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Sonic Riders First Impressions

PlayStation 2 GameCube Xbox
First Impressions by Tom Bramwell

14 February, 2006

Imagine how different things would be if it had been Sonic and not Mario thrust into that kingmaking kart; if SEGA and Nintendo "swapped" driving stuffs. Instead of cursing stupid Princess Peach/Daisy/WHICH-IS-IT we'd be cursing stupid Amy, instead of invincibility stars we'd have invincibility sparkly-firework-boxes, instead of pushing your friend in the lava we'd have smacking Tails' stupid head against the cobbles over and over and over and over and over and over and over ten out of ten.

S'probably best this way. After all, the other side doesn't bear thinking about. OutRun by Nintendo? Where you have to "impress" Princess or, worse, Toad?

Anyway, SEGA's had a pretty bad time of it with these character-driven racing games. The one that immediately leaps to mind (largely thanks to the inimitable caterwauling of the lady-vocalist on all the Richard Jacques stuff that accompanies it) is Sonic R, which took the rubbish idea of "a running game" and made it even worse by adding the important feature of "where you can't turn". But that's entirely forgetting Sonic Drift, a game that didn't so much "soil" the Sonic name as "squat over it following an eight-hour binge on laxative vindaloo".

So then, Sonic Riders is a chance to try and make up for this, and crucially doesn't involve either running or soiling (or karts). Instead it's about "air boards". You take control of one of the usual SEGA gang - Sonic, Tails (gnnrnrngh), Robotnik, Amy, etc. - and speed around levels based on familiar SEGA game environments on a sort of hover-board, picking up stocks of "air" fuel at F-Zero-style pitstops and through power-ups. Run out of air and you have to run. Simple enough.

'Sonic Riders' Screenshot grown

Look how he's grown!

To make things a bit more interesting, cornering at speed is a bit trickier than simply turning; like Mario Kart, you're using a shoulder button to manage the arc, releasing it at a particular point to take advantage of a boost. Again a bit like F-Zero, you have the option of boosting using your air - banking on getting power-ups later on to replenish it. And, er, again a bit like Mario Kart, there's the tactic of riding turbulence (perhaps SEGA and Nintendo needn't swap after all). Whenever you or one of your opponents hits a particular speed, it kicks up a wake which forms a lengthy half-pipe on the track, and given a bit of feathery analogue manoeuvring you can land right in it and navigate your way right up to the speedy chap up front - providing you can adjust to his attempts to shake you - and bonk him on the head.

All of which makes for a pretty interesting set-up, lumped upon which you have the added considerations of character type, individual performance stats, tricks, attacks, and trying to kill Tails who must be killed seriously I'll pay you. Tricks go by familiar names (things like 'indies'), and include the usual front and back flip stuff - the former allowing you to jump a considerable distance forward, and the latter allowing for what the Sonic R singing lady always wanted to do: going so HIGH you can touch the SKY. Which is handy, because like all good character-driven racing game this one has shortcuts littered about. Plus, tricks are graded - landing them properly matters in that sense, and in the sense of preserving speed.

Character classes also play a part in shortcuts' accessibility, splitting you off at points depending on whether you're a speed, fly or power type. Speed types like Sonic get to grind along rails, picking up air stocks for as long as they hang on. Fly types can ride along through gates in the air - similar to the way characters in Sonic Adventure games zoom along flightpaths made up of rings by hitting a particular button - and pick up air for as long as they last there. Power types, meanwhile, clobber their way through obstacles, picking up bonus stocks of air for multiple clobbers.

'Sonic Riders' Screenshot spit

That's right! Spit on Tails!

Riders has support for four players (although no online modes), and in addition to the standard Free Race, Time Attack and World Grand Prix options, there's a Story Mode that gives you particular objectives to complete on certain levels, like finishing ahead of a particular character or in a certain position, by which we mean "podium position", obviously, and not "doing scissors" or something foul and depraved like that. You can obviously expect to unlock things depending on your skills - collecting a certain number of rings helps with this, for example - and the bonuses for doing so include various new characters. I'm not allowed to tell you who they are, but if you take a look at SEGA's track record of gathering its far-flung little creations together you can probably hazard a reasonable guess.

But are you likely to want to play it if there isn't a special "kill Tails" mode? A good question, and one that we'll have to wait until mid March to answer. However, early impressions are that it's a solid, easy to pick up game that is at least 47 times better than Sonic R, and possibly 47 to the power of 47 times better than Sonic Drift 2 on Game Gear, which is to say it has more than one frame of animation for turning. Check back closer to release to see just how many it does have (I'll be counting).

Sonic Riders is due out on PS2, Xbox and GameCube from March 17th.

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Comments: 1-27 of 27 in total

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GrandpaUlrira
14/02/06 @ 08:47
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Me too. I think I would just prefer an italicised version of the main body font.
SeesThroughAll
14/02/06 @ 08:59
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Looks like a very amusing party game.
Talha
14/02/06 @ 09:04
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"But that's entirely forgetting Sonic Drift, a game that didn't so much "soil" the Sonic name as "squat over it following an eight-hour binge on laxative vindaloo"."

Am I hallunicating? That is too good to be true.
lordofdeadside
14/02/06 @ 09:09
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stop the Tails hate.
Machiavel
14/02/06 @ 09:15
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After being exposed to Cream and her dizzy platitudes in Sonic Rush, Tails has to join the line of mega-hate. Give me the Totoro like fisher character anyday.
jack_klugman
14/02/06 @ 09:45
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How many other franchises have resorted to putting their characters on floating surf boards? I'm having too potent a sense of deja vu for Sonic to be the first.
GrayFox
14/02/06 @ 09:47
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Sonic R was ace you spineless slug! ;P
el_pollo_diablo
14/02/06 @ 09:49
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"Sonic... is one of the most irritating, conceited, showoff characters ever created. And he's blue, and he wears trainers, which hedgehogs just don’t do".

From here:
http://animalreviews.zelica.net/features/games.htm
Edited 2 times, most recently on 14/02/06 @ 09:50
Darkedge
14/02/06 @ 09:51
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Tom.
SHUT UP.
I rather have the shite sonic francise games tyan any pf the peach bowser luigi bollocks we have to suffer from nintendo. Their characterisation is just SHIT.
At least you can feel somthing about Segas characters as opposed to just meh for nini.

Oh and it's supposed to be a preview so slagging off one character for most of the preview is really good journalisim. Honest.

oh and i don't like the last para font size change either :P
Edited 1 times, most recently on 14/02/06 @ 09:51
smelly
14/02/06 @ 10:12
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@Darkedge : You need to get laid more mate :-)
Dirtie
14/02/06 @ 10:15
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I'm not all that excited about this game, but almost any Sonic game is a must have for me. By the way, what's the problem with Tails? Is it just the fact he turned out to have a little kids voice when they started putting voice-acting in the games? Please let us know where the hate stems from.
Enki
14/02/06 @ 10:21
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As long as Shadow isn't "packing his nine" and have enough of a self-parody to include characters like a ridiculously small bunny or blue tit... might not actually be awful.

I'm not sure about the idea of the different "routes" available based on character selection. Seems like it will mean it will suddenly become extremely hard to win some tracks with some characters, but i'm guessing they will put extensive testing to make sure the advantage isn't that great.

And yes, Miles Prowers is a gimp.
smelly
14/02/06 @ 10:24
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I like sonic, but i cant get excited about this game.

In much the same way as i cant get excited about a non-platforming/rpg mario game
Mr_Bogus
14/02/06 @ 10:45
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What about the music? Will it have so-cheesy-you-can't-help-singing-along songs like Sonic-R?

"You maaaaaake me waaaaant to surviiiiiiiiiiive......"
Enki
14/02/06 @ 11:24
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"Sonic, he's on the run
Sonic, he's number one
Sonic, he's coming next
so watch out for Sonic X!"

*dies*
megastar
14/02/06 @ 11:27
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tails rules man!!!
Markusdragon
14/02/06 @ 11:31
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I was pretty interested in this game until I heard the music. Quite frankly the only thing that made Sonic Heroes playable was the cheesy-yet-awesome music.

The world needs more Crush 40.
SeesThroughAll
14/02/06 @ 11:46
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"How many other franchises have resorted to putting their characters on floating surf boards? I'm having too potent a sense of deja vu for Sonic to be the first."

Plenty of Sonic platforms games had a couple of levels in which Sonic rode a snowboard. That's probably where your sense of deja vu is coming from.
smoison
14/02/06 @ 11:50
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Sonic died in the 2D to 3D transition.

He's now a mere shadow of himeself.

R.I.P
Kami
14/02/06 @ 11:52
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I get the impression Tom doesn't like ol' Tails?

Sonic R was OK for its time I guess... the concept has always been there, Sonic was about running at high speeds through levels - something 3D has so far failed to capture. A racing title of any kind makes far more sense than any weak attempt at a platformer...

We'll have to see how this turns out. There's been much abuse of the Sonic franchise in recent years... and while this sounds promising, considering recent history (and a game called Sonic Heroes! Ick!) there's every possibility this could go terribly pear-shaped...
mr_steve100
14/02/06 @ 13:37
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Tails is my favourite character out of them all.

Anyway, Tom, do you happen to listen to Ben Folds (Five)? It's just that there's so many headings like this "I'm coming up for air" (for the RSS description) and some others from other game reviews/previews/etc.

Cheers
Nikanoru
14/02/06 @ 13:38
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I rather have the shite sonic francise games tyan any pf the peach bowser luigi bollocks we have to suffer from nintendo. Their characterisation is just SHIT.
At least you can feel somthing about Segas characters as opposed to just meh for nini.


Imagine Mario. Then, imagine that Nintendo had made every single character in the Mario universe, male or female, exactly the same as Mario, i.e. the same body and face, only changing the clothes, skin color, hair and/or facial hair.

That's what Sonic is. And it makes me absolutely not give a fuck about any of the characters in any Sonic games. Like, for example, see that green Sonic clone with a beak where its nose should be in that one screenshot? Oh, I mean, it's a bird! I don't even know who the fuck that is. And I don't care because it absolutely bores me to tears.

Don't talk about shit characterisation, the only reason for Sonics existence is "because Nintendo had a mascot too", the only way Sonic would seem even mildly interesting would be as a minor side character in the Mario universe (not in his own world with a thousand clones that all look exactly like him). And that's what he actually looks like, really, because he was designed as a competitor to Mario from the beginning, on his own he was ultimately doomed to mediocrity.
SeesThroughAll
14/02/06 @ 14:46
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I played Mario some years ago, and got quite fed up with it, precisely because the gameplay was so repetitive. Sonic introduced it's own sort of entertaining gameplay, and I always saw it as welcome franchise. Until the current gen 3D titles, that is.

"Imagine Mario. Then, imagine that Nintendo had made every single character in the Mario universe, male or female, exactly the same as Mario, i.e. the same body and face, only changing the clothes, skin color, hair and/or facial hair."

This just shows you NEVER played one single Sonic game. If by "every character" you mean every single sprite to grace to screen, then I hate to bring you the news, but the enemies in Sonic games were all very varied.

As for controllable sprites, Mario is a much better example than Sonic for that. I mean, look at Super Mario Bros! Luigi is a freaking pallette swap of Mario! It's even worse than what you point Sega at for doing with Sonic! And what about that game with Baby Mario? All those Yoshis differed only in color, FFS!

"...the only way Sonic would seem even mildly interesting would be as a minor side character in the Mario universe (not in his own world with a thousand clones that all look exactly like him). And that's what he actually looks like, really, because he was designed as a competitor to Mario from the beginning, on his own he was ultimately doomed to mediocrity."

OK, now I understand the origin of your "reasoning"....
Chtulie
14/02/06 @ 22:43
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SEGA made F-Zero GX for Nintendo didn't they? (using the Monkeyball engine)

If those people made this, then it might not be all that bad.
Nikanoru
15/02/06 @ 20:57
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As for controllable sprites, Mario is a much better example than Sonic for that. I mean, look at Super Mario Bros! Luigi is a freaking pallette swap of Mario! It's even worse than what you point Sega at for doing with Sonic! And what about that game with Baby Mario? All those Yoshis differed only in color, FFS!

LOLZ

You're making my argument for me, I don't even have to do anything. That's pretty amusing. Yes, Yoshi is apparently different enough from Mario that he warrants an entire franchise of his own with different sub-characters. Same with Donkey Kong, who has his own series with his own family tree. Sonic consists of exactly ONE family of clones/characters. I mean, look at Sonic himself, then black Sonic I MEAN Shadow (rofl), mecha-Sonic, red Sonic with flat hair I MEAN Knuckles, green Sonic with beak I MEAN some bird, something that's supposed to be a fox but is really just orange Sonic with ears and two tails, and twenty different girl Sonics each with their own color and some different acessories. They all have the exact same shaped big round head with spikey hair (feathers, or whatever "new and original" spikey head protrusion they can come up with next) and big eyes on top of a furry snout, the same big feet with KEWL shoes, big hands and tiny body.

An entirely different character like dr. Robotnik is the exception rather than the rule (must be why I like him most out of all of them). You can hardly compare that to Mario and Luigi (who are supposed to be brothers anyway, and who haven't been simple palette swaps since, oh, the NES days?) who are surrounded by "main" characters who might as well be from a different universe entirely.

Back to the furry part though, Sonic has furry fans, which is really enough to blow anyone's argument out of the water. They make their own furry Sonic characters who wear baseball caps backwards with baggy pants and sneakers, while making the oh-so-cool-if-you're-12 "finger bang" gesture. And then they have them star in yaoi fanfics. Relevance to the Sonic franchise itself? well, you can see what kind of appeal it has at least.
SeesThroughAll
16/02/06 @ 11:12
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"...they're brothers"
So it's OK to design two lead characters the same way as long as you say: "Look, they're twin brothers". Sounds better than saying "Red is for player one and green is for player two".

"Yoshi warrants an entire franchise of his own with different sub-characters."
Sub-characters in different colors, but equal in all other things. So now it's not being unimaginative anymore?

Like you mentioned yourself, Sega did the same with Robotnik. If Nintendo does it, it's "a franchise on it's own". If Sega does it, it's stupid.

Same argument you're using about all those stupid characters from the post-Sonic Heroes era applies to Mario and Luigi (and Wario, for that matter). Always the same hat, and suspensories, just change the color, and in Wario's case, deform the face a bit, but keeping all of the same face elements there. Oh, but wait. I MEAN, they're brothers! Oh, I MEAN, Wario is not Mario!

So you mean when Nintendo does this it's REALLY original, but when anybody else does it, they're unimaginative idiots. You're just being too one-sided.
Edited 1 times, most recently on 16/02/06 @ 11:19
nicka
17/02/06 @ 14:47
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@ Chtulie: I agree, the people who made F-Zero GX would be hard put to screw it up this time even if they just used the same basic engine with Sonic characters.

@ Nikanoru, SeesThroughAll: If you're old enough to remember Mario and Sonic from the old days, maybe it's time to drop the 'Sonic/Mario is better than Mario/Sonic' argument? I enjoyed *both* back in the day without getting all anal about it, and I'm still capable of enjoying both today, given the right vehicle.

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