Too Human
E3: Too easy, more like.
Microsoft is surely counting its blessings with two former Nintendo-centric developers showing at this years E3. Obviously, Silicon Knights' previous epic Eternal Darkness helped fill a void within the first year of the GameCube lineup, and SK is back again to provide a similar favour for Microsoft. Comparisons between these two games seem natural. Particle effects, colour schemes, and sweeping cinematic in-game camera are emphasised in both games, which creates an auteur atmosphere for players of Too Human and Eternal Darkness.
For most developers on the E3 floor this year, utilising the capabilities of the Xbox 360 seems to translate into creating large areas and fighting things in those areas. In Too Human, this idea is probably the most prevalent of any game here today, to unfortunate results. Wide corridors and sky-scraper ceilings leave us feeling small, and a camera so pulled back from the action makes for a lot of very small details crammed into a very large screen. While Eternal Darkness scared us with low resolution termites crawling across the tube, Too Human pulls our eyes to squinting at the detailed but distant action.

What sets off Too Human a bit from its peers is the colour scheme. Neon, neon everywhere, but not a drop to drink. Ramps are lit in red, enemies have blue or green lightpacks on their back, and your character changes weapons and lights that swirl and twist to create colourful tails. In other words, it's pretty. But for how pretty it is, it's equally barren. Seamlessly run from one area to the next, there'll be structures in all types of alien designs, but don't expect much interaction with those things. Players need just let the camera guide them to the next battle...
Which brings us to the combat. Gun toting and broadsword wielding, the main character is overly able to take out any baddie that comes across his path. Attacks of the melee kind are preformed with the right analog stick, which will target enemies nearest with a swift slash combination, enabling the player to easily navigate through the hordes with much ease. After a kill or a stun is preformed, the 'big guns' may be pulled out to finish any offender, and they automatically target enemies left in the immediate combat area. Unfortunately in this demo, enemies may be stunned, chillin' outside your melee reach (perhaps having a conversation with one another or mourning the loss of a comrade), and some will even be frozen in the air. Surely Silicon Knights will work out some of these kinks before too long.

While you can run away from conflict, the game encourages you to defeat the swarms by building up a power meter. Three types of moves are unlocked as you fight, and a slow motion sequence starts once the button is depressed. Flashy, neon, and progressively larger in range, the special attacks are cool looking, but as of yet, unnecessary to defeat any foe.
One can proceed through the gigantic areas with just the guns, or can choose to use only the melee attacks, but at this point enemies possess very little will to initiate an attack. The player must simply walk up to something and tap the joystick to get neutralise any ghoul. After one group is defeated, the trek begins to find the next bunch, and the next bunch… and the next... mind you all of the enemies, beside colour, attack in the same fashion. Cue the large boss and end scene.
This may be just an E3 demo, and the game may be only half completed, but what Silicon Knights has presented today doesn't add up to much more than a technical demonstration. At this point the game seems to be lifeless. Unfortunately it seems the most important and defining aspect of Too Human won't be shown on the floor today, and that's the story.
With a title which lends itself to expectations of dramatic humanist story telling, the removed and muted camera space was a little surprising. Alien groups spawning in large numbers and swarming towards your flailing sword give us a premise, and beautiful inscriptions that line the walls accompanied by bright, detailed environments give us the stage, but Silicon Knights had better advertise the script if it wants to set apart this game from the legions of other Xbox 360 games with the same game mechanics.
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Comments (31) Latest comment 6 years ago
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Gameplay>Graphics - Though I'll still be getting the PS3, MGS4 FTW
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Like a very bad take on Devil May Cry. The close-range combat in particular seemed to lack any sense of landing heavy blows - Just lots of swords/sticks 'going through' enemies.
Some of the stuff mentioned in the IGN/Gamespot previews sounded quite promising - like how the controls work and how the cut-scenes can be altered by what the player does - but I guess if the core gameplay isnt up to scratch then it'll all be for nowt.
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Btw. the more footage I watch the less I like Gears of War's strange looking human characters. They look pretty much like my refrigorator (if he had a face and some guns).
It's vice versa with Resistance - The Fall of Man. I'm starting to think it might turn out nice. As for 360's line-up, Lost Planet looks and plays really good. Capcom have done a great job.
Halo 3's trailer - boring imo. And Peter Moore's way too confident. There's no reason for that.
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I bet this one takes awhile to come out...
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It was just a teaser trailer though.
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I'm looking forward to Alan Wake much more than Too Human and I'm a little disappointed in Silicon Knights, if I'm frank. I thought they were better than making a mindless action-shooter after the masterpiece that was Eternal Darkness (most underrated game of last gen IMO).
EDIT: And I agree with the poster who comments about how long Too Human has been in "development". It was originally meant to be a PSone game, and has been worked on ever since according to SK. Which is why I was expecting something more than a DMC wannabe.
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kinda muted your own point there - People buy "big bangs and fast action" games like GoW and DmC... but rent games like Fahrenheit.
If you want Devs to make more "slower, more thoughtful" games - go out and buy them!
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If you want Devs to make more "slower, more thoughtful" games - go out and buy them!
The reason I rented Fahrenheit was simply because as a game it's far too short. The problem with asking people to pay £40 (or £50 in the case of next gen games) and then giving them 6 hours worth of gameplay is that it simply isn't good value for money. Action games can equally be at fault for being short, of course. I only buy the games that I wouldn't be able to get full enjoyment out of if I rented them. I saw pretty much everything Fahrenheit had to offer in one day and didn't feel any reason to re-play it. This cost me £3. Why would/should I pay £40 for the same experience? Short games are a pet hate of mine, but for as long as Fahrenheit lasted it was excelent which is why I would like more games like it (but longer obviously).
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You're still not helping your point
While i agree with you, it still doesn't make sense for Devs to make games that people only rent. If you look at your no brainer action game like GoW for example, People will buy it because it gives instant gratification within the first 10 minutes, and more importantly fun to replay. Theres also new stuff you can learn every play through making it even cooler the more you play.
Games like Fahrenheit, are great, but unlike the first example, you play it through once, and its shows you all its cards and once done, has nothing really new to bring to the table. I bought both GoW and Fahrenheit, and i admit to playing them both lots. But i have to admit to playing GoW more now, as i feel like ive seen and done everthing in the other.
You talk of longevity, but if you think about both titles, they are both of similar length, and with both examples, devs draw a fine line of overstaying their welcome. I personally think that both were perfect length, as i have a really short attention span. Like a fish.
At the end of the day, i guess its down to personal tastes. I'm not trying to change your mind, just mearly offering my opinion about it. I stand by what i said on an earlier post, if you want games like Fahrenheit to exist, buy them! The Dev's that make them are sick of living on dog food while trying to create original, non-cookie cutter genres!
Dreamfall is out soon, get it off Play.com for the PC if you can!
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I'm a consumer so, as much as I'd like to buy games like Fahrenheit out of "principle", it just doesn't make financial sense to do so when I could just rent it and see everything it has to offer. I had no problem buying Eternal Darkness, conversely, because it offered a little more play-time for my money along with a great storyline. The onus isn't on me to buy games I don't have to to support developers of games like Fahrenheit, the onus is on the developers to make the game worth the full £40-50 asking price.
For people like yourself who enjoy shorter games I suppose it's good to have such short games, but being a relatively poor student at the moment I need as much bang for my buck as possible. Which is why my housemates and I just bought Guild Wars for £20 each. That is value for money.
I'll look into Dreamfall, however.
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But it does sound that Sony fanboyz are worried, they start talking about the non-existant yet machine, in a 360 hands-on game - I find this most amusing, and I'm not a brand supporter, I just support my football team.
About renting, I don't do it, I love games, I love to own them. I don't believe the reviews that state for instance that CoD2 has 10-12 hours of gameplay - I allways try to do the 1000 GS score, it amuses me oh so much!, and then, there's the "collection thing", there are people who collects stamps (sorry if this disturbed any one, really...), I collect my favourite hobby. I love my VG collection.
And again, I think I wouldn't like to have many games like Oblivion (in size, that is), because as I said I like to play to the last line of code, and man!, I played Oblivion for 140 hours now, and I've seen (note: seen, not played, as there are many caves, forts, camps, gates and such that I've don't even fought through, just passed by) probably < 60% of its world, I guess I would gettoo bored with much of these.
Halo 3 teaser: I found it to be quite fancy/hip, quite vague, as a teaser's supposed to be, preluded however some real epic ludic moments, in size and quality.
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Judge the finished version not some buggy demo,silicon knights are a great studio and I have total faith they will get this right,this could be the 360s version of god of war if they pull it off.
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Thanks for validating my claim, EG!
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Judge the finished version not some buggy demo,silicon knights are a great studio and I have total faith they will get this right,this could be the 360s version of god of war if they pull it off."
Your post is utterly dumb. Eurogamer has every right to post comments on a game that was displayed in public. Perhaps Silicon Knights shouldn't have flaunted their half finished game in the first place.
I'd hardly call them a great developer either. They've spent years and years developing this title, and all they have to show is a shitty hack'n'slash game that's been universally panned.
The three posters above me have small, small penises. So small.
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As for this game I reckon this sums it up - "enabling the player to easily navigate through the hordes with much ease". I want to feel like I worked for it otherwise its a glorified cutscene to impress people with.