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The Club Preview

Xbox 360 PC PlayStation 3 Preview by Ellie Gibson

20 September, 2007

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It's hardly surprising to hear Project Gotham Racing referred to during a demo of The Club. After all, both are Bizarre Creations games. What's more surprising is to hear mention of Tekken, Street Fighter and Tony Hawk. There are references to other shooters, but not in the context you might expect. At one point we're told, "The Club isn't about hiding behind cover and waiting for guys to come to you. It's not about stealth. It's sort of... Anti-Gears of War."

So says Nick Davis, design manager at Bizarre. The Club is the studio's first attempt at a fully-fledged, fast-paced third-person shooter. Rather than focus on what makes other shooters fun, Bizarre looked at how its other games work and went outside the genre for new ideas.

One of the results, Davis explains, is that The Club is "more akin to a beat-'em-up" than a traditional shooter. For example, as you'd expect in a traditional fighting game, there are eight characters to choose from. Each has unique levels of strength, speed and stamina. Each has a unique back-story and motivations for taking part in The Club's underground shooting competitions, and their own intro and outro movies explaining it all.

In another nod to classic beat-'em-up there's a range of different arenas located around the globe. There are eight in total, including a German steel mill, an old English manor house, an abandoned ocean liner and a disused prison. But for today's demo, we're being taken to the back streets of Venice.

Canal knowledge

'The Club' Screenshot 1

This member of The Club is into extreme sports, taking risks and forgetting the rule about white people and dreadlocks.

It's darker and grittier than your typical picture postcard. Less gondoliers and Cornettos and more burning oil drums and rocket launchers. Everywhere there are doorways to hide in and windows to pop up from. It's the perfect place to hold an underground shooting competition, but Davis says environment construction always comes before level layout.

"We build our levels in much the same way we build Project Gotham cities; we build an entire location then build routes through it. So instead of designing specific levels from start to finish, we construct huge environments then chop them up as we see fit."

They're chopped up to suit the different game modes, too. Sprint sees you legging it to the end of the level before the clock runs out. In Time Attack you earn precious seconds for each kill, in Siege you must hold a location for a set period of time, and in Survival you face wave after wave of enemies. Whichever you choose and however you perform, it's all over fast.

"The idea is that rather than play a level for half an hour, you can say, 'I really like that level, I'll just jump in and play for five minutes,'" says Davis.

"It's a lifestyle choice for us at Bizarre. We haven't got time to play games for six hours a night after playing them eight hours a day. We like to just jump into the best part of the game then jump back out again."

So The Club isn't about 45-minute-long missions. It's about short, sharp arcade blasts. It's about simple objectives and scoring points to progress to the next level. Extra points are awarded for headshots, multiple kills, distance kills and weapon pickups. Plus there are "skillshots", where you're rewarded for shooting all the metal signs of a particular design, for example.

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Comments: 1-14 of 14 in total

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Hog-lumps
20/09/07 @ 08:44
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Not sure about this game - I really like the concept of an arcadey 3rd person shooter with combos, but for some reason it fails to grasp me................I'll wait for the review before even considering a purchase me thinks!
souljacker2000
20/09/07 @ 08:48
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Hog-lumps.

I feel the same.. it just seems a bit boring... good ideas... but just dont get me going.

I think there should be more characters than the 8 you can choose from..
IAmBatman
20/09/07 @ 09:02
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Let's not pretend that the idea of a shooter with combo scoring is something that Bizarre have invented though.
Hog-lumps
20/09/07 @ 09:02
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My immediate reaction to the linearity of levels was negative, although now I think about it more - in this game it makes a lot of sense as each corridor becomes more of a puzzle to keep your combos going.

In that respect it might be quite strategic to properly time your kills and reloads to the environment conditions - although I fear the temptation to just ‘run and gun’ and treat it like a normal shooter might be quite high. How will they encourage you to play for points and not just kills?
farticusmaximus
20/09/07 @ 09:06
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To me it sounds like a shooter version of stuntman.

The concept is sound, if the shooting mechanics are smooth and the action flows well it could be awesome..
Machetazo
20/09/07 @ 09:12
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This is one of my most anticipated games, from those that we know are coming in 2008. It brings to mind the time-unlocks from past-gen Rare developed shooters. The idea of: If I just did that section a little cleaner, I could have saved those precious few seconds.
The leaderboards should help give this game legs (the game itself being not bad looking by any stretch, either) as well as the short round durations - though the disc format excludes it from the "one more go, cos its on the dash" group, which positions those titles for prime 'between game' attempts (I've always felt that the virtual platform was the ideal format for this concept.)
BadBoyBonner
20/09/07 @ 09:57
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"How will they encourage you to play for points and not just kills?"

My guess would be, MS gamerscore points awarded for x combo, points, etc.
Nesty
20/09/07 @ 10:17
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sounds like The Mercenaries from RE4 made into a full on game..
Rirekon
20/09/07 @ 11:50
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Actually quite looking forward to seeing how this pans out, with games like this and Crackdown I'm hoping to see a revival of more inventive 3rd person shooters.
KillerBaSe
20/09/07 @ 22:14
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I played this for 15 minutes on Wednesday and can say its actually really good fun. The combos work by how stylish you kill and it makes you slow down and think about what you shoot at and how you kill. Great fun.
3william56
21/09/07 @ 04:04
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"We led on the 360"
So not going to be much cop on the PS3 then :/
JoeyJ
22/09/07 @ 11:08
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I remember it! It sucked, but still, I remember it!
Snooz
28/01/08 @ 15:30
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*steaming*

Damnit, this isn't what I wanted. Not that anybody cares either, but this sounds like a slightly modified 3rd person shooter with points/kudos (whoohoo!) and time trials.

Videos look slow (though probably on easy and god mode) the usual barrels and wooden plancks you can break.

Me wants:
- FPS or 3rdPS where loads of things can be broken, shattered, pulverised in Max payne style times ALOT! You can throw your self through doors, plancks (not stop and kick them as in the vid), windows, even plaster walls to some extent. Brick walls should be possible to tip over in strategic places (ok boring), sound of footsteps should be vital for listening to where ppl are (very useful in solder of fortune 2, old but good gameplay), maybe a silly "super hearing" mode where you can get hints, silhouettes (whatever) to where people are and shoot through walls (still seeing the silhouette tumble in ragdoll style).

The messed up gunfight should be recordable, free flying should be possible during replay so you cold make short films like an old school actionmovie, slo mo of course. No slo mo in actual MP gameplay would require skill and a steady hand.

Gameplay should be abit confusing, if you roll, the camera rolls so rolls are done with certain risk to lose oversight. Dust, particles, just like FEAR should linger but not disappera for a long time, at least let the gamer decide how long stuff should lie around. It's annoying to watch a room clean it self up magically...

One of the coolest things in max payne was to finish a fight and see the messed up room afterwards, this is 30secs o' fun, and I want it back! I'd buy it.

There, free advice ;)

*ahh, feels so much better now*
Snooz
28/01/08 @ 15:30
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Do'hble post!

Anyways this game just craaaves a soap logo, Flight club.
Edited 1 times, most recently on 28/01/08 @ 15:31

Comments: 1-14 of 14 in total

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