Sonic The Hedgehog
TGS: Hands-on, and chat with Masahiro Kumono.
Sonic, in case you missed it, celebrated his 15th birthday earlier this year. Which is more than can be said for some of the costume-clad girls tottering around the TGS showfloor by the looks of it. But SEGA's defiantly evergreen mascot is currently undergoing yet another rejuvenating makeover as the core 3D action-platform element of the franchise evolves onto next-gen.
Having already treated us to a playable glimpse of the title at E3 and Leipzig, Sonic Team very thoughtfully whacked together a brand new demo for its Japanese showcase - a single level affair which gives you the choice between Sonic and Silver as before, while adding Shadow the Hedgehog to the guest list.
Anyone who's experienced a 3D Sonic title since Adventure helped launch the ill-fated Dreamcast console should know the drill. Think rocky outcrops, verdant swathes of foliage, bottomless drops and dizzying towers, infested with an angry mob of robotic menaces intent on flogging a 'hog.
The multi-character experience is now a well-worn path for the series to tread. Each character, as you'd expect, has unique abilities and in the demo we rattled through earlier this afternoon, each has its own distinct and fairly linear route through the stage.
Back to basics
'Next-gen' Sonic does not suggest anything that obviously equates to a generational leap in gameplay on this evidence. But after the wayward, ill-advised travesty that was Shadow the Hedgehog, it's little wonder that SEGA has opted so very consciously to return squarely and unashamedly to what it believes it does best.
The 'official' reason for the move back to the traditional style of the 3D outings is a desire to capture the essence of Sonic's appeal in honour of the indefatigable critter's birthday. As the game's producer, Masahiro Kumono, explained to us after our playtest: "This is the 15th anniversary Sonic title so we've gone back to his roots - that's the speed and also the coolness of his style. We wanted to use the power of the next-gen to really bring this out in the Sonic universe."

Sonic's path is a mix of high-speed ring collecting, bumper-cannoning and enemy droid-clobbering, interspersed with scripted interlocking sections which move you around the terrain - Sonic gets to cling perilously to the claws of a swooping eagle at one point; and he also glides along magical, cloud-like rails. There are brief moments when a burst of speed is required, but in the main your platforming skills and ability to use Sonic's homing attack and dive-bomb actions offer the keys to success.
Shadow, mercifully gun-free in this demo, shares many of Sonic's characteristics as you'd expect, while lacking the breakneck pace. Shadow works a different route, and you can pummel your way to the end-of-stage star. Though not in this level, we're told Shadow can also take control of a number of vehicles throughout the game.
Silver does bring new abilities to the table. Namely psychic powers which, with the tap of a right shoulder button, afford telekinetic abilities that let you grab objects large and small with one button press, then fling them enemy - or catapult-wards with another. Not only that, but Silver can also use his mind to bend open iron bars blocking his way, while using hefty crates to pound down the occasional stone-based obstacle.
Tails you lose

Kumono added that while Sonic, Shadow and Silver are the main protagonists in the adventure, a further nine veterans, including (just when Tom thought it was safe) the likes of Tails, will also make appearances at appropriate junctures in the story to assist the leads.
Visually, the attention to detail and animation look lovely in HD and the single environment on display is rendered vivid in colour and grand in scale. The sporadic bursts of alacrity are satisfyingly, well, speedy although at this stage in its development the action could on the whole run a little more smoothly for our liking - on both the PS3 and 360 versions. Technically, it's no cure for Alzheimer's, but it does still carry a next-gen sheen sexiness.
Our biggest gripe was with the dodgy camera - an ongoing issue with the series, and one that appears not to have been fully resolved if the instances where we were fighting to swing it round towards our immediate foes were anything to go by. And the stalwart spirit-crushing frustration of ostensibly random plunges into bottomless gorges when using the homing attack remains a source of considerable pain.
A game of two halves

So far so familiar, as far as the TGS demo is concerned. However, Kumono insisted that such action sequences will only form half of the finished next-gen Sonic experience. In a heavy tribute to Sonic Adventure, hub worlds and locations the characters must visit and explore will form a fundamental part of the game.
This element in the Dreamcast launch title split opinion right down the middle and was, rightly or wrongly, unceremoniously dumped in subsequent titles. But it seems both RPG-lite adventuring as well as classic platforming will define Sonic's next-gen outing.
"The playable demo represents only a small part of the game itself," Kumono confided. "It's just an action stage. The whole title includes a town stage which includes adventure elements; you can interact with other people. When Sonic is in the town he can go to the store and buy upgrades - to make him faster for instance - using customised shop items.
"I worked in production on Sonic Adventure and we wanted to expand that element and make it so you communicate with people in the town and have sub-missions," Kumono added. "We wanted to make it more like an adventure game - not just another action-oriented Sonic."
It's a decision that is sure to prove controversial, but one that does at least alleviate our concerns that the section covered by the demo hardly represents the giant leap for the series the initial hype led us to expect.
As such, it's pointless attempting to draw any meaningful conclusions until Sonic Team and SEGA see fit to lay bare their hero's rediscovered adventurous spirit. What's there at present will certainly satisfy without particularly wowing fans of 3D-era Sonic; and will surely again fail to sway the classic 2D-worshipping purists. Whether this bold blending of styles will prove a mature design development or simply a 15 year-old's teenage tantrum remains to be seen. But intrigued we most definitely are.
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Comments (37) Latest comment 5 years ago
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Pfft. Sonic's rubbish anyway.
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The big difference between Mario and Sonic these days is that Mario is the main charcter who STAYS the main character throughout the whole game unless the title of the game says otherwise (with Mario 64 DS being an exception), with the other character doing some on screen co-op like the good ole' days.
Is it so hard for Sega to do a Sonic game that just involves Sonic is that so hard to ask?
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Tbh the Wii Sonic game is looking more up my alley than this.
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I'm not kidding either, I LOVED SA1. Can't wait to play this...just need a next gen console...
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But the real problem with 3D Sonic is that cartoon platformers no longer have the relevance they did back in the 16 bit era. You always get people comparing 3D Sonic to 3D Mario, but the truth is Mario 64 was far from flawless too and ultimately failed to recapture the impact the 2D originals had. Tomb Raider was the 3D platformer that captured peoples imagination in that period. Which is why most platformers these days-thats Ico, Prince of Persia, God of War etc all take their influence from that game. But even those games are struggling to get attention in the era of the Grand Theft Auto clone. Nintendo fans are the only people who care about cartoon platformers anymore, Nintendo fans who of course hate Sonic in the 1st place because of the childish Sonic vs Mario of that period and therefore blow every "failing" of the Sonic games out of proportion to try and kill the filthy Satan 'hog. So its left Sonic in something of a bad place regardless of what you think of the quality of the games. Do they try and promote him to Ninty fans who'll never accept him or mainstream gamers who don't care anymore?
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Mario and sonic are so different from each other that they should never be compared, the similarities end at being a 2d sidescroller, and being rendered in 3d for the later titles.
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Most poignant bit was that of the cartoon platformer. The odd Jak and Ratchet aside, it is a dying genre, in terms of its importance to the industry. Only the Mario-Is-King faithful really care anymore. And if you look at 1996, it is tR's legacy that has blazed deeper trails, not Mario 64's.
Again, good stuff.
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Plus, that bloated 'supporting cast' could do with less characters, not more Sega.
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ah my bad i've edited my post.
Anyways a bit off topic but what the hell...
i was always a NES/SNES guy back in the day, but i was never one for being anti sega or its main franchise, i enjoyed playing them too. The way i see it i was saddened when they left the hardware industry because Sega and Nintendo were the only true games companies in the industry. Like nintendo, their harware complimented their own games and vice versa, opening up new gameplay possiblities, both companies in a sense shared the same focus on what new ideas they can bring to gaming. A lot of people may not agree with me but Nintendo and Sega were/are the only companies in the industry with balls to try new things and shake it up, not playing it safe.
I didn't think any of the respective fans were still 'against' each other, especially now because at the end of the day sega and nintendo as companies had much in common, it just wasn't as noticeable as it is now that 2 of the 3 players in the industry aren't solely games companies. They care about games as long as the industry is profitable, if gaming becomes unpopular and non-profitable, sony and MS will simply call it a day and get back to what they do. Nintendo and Sega have never had the luxury of using gaming as a source of suplimental or potential income, they are gaming companies through and through.
i'm not one for putting thoughts down very well so if this makes no sense or you think i am talking shit, apologies all round
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So if this is JUST pure sonic in 3d.. then i'll be happy.
If not, then at least the wii version looks like it might be just "pure" sonic gameplay...
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It looks like Sonic of old too
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Its irritating that they keep paying lip service to Sonic's past, yet the new one appears to be carrying on with the faults that plagued the Sonic Adventure games.
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There is a very big difference between Sonic and Mario, and it's quite clear when you look at it from the eyes of someone who loves both equally. Mario has matured far, far more than Sonic has, and while yes Mario still has his moments of utter direness, you get for the most some sound, solid gaming which has developed and doesn't take itself seriously. Sonic, sadly, has not grown, has not matured, and is still acting like a spoilt teenager. The fact that the Sonic games repeatedly try to TELL YOU they're cool is a testament to the utter desperation of a series in a terminal creative dead-end.
Simply put, like Mario, Sonic needs to diversify. Many knock Nintendo for pimping Mario out to many spin-off titles but you know what? They're GOOD titles and it reinforces a message that Mario - save the Party series and Sunshine - delivers fun and a good laugh. Until Sega-Sammy get the message that Sonic needs to grow up now and branch out a little, nothing will save the blue hedgehog from being roadkill. I've been with Sonic since the very first game. And these days, I weep to see what Sonic has become...
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Yeah, this would be a really good idea, a number of non-Sonic games have done this and it's worked fairly well.
"Simply put, like Mario, Sonic needs to diversify. Many knock Nintendo for pimping Mario out to many spin-off titles but you know what?"
They did do this though with things like Sonic Heroes (and others like Sonic Spinball, Sonic R, Sonic Blast etc). None of them sold very well though, maybe Sega just isn't very good at making successful spin-offs.
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Just sonic pls, with platforming levels and sans vehicles!
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This is the reason why all 3D Sonic games just don't feel true to the series spirit and end up being mediocre at most and is also the reason why Mario has had greater success: its traditional gameplay was slower to begin with.
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I think you're on to something there, Sonic seemed blazingly fast when it first appeared, it made the Mega Drive seem quite amazing, and it's probably no coincidence that Sega overtook Nintendo after releasing the first Sonic game.
Mario was always more about exploring levels and finding secrets, so it was a lot more adaptable to new formats.
Maybe Sonic needs to be a driving game or something...
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BTW, a +1 on what Kami said.
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Looking forward to this and its Wii counterpart though.
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Will anyone be brave enough to create a classic 2D platformer in this day and age, and would anyone buy it? I've still not played a 3D platform/adventure game remotely as gorgeous, entertaining or compelling as Quackshot on the Mega Drive (as an example)
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Sonic R and Riders were average, Heroes wasn't so much a spin-off as more of an absolute disaster! But how about a Sonic RPG spin-off? Just to show people they can write the series a half-decent storyline? And as for racing, that's nice, but can't they do anything else? I know Nintendo have pretty much covered the sporting spectrum but still...
Thing is, Sonic IS 2-Dimensional. Mario has been rounded to be a hero with weaknesses, sometimes you get that brief flash of Mario getting it totally wrong and it adds a touch of humour to the whole affair. Mario has had quite a few adventure-style RPG outings to give writers the chance to really develop the Mario world, and it's all good. Sonic in comparison is as flat as a pancake, immature and trying to tell people he's so cool when truthfully, he's anything but.
The two series once upon a time went head-to-head, and I loved that. But today, Mario is just the clear winner. It's managed to grow and adapt with its audience, keep things relatively fresh and deliver for the most some truly inspired gaming moments. Sonic needs a miracle in the form of a whole new creative team... I just don't think "Sonic Team" as they seem to still call themselves have got a cvlue about what they're doing...
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Maybe they should experiment by handing the franchise over to an outside developer to see what would happen. Such as ...Bizarre Creations?
*Waits to see if the line twitches...*
O.o
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Anyone remember the sequence running down the side of the skyscraper? Brilliant - just brilliant.