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Unreal Tournament 2004 First Impressions

PC First Impressions by Rob Fahey

18 February, 2004

'Unreal Tournament 2004' Screenshot 1

Annual updates to videogames tend to be greeted with a fairly generous dose of cynicism from more hardcore gamers. At best, many would argue, they are simply feature creep updates, which would be better addressed by mission packs. At worst, they are nothing short of shameless cash-ins. There's no breed of gamer more hardcore (in a soi disant fashion if nothing else) than PC first-person shooter fans, either. Ask most of them their opinion of EA Sports' regular-as-clockwork release schedule and you're unlikely to hear very many positive words.

It's brave, then, of developer and franchise-owner Epic to move to what effectively seems to be the start of an annual update model for its Unreal Tournament series of games - a series which can claim no small measure of popularity among hardcore online FPS gamers, even if it can't quite match up to the gigantic player numbers of the ubiquitous Counter-Strike. This is the last genre where you'd expect to see year numbers tagged onto the end of game names - but sure enough, here comes Unreal Tournament 2004, hot on the heels of Unreal Tournament 2003.

Despite the company's best efforts, with screenshots of all manner of brand new game features appearing over the past few months, the muttering was always there on internet forums and in IRC chats between gamers - UT2004 was going to be a cash-in, an attempt to sell a mission pack as a full priced game, the last gasp of the Unreal Tournament franchise. It's no doubt with this at least partially in mind that Epic chose to release a very comprehensive demo of the game last week - but never mind the full game, is the demo worth over 200MB of your precious bandwidth?

Demonstration of Intent

'Unreal Tournament 2004' Screenshot 2

First impressions of the demo, which includes maps for all the major game types (including old favourites such as CTF and Deathmatch alongside the Assault and Bombing Run game types introduced in previous UT titles, and a brand new type, Onslaught) as well as an online server browser and bots, tended to suggest that not a lot had changed, and reinforced the idea that UT2004 may be little more than an overpriced mission pack. The graphics are not noticeably better than last year's UT2003, and the weapons are almost exactly the same, while to a large degree even the artificial intelligence of your computer-controlled opponents seems the same.

That's not to say that there aren't improvements noticeable from the outset. The level design on all of these demo maps is superb, for example, with the CTF map in particular being extremely grand in scale and very reminiscent of the Mines of Moria from the Lord of the Rings, with huge pillars leading off into the blackness above your head and crumbling bridges hung over a pit of darkness. The graphics engine has also been tarted up, but in an interesting way; while the visual enhancements to the game are minimal, the performance of the engine seems to have been improved greatly, and it actually runs better on our test system than UT2003 did - an unusual and extremely welcome step from a PC first-person shooter title.

Other small improvements also make the game experience into a more enjoyable one from the outset, such as the inclusion of a function in the CTF mode which allows you to press a button which immediately shows you the fastest route to your own or your enemy's base - no more being lost in midfield not knowing which way to run, even on maps you don't know well. Small, intelligent changes like these, combined with the faster graphics and new maps, are certainly welcome, but indeed, this is mission pack and patch territory - not worth the price of entry of a full game, surely?

Prepare for the Onslaught

'Unreal Tournament 2004' Screenshot 3

It was just as we were beginning to sense that perhaps UT2004 might be the disappointment which it had been set up to be that it occurred to us to try out the new game mode, Onslaught - and here we suddenly discovered what Epic has spent the past year slaving over, and why, all things being equal, UT2004 is going to be worth parting with your hard-earned cash for. While updates to all of the traditional game modes (including the welcome return of the Assault game mode, now far more balanced and interesting than in the original UT) are incremental, Onslaught is a completely new direction for the game, and has the potential to be massive online.

For a start, this game mode takes place on large outdoor maps, more reminiscent of Tribes or Battlefield 1942 than of anything we've previously seen in Unreal Tournament; and as is required for maps of this scale, the play area is littered with vehicles of different types - ranging here from speedy little jeeps and three-person Humvee type vehicles to hovercraft, light aircraft and even tanks. A lot of the inspiration here comes from Halo, and although none of the vehicles have quite got the feel of the Warthog down (mostly because they opt for a more rigid control system that gives larger turning circles, and because unlike the Warthog these vehicles can sustain damage), they're all excellent fun in their own right - and Epic has some tricks up its sleeve regarding what you can do with them.

The basis of the Onslaught game mode is that you must capture and hold a series of control points on the map, with each point being a node in a series of "power lines" sketched across the play area which links back to the Red and Blue bases at each end. Once you have drawn a complete line from your base to the enemy base, you can assault the generator at their base in order to win the map - but if a link in your chain is destroyed by the enemy, their generator becomes shielded again. To make matters more balanced, links in the chain which are not connected to empty or enemy nodes are considered locked and safe, so you don't have to stretch your forces out over a whole long supply line and protect every link at the same time.

Road Rage

'Unreal Tournament 2004' Screenshot 4

It's a simple enough mechanic (and will seem familiar to anyone who has played PlanetSide, by all accounts) but one that makes for some nail biting back and forth struggles whenever two teams who are even remotely evenly matched meet up. Nodes sport vehicle and weapon respawn points, and some even have stationary turrets - but with UT2004's fast moving vehicles and players, relying on the prowess of your armour or base defences is a loser's game, and the game certainly doesn't sacrifice any of the speed or skill you'd expect from a fast-paced FPS title in the name of a more tactical take on the genre's rules.

The vehicles contribute much to the mayhem, and each one has been very intelligently balanced, with weapons that are dangerous to both infantry and other vehicles. The jeep and hovercraft have both been granted close-up "melee" style weapons that make them hugely dangerous to infantry (in the case of the jeep, a pair of scythes that sprout from the sides of the vehicle and slice infantry in half as you tear past, leading to "Headshot!" style cries of "Road Rage!" and "Hit and Run!" from the game) and weaker weapons for combating other vehicles; other vehicles such as the tank and the light aircraft are much more useful for anti-vehicle activities than for anti-infantry work.

The weapon balance for infantry hasn't been forgotten, however, and treats such as a homing missile that tracks enemy armour (although only as long as you continue watching it, leaving you vulnerable to attack) have been added to the mix in order to make things seem more fair to those left running around on foot. Old reliables such as the sniper rifle (Lightning Gun), Flak Cannon and Shock Rifle, as well as the superb new mine layer (which drops spider-like mines that chase their targets all over the ground) also ensure that the game doesn't become a pure vehicle-fest, despite the fun of using the various armour types.

Now more than ever before

'Unreal Tournament 2004' Screenshot 5

Combined with the adjustments to the existing game types, and the fact that the game will run well even on machines well behind the cutting edge, the superb Onslaught game type makes Unreal Tournament 2004 very interesting indeed - and propels it well up towards the top of our most wanted lists. It's certainly worth spending the time required to download the demo - but we expect that many people will criticise the game for lifting so much wholesale from UT2003.

The fact of the matter is that this is what UT2003 should probably have been - and indeed, the game is expected to feature all of the maps and content from UT2003 when it ships in mid-March. You'll be hard pressed to find the UT2003 maps in amongst all the new content, though - the game is set to ship on six CDs (or a special two-DVD edition for those of us living in the 21st century) and will feature over 100 maps. Our only concern is that the team may have sacrificed quality for quantity in this department - although if the superb maps in the demo are anything to judge by, this is simply not the case.

Does this point the way for annual updates of FPS franchises? Well, maybe. Are we worried? On the strength of what we've seen so far of UT2004, frankly, we're not worried in the slightest. I was somewhat disappointed by last year's UT update, I have to admit - but UT2004 is beyond a doubt one of the most promising PC games of the year, and if the team can maintain the standards of quality seen in the demo across the full game - particularly in terms of maps for the Onslaught mode - then it may have a serious contender for the multiplayer crown on its hands.

Unreal Tournament 2004 (PC) is due out in the UK on March 19th by current estimates. You can download a demo of the game here.

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Comments: 1-29 of 29 in total

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Errol
18/02/04 @ 09:33
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Hmmm.
Blerk
18/02/04 @ 09:58
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Pfff.

Hey, Disgaea's coming out in Europe!

/happy dance
MikeD
18/02/04 @ 10:08
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The game probably runs better because the high res textures aren't present yet. And even with those I think it looks slightly less, the water in teh DM map looks pathetic.

As for quantity over quality I doubt it, since a large part of those 100+ maps is from ut2003, which was several years in the making. And the UT team has an incredible experience making maps. And digital extremes' maps have always been even better (imo at least).

No, quality will be upheld, a much bigger problem is the sheer amount of modes. This was a problem in ut2003 already, and they made it worse with the big bonus pack for it. And now with the all-conquering Onslaught mode I think you will see many modes (DM, LMS, Mutant, DDM etc.) quickly with only bots on the servers.

Also despite the early huge enthusiasm of people I have already seen the familiar 'original UT is still bettah!' messages popping up all over the internet, worryingly suggesting these people will rather be spending their money on cdr's than on the game.

In any case we'll see what happens. Despite my critical feelings about the feel of the game (which can be for a large part changed back to ut2003 feel) I will be purchasing this and hoping I will have a good DM game again.
Errol
18/02/04 @ 10:11
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BF Vietnam is the next big thing imo. I can hardly wait.
FWB
18/02/04 @ 10:18
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My underpants are the next big thing.
Macross
18/02/04 @ 10:19
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seriously though its not a bad game :)

but then again as you said theres bf veitnam to look forwards to. altho i dont have much hope of that working properly on my work PC, where as UT 2004 chuffs along nicely at reasonably low detail levels.
pjmaybe
18/02/04 @ 10:32
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It's ace. I like it. It's an FPS. I feel ashamed.

Peej
Shinji [mod]
18/02/04 @ 10:45
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That's not what I said. I said that a lot of self-styled "hardcore" gamers view annual updates in that way, not that this is necessarily the case. My point was that the demographic UT2004 is aimed at is basically exactly the demographic that points and sneers every time FIFA gets a 12-monthly update, which is why it's an odd decision to go down this path.
FWB
18/02/04 @ 10:49
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Gamers are human beings. Human beings are hypocrites. It all makes sense to me.
El_MUERkO
18/02/04 @ 10:54
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"Our only concern is that the team may have sacrificed quality for quantity in this department - although if the superb maps in the demo are anything to judge by, this is simply not the case."

From the hardcore UT2k3 players I've tlaked to this isnt a worry, Epic have used a whole bunch of the best fan made maps for DM, TDM and CTF which gave them more time to spend on the Onslaught and Assault maps.

Also while the graphics arent a huge change in the the demo over UT2k3 remember we're stuck on normal detail settings and I'm very curious to see how it runs when I push it up to very high :)
Whitey McCool
18/02/04 @ 11:01
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What is it about this demo that brings out the inner graphics whore in people? Not having a go MikeD but your at least the 3rd person ive come across who's eyes apparently burst with displeasure upon looking at the water effects. They're not that bad are they? Looks like water to me. Ish.
Whitey McCool
18/02/04 @ 11:05
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Oops, nearly forgot!

" in a soi disant fashion if nothing else "

/handbag


Oooooooooh! Never playing scrabble with YOU.


(http://dictionary.reference.com/wordoftheday/archive/2004/0
1/29.html)
Tyronne
18/02/04 @ 11:17
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wot no mention of the gigs of modification videos to teach people how to create maps and other changes on the dvds ?...which to be honest is one of the reasons I am getting it...
Shinji [mod]
18/02/04 @ 12:54
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What is it about this demo that brings out the inner graphics whore in people?

I really don't know. I think it looks great personally, and I'm absolutely delighted that rather than making it all more spangly, they've fixed it so that it actually runs BETTER on my system than UT2k3 did. So many modern FPS games utterly kill their chances at being successful online because nobody except those with bleeding edge machines can play them at decent framerates...

Oooooooooh! Never playing scrabble with YOU.

Peasants! :)

(Edit - just noticed the date on the word of the day link. Sorry, not rumbled - been using that one for years :P )
Edited 1 times, most recently on 18/02/04 @ 12:55
Kami
18/02/04 @ 12:57
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Have to say, once you get playing Onslaught online, you're cynicism will disappear - it's hilariously good fun!

...

Not least because you can run people over. Of course, to balance this out, the Avril (Anti Vehicle rockets) means that you still have to be careful!!!


It's very good fun. A thumbs up from someone who was extremely sceptical from the start!
Whitey McCool
18/02/04 @ 13:05
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Bah! Next time gadget, next time...
Gl@eken
18/02/04 @ 13:26
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I gave the demo ago but I think I have moved on from the quake/unreal style of FPS. The vehicles were Ok but no-where near as good as BF1942 and its mods.

I must say I thought the graphics were pretty good and it ran very smoothly with everything turned on.
I would say if you like your FPS's with controls like all the players have rocket powered roller skates on then you would most likely love this game.
As for me I am awating BF:Vietnam. I think that games multiplayer will kick UT's arse but then I guess they are aimed at different types of players.
Kami
18/02/04 @ 14:24
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The best online match-ups tend to be in Assault at the moment.

However, didn't stop a blue team including me last night to successfully defend the missiles for 10 minutes... and then get them on the second round in less than 5 minutes.


It took the reds 7 minutes to get the walk extended and get the first weapons cache, no doubt due to some sharp-shooting snipers and some extremely good cannon-work from myself and others.


Onslaught is a welcome addition though. It is a lot of fun.
mugwump
18/02/04 @ 15:38
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No-one's mentioned all the wonderful little 'extras' included within Onslaught part of the demo yet - the sort of lavish detail you don't tend to get in pc games. For example, have you noticed the 'not too unlike gta3' crazy stunt bonuses for the vehicles? Also, just last night I was driving the big jeep (with the cannon on the back) and I happened to notice the no. plate had my user name on it. How sweet is that?!

It's little things like this that help bolster an already impressive update to the UT series. Sure it's no Battlefield; it's MUCH more hectic and faster! And I reckon this game plays more like the original UT, which can only be a good thing...
ThwartedEfforts
18/02/04 @ 16:32
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It was just as we were beginning to sense that perhaps UT2004 might be the disappointment which it had been set up to be that it occurred to us to try out the new game mode, Onslaught

Couldn't agree more. But one mode making it all worthwhile? I'm not quite convinced. The maps will tell.
Edited 1 times, most recently on 18/02/04 @ 16:33
snibril
18/02/04 @ 22:42
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@ 1280x1024 it runs as smooth as something very smooth.
Kami
19/02/04 @ 01:00
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mugwump, I have indeed noticed those things, and SO much more!

Hiding in the grass, for example, is actually a lot better - you do blend in from a distance, which allows for some fun snipering :)

Driving over people... and then the announcer says "Road Rage" or "Vehicular Manslaughter" - priceless :)

Oh, and lets not forget the SCALE of the map! It's bloody HUGE! And theres so many features on the map (people tend to forget the caches on the top of the hill and focus on the bases... bigger fools them)... so many vehicles... that it gets very ugly very quickly. AND STILL NO LAGGING!!!

Praise to Epic and Atari on this one... this is gonna fly, it's smooth, plays like a dream... love it. Love it much.
spiny
19/02/04 @ 23:50
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The thing is...Is it going to have a CD check? If so then the cd version is the one to get, so you can make an alcohol image & store the CD. Otherwise the dvd is worth it for the extra content. Hmmm....
Dorag_kid
21/02/04 @ 06:14
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OH MY>>> WHAT THUHH...
IT looks good, very good indeed,.....
Hmm maybe ill buy it... maybe i ...wont.....All in all
..Kick ass game i suppose... MAn i just loved UT... DUDe, head shots GALOR!!!!!!!!!!!!!!!!!!

CAnt blame ya
Every online game is built for someone w/ a DSL it seems...What tha hell i aint got DSL....
EHHH that gets me all steamed up!!!!!!!
YIP-YIP-YAHOOO!!!!!!!

!!!--I DONT NEED NO F*&%^!G HOOK ON THIS BEAT--!!!


//!!!!!!!-KILLSHOT- SIGNING OUT!!!!!!//
END
BlankOBlank!
02/03/04 @ 15:52
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Alright! Dorag Kid's back!
Whizzo
02/03/04 @ 16:57
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Does anyone actually KNOW where we can PRE-ORDER the special editon DVD version of UT2004? it's not listed on any of the usual online stores...

I know it's a bit late, only just returned to this thread, but you can pre-order the DVD edition from Play for £18. Gameplay has it for £25 if you wish to pay more but likely get it a few days quicker.
harshman
16/03/04 @ 19:52
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Shoot die respawn
Shoot die respawn
Shoot die respawn
Shoot die respawn
Shoot die respawn. Same shit different colour
Kami
16/03/04 @ 20:31
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Maybe so, harshman , but you can say that about most games.

Kill, die, load. Kill, die, load.


It's the game sandwiched inbetween that pattern which keeps it interesting. And UT2004 is pretty solid and enjoyable...

Not everyones tastes. Usually not mine, last online game I got suckered into was Team Fortress...
onezeonx
19/03/04 @ 00:04
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i have just played this for the first time and i must say AWSOME !!!!!!!!
i got bf vietnam and i am sooooooo disappointed in all the bugs (lag is the worst) then i thought id try this.
its so smooth and fast plus the vehicals are just pure class
so until they sort out patchin bf vietnam
this is all im on !!!

Comments: 1-29 of 29 in total

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