it? I've no idea.

'WarHawk' Screenshot 3

Eurogamer: When did you first learn about this controller?

Dylan Jobe: We've really known officially for about a week and a half, and we did the final tuning just a couple of days ago.

Eurogamer: Are you going to incorporate this control technique into other areas of the game - ground-based units and so on?

Dylan Jobe: Absolutely. Here's something we want to be very clear about: we're going to use the controller's functionality wherever it's appropriate, so we're not going to try and force controller functionality somewhere where it doesn't belong. It just happens to be that it's great to fly the WarHawk around this way, but in another game mode - let's say on the ground or something else - if it doesn't feel right we won't use it, we'll just use the stick. We're going to make sure the controller feels good in the player's hands, and we're not going to force it.

Eurogamer: Is this the final way that the controls will work or will you refine them further?

Dylan Jobe: We have a lot of refinement to do. Again, as you said, we really only had it finally for a couple of days, so to me this is really exciting because we've been so secretive about this that even some people at the studio didn't even fully know. So it's great for me to be able to see gamers - respected people from the industry that know how to control games - and see what feels good, what feels bad. This is the first time I've actually seen WarHawk in the hands of someone totally new, so it's really interesting to see.

'WarHawk' Screenshot 4

Eurogamer: Enjoying it?

Dylan Jobe: Oh it's great, I'm making lots of mental notes. "This was really good, this was really good, oh we need to tweak this or change that..."

Eurogamer: You've been playing with the controller for a while - do you know anything about battery life, how it recharges, things like that?

Dylan Jobe: To the best of my knowledge, what I've been told, it recharges simply through the USB port. And it's Bluetooth. It's still mind-blowing because the controller is so light. The guys from Sony Japan told us that's a ten-plus-hour battery life. We've had the controllers for... I've seen it run for at least six hours and it can probably keep running - we haven't tested it fully.

Eurogamer: Are you doing a normal control option as well?

Dylan Jobe: Absolutely. On the show floor we don't know how many full-op controllers we're going to have, so some people can still play with the normal two sticks. But yeah, players have the option.

'WarHawk' Screenshot 5

Eurogamer: Do you prefer playing this way?

Dylan Jobe: Yeah... I'm privy to information because the full game mechanics - you can fly the WarHawk with the kinetic controller, but you'll notice the target reticule moves around, and you can actually fly around and then on the full, final controller you can use the analogue in conjunction to move the reticule around independently. So if you play with the whole controller you'll get a better experience.

Eurogamer: Finally, when are you coming out with the game? Is it a launch title?

Dylan Jobe: We haven't announced the launch date yet for WarHawk. We're pretty happy with where we are. We're not showing very much here at E3, but we're committed to making sure the game comes out when it's good and ready.

WarHawk will be released exclusively on PS3, er, when it's good and ready.

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Comments: 1-38 of 38 in total

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foreverafternothing
09/05/06 @ 06:06
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Looks awful.
NegativeZero
09/05/06 @ 06:07
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I really, *really* hope they're joking. This is about the worst idea I can think of for controller input. I don't care if it works for everyone else, I'm NOT playing a game where I have to ruin my wrists in order to get the thing to respond properly.

If this style of controller input is mandatory on their overpiced system, it makes it even less attractive to me. Give me a pair of control sticks, not this contrived Nintendo ripoff.
Milbe
09/05/06 @ 06:11
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So he says there is a rumble function afterall.
09/05/06 @ 06:45
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Contrived Nintendo rip-off it may be NegativeZero, but it seems like a good idea, especially if you think back to Super MarioKart, where your body tilts the controller naturally when turning hard to the left or right.
Furbs
09/05/06 @ 06:52
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It looked pretty good in the vids foreverafternothing. Mind you, that was at 3am in a small window.

Sounds interesting. Be interested to hear how it compares to the Freestyle if any of the EG staff ever used one.
Talha
09/05/06 @ 07:05
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More and more, Ninty and Sony are requiring physical effort for input and mistaking it for 'realism'. Hey, we don't want to DO anything while we play games, don't make us work for it!!! Isn't that the whole point of games?
Scimarad
09/05/06 @ 07:11
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I loved Warhawk on the PS1 - I can't wait to play this version:-)
groundbeef
09/05/06 @ 07:11
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"So he says there is a rumble function afterall."

More likely he's just too busy licking sony's ass to give an objective response.

http://www.joystiq.com/2006/05/09/new-ps3-controller-loses-d
ualshock-vibration/
Edited 2 times, most recently on 09/05/06 @ 08:14
Teeth
09/05/06 @ 07:27
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Seen some movies of Warhawk running and thought it looked great myself. Nothing original, but good flying shooting fun. I expect the tilt controller will make things even better, it's a great idea.
09/05/06 @ 07:36
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"Eurogamer: How do you feel that this compares to what Nintendo's doing with the Wii controller?

Dylan Jobe: You know, I've never held the Wii controller so I'm not sure. I think that one of the most exciting things about this controller is that it is completely contained. There are no additional reference points, you don't have to put up any registration marks. It's a completely contained Sony kinetic sensor. That's the whole unit - battery, rumble, kinetic sensor. Everything is in that unit."

Nintendo? Never heard of it! Let's talk real things, like, this controller is really cool. Yes, really! Just look at it! What did you ask me? Yes, this controller is really super. It's so exciting!
JediMasterMalik
09/05/06 @ 07:36
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NegativeZero:

Did you even read the article it says the regular control will be an option in the final game. Sheesh.
Darren
09/05/06 @ 07:39
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Are those actual screenshots from Warhawk? The game has a very short draw distance unless that level is deliberately foggy... :?
Furbs
09/05/06 @ 07:39
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ZeroToHero, would you rather he lied? At least he freely admits to not having used one. Makes a nice change for someone just to talk about their own product for once.
09/05/06 @ 08:08
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Well, yes, but it does sound a little transparent how he 'perceived' the question "is there an influence" as "is your controller cool", don't you think?

BTW, how come you're in EVERY thread I open? Do you ever sleep? :D
Edited 1 times, most recently on 09/05/06 @ 09:09
disc
09/05/06 @ 08:21
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So ok it works for flying games and maybe even racing games.

It's still a ripoff though.
T4RG4
09/05/06 @ 08:32
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What are they playing at? Not games that's for sure. About seven years ago I remember being at Sony and playing around with such controllers, they were bloody rubbish back then too, way too much exercise, I wanna gain weight not rid myself of it. It suits people that never play games (like my dad) because they always move the controller anyway, maybe he was ahead of his time.

As for the game... saw a demo of this recently and it looked crap then! I think the only way to get ahead in this industry is to create a game that looks like it could have been made 15yrs ago and time its development for the delivery of a new console.
Furbs
09/05/06 @ 08:38
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ZeroToHero, lol, sad isnt it? :P

Normally yes, but with the press conference finishing at 4am or so, by the time I got into bed the sun was coming up and I'm on holiday so I've pulled an all nighter.

I reckon come 11am I'll be feeling it :/
bivith
09/05/06 @ 08:38
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Those screenshots look terrible.
gizmo
09/05/06 @ 08:54
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Have a close look at those screenshots, they're dire. Poor textures, low poly etc. worrying
disc
09/05/06 @ 08:57
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Download the trailer, it looks much better in motion.
Dizzy
09/05/06 @ 09:09
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Did you see the press conference guy play this? I played like crap.... laggy controls. They better fix that!
Azazel
09/05/06 @ 09:12
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"Hey, we don't want to DO anything while we play games, don't make us work for it!!! Isn't that the whole point of games?"

lool
ekko
09/05/06 @ 09:13
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I don't like the look of it. The only real arcade-flight-sim-shooter that was any real fun was Star Fox (and Star Fox 64). I find you just end up circling the enemy, trying to get a lock on then circling the other way once you've gone past them.

Plus "WarHawk" sounds like a 80's B-Movie, which is usually a good thing but...

IDEA! They should do a Flight of the Navigator game, I'd buy that!
tomdominer
09/05/06 @ 09:31
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I don't know why Eurogamer is claiming that this pad has different technology than the Wii.

The Sony controller has an accelerometer inside. The Wii controller has accelerometer technology and locational/spatial technology. Therefore Sony's pad had 50% of the Wii's pad gubbins.
Furbs
09/05/06 @ 10:11
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If it does have the same technology then I'd imagine Sonys lawyers (esp. after the Immersion case) would have said no.
silver jon
09/05/06 @ 11:28
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About 2 years ago, me and my mate said the market was screaming out for a motion sensor controller. Preferably shaped like a cylinder and with a scattering of buttons on it.
You could use it as a shotgun in an FPS and - let's face it if it were done well this would be the killer app - as a lightsabre.

Come on - who wouldn't want one of those ?
gaijin
09/05/06 @ 11:32
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I thought this might ease my confusion on the point at which Sony decided to go motion sensor with the controller. If devs had been briefed on the technology a while ago it would suggest more premeditation. But it hasn't really helped. Jobe says "WarHawk is a game that's tailor-made for this controller" but also that they've known about the controller "officially for about a week and a half". So does he mean that the game *could* have been tailor made for it, and thus the shift was easy to implement, or that they've known unofficially for ages so the game was built for the tech?

oh whatever.

Teeth
09/05/06 @ 11:41
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Your post reads like it should have gone in a Wii thread. Did you take a wrong turning?
The Bodybuilder
09/05/06 @ 12:47
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Anyone with a basic knowledge of functional anatomy will tell you you're not gonna enjoy that pad for a prolonged period.

That's what sony get for last minute theft and lack of R&D.

Oh well, "teh r3al n3xt g3n" pad, here we come.
fawe3
09/05/06 @ 13:58
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Bah, looks as functional as Power Glove, Wii remote Wiill beat that in sleap.
BLACKSHEEP
09/05/06 @ 14:55
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Well not to add any Wiiiiiiiiiiiii fuel I think it's just a natural evolution of control that anyone who plays say driving games will know in deep concentration you start giving turn gestures with the old Dual Shock ;0
SentientNr6
09/05/06 @ 20:25
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>> It's still mind-blowing because the controller is so light.
guy never used a gsm before?
>>It's crazy Sony magic.
ok that's it, pukes!
admir
09/05/06 @ 20:58
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game looks good
Hughes.
09/05/06 @ 22:00
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"It's crazy Sony magic. I don't know - it's a special little black box inside there"

They've just stuffed a Wario Ware Twisted cart in there, TRUTH!
Daithi
09/05/06 @ 23:42
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I had one of the sidewinders that had similar tech to this in it years ago. Not nearly as much fun as i thought it was going to be. Fine as an option though i suppose.
steoc4
10/05/06 @ 02:56
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I find it funny how Nintendo come up with a motion sensor and everyones like 'oh it puts you in the game', 'this is the best thing ever', Sony do the same thing and its 'what a stupid gimmick', 'motion sensors never work'

First of all Sony were obviously 'inspired' by Nintendo, but so what? When a company comes up with a good idea is it the competition's job to keel over or to come up with ways to counteract that idea? And its not entirely plagiarised, the technology is different and the application is different to the Wii.

Lets face it, worst case scenario is it doesn't work and we're left with a standard dual shock, only the most popular joypad ever created. Old? Yes. But if it's not broke don't fix it.

However, I predict this could be a really valuable addition to games that can subtly improve playability, without stripping down everything you normally expect like the Wii is. I think the tilt will basically be treated like a third, very natural, analog stick. Think an FPS where you have your two analogs for normal movement, but a quck flick of the joypad can also move your target around the screen without actually having to change the centre of where you're facing with the right analog. It doesn't have the pointy gun feeling of the Wii, but it lets you achieve similar goals without sacrificing all the buttons and precision you need for weapon switching, team orders, jumping, crouching, items, grenades etc.

There's a lot of applications for this. In gta the most annoying control mechanic is the horrible drive by shooting technique. Now you can use your analogs to drive while tilting the joypad to aim, instead of being stuck shooting at a 90 degree angle out the side of the car.

Then theres stuff like leaning into corners on a motorbike(I reckon an analog stick will still be better for actually steering a car but I could be wrong), leaning out from behind corners in a third person shooter, pulling your body around to avoid punches in a boxing game etc etc. Basically it'll do everything the PS2 does, while adding a new layer of precision that will hopefully be intuitive enough to completely integrate with all the existing controls. With two analogs and a tilt you can walk one direction, move another direction and shoot a third direction all at once and I don't think any other console allows that without contrived shoulder button control systems.
Jimster71
10/05/06 @ 10:34
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I bought a microsoft tilt sensing controller for the PC a few years back. Looked a bit like a big megadrive pad and it came with a moto-x bike game.

Worked quite well for driving/flying games.
Jimster71
10/05/06 @ 10:40
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Found a review from Jan 99, so hardly new technology!

http://www.firingsquad.com/hardware/freestylepro/default.asp

Comments: 1-38 of 38 in total

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