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Grand Theft Auto: Vice City First Impressions

PlayStation 2 First Impressions by Kristan Reed

4 November, 2002

This time last year: Grand Theft Auto 3 emerged with virtually no fanfare, no PR stunts, no reviews even. But what happened over the next 12 months was nothing short of a phenomenon. For the first time in many years, the power of word of mouth became hugely apparent as people realised just how good the game was.

It hardly needs us to remind you why it was so good, but we will anyway: it was simply a landmark. Even without the 70 odd missions, their foundations were incredibly solid. Here was a game that you didn't even have to play with any serious intention and still have more fun with than just about any other game out there. But of course, progression through the missions brought huge rewards in terms of new islands to explore, new vehicles, weapons and the fact that the mission were almost uniformly brilliantly conceived.

Feverish playground behaviour

'Grand Theft Auto: Vice City' Screenshot sep021b

Bikes play a key part in GTA Vice City

Throw in more secrets than you could know what to do with, a genius radio system and you had the game of the year - by a mile. Going into work would inevitably result in a feverish playground huddle as grown men compared notes on what they had discovered. Sure, people get excited about videogames from time to time, but this was different. GTA 3 had tapped into something no other game has ever managed, and 1.2 million sales to date in the UK tells its own story, and in our opinion was a key reason why the PS2 has dominated to the extent it has.

And here we are, just twelve months down the line and Vice City has emerged, except this time Rockstar has realised it could do with some advance publicity. Or at least anything released has been jumped upon by the print mags, running frankly hysterical coverage of the year's biggest and most important release.

Naturally, Eurogamer has been champing at the bit, hopeful for a chance to play the game for itself, albeit slightly annoyed that it already has to contend with 10 out of 10 reviews emerging from the print press. Suffice to say, it's easier to form an opinion when you know nothing about the game, but we'll try our best.

No doubt, if you're reading this, you're already pretty well up on the background, but to sum up, it's effectively GTA set in Miami in 1986, with a dude by the name of Tommy Vercetti playing the lead, meaning this time we get all the clothes, the tunes and the attitude of the era.

The time that taste forgot

'Grand Theft Auto: Vice City' Screenshot sep022b

But of course old faves return, shinier than ever

What that means to you will largely depend on your age. For the majority of the scamps here at Eurogamer, this means they'll be experiencing the 80s for pretty much the first time. But for Krudster, your faithful correspondent, the decade that fashion forgot was an experience indelibly etched in the memory.

So when the loading screen simulates the loading of a Commodore 64, you know these guys are on your wavelength, and the nostalgia blasts away at you at every opportunity. The aural reminders of the era hit you every few minutes, thanks to the most incredibly comprehensive music licensing deal in the history of entertainment.

With over 80 incredibly well known tracks from 1980 to 1986 featured, it transforms the feeling of playing a game. From merely driving around some fictional interpretation of Miami, you're suddenly part of some retro nostalgia experience, voiced by some of the most well known Hollywood actors (Ray Liotta, Burt Reynolds, even Debbie Harry for Chrissakes). What the hell's going on? [There's also a bit of Jenna Jameson in there, not that we'd know anything about her work. -Ed]

The early missions prove just as much a training ground as previous GTAs. Simple taxi missions, clothing pick ups, combat trainers and the like - nothing too taxing, and enough to ease you back into the proceedings.

But what these early forays demonstrate with aplomb is that almost every element of GTA 3 has been refined over last year's effort. Firstly the cut scenes have been dramatically improved, and now come complete with far better animation, and genuinely witty scripts. And refreshingly your character, Tommy, actually speaks, so there's no more of this pensive, moody stuff of old - it's now full on wise cracks, and it's all the better for it, although thankfully it never tries too hard in this department.

Frankie goes to the Golf course

'Grand Theft Auto: Vice City' Screenshot sep023b

The grandiose environments are a lot better for their lovingly crafted interiors, too

The game's littered with new vehicles to try out - the most obvious new entrants being the motorcycles; particularly the scooter which allow you to cruise around pulling wheelies, while engaging in a golf cart chase to the strains of 'Two Tribes' is simply gameplay genius.

Frame rates have been improved dramatically, and the speed is now at Burnout 2 levels, although the sight of palm trees drawing up suddenly is hardly what we expected. Clearly this is pretty much the same engine as before, and as such there's a massive sense of déjà vu when you first play the game. In certain respects, the engine's beginning to show its age these days, with pretty ropey plant scenery spoiling an otherwise smart look, while the camera angle issues still bedevil at regular intervals.

You will have no life. Resistance is futile

However, the ability to go indoors makes things far more varied, and where Vice City will kick in, we hope, is in the characterisations, the variety of missions, the numerous secrets, and all the associated freedom. This is, no doubt about it, a stop gap release before we get an overhauled GTA 4. But it's possibly the most feature packed stop gap you'll ever lay your hands on, so there's barely any point thinking about not playing the game. It will rob your life - we're already resigned to that fact, but just don't expect to be wowed by a fresh new gameplay experience. Vice City is a crowd pleaser - a case of giving the people what they want.

Check out our full review on launch day, November 8.

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Comments: 1-50 of 91 in total | next 50 »

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Errol
04/11/02 @ 16:48
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I must say, I have not read the above yet, but I am very impressed by the length of your article.

ooooo, MATRON !
Errol
04/11/02 @ 16:50
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Read it now.
Errol
04/11/02 @ 16:50
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And it was very good. Roll on November the 8th !
pjmaybe
04/11/02 @ 16:50
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A well deserved 10 in OPSM2 (well they had to make up for the fact that they made a hog's ass of the GTA3 review), practically no competition out at the moment gameplay-wise...it's a must have...!

If only to hear Fernando Martinez's radio station!

Me, I'm parading around in my hawaiian shirt all this week just to remind my boss where I'll be all next week - vacationing in Vice City.

Peej
Merefield
04/11/02 @ 16:52
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Kristan, you are indeed a committed journalist...if I had Getaway and Vice City disks I'm not sure I'd get much work done for weeks...
martu
04/11/02 @ 16:53
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Is there any 'Adam and the Ants'?
ST..
04/11/02 @ 16:55
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Wonder if Edge will undo their greatest ever wrong (7/10 for GTA3) with the review for this one?
Merefield
04/11/02 @ 16:56
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Edge scoring...hmmm....

Eurogamer and Halo? Anyone?
gizmo
04/11/02 @ 16:58
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lol, hey told you no 60hz mode didn't I - eh eh, inside info mate.. wink wink
Nemesis
04/11/02 @ 17:01
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99 Red Balloons? God, 20 years later I can still hear that song. Make it go away.

Have we any confirmation that the number of copies released this Friday will only be 200K??? If so, there are going to be alot of oldies in Farrah trousers and HT Silver Shadow trainers this Friday going home unhappy.
gizmo
04/11/02 @ 17:03
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Gameplay.com alone have had over 5000 pre-orders.
Merefield
04/11/02 @ 17:06
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You probably can't even get hold of Rockstar shares, let alone of copy of the game, LOL
st3ph3n
04/11/02 @ 17:12
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game of the year – by a mile

Everywhere except the eurogamer awards it would seem.
AnotherMartin
04/11/02 @ 17:17
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So Kristian, the $1,000,000 question..

after spending time with both GTA:VC and The Getaway which is the one to get? or or they different/good enough in there own right to warrant buying both?

I really liked GTA3 but never completed it as I found it lost its magic after a while.
Errol
04/11/02 @ 17:19
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Get one now, and the other for christmas.
Tyronne
04/11/02 @ 17:20
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Well I pre ordered this a few weeks back so touch wood i`ll have a copy this friday, and the good news is for me is that i`m off work for a week from thursday so I`m quite looking forward to playing this....but no doubt there will be the newspapers going on about how bad this is for various things and to be honest I could`nt care less...its fun and thats what i`m looking for....
Nemesis
04/11/02 @ 17:21
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Get GTA:VC at the end of Novemeber, play it solid, finish it, return it free on the GAME policy and swap for The Getaway (if you're name is Billy Tightnuts)

AnotherMartin
04/11/02 @ 17:22
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if you're name is Billy Tightnuts

only on the weekend

but don't tell the misses ;-)
skalmanxl
04/11/02 @ 17:28
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Everywhere except the eurogamer awards it would seem.

Where the people made the choices.
Tricky
04/11/02 @ 17:42
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Ah Nem, but are you talking the English version or the purist Deutsch version?

"Neunundneunzig luftballons"

;-)
Nemesis
04/11/02 @ 19:50
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IIRC (and I don't know where this thought comes from) if you purchased the UK copy of 99RB you got the German version on the flip side.

This is back in the days of Vinyl kids.
Khab
04/11/02 @ 19:58
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So when the loading screen simulates the loading of a Commodore 64...

I think I just came.
UncleLou
04/11/02 @ 20:18
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For the majority of the scamps here at Eurogamer, this means they’ll be experiencing the 80s for pretty much the first time

I think you reallyneed to do some field research here... :-)
Pirotic
04/11/02 @ 20:23
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a case of giving the people what they want.

except for the 60hz mode, i know it doesn't make a dramatic difference but its to be said that slightly bordered slower PAL versions are inferior.

hopefully they are making a PC version, if not.. i'll just have to wait and see if i can import.
krudster [mod]
04/11/02 @ 20:39
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I think the £79.98 question is you simply have to have both games. You'll like different elements of both. VC has more to do, will last longer (I suspect), but The Getaway has a newness to it that is inescapable.
Pirotic
04/11/02 @ 23:35
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OPS2M also said Devil May Cry was full-speed, and that FFX would have no borders.
krudster [mod]
04/11/02 @ 23:54
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*definitely* no 60hz mode.
woody
05/11/02 @ 00:19
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Someone please tell me there is a pc version coming out, Please!
rauper [staff]
05/11/02 @ 00:41
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"For the majority of the scamps here at Eurogamer, this means they’ll be experiencing the 80s for pretty much the first time"

UncleLou: "I think you really need to do some field research here... :-)"

I think he is talking about the staff! :-)

Errol: "I must say, I have not read the above yet"

These kinds of posts really are annoying... :)

st3ph3n: "Everywhere except the eurogamer awards it would seem."

Voted by the readers. Unfortunately we were bombarded with OpFlash fanboys... probably next time we will make it registered users only I think. Everyone here *knew* it wasn't the right result but we didn't want to go down the road of rigging the results!
BlackANUS
05/11/02 @ 01:35
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"So when the loading screen simulates the loading of a Commodore 64"
You forgot to mention that it simulates the extremely long loading times of the Commodore 64 as well. ;)

While it's nice that you can now go inside a few buildings, I've been shying away from it unless I know that I have to absolutely go inside because it does take so long to load...either that or my PS2 is going to shit and I'll have to replace the damn thing for the second time. :( Still, it's an awesome game.

edit: my shit grammar
Edited 2 times, most recently on 05/11/02 @ 01:38
Bill Gates is Evil
05/11/02 @ 02:49
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"either that or my PS2 is going to shit and I'll have to replace the damn thing for the second time. "

ahahahah! sorry i've got to laugh at you. i've replaced my PS2 twice already and I'm always happy when I see others going through the same pain.

seems a lot of companies are putting out make-up reviews for poor GTA3 scores. Can we expect a 12 out of 10 review score for Halo here at Eurogamer?
UncleLou
05/11/02 @ 08:34
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Er, which of these poor scores do you refer to?
Though I also have the impression a lot of sites give their readers what they think they want to read in this case. But I am biased and didn't like GTAIII too much, probably GTA:VC is just a great game...
pjmaybe
05/11/02 @ 09:01
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Very surprised to hear this game getting a pseudo-slagging when I doubt very much that many of the people on here have actually played it yet. Sentences in the review like "The engine is looking outdated" and "The first impressions are that the gameplay is the same" are just hilarious to read. Well DUH!!! If they'd changed too much there would've been an outcry. I would've personally been quite happy with just an add-on mission disk (in fact I'd more or less convinced myself that they were going to do that) but no, we've got a totally separate whole new game to play with, various improvements (the new threat targetting system is beaut!), seriously different to handle vehicles (the bikes really are as good as you'd expect - the scooter is a bit tough to control though) and of course let's not forget a living, breathing, free roaming environment which seriously throws a lot of nice little touches at you constantly.

Bad reviews, good reviews - it won't matter in the long run as this game will sell by the bucketload, and will probably ensure that the PS2 will lead the christmas console sales stakes. If Sony have got any marketing sense, they'll do a bundle pack like Microshaft are - and make sure this is one of the games that gets bundled...

Peej
Errol
05/11/02 @ 09:20
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S0NY R0CK5.
Killerbee
05/11/02 @ 09:25
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While it's nice that you can now go inside a few buildings, I've been shying away from it unless I know that I have to absolutely go inside because it does take so long to load...

So does that mean the game stops to load each time you go inside a building? Okay, there weren't many indoor environments in it, but the only loading times in GTA III were when you moved between each of the three islands. If the game stops to load whenever you want to go inside, surely that's going to spoil the experience a bit?
gizmo
05/11/02 @ 09:37
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How long is that load time ba? I've heard reports between 'almost instantaneous' to up to 5 seconds?

You reckon its longer than that ?
Wretched Chin
05/11/02 @ 12:04
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What of the reports only 200,000 copies are UK bound? even pre-ordering it somewhere may result in disappointment. I want my copy safe, but can anywhere guarantee it?
Errol
05/11/02 @ 12:09
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I have some freinds who can guarantee it. They are planning a daring raid on GTA - VC storage warehouses.
Wretched Chin
05/11/02 @ 12:20
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Tell your friends I shall meet them near the watch tower at midnight. I shall wear a tin of carnation...
gizmo
05/11/02 @ 12:57
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You know how GTAIII would sometimes not maintain the state of certain vehicles you had parked, ie. they would disappear if went a few yards away, or someone you desperately wanted to bash with the BB would be gone when you looked behind you? Or suddenly everyone is driving the same car as you ?

I hear all these problems are worse in Vice City... :(

Have you experienced this Krudster ?
Errol
05/11/02 @ 13:03
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gizmo - I heard exactly the OPPOSITE.

I heard that Vice has a much better 'memory' of where cars are. E.g. if you turn around or run around the corner the car you got out of will still be there when you return.
Mr Sleep
05/11/02 @ 13:08
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That is one compliment that Mafia should receive, it dealt with the dissapearing cars really well, I can't recall the cars becoming repetitive or my cars disappearing.

GTA3 always did a poor job of that imo, hopefully as Errol says it has improved.
gizmo
05/11/02 @ 13:17
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I'm hopeful then. I picked it up from reading thru the critisisms of the people who had bought it in the states, on ebgames.com.

Ah, yanks, who'd trust em. ;)

I think its one of those areas that could really make it or break(ish) it.
Edited 1 times, most recently on 05/11/02 @ 13:18
Razz
05/11/02 @ 13:26
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Every game has a glitch or 2, you guys worry too much
krudster [mod]
05/11/02 @ 13:46
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hmmm, not sure on the car memory thing. Some of the time it seems to keep a good track of wrecked cars, other times they disappear like before. I'll pay more attention to this and let you know. All I know is riding bikes is the best fun!
SeniorEditor
05/11/02 @ 14:19
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I've noticed that pedestrians disappear ahead if you check behind you (R3) and face them again.
Razz
05/11/02 @ 14:21
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My flat is the Getaway!!
gizmo
05/11/02 @ 14:27
#48
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You live in a DVD sized box ?
Nemesis
05/11/02 @ 14:27
#49
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My flat is the Getaway!!

Wha? Apartments aren't known for their speed.

'Quick everyone, the Rozzers, into the semi detached'
Razz
05/11/02 @ 14:30
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"You live in a DVD sized box ?"
Bleh!!! No fool, I have a flat on Marlybone road.

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