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Van Helsing First Impressions

PlayStation 2 Xbox First Impressions by Tom Bramwell

23 April, 2004

Stepping into the shoes of Peter Cushing and Anthony Hopkins might faze any other actor, but Hugh Jackman doesn't seem to be having any problems. Judging by the Van Helsing trailer and all we've read about Stephen Sommers' forthcoming action movie, the Australian thesp (probably best known for his work in the X-Men movies) has not only managed to create a believably remorseful anti-hero (torn apart by the fact that he rids the world of demonic monsters, but loses the repressed souls in the process), but he's even injected Bram Stoker's scholarly vampire hunter with a satisfying degree of Wolverine. We're certainly looking forward to catching up with him on the big screen later on this year.

However, getting the spin-off videogame right was always going to be a more difficult undertaking. Film licenses are traditionally greeted with cynicism, and it's little wonder given how badly burned we've been by the likes of Enter The Matrix or Minority Report in recent years. Saffire obviously feels up to the challenge, though, because - perhaps spurred on by Jackman's iconic-looking turn in the vacant shoes of Messrs. Cushing and Hopkins - the American developer has decided to try and fill the shoes of one of Capcom's finest creations in recent years, the sword-wielding half-demon Dante, star of Devil May Cry.

Devil May Inspire

'Van Helsing' Screenshot 1

Van Helsing is unmistakably inspired by Devil May Cry. The tall and spinning leap, the wall jumping, the way Van Helsing seems to be strolling around as he fires off round after round of unlimited lead from his dual pistols, the way his descent through the air slows if he starts firing, the way he only leaps off the edge of something if he jumps, the way he collects glyphs to buy items between levels, the rippling effect on doors you can't get through... Apart from the plot, which sees Jackman's character take a trip to Transylvania in search of a way to stop Count Dracula and his demonic brethren, there isn't much in Van Helsing that you couldn't trace back to Capcom's celebrated action game. Even the camerawork is unmistakably Devilish - shot from various fixed perspectives that switch as you move around each area, occasionally zooming in a bit or following the player briefly, and sometimes capable of playing its part in an unpleasant death.

However following a few hours with the VU Games-published Van Helsing, it's become clear that Saffire has done a lot better than we had any right to hope. For a start, the game is beautiful. Anybody familiar with the film's locations will be surprised at just how well they've been realised, from the reflective marble floors and cloistered ceilings of Notre Dame cathedral to the crumbling wooden sails of a rundown windmill creaking in the breeze on the edge of a snowy Transylvanian town. It's all been brought to life with an intricate attention to detail, and although the camerawork is a bit amateurish from time to time, Van Helsing is an unmistakably classy looking game.

Van Helsing himself is a tough looking individual, and although his hair is a bit blocky looking for this day and age (and not a patch on the sorts of effects we've seen in the likes of Metal Gear Solid 2), the use of individual eyes and moving jaw contribute to the character's believability, and allow Saffire to root all of the game's key cut sequences in-game, including some spectacular action set-pieces, like a rooftop encounter with a certain potion-guzzling doctor in the moody prologue.

Stake and flips

'Van Helsing' Screenshot 2

In combat, he's truly something to behold. His enemies may be largely identikit in each area - decaying zombies here, possessed gargoyles there - but they're satisfying to take down thanks to an impressive array of combat animations and a just-plain-enjoyable combat system. Like Dante, Van Helsing can rely both on guns (some, like his default pistols or sawn-off shotgun, with unlimited ammunition) and melee weapons, but it's a combination of the two that proves most interesting. Breaking from the DMC formula, Van Helsing can use his grapple hook to reel in an enemy like Scorpion from Mortal Kombat and send him hurtling up into the air on the end of an uppercut, before springing off the ground, landing another blow with his wrist-mounted tojo saw blades and then firing off a shotgun blast as he floats back to ground. It's an extremely dynamic and very rewarding system to play around with, and the semi-regular addition of new weapons to the mix keeps things fresh.

Another way Saffire varies the action is through finishing moves and special attacks. By pressing L1, Van Helsing is surrounded by a sort of blue aura, and his attacks become stronger as a result (but drain his little 'special' meter), allowing him to smash his way through certain marked doors if he has the right equipment. Finishing moves, meanwhile, are more like one-shot-kills - dispatch a series of enemies in quick succession and you'll be able to unleash a canister of instant death upon an enemy, and watch them stumble around as the light-of-good skewers them from the inside out - a particularly entertaining sight when it's a pesky gargoyle writhing and tumbling out of the air and then rolling along the ground and out of view.

Regular boss encounters also help to keep you interested, calling on similar combinations but different tactics. One early encounter with a mysterious hooded enemy (well, we know who he is, but why spoil it?) has you dodging ground-stomp attacks, charges, and having to duck in and out of his reach to attack and to avoid being caught and tossed through a bank of overgrown flowerpots. Then again, if you do get caught, at least you get the satisfaction of watching Van Helsing held up in the air while he fires his weapons downwards in a futile show of resistance.

Calling Dr Jones

'Van Helsing' Screenshot 3

In fact, there are very promising little touches like this, both graphical and otherwise, all over the place, and one of them is even a recurring gameplay mechanic. Some bosses can knock Van Helsing's hat off, see, and there's actually an entry on the end-of-level score breakdown which simply says, "Finished with hat on:" followed by a 'yes' or 'no'. We don't know if it's significant that you do finish with your hat on, but you'll definitely want to, and it's indicative of the level of fun Saffire has managed to imbue the game with - and recalls the antics of a certain Harrison Ford, whom many reckon Hugh Jackman is starting to emulate. Van Helsing the game is certainly that calibre of adventurer - serious, but not without moments of whimsical fun.

Equally whimsical is the way enemies and smashed crates drop special glyphs, which can be collected en masse and spent at a little between-level shop on extending the health bar, life-replenishing items, new weapons and other tools of the trade. Better still, the amount of glyphs dropped seems to be tied in to the quality of your attacks and combos - rather like the system in Devil May Cry, not exactly surprisingly - and enemies respawn if you decide to traipse back through previous areas looking for more glyphs. You can also expect to find a few spare enemies, glyphs and items hidden on rooftops and in other side areas. Observant players will definitely appreciate the level design we've seen to date.

Of course, enjoyable, DMC-inspired action is all very well, but movie licensed videogames have this tendency to fall down when it comes to actually living up to the movie. Enter The Matrix tried to dodge this completely by relying on extra scenes shot by the Wachowskis themselves using central characters, but they fell down when it came to the gameplay aspect. Van Helsing doesn't fail in either area from what we've seen, with impressive voice acting from many of the central film cast (including Jackman himself, thankfully. Kate Beckinsdale doesn't bother to join in, but she's not that hard for whoever-it-is to imitate), and dialogue and delivery to match. In one section, when Van Helsing first meets up with the frosty Anna Valerious, he says "I just saved your life, the least you could do is humour me with a little conversation," - it's a line that starts off clichéd and then dives into a sharpness all of its own. It's representative of our time with the game to date.

Dante's peak

There are some issues we've been irritated by so far - the way the very detailed game world is actually artificially restrictive to a certain extent; a few awkward jumps and camera issues; a frame rate that dips below 30fps here and there; and the sometimes-ridiculous frequency of (individually brief) loading sequences, for example - but on the whole Van Helsing feels like a worthy successor to Dante, and this is certainly a cut some way above Devil May Cry's lacklustre sequel. Rather like Van Helsing the movie, Van Helsing the game is shaping up to be an entertaining example of solid action, and we're itching to get our hands on the full version ahead of its May 14th release date. At this stage, only a monumental lapse in level design and a drooping combat system could conceivably condemn this to failure. And if that does happen, Jackman's Wolverine won't be the only man going berserk. One to keep an eye on.

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Comments: 1-14 of 14 in total

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Kami
23/04/04 @ 16:34
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I didn't want to look forwards to this game...

But I am. And sadly, the film too. Damn my penchant for horror and monsters and slayage action...

Better than DMC2? Well, thats not really THAT hard, to be fair... but it looks ace and I wanna try this game out!
Mugwum [staff]
23/04/04 @ 16:48
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Hardly surprising given it's the same director! I like Jackman though - I think he'll carry the movie even if it's a bit poor in other areas.
Mugwum [staff]
23/04/04 @ 16:58
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Yeah. I think ILM owes him one after The Scorpion King, too, so this ought to look good at least :-)
bungalooBunny
23/04/04 @ 21:17
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Watched both movie & game trailers and they look good. Not great, but good nevertheless.
BLACKSHEEP
23/04/04 @ 22:39
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This does look good but as DMC 3 is mooted for E3, I hope that will bring back what the first game promised for it's lacklustre sequel.
Hufftur
23/04/04 @ 23:51
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He mentioned Anthony Hopkins...

-sigh-
Feanor
24/04/04 @ 14:13
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Kate Beckinsale! She was great in Underworld.
Scimarad
26/04/04 @ 07:08
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"I saw the trailer for the movie last week and thought it looked utter toss, but entertaining toss that I'll probably go and see. Bit like The Mummy in that regards."

The Mummy was NOT utter toss - That was the sequel...
markypants
26/04/04 @ 11:32
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Van Helsing WILL I repeat WILL be uter utter utter crap. The movie is the worse movie I have seen this year... No actually the worse film I have seen in many years. It is worse than The Mummy. It is like Blade, but craper. It is like 'League of Extraordinary People' but worse. CG was laughable. Bad guy was just... Just... Bad. In a kind of 'who was drunk when they hired this hammy twat?' kind of way. Kate Beckinsdale... I would shag her... But after the terrible 'Underworld' she should leave vampires well alone. Hugh Jackman is the only thing good about this movie, he was very good. But the script... If you can call it that, was bad, people were laughing in all the wrong places in the cinema I was at. This film will bomb. The game... I don't care about the game. Odds are it will be crap too.

But on a brighter note. Isn't the weather nice today?
Kami
26/04/04 @ 11:50
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Thing is Marky... summer is around the corner. An ideal time for crap movies, crap dance tunes and just general crap on TV. If "Van Helsing" is a movie that me and my pals can go and see and have a good laugh about it - crap or not - it'll be worth it.

We're already booked to see it May 14th... I'm not expecting it to be fantastic. Brainless fun is all I ask from it...

And for the game... crap movies can become good games. Van Helsing looks more like game material though anyway. Like I said, brainless action. Which we do need occassionally...

Movie I'm not decided on yet. But definately looking forwards to the game. :)
markypants
26/04/04 @ 16:18
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pjmaybe
26/04/04 @ 16:32
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Stephen Sommers?

You've said enough.

Peej
Freek
27/04/04 @ 00:48
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This gets a global release but we have to wait till october to see Hellboy? There's just no justice in this world. ;(
markypants
27/04/04 @ 10:29
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Hellboy... Now that film is the best comic book adaption I have ever seen... Ever... It is fantastic. Not what I expected. Loads of action, but loads of character depth. This film should be getting all the hype, but most people haven't even heard of it. Maybe that is a good thing, it will sneak up on them. Oh, and can wer see a game of 'Shaun Of The Dead' please?

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