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Tiger Woods PGA Tour 2005 First Impressions

PlayStation 2 GameCube Xbox First Impressions by Tom Bramwell

10 August, 2004

Since this preview was published, EA has confirmed that the Xbox version of Tiger Woods PGA Tour 2005 will not feature online support in Europe, but the PS2 version will. See here for more details. And, no, we have no idea what's going through their heads either...

Having tee-sed us [thwock! -bemused Ed trying to consider an appropriate Putt-down] with the prospect of online play last year and then dropped it into a bunker at the last minute with very little warning, EA Sports has some work to do this year with its Tiger Woods franchise if it wants to regain our trust. Of course, the 2004 vintage was actually fantastic - a well-worked expansion of existing principles that introduced real-time events (for which we still fire it up on occasion), a full PGA Tour, and lots of other bells and whistles to a stick-driven golf game that already looked and handled far better than any of the others. But we're not giving EA that, because we wanted to play it online, and it seems inconceivable that while our yankee pals were invited to do so, we were forced to potter around offline in solitude. At least we were - none of our mates were all that keen on "popping over for a quick round before work," even if they were always partial post-pub. Sods.

I don't like your face

'Tiger Woods PGA Tour 2005' Screenshot 1

Tiger Woods PGA Tour 2005 will very definitely make up for this in one way or another - the 'one way' being the inclusion of those online options, including tournaments, leagues and stat tracking for skins, capture the flag, best ball and other modes, on PS2 and Xbox; and 'another' being the various things we've been tinkering with in our preview build this week. In other words, the rest of the game, which is shaping up to be, well, just about whatever you fancy shaping it to be. Ahead of getting our hands on some online-enabled code in the run-up to the game's late September release, we've been investigating some of the buzzwords on this year's fact sheet, and trying out some of the new courses.

The main theme this year, as it turns out, is customisation - of people, of courses, even of your own golf swing. Literally heading these up is the new Game Face II set of features, which enable you to create a golfer customised to an absolutely ludicrous degree, far in excess of any other character customisation tool we can recall, and that includes stuff we've seen in 700 variations on The Sims over the years. In addition to all the obvious characteristics - height, weight, skin, eye and hair colour, etc - you can add blemishes, freckles and laugh lines to the face, fiddle with size, fullness, bulk, eye size, eye rotation, lid definition, bags, corners and crows feet, lip definition, wrinkles, corners, neck length, and moles, scars and piercings on the nose, cheeks, brow and chin. And that's only the ones we could be bothered to scribble down. You can then toy about with the distribution of weight around the body and venture into the Pro Shop to buy shirts, trousers, shoes, clubs - even swing types.

Shuffle

'Tiger Woods PGA Tour 2005' Screenshot 2

Or, like us, you can whack the "randomisation" button and run a mile. We feel sure, as EA Sports clearly does, that somebody out there will be excited about the Game Face II features, but that somebody doesn't work here. Fortunately, Tiger's 2005 outing has another customisation suite that we do care about, and EA calls it Tiger Proofing. Tiger Proofing, since you ask, does for existing courses what Game Face does for existing faces - it slaps them about a bit, colours things differently and allows you to tweak everything you could reasonably desire, whether it's the upkeep of greens, fairways and bunkers, the size of them, the weather conditions, the tee positioning, or even the design of the fairways. We quite like the purple stripes, for some reason. We also like the idea of designing our own logos and custom images for fairways and flags, if only for the comedy value of being able to turn to a mate and make obscene jokes about which badly drawn half-naked celebrity he's just clubbed his ball onto, and where. (And because we're sad.)

Equally interesting from a bored-man-on-a-tired-weeknight perspective is the promise of a 'Dream 18' option that lets you create your own 18-hole golf course. We're also told that there's some sort of clever 'prestige' calculation that measures the quality of your design against observations various golfers have made over the years, and then has one or two of them pop up to challenge you to a game depending on the result. Golfing 'Legends' will also play a part in your general single-player game, with the likes of Ben Hogan, Arnold Palmer, Jack Nicklaus, Gary Player and Alan Partridge's favourite Seve Ballesteros posing challenges and eventually taking you on. Unfortunately we can't tell you how they play yet, as EA is still working on the AI - and we reckon what we're seeing is just lifted from last year's outing, judging by the way Arnold Palmer occasionally plays the same badly aimed shot into the same cruelly placed rocks 10 times before conceding. But we should know soon enough.

Repeat

'Tiger Woods PGA Tour 2005' Screenshot 3

The AI isn't the only thing returning in our current build either. The graphics engine, while still impressively well animated and easy on the eye, looks decidedly similar, and we fancy that changes here will be largely limited to cosmetic ones - with interface tweaks, new swing animations and new character models amongst the more obvious.

What you can actually do on the tees, fairways and greens of the game's various courses hasn't changed a great deal either. The controls, already fairly well refined, receive only modest updates. Still we club the ball with the analogue stick, adding spin and a pre-shot power boost with various shoulder buttons, and manipulating the camera, shot length and choice of club with D-pad and face buttons. And, although it's initially a little complicated, it does become fairly intuitive fairly quickly. The latest addition to the Tiger repertoire, 'ball in stance', slots in without much trouble - while holding L2, you can use the analogue stick to pick one of three positions for your feet, allowing you to come down on the ball, hit it normally, or hit it more on the up, which changes the way it behaves in flight.

Another change that affects goings-on out on the Links is the Tour Difficulty feature, which allows you to vary the challenge by removing caddy tips for putting, amongst other things; while 'Tiger Vision' makes things a little easier, giving you the chance to see exactly where you need to aim thanks to a little red spot that pops up for 15 seconds or so. The latter can only be used a few times per round, thankfully, and we're not sure we like it yet, but it will be interesting to see how it impacts multiplayer games.

On course

'Tiger Woods PGA Tour 2005' Screenshot 4

But of course, for all the tweaks, quirks and new features that EA Sports is hoping will attract new customers, Tiger Woods PGA Tour 2005 wouldn't be much of a draw for existing owners if it didn't feature a few new courses. The line-up in our build consisted of Pebble Beach, Harbour Town, Sherwood CC, Colonial CC, Fancourt Links, Turnberry, Edgewood, St Andrews, TPC at Sawgrass, Troon North Monument, Coeur d'Alene, Greek Isles, Paradise Cove and Emerald Dragon, and there are definitely a few there that proved very tricky - and we're looking forward to spending more time with them, and indeed at different times of day, since we can do that now too.

Paradise Cove sticks out in our minds as a particular highlight - it's set in a series of cove locations, with glossy fairways and greens split into little islands by the ocean and oceans of sand. In effect, most holes are just one large water hazard or bunker with spots of green to aim for, and avoiding a few Bogeys here is no mean feat.

Greek Isles was another one that proved popular early on - its mixture of rolling hills and huge drop-offs reminiscent of the canyon course from earlier versions of the game. Its use of rocky precipices layered like giant steps, too, was often fiendish enough to force us into playing a shot backwards to avoid bouncing off into the ocean, or worse right back to the point we fired our shot from in the first place; and its fondness for sloping fairways and huge bunkers surrounded by idyllic scenery was more than a little alluring. We still have no idea how we managed to bounce one shot off the roof of a boat onto an island green at one point, although we were disappointed not to win a trophy ball for it. Perhaps if it had gone in.

Total Teeing

No matter. What's clear, after a few hours of play, is that Tiger Woods PGA Tour 2005 is a fairly typical annual EA Sports update, bedecked with a few new features that may lure new parties to the franchise, but unchanged - and occasionally refined - where it really matters. And that works just fine for us in this case. If the course design remains intricate and challenging, the Dream 18 design tool proves simple and effective enough to really add to the longevity, the team sharpens up last year's AI, and the online play lives up to its promise - and there seems no reason that these things shouldn't happen - then this could leave the Links series, and Tiger's other opposition, buried deep in the rough with no place to go. They'd better watch out, really. Sorry, we mean: FORE!

Tiger Woods PGA Tour 2005 is due out on PS2, Xbox, GameCube and PC on September 24th.

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Comments: 1-17 of 17 in total

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Blerk
10/08/04 @ 09:17
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Hmm... sounds like not much has changed. Again. Does a sport like Golf really warrant a yearly update? It's not like the courses change that much, and the golfers definitely don't.
ERG1008
10/08/04 @ 09:26
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A normal EA Sports "update" then. ;o)
Not really a golf fan but rented 2004 a bit back & loved it.
How long before TG2004 comes down in price?
Eighthours
10/08/04 @ 09:39
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Just a couple of weeks ago, online play was US-only, and such modes for Europe HAD NOT been confirmed by EA (bizarrely, it looked like they were going to leave it out, even on the Xbox. Muppets). Are you saying that it's now in place? Can you go check?
Edited 1 times, most recently on 10/08/04 @ 10:40
perilikid
10/08/04 @ 09:58
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I missed out on/didn't bother getting 2004, so I might have to get 2005. As if there weren't already enough games out there to play.
mr rick
10/08/04 @ 10:13
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i've got 2001, 2002, 2003 and 2004.

Will probably get this, it's the only game my flatmate will play. Hope you can play tournaments in 2 player mode though like you could in 2003.
Beano
10/08/04 @ 10:47
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No Links 2005 and no Tiger Woods 2005 on Xbox Live... thank you EA !!!

Whitey McCool
10/08/04 @ 11:54
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2004 was one of my favourite games of last year, the biggest gripe ebing its jst to easy to master an start throwing out rounds of 20 under par. I remember reading this one was going to be significantly harder (I think I read somewhere that you could add aboput 8 or 9 shots to your round from last year) - but just taking the caddy tips away is hardly an innovation.

Dissapointing, looks like ill stick with 2004.
perilikid
10/08/04 @ 12:33
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Whitey - apparently you can now set the difficulty of the course: they're calling it "Tiger proofing". It's mentioned here - the fact that you can change the size of greens, fairways, bunkers etc, which will affect your score. The Gamespot video feature's got more info on it.
Whitey McCool
10/08/04 @ 12:46
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Yeah I saw that, still doesnt seem a million miles away from being able to change the length of the grass etc on 2004 though. I was hoping they might do something a bit more integral like change the swing mechanism slightly - or the spin one for that matter.

Ah well, might be worth a rental.
Talha
10/08/04 @ 12:57
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Are u all nuts? This is the best golf game ever. Period. I can't ever recall having this much fun with a golf game, and I am sure that the new courses are enough to lure me to TW2005. As for the cartoonish look and feel, try the PC version. It is more simulation-oriented.
am1001
10/08/04 @ 18:35
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Is there a widescreen mode this time?
bunglebonce
10/08/04 @ 20:09
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How do the controls work on the PC version then? On PS2 I love the swing of the club with the analogue button, although the L1 turbo button spoils it a little.
AnotherMartin
11/08/04 @ 00:13
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Not sure about this one tbh, after buying, completing and totaly loving '02, '03 and '04 I'm not sure if I'll shell out again for '05. May be when it comes down in price?

Though how good is the course creation thing? The whole player customisation is a pointless waste of time to me as I didn't relly bother with it in the last one. The only thing I really buy the updates for is the new courses, so if the course creation is full on that might swing it for me.

Now if they kept '04 as the base game and did yearly update disks with just new courses on for around £15 I'd probably snap those up.
boabg
11/08/04 @ 14:45
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I picked up 04 a few months ago for £15 pre-owned from Game. That was my first dabbling into the world of TW so I recon I'll be buying this.
duke of earl
11/08/04 @ 15:37
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golf doesn't warrant an annual release, Ea does. . . . .

that said i do love the tappy-tap loveliness of this series - and seen as I've just cained my mates 2003 & 2004 version of Tiger, I'll definitely take my scots hat off and shell out for this one.
Gatwick Parrot
12/08/04 @ 01:53
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These pics look much better than the cube screen shots.
bunglebonce
24/08/04 @ 01:00
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Talha, I've just tried 2004 on the PC, and it plays so much better! I love the mouse control, though it's bloody difficult to do any mid-hole pitching on anything other than novice. Thanks for spreading the word, I think I could be playing this for a while :)

Comments: 1-17 of 17 in total

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