Jump to navigation
Advertisement

RF Online First Impressions

PC MMO First Impressions by Rob Fahey

10 February, 2006

I am standing, once again, in an unfamiliar city. Colourful ramparts rise to a blue sky, and architecture that wouldn't look out of place in Lego Land - all primary colours and bold shapes - surrounds me, while at ground level, people scurry to and fro purposefully. I have absolutely no idea where I am, only the vaguest sense of what I'm meant to be doing, and yet the whole sensation is comfortingly familiar - like slipping back into a well worn pair of shoes.

I've just started life in a new massively multiplayer game. Cast to earth in the thriving city that serves as headquarters for the Bellato Union in RF Online, I'm a typical clueless n00b, lost in the rush of people who scurry to and fro with purposeful intent. Like so many times before when starting out in an MMORPG, I'm reminded of the start of each episode of Mr Bean, where the hapless fool is thrown to earth fully formed and expected to find his way.

RF Online is a game in which finding your way is trickier than perhaps it should be. Although it's only in beta at the moment and allowances must be made for the lack of decent translation in many places, it's still a confusing game for newcomers. First you must choose your race, then your character class, then your weapon, with little indication of what impact each of those decisions will have - then it's off out to the hunt with you, without much in the way of guidance or assistance from the game other than the occasional new quest to push you gently along the levelling path.

At first, this lack of hand-holding can seem like a step back into the dark ages compared to the finely implemented and quest-centric mechanisms used by the likes of World of Warcraft - a game to which RF Online is inevitably going to be compared, and therefore I'll make no excuses for doing so repeatedly. The first few levels you gain in the game, foraying further and further outside the toytown environments of your starting city as you take on tougher beasts, are an unashamed grind. So are the next few, and the next few, with the quests serving more as an excuse to reward new players for their progress occasionally than as any kind of mechanism to provide structure to the gameplay experience.

In The Grinder

'RF Online' Screenshot turtleneck

Slag off her turtleneck, and her summon creature will ask if you'd like to step outside. Then he'll turn you inside out and use you as a handkerchief.

For many players, that's probably going to be their lasting impression of RF Online. It's a Korean MMORPG, and Korean games have a tendency to focus on keeping the players' noses to the levelling grindstone in order to progress. Kill creatures, level up, kill tougher creatures, level up, kill tougher creatures again - ad infinitum, or at least until you hit a reasonably high level in the game. RF Online, on the surface, appears to break few of those conventions which are beloved of the countless thousands of players who flock to Korea's "PC Baang" gaming cafes on a nightly basis, but which leave a significant majority of western gamers utterly cold.

Scratch the surface, however, and there seems to be significantly more going on in RF Online than meets the eye. The game is heavily focused on the PVP (player versus player) element, pitching three warring factions against each other for control of a planet, and it's this part of the game that is likely to keep people playing regardless of the level grind - because the developers at CCR, for all that they may have created something shamelessly generic in the basic "PvE" MMORPG sense, have built a fascinating system to allow entire races to go to war with each other.

'RF Online' Screenshot batteries

By the power of Grayskull! And, presumably, a lot of 12 volt batteries.

I won't attempt to describe how battles work at a high level in the game, because I'm not at a high level - I'm writing about RF Online as someone struggling towards the point where he'll actually be useful in battles against opposing races, as opposed to running around among giants hoping none of them decide to backhand me into next week. However, it's clear that once a player reaches level 30 in the game, the whole experience evolves to a level beyond the grinding they've experienced so far. Each race in the game is very unique, from the mechanical Accretia to the spiritual Cora and the military/human themed Bellato, and when each race evolves to a certain point they become even more distinct. The Cora, for example, develop the ability to drag immensely powerful summoned creatures into battle; the Bellato gain access to powerful mechs.

From the point of view of someone at the lower end of the level spectrum, CCR has done a fantastic job of making sure that those high end rewards are displayed tantalisingly close to you - and of involving everyone in the race in the battle for planetary superiority. Even the most low-level players can get involved in mining for resources in the Core, the main control point for which the different races battle, but to do so will involve being shepherded by the high level players of your race, and ducking around ferocious battles between your top players and the top players of other races. Mining resources yields gold, gold boosts your economy and drops the price of items, lower priced items mean a more powerful race. It's a simple equation, but one which means that it's in the interest of high level players to protect and support low level players in their mining endeavours, and which brings those low level players in contact with the incredibly impressive and powerful forms that will eventually open up to them.

Fracking Toasters

'RF Online' Screenshot ipod

But the question on everyone's lips is, does it have a built in iPod dock or will you need one of those awful tape adapter things?

Other elements of the game also impress; I was taken with the concept of a special chat channel, accessible only to the top-ranked players of your race, which allows them to address the entire race, and of a "race leader", which alternates on a regular basis, whose powers I'm still not quite clear on but which sounds like a nice title nonetheless. Competition to enter the top ten slots of a race is high, and the idea of "server celebrities" appeals to me as being something genuinely interesting for players to aim at, rather than just farming creatures for that final piece of epic armour.

The strong PvP element also serves to bring players at lower levels together. Hunting a specific type of creature for a quest last night, a race-mate and I ran into an Accretia warrior clearly on a similar quest, who immediately attacked us. PvP in these numbers, and at this level, is a tough proposition; the game provides low level players with the option of remaining well-stocked with healing potions, so it can be tough to grind an enemy down if he's also got a nice full nosebag. Eventually, we recognised that neither side could win, and when the Accretia ran off briefly, I resumed hunting. He came back a moment later, and sidled past me on the other side of the valley. I watched him suspiciously, swinging my camera to keep him in view; I'm sure he did likewise. Minutes later, though, my attention was diverted and he decided to take another pop. "Look out for the toaster!" came the warning from my race-mate, just in time for me to heal up before his spiky mace came crashing down on my skull. Excellent; not only a helpful chap, but a Battlestar Galactica fan to boot! Said toaster was swiftly dispatched, tail between legs, by our combined arms - and while I confess that we ran away bloody fast in case he came back with his mates, it still struck me as exactly the kind of bonding experience that PvP is meant to introduce to MMORPGs, but so often fails to.

Beta Blockers

'RF Online' Screenshot hooker

Face of an angel, dress sense of a cheap hooker - but I'm not going to be the one to mention that to a girl holding an axe that big.

However, anyone considering taking a pop at RF Online needs to bear in mind that these interesting elements of the game are still tempered by a somewhat frustrating levelling grind, which will leave anyone who has played the likes of World of Warcraft cold. The interface is also a bit tricky to get the hang of, not least because it appears to have been designed for low-resolution screens and at higher resolutions, interface elements can be very small on your screen. One area which is particularly badly flawed is the chat interface, which is restricted to a tiny block on-screen - even when it's in focus and expanded vertically, it's still only able to accommodate a few words horizontally, and can't be stretched out. The chat interface in general is awful, in fact, and desperately needs an overhaul in a game which places to much emphasis on working with your allies to secure victory.

Graphically, also, the game has a few bugs and flaws - with by far the most serious problem being the incredibly short draw distance it displays. This is most likely simply a symptom of being a relatively old game in Korea, but if Final Fantasy XI can boost its draw distance despite the handicap of starting life on the PS2, you'd rather hope that RF Online could do likewise. It would certainly make the game significantly more enjoyable. By and large, however, the graphics are decent enough, with a varied selection of characters and monsters, and an art style reminiscent of Phantasy Star Online which will keep the anime fans in the audience very happy indeed - although it's rather disappointing that the game doesn't offer a range of character customisation options even remotely as detailed as Phantasy Star Online did all those years ago.

The current main flaw with RF Online, however, is none of these factors; it's the dreadful translation of the text in the game, and the vast amounts of content which appear to be missing, presumably because of the text being untranslated as yet. If Codemasters can clear up this issue before release, the game will be a far better experience than it is in beta at the moment, but even right now, RF Online is an interesting game that manages to rise beyond the initial impressions of a soul-less grind and bring something genuinely fun to the MMORPG stage. It may not have the polish that World of Warcraft or its ilk can summon, but early impressions are that it could just have what it takes to get its hooks firmly into a pretty significant number of players.

Advertisement

Are you excited about RF Online on PC?
View Eurogamer readers most anticipated games

Thanks!

Want to comment on this article? Log in, or register!

Comments: 1-30 of 30 in total

Poster
Comment Low-scoring comments hidden. Log in to see them!
Dizzy
10/02/06 @ 14:36
#1
0
You buried this comment
Comment below viewing threshold
Show
So what is the ETA to reach level 30? (or an "interesting" level). This game is pretty worthless if it takes you 1 year of boring grinding to get there or might be good if it only takes you 2 months. So?
Edited 1 times, most recently on 10/02/06 @ 14:36
Shinji [mod]
10/02/06 @ 14:40
#2
0
You buried this comment
Comment below viewing threshold
Show
Good question. Off the top of my head, I reckon you could hit 30 in well under a month of fairly casual play. I'm playing several hours a night at the moment, and hoping to be at 30 about 10 days after I started.
Carlo
10/02/06 @ 14:42
#3
0
You buried this comment
Comment below viewing threshold
Show
OK, so what does RF stand for?

Seriously... I don;t know
PearOfAnguish
10/02/06 @ 14:44
#4
0
You buried this comment
Comment below viewing threshold
Show
Is the combat the same old push-button-wait-for-action gubbins?


Fozzie_bear
10/02/06 @ 14:59
#5
0
You buried this comment
Comment below viewing threshold
Show
I'm playing several hours a night at the moment..

Must have something going for it then!

The problem any new MMORPG is going to face is that if it does what WoW does so well then it'll be accused of being a rip off. If it does something different people can point and say "But WoW did this much better"..

Waiting to see if i've been accepted onto the beta for this - certainly sounds like it's got some interesting ideas.
Pac
10/02/06 @ 15:01
#6
0
You buried this comment
Comment below viewing threshold
Show
"Fracking Toasters"

Like the Battlestar Galactica reference.
posh_geordie
10/02/06 @ 15:01
#7
0
You buried this comment
Comment below viewing threshold
Show
RF = Rising Force.
reality_cheque
10/02/06 @ 15:13
#8
0
You buried this comment
Comment below viewing threshold
Show
I want this game, but I'd bet my PC can't handle it. Anyone know the min-spec?
Carlo
10/02/06 @ 15:15
#9
0
You buried this comment
Comment below viewing threshold
Show
Thanks posh!
Edited 1 times, most recently on 10/02/06 @ 15:18
Shinji [mod]
10/02/06 @ 15:25
#10
0
You buried this comment
Comment below viewing threshold
Show
Actually, I don't have an official minimum spec for it to hand, but I reckon it's pretty low. The game has been out for some time in Korea, so it's aimed at a spec a couple of years old at least.
Macross
10/02/06 @ 15:31
#11
0
You buried this comment
Comment below viewing threshold
Show
runs fine on most pcs ive seen so far

although i did have to turn the number of shadows down when I went to watch the race war (im not high enough level to do much yet myself), cos it started feeling a touch on the old sluggish side.

Apparently the short draw distance is so they can have massive wars of 1000s of people without totally screwing the game over like wow used to do when people used to raid the crossroads in their 100s and take the server down.

btw toasters ftw :)
Edited 1 times, most recently on 10/02/06 @ 15:32
DDevil
10/02/06 @ 15:50
#12
0
You buried this comment
Comment below viewing threshold
Show
I've been contemplating pre-ordering this from Gamestation for £2.99 because you can then take part in the beta.

But then I heard it was grind, grind, grind and decided against it :-(
reality_cheque
10/02/06 @ 16:02
#13
0
You buried this comment
Comment below viewing threshold
Show
£2.99? For the full game? Awesome. I realise that there's a monthly fee, but if they sold the game itself for £2.99 that'll get a lot more people into it.

This or World o' Warcraft or a life... how is a man to decide? :/
reality_cheque
10/02/06 @ 16:03
#14
0
You buried this comment
Comment below viewing threshold
Show
Damn, just went to the gamestation website and the 2.99 was a typo :(
DDevil
10/02/06 @ 16:06
#15
0
You buried this comment
Comment below viewing threshold
Show
No, it's £2.99 as a deposit to pre-order. I had a nice conversation with the staff there about it a couple of weeks ago.
reality_cheque
10/02/06 @ 16:12
#16
0
You buried this comment
Comment below viewing threshold
Show
Ah, right. Hmm.

FFS, these MMPORPGs need demo versions as I can't find any shops that let you return PC games if you don't like them and don't want to spend £30 on a game I might hate.
smoison
10/02/06 @ 16:43
#17
0
You buried this comment
Comment below viewing threshold
Show
The only solution is to Test it... By piratiting it.... but since it a MMORPG that ain't gonna happen.

The reason the pirating comunity is so active is to let you test it. And then you CHOOSE if a game is worth your money or not.
Stickman
10/02/06 @ 18:31
#18
0
You buried this comment
Comment below viewing threshold
Show
Yes, that's precicely the reason.
DDevil
10/02/06 @ 19:38
#19
0
You buried this comment
Comment below viewing threshold
Show
Actually, when you pre-order you get the beta version of the game. So you CAN try it out - for 2.99!

No-one's FORCING you to buy it if you pre-order - right?
bauhaus
10/02/06 @ 19:52
#20
0
You buried this comment
Comment below viewing threshold
Show
More loincloth tat
daedalus2
10/02/06 @ 23:15
#21
0
You buried this comment
Comment below viewing threshold
Show
All these comparisons to WoW confuse me - isn't WoW also mainly about the grind, but just made really nice and pretty and well scripted?
Drakron
11/02/06 @ 03:44
#22
0
You buried this comment
Comment below viewing threshold
Show
WoW is grind but I had more fun with WoW grind that GW grind, also I prefere WoW over EQ2 even if its based only on the Isle trial they had some time ago.

Its hard to not compare something to WoW not because its the standart these days because of its success ... WoW also appears a quite polished product.

GordonJ
11/02/06 @ 11:10
#23
0
You buried this comment
Comment below viewing threshold
Show
The only solution is to Test it... By piratiting it.... but since it a MMORPG that ain't gonna happen.

Or you could sign up to the beta from fileplanet or 3dgamers, it's not like you need to look far.
MightyPenguin
11/02/06 @ 11:48
#24
0
You buried this comment
Comment below viewing threshold
Show
...and not one comparison with DAoC. For shame.
Owain
11/02/06 @ 20:33
#25
0
You buried this comment
Comment below viewing threshold
Show
you know what i think of RF: F5HX1-5JJ9W-99CRR-NLC5B-QP6EC yeah thats right
AOFanboi
12/02/06 @ 09:42
#26
0
You buried this comment
Comment below viewing threshold
Show
The point with WoW is that you don't level just to get more powerful, you level to unlock more quests. The quests is the game, the levels are just the road the quests are strewn across.

Asian MMORPGs make the leveling the game, because you need to level to lessen the amount of grief-killing from higher-level characters, and to take your revenge out on lower players yourself, in effect becoming the griefer you hate.
vane101
12/02/06 @ 12:44
#27
0
You buried this comment
Comment below viewing threshold
Show
Good preview that an makes the game sound more interesting than I first thought. Like the idea of powerful players having to defend the juniors. Having said that, heavy grind and full on PvP isn't my thing so I'll probably give this a miss considering the huge number of MMORPGs on the way.
Inf1d3l
14/02/06 @ 19:48
#28
0
You buried this comment
Comment below viewing threshold
Show
I'm currently in the Beta of RF Online and loving every minute of it, when the servers are up that is. Otherwise, to respond to a few previous comments/questions.

I Hit level 30 in about 7 days of uber grinding, hit 35 6 days after that. The higher your level gets, even with fighting hard and harder mobs, leveling up can become somewhat more difficult. And the way they have Ace mobs setup (Somewhat like Elite WoW mobs) Your Melee/Ranged/Defense Skills level up only when you do so much damage to a target. Making it so you not only have to grind, but level your abilities as well. It sounds difficult, but you can level abilities for 5 levels in the time it takes you to gain 1.

PvP is based around zerging your opponents, which is the exact opposite strategy setup from every other game out there. Being able to use a healing pot every 3 or 4 seconds makes small PvP (1v1-5v5) near impossible to win. This game emphasises much more on mass PvP (25v25, 50vs50, 100v100 and so on.) The PvP aspect is fun, and being an Accretian Destroyer, which is a sub-class of a Warrior, My melee damage is something to fear.

The main mass PvP event, known as the Chip Wars, happens 3 times a day, every day. By destroying the enemies control centers and obtaining their chip, and protecting your own, you get hours of time to mine ore in the core of the mine, in which the mining rate is 10 times faster than outside the mine, meaning a massive amount of cash in a short time.

Personally, i'm quitting WoW for RF Online, Being an Accretian "Toaster", as we're called, is fun, the grind is no different from Linaege 2, and the mass PvP makes it so much more fun.
Lumines
14/02/06 @ 20:15
#29
0
You buried this comment
Comment below viewing threshold
Show
I'm also currenly playing RFO. I'm a Cora Specialist myself.

First things first, the one of the "abilities" the race leaders get, is that when the Chip Wars are on, they are able to see the HP of all the chips. Alowing them to respond accordingly.


Anywhom. I didn't find this game too much of a grind at all. It took me a week to reach 30. That's including the time I spend grinding with people on no xp mobs for materials so that I could make better stuff and also the time I just sat about doing sweet f.a. If you party up with some people, progressing through the levels can be extremely easy but you gotta make sure that your PT's are in check. Otherwise you can be a lvl 30 character and probly be beaten by a lvl 20 char who has their PTs well in check.

I think the game, on the graphics front, looks totaly awesome. Very much like L2, but I like RFO better. I also recon that WoW graphics have nothing on this game. However, sadly though, the game doesn't support my 1920x1200 resolution.

Seeing as I've left WoW a long time ago due to pure boredum I think I'll be taking up this game to play for a while.

And ohh btw, this is the first MMO that I've played that has an amazing soundtrack. Simply great. The fight music gets you pumped up and ready to bash some fracking toasters or midgets :D

Ohh just remembered. The race leader (#1) has this massive sign around him wherever he is. Practicaly a big "TRY TO TAKE ME DOWN" neon sign ;) can be lots of fun ^^
Edited 1 times, most recently on 15/02/06 @ 00:08
Quinch
21/02/06 @ 20:24
#30
0
You buried this comment
Comment below viewing threshold
Show
Can you be a Chinese Gold Farmer? I think it is time this audience was officially recognised as a class.

Comments: 1-30 of 30 in total

Want to comment on this article? Log in, or register!

X View gallery