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Splinter Cell First Impressions

PlayStation 2 First Impressions by Kristan Reed

17 February, 2003

Even the most die hard PS2 owner must have been feeling a little envious when Splinter Cell burst onto the Xbox scene at the tail end of last year. Even though a port of the stealth action title was always on the cards, the feeling among the community was that the chances of replicating the visual quality were extremely slim. After all, those truly impressive lighting and texture effects had pushed the Xbox into new territory - how on Earth could the relatively humble Sony machine ever hope to compete.

Even the recent emergence of some PS2 screen shots failed to sway the generally held opinion that while the gameplay might make it intact, some compromises had been made. But, as all publishers do, Ubi stuck to its guns and promised us that the PS2 would be far more faithful to the original than anyone could imagine. Yeah yeah, pull the other one, we snorted, expecting the reality gap to be as wide as it usually is.

Still not convinced

'Splinter Cell' Screenshot feb034b

But late last week Eurogamer was invited to a hotel suite in South West London to go and see for ourselves. As luck would have it, despite the short notice we squeezed it into our tight schedule and bombed down there - still living in hope more than expectation that it would be worth the effort. After exchanging pleasantries with our genial host Gregoire Gobbi, Ubi Soft executive veepee, he explained how the conversion had come together: "Ubi Soft has a studio in Shanghai that specialises in the PS2, and we assigned around 70 people to do the job. We then sent over 10 people from Montreal and a few from our French offices to oversee the level design and overall polishing."

He explained that the Xbox version was essentially rushed out on Microsoft's insistence (commercially a wise decision as it turned out), but that the extra development time had given Ubi Soft a "huge benefit" in allowing it the opportunity to rectify some of the niggles that existed in the original. "We've changed the control system, smoothed the difficulty curve and given it a better narrative flow."

The most obvious addition is the cut scenes - something that wasn't sorely missed from the original, but now they're there, it helps give the missions context. "We hired a director from Hong Kong, Florent Emilio Siri to give the game a proper 3D introduction, which I think helps set the scene far better. We've also introduced cut scenes to the start of each level, and they help to explain the storyline much better; we're very pleased with the results." Indeed, having just sat through several of them, we can testify that the previously rather bolted on storyline now makes much more sense, and lends the package a more rounded, coherent feel. Round one to the PS2.

Microsoft's loss is Sony's gain

'Splinter Cell' Screenshot feb0310b

Also added to the PS2 version - exclusively - is the Power Plant level, which appears midway through the game. "It was meant to be in the Xbox version," he admitted, "but we ran out of time and had to cut it." But will this level remain a PS2 exclusive, or end up on future versions at a later date? "It's definitely PS2 only," he nodded. Round two to the PS2.

What of the controls? Many of you who have played Splinter Cell previously will no doubt have found the inventory management system unwieldy, with players forced to go through hoops to use the lock pick or the optical camera to peek through keyholes. This has been emphatically addressed, with a new context sensitive system allowing the player to automatically select essential pieces of equipment as and when they're required, rather than having to press the black button, scroll left, left, left, select the item and then use it. What was fiddly as hell previously is now a breeze, and the game's instantly more playable because of it.

And talking of playability, Gobbi admitted the Xbox could be a real git at times: "We've smoothed the playability in the PS2 version. There were obviously a few red spots that caused gamers real problems. We looked at those areas and where possible made the game more playable." After a quick scout of the first level, this claim was easy to verify, with certain sections, such as the first flaming staircase now accessible, whereas before, players would be forced to clamber over the top banister. The smoke filled room that required you to shoot out the skylight no longer requires you to use your night vision. Likewise, the first area after the fire used to require a quick jump between buildings. Not any more. A handy pipe just further up now allows you to shimmy across. Hmmm. We're not necessarily convinced the PS2 version needed to be 'dumbed down' like this, but we do agree the Xbox version could be unforgiving and downright hardcore on occasions. Mixed feelings here, but if you're going to appeal to the mass market, keep them constantly entertained… time to move on.

Do not underestimate the power of the PS2

'Splinter Cell' Screenshot feb0315b

So what about the visuals? Well, we thought we'd save the best 'til last, because we're a bit taken aback. To say that the PS2 version is on a par with the Xbox version is no exaggeration, and is truly one of the finest feats of coding we've yet witnessed. All the texturing, lighting and effects have been replicated with impressive authenticity - although it came at a price. With a 70 strong team working on the conversion, this was almost double the number that put together the game in the first place. There are, of course, plusses and minuses. On the plus side, there's now an impressive heat haze effect when you're in front of the flames, while the objects, scenery, character models, and lighting effects look just as impressive as previously. The one minus point we noticed so far was the rather weak flame effects. One of the best bits of the first level on the Xbox was the feeling that you were being roasted alive, with exploding set pieces adding huge dramatic impetus. Not only do the flames now look a bit lame in comparison, the sense of a building about to fall around your ears is just not there anymore. Bah. Honours: even.

Meanwhile, the lack of hard disk caching means that every check point now demands a fairly lengthy load, although we'd guess at no more than 30 seconds, which is just about acceptable.

So how did the Shanghai team replicate the native shadow buffering of the Xbox? "In basic terms they came up with a software solution called Shadow Casting," he offered. Whatever it is, it does the job just as well. Elsewhere, Ubi has come up with some other technical firsts; this time in its handling of the audio. "We managed to triple stream audio off the DVD, which we don't think anyone else has managed on the PS2 - we've got sound effects, music and the voices streaming all at once, meaning no loss of ambience."

Unconvinced? There's a demo on the way

If you're still not convinced, perhaps it's as good a time as any to point out that the Official PS2 Magazine has Splinter Cell as its lead demo this month - available fully five weeks before the game's March 28th release. A playable one level demo is also on its way to EG by the end of the week, and we fully expect it to deliver one of the most welcome surprises that PS2 gamers will have seen, and serves to create a new high water mark for visual excellence on the PS2, and unquestionably the finest stealth action title on the platform, by a mile.

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Comments: 1-37 of 37 in total

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prettyboytim
17/02/03 @ 13:40
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Impressive! Although the loading times sound a bit painful :-P

Also, I like the idea of better cut-scenes - I found myself not really keeping track of the story in the original. Admittedly this was often because I wasn't really listening to the 'World News Network' newsreader - preferring instead to concentrate on reading the scrolling headlines at the bottom of the screen - some of which were pretty funny...

I wish they'd get off their backsides and make some new content available on Live for us Xboxers, though...
Edited 1 times, most recently on 17/02/03 @ 13:45
Killerbee
17/02/03 @ 13:42
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Cool! Nice to see the PS2 just about keeping up with the Xbox on technical capability. The new content is a bonus too, although I thought Ubi were going to offer the Power Plant level for download off Xbox Live?

Anyway, good work and roll on the 28th!

Edit: of next month :(
Edited 1 times, most recently on 17/02/03 @ 13:43
Blerk
17/02/03 @ 13:53
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Good grief, who'd have thought it? Although I'm sure this won't stop the fanboi masses from arguing that it now looks more like Jet Set Willy than Splinter Cell.

Official PS2 Magazine has Splinter Cell as its lead demo this month

Aargh! You mean I'm going to have to buy that damn rag again?! Bastards. :-(
krudster [mod]
17/02/03 @ 13:58
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This should get the fanboi masses raging like never before. Just goes to show what devs can do if they've got the resources...and the talent.
valli
17/02/03 @ 13:59
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I don't care about the demo, this preview was more than enough to convince me to buy the game. Excellent work, Ubi! SC almost made me buy a XBox, closest call so far!
Ciaran
17/02/03 @ 14:03
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Is there any news about the Cube version?

Machiavel
17/02/03 @ 14:03
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70 strong team converting an Xbox game to the PS2. Quite a contrast to the 'programmer and a donkey' approach when converting the other way. Still, thank God for the donkey's common sense, eh?
Whizzo
17/02/03 @ 14:07
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I'll give the demo a try and see how it goes, not too bothered about the game though.

Just as a matter of interest are the new cutscenes part of the PC version as well? As they're done it wouldn't make much sense them not to be in it.
Blerk
17/02/03 @ 14:07
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Just goes to show what devs can do if they've got the resources...and the talent.

And if they care. It would have been very easy for Ubi to chuck out a cheap, quick port and it would still have sold on the back of the Xbox version's reputation. All power to 'em - nice to see a company doing things properly for a change.

I can't wait for the flame war. Oh yeah - it's going to be the best one ever! I'll be stocking up on coffee and jaffa cakes in anticipation!
Edited 1 times, most recently on 17/02/03 @ 14:07
Tiitiz
17/02/03 @ 14:19
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Good to see some thought going into it :D

Still think M$ did the right thing for there Xbox though. Although a buyout of the game would have been better for them.

Just makes you wonder what people can do on a machine as powerful as the Xbox and GC if they really put there mind to it.
Killerbee
17/02/03 @ 14:20
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Just goes to show what devs can do if they've got the resources...and the talent.

And if they care. It would have been very easy for Ubi to chuck out a cheap, quick port and it would still have sold on the back of the Xbox version's reputation. All power to 'em - nice to see a company doing things properly for a change.


I agree. Maybe Ubi are an exception, in which case all credit to them, but I wonder if it has anything to do with the fact that this is an Xbox game going to PS2 - the PS2 will undoubtedly be the bigger market for Ubi, so perhaps that's the reason why they could justify getting 70 people working on the conversion. They couldn't afford to get "shoddy conversion" type reviews on the version for their biggest market. Perhaps if things were going the other way (PS2 to Xbox / GC) they wouldn't have bothered?

May not be the case, I'm just speculating.
Tiitiz
17/02/03 @ 14:31
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KB has got some good points
bionutz
17/02/03 @ 14:54
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Putting so many people on the Playstation2 version just shows the status of P2 against Xboxen. It's of course a purely commercial decision (think about the installed base of P2).
Nemesis
17/02/03 @ 14:55
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Well they ain't investing that kinda time and money just for the kudos. Way to go Ubi Soft, I hope it sells well and encourages this kind of practice.

ToxicTed
17/02/03 @ 15:02
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'Putting so many people on the Playstation2 version just shows the status of P2 against Xboxen. It's of course a purely commercial decision (think about the installed base of P2).'

Well, let's not forget that it's no coincidence that this was done in CHINA. So the cost probably is a lot less than if the same job had been done by studio based in Europe\North America.
UncleLou
17/02/03 @ 15:06
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Kind of a "console ports" sweatshop probably. Ah, the benefits of globalisation, at last.
Whizzo
17/02/03 @ 15:12
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They probably get better conditions than the people in the factories putting out the latest expensive designer trainer though! I'm sure they're actually pretty well off.

Putting some effort into conversions is something to applaud and perhaps conversions from the PS2 might get similar treatment. Not that I think that's likely for a while at least.
Cheese McPhee
17/02/03 @ 15:16
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I've just cancelled my order for Splinter Cell on PC. Gonna get some PS2 action now after reading this article.
prettyboytim
17/02/03 @ 15:22
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opo: The gc version will have its own unique exclsuive features amongst which the gba and gc connection as well.

I think it'd be very cool on the GC version if you could get the display from the lookee-under-the-door-endoscope on your GBA - that'd be schweeeeet...

Well, it would be if I had a GC...
reto
17/02/03 @ 18:47
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I think it'd be very cool on the GC version if you could get the display from the lookee-under-the-door-endoscope on your GBA - that'd be schweeeeet...

That would be very cool. Not going to happen though.
ekko
17/02/03 @ 20:09
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WTF? Widescreen for the PS2 but not for the Xbox? Ugh!
ssuellid
17/02/03 @ 20:21
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This is interesting, probably pick up the PS2 demo just to compare the three demos side by side.
beep
18/02/03 @ 08:34
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Gee, it didn't take long for the flame wars to start did it, Robert?
krudster [mod]
18/02/03 @ 10:26
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The screenshots really don't do the PS2 version justice. Hence why I was so surprised when I saw it in *action*
Nemesis
18/02/03 @ 10:33
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Gawd, not another console war PLEASE gents, I don't think my eyes can take it any more.
Blerk
18/02/03 @ 10:36
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Although I'm sure this won't stop the fanboi masses from arguing that it now looks more like Jet Set Willy than Splinter Cell.

See - I told ya! :-)
gizmo
18/02/03 @ 10:50
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I'm really pleased this has come off well for the PS2, Its a game that shouldn't be missed - I'm on the last level on xbox, and have really enjoyed it. Its great to see a company put the resources in to deliver a quality product, if you have a PS2 buy it- the guys deserve it. Plus as mentioned above, maybe will put 2 and 2 together and realise quality sells, not mindless ports.
Azule
18/02/03 @ 11:17
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I wonder if the cutscenes will be taken back out for the Cube version. And if they make the game look identical to the Xbox version...what does that say about the Xbox (version)? ;)
Blerk
18/02/03 @ 11:19
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I wonder if the cutscenes will be taken back out for the Cube version.

Guess that depends on how much space they take up versus how many discs they want to use. Anyone with the Xbox version care to tell us how much of the DVD it uses?
Blerk
18/02/03 @ 11:35
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4G's.

Uh... blimey. Looks like it might end up being a box set for the Cube, then. :-)
jimbo
18/02/03 @ 18:20
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There is one machine that will surpass the x-box in quality (not comfort though) and its called a pc not a cube or ps2!. I am thrilled to hear that the unbelievable ubi soft crew are doing an awesome port for the ps2 and no doubt for the cube as well . This should show developers that developing for the x-box and then porting to other consoles is a very !!!!worthwhile thing to do!. Am I jealous of the extra levels... absolutely, splinter cell is awesome!. But lets not kid ourselves if you want the full splinter cell love on a console .....it'll be on the x-box period! (I personally like the "hardcore challenge" and I am against the easier conversions of eg.enclave and s.c."). p.s. I don't consider myself hardcore!.
Oh, and the part where "microsoft rushed splinter cell out the door" is laughable!, top 2 x-box game ever!. Nice marketing gimic though ..tres bien mon amie abientot!
Edited 1 times, most recently on 18/02/03 @ 18:22
Henrik
19/02/03 @ 00:39
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We'll soon find out, won't we? :)
Rusta
19/02/03 @ 11:15
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Good news for gamers.

Imagine how the game could look like on the XBOX if they invested as much resources!!
Dizzy
19/02/03 @ 15:40
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XBox version has some features other versions do not have. Forgotten?

XBox Live downloads (http://www.xboxworld.com.au/news/news.php?idNews=257#1)
5.1 Dolby surround
Fast loading (30 seconds checkpoint... ROFL)
Played it 3 months ago
Azule
19/02/03 @ 17:44
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Fast loading (30 seconds checkpoint... ROFL)
Every system loads fast compared to the PS2.
..and GameCube games actually load very quickly...it's just the case of shoddy ports that retain the PS2 loading curse. :P

Played it 3 months ago
3 months isn't that long.

4G's.

Uh... blimey. Looks like it might end up being a box set for the Cube, then. :-)

1.5x4discs=6gigs
1.5x3discs=4.5gigs
1.5x2discs=3gigs
If any of those, it would only have to go up to 2 discs...Splinter Cell is not that big...how many compact discs make up the PC version? GTA3 is much bigger, but only takes up 2 discs (as far as I recall).
BartonFink
23/02/03 @ 11:11
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Saw the same story on a number of sites. I like the bit about a jump to the PS2 hardware more like a plunge really and yes it is meant to be a complete bastard to develop for.
This type of thing is always going to cause development headaches anyway it is much harder to port a piece of software from a more advanced platform to a less advanced platform. It's easier to go the other way around. They do seem to have done a good job of it though.
Botox
03/07/03 @ 20:07
#37
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Penny Arcade just "linked you" today. Expect hits and loads of annoying Americans!

Comments: 1-37 of 37 in total

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