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Tom Clancy's Rainbow Six: Vegas First Impressions

Xbox 360 First Impressions by Dave McCarthy

1 November, 2006

When deciding where to show off Tom Clancy's Rainbow Six: Vegas to a band of journalists, Ubisoft opted against the obvious step of choosing a casino. They were probably mindful of the likely effects of exposing impressionable videogame journalists to too much temptation. Or maybe of the fact that any British casino is likely to feel very dowdy compared to the kaleidoscopic array of one-armed bandits and exotic architecture in the game (feel free to add your own political joke about Tony B. Liar, Tessa Jowell and supercasinos here).

Either way, the game was instead showcased at The Energy Clinic, where they offer 'Energetic Swedish Massage'; just a few doors down from omnivorous chef Fergus Henderson's St. John restaurant, where they eat pig's spleen and bacon. Obviously it's difficult to turn Energetic Swedish Massage into a witty and clever analogy to introduce Rainbow Six - there's no massage or masseuses in the game. But, at a push, pig's spleen is potentially useful.

See, you don't eat any pig's spleen in Rainbow Six: Vegas, but you do shoot people till they bleed, and although the game doesn't really focus on the entrails, it is very much aiming for the same sense of realism that has become a hallmark of the Tom Clancy games. Which is why your correspondent spent most of the day respawning: as with previous Rainbow Six games, just one or two shots and it's curtains for your counter-terrorist (or terrorist) op.

'Tom Clancy's Rainbow Six: Vegas' Screenshot facesmall

The results of the game's facial mapping feature are frighteningly authentic.

The day began with a presentation highlighting all of the multiplayer features that will feature in the finished game when Rainbow Six: Vegas is released later this month before continuing with a hands-on session to check them all out first hand.

One of the most intriguing elements that was on display was the Persistent Elite Creation 2.0 - Ubisoft's fancy name for its character customisation suite, which now comes complete with Xbox 360 Live Vision Camera compatibility. Thanks to Digimask's new plug-in for the Unreal engine, players can now map their own faces on to their multiplayer avatars with scarily realistic results (at least in my case). It's simply a question of taking two pictures using the Live Vision Camera - one portrait, one profile - and then waiting two or three minutes for them to be applied to your character's head.

That's not all there is to customisation though. The game allows players to create a persistent online character with a huge range of possible permutations and combinations. Facial hair, scars and face paint can be added, and various items of clothing (including the slightly dubious sounding Assault Pants) can be given even more various camouflage schemes (including co-ordinated team colours, if you're so inclined). Players can also choose from a modular body-armour system that has consequences in game, trading off mobility against defence.

'Tom Clancy's Rainbow Six: Vegas' Screenshot goingin

The essence of a successful multiplayer game of Rainbow Six: Vegas is teamwork. So don't try not playing by the rules.

And because your character is persistent, you can unlock new equipment by advancing in rank (which you do by playing the game). The game's lead designer Jean Pascal Cambiotti was, however, keen to stress that while you can unlock a greater range of tactical possibilities at higher ranks, you can't acquire an unfair advantage. "Regardless of your rank, your character always remains as good as it was before," he says. "So if you have someone of the highest rank playing someone of the lowest rank, the playing field will always remain equal. You don't unlock a gun that does more damage or grenades that are more powerful. You're unlocking different weapons, different styles of weapons which have different rates of fire, different clip capacities, but everything balances itself out."

But everyone knows that customisation isn't as interesting as actual honest-to-goodness combat, right? So the real substance of the presentation was getting thrown in to some of the many multiplayer modes: Attack and Defend, Retrieval (capture the flag), Survival and Team Survival (deathmatch with no respawns), Sharpshooter and Team Sharpshooter (deathmatch with respawns), Co-operative Story, and Co-operative Terrorist Hunt.

'Tom Clancy's Rainbow Six: Vegas' Screenshot rushchinese

The neon-lit Vegas locations make a change from the murky browns and greys of most shooters.

"What's really cool about Attack and Defend is that your mission objective changes depending on the map you're playing," explained Cambiotti before we started. "So we have three different types of extraction objectives - we have hostage rescue, we have bomb defusal, and we have item extraction." And then it was over to checking them all out, with the first couple of games spent trying to prevent other journalists from stealing a briefcase from the basement of the Calypso Casino; the next game trying to stop them from defusing a bomb in Dante's Hotel; and then just trying to kill as many of them as possible in the Nevada Dam Research Labs and the Casino Vault.

Cambiotti also said this before we started: "Just like in single-player there's a strong emphasis on team play. Most of the game modes that you see in adversarial multiplayer are team-based game modes, modes where you have to communicate, you have to play as a team in order to win."

I probably should have paid more attention to him. Rainbow Six: Vegas is not a game, as I can personally testify, that's well-suited to mavericks who don't play by the rules. So no matter how much I tried camping in one spot, or running away from my team-mates, it consistently proved less effective than the opposing team's tactics of talking to each other and devising group strategies and assaults.

'Tom Clancy's Rainbow Six: Vegas' Screenshot multi

But if you want murky browns and greys, the game's got those covered too.

Still, it was good practice for the co-op modes, which, like all the other Tom Clancy games, proved to be the proper highlight. While the Story mode offers a wide mix of objectives, the real fun is in Terrorist Hunt, where you and your team-mates have to fight your way across the map, clearing out unfeasibly large numbers of well-positioned terrorists from lavishly depicted, luxuriantly neon-lit, convincingly authentic Vegas nitespots.

With highly customisable avatars and co-operative and adversarial multiplayer modes over split-screen, system link or Xbox Live, with up to 16 players across ten maps that are inspired by, but not the same as, areas in the single-player game, Rainbow Six: Vegas has a lot to get your teeth into. And it's probably tastier than pig's spleen and bacon.

Tom Clancy's Rainbow Six: Vegas is due out on Xbox 360 on 24th November, PC on 1st December, PSP on 8th December, and PS3 whenever the hell that actually happens.

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Comments: 1-33 of 33 in total

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disc
01/11/06 @ 10:00
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I notice the PS3 comment there and I have to say that I take offense. What is that? An insinuation that the PS3 will NOT be released over here in march 2007?


Sounds like a good multiplayer game. However as you all know, the rainbow six games are supposed to be played ONLY in coop. Yep.
Xerx3s
01/11/06 @ 10:07
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\0/

/changes outfit to tank armour
/can't move
Edited 1 times, most recently on 01/11/06 @ 10:08
01/11/06 @ 10:13
#3
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Sooo looking forward to this.

More than GoW actually. :/
Universal Hamster
01/11/06 @ 10:13
#4
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Yes, I think we can all have faith in Sony by now.

Its a shame the multiplayer maps dont take the game to new areas. Would have been nice to have some more variety...
Xerx3s
01/11/06 @ 10:17
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Btw, is there a weapon or item in MP like a personal shield or something? That really adds to team based gameplay. Big tanker in front with faster team mates taking cover behind him.
S0L0man
01/11/06 @ 10:30
#6
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Definately saw a pistol and shield used during single player gameplay movie downloaded from Gametrailers.

Movie showed a running gun battle in the streets outside a casino.
ave
01/11/06 @ 10:51
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"And because your character is persistent, you can unlock new equipment by advancing in rank (which you do by playing the game)."

I read this article twice, and again I seen them making the exact same mistakes they made with Lockdown.

Fuck you Ubi, R6 was one of my online gaming staples for 7 years.
Edited 1 times, most recently on 01/11/06 @ 10:53
thinktank
01/11/06 @ 11:09
#8
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This could just have the edge on GOW for me,

A demo is worth a thousand game videos epic.
Dizzy
01/11/06 @ 11:18
#9
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The original had a great online community (and deadly) so I am looking forward to this. The problem is I am buying way too much 360 and PC games now :(
KD
01/11/06 @ 11:21
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I'm waiting for this and forgetting about GoW, I know both will probally be worth buying but R6 is great with a bunch of mates and thats what the people i know are getting so many a co-op terroist hunts to come. Hopefully a GoW demo might make it out not too long after release to convince me to pick it up, until then they its R6
ave
01/11/06 @ 11:45
#11
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KD: co-op play online was my staple in Raven Shield, unfortunately Lockdown almost completely avoided it and Vegas doesnt seem to be improving on it much(if at all)
templar wizard
01/11/06 @ 12:02
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Does the multi component run on a different engine?
Talha
01/11/06 @ 12:02
#13
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By the way, GoW stands for both God of War and Gears of War. So people, please clarify further the source of your giddiness in the future. ;-)
Owen-B
01/11/06 @ 12:04
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/fingers the 'Cancel Pre-Order' button for GoW...

/eyes up pre-order prices for R6, having enjoyed the demo yet again last night...

/considers selling Middle Earth and Table Tennis in order to fund both purchases
dbeamish
01/11/06 @ 12:05
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Why not interview the owner of digimask who did all the face mapping stuff? Its a UK company and damnit - interview the owner as he is a really nice bloke.
ave
01/11/06 @ 12:12
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"The game features four-player online co-op in both the story mode and terrorist hunt mode. The co-op is perhaps Vegas' greatest feature and works beautifully."
I'll rant & rave about it when I get the full game and can set up my own server for it, until then I can only go on the videos, articles and forum impressions i read none of which are concrete.
KD
01/11/06 @ 12:40
#17
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@ ave

Its not much improvment at all past the graphics but whats important to me is on day of release i'll have 3 local mates to play online with :P All of us had raven shield (reinstalled that yesterday btw) and went on to R63 BA while avoiding Lockdown because of the bad press it had, unlike this one so far.

Just to see tho it uses the same engine as the singleplayer was a boost after GRAW dissapointing with the MP component it had, it was good and i still play it but it would be better if they did the MP engine the same as the single
Rambaldi
01/11/06 @ 12:51
#18
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I just hope they include wall-hug in R6 multiplayer instead of omitting it as they did with GRAW. Would make for some great tit-for-tat encounters!
KD
01/11/06 @ 13:01
#19
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Its in the multiplayer vid on that teamxbox site Rambaldi

http://xboxmovies.teamxbox.com/xbox-360/...
neil_likes_bums
01/11/06 @ 14:44
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AMERICA **** YEH! Huzzah more moreeeeeeeeeeeee terrorists and wmd to hunt0r!
SomaticSense
01/11/06 @ 15:01
#21
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I can't help but dislike the current trend that seems to have been started of having to unlock stuff for use in online multiplayer. Offline unlockable stuff fair enough, I actually like that (like in Timesplitters). But whether the unlockable stuff is still balanced or not, I just don't like it. Why can't they just stick to how it was before where all the online content was available from the off and that any extra offline content is to be unlocked by playing offline, like what was the case before the next gen?

And all comments about it still being fair to players who haven't unlocked everything are contradictory anyway:

"The game's lead designer Jean Pascal Cambiotti was, however, keen to stress that while you can unlock a greater range of tactical possibilities at higher ranks, you can't acquire an unfair advantage."

and

"You're unlocking different weapons, different styles of weapons which have different rates of fire, different clip capacities, but everything balances itself out."

I'm sorry, but having more tactical possibilities and weapons that have different (more than likely better) rates of fire and clip capacities constitutes in my eyes an advantage to people who have these unlocked. So if you come up across someone who has more "tactical options" and has a gun which has a higher rate of fire and a higher clip capacity, surely you are going to be at an unfair disadvantage because you haven't unlocked them?

This is the main reason I really can't be arsed with SC:Double Agent online. 3 fucking maps you say? I have to play online and actually be good in order to unlock the rest? What if I ain't actually that bothered in leveling up my character by either raising my rank or by putting insane amounts of hours into the online portion because I only want to play for fun every so often?

I dunno, maybe I'm just jumping to conclusions and that there are not going to be any weapons that have a higher rate of fire or bigger clip capacity, and that it really isn't that big a deal when you come to play it, but something really doesn't sit right. Namely if everything is still fair, then why even bother locking the stuff in the first place. Shouldn't EVERYONE who payed for the game be equally entitled to everything on the disc in the online part?
Hopefully ALL the maps will already be unlocked in this game or have to be unlocked through playing the Campaign mode though, because the other things will not be enough to stop me playing it online, but if you have to unlock the maps only by being an elite online player or having the time to dedicate your entire life to the MP side of the game then Ubi can fuck off.
peterfll
01/11/06 @ 15:28
#22
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Sod talking about the game - the energy clinic - I know it, been there a few times myself. I can recommend their two person massage. Expensive, but very very good.
bloodflowers
01/11/06 @ 15:55
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Do some reading at the Ubisoft forums. The most common complaint about the demo (by a truly giant margin) was frame rate. That was the place to make your opinions heard, Ubisoft actually asked for feedback.

They badly need to fix the frame rate, it chugs horribly as soon as the action starts - allegedly this was being worked on, but I'll not be buying until I've talked to someone who has played the final build. It seemed like it would be a good game, but the slowdown was bad enough that I just couldn't keep looking at it anymore.
BadBoyBonner
01/11/06 @ 17:19
#24
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Which is why me an so many of my mates appreciate Just Cause, frame rate is far better than most early 360 stuff, with a bit of motion blur to make up for the shortfall.

Think EA have alot to answer for, as they "seem" to be trying to make it acceptable, for crappy frame rates, Need for speed Carbon seems even worse than The first Need for Speed on 360; like they are trying to make it look better for stills than to actually play. Love 60 FPS an dont mind 30fps with decent motion blur i.e.PGR3 anything less, reminds me of playing on an under powered PC, but without the option of upgrading!
Edited 1 times, most recently on 01/11/06 @ 17:22
Dr.Mott
01/11/06 @ 18:55
#25
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What's wrong with Pig's Spleen?
patchbox360
01/11/06 @ 21:29
#26
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this 3rd person view im not liking - since playing the first Rainbow Six on xbox every subsequent Rainbow has been diluted to cater for the mass market (no skilled console gamers)



MaxiSleep
01/11/06 @ 23:07
#27
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The biggest disapointment for me on the 360 has been the pretty crappy frame rates on a lot of titles. I now run over vga on my plasma and use 1024x768 to try and get reasonably smooth gameplay. 720p should be silky smooth. on a PC with the sort of card that is in the 360 it would be.

As another poster said they seam to be targeting screenshots over real gameplay value.

And for the love of god fix vsync. Microsoft should make it mandatory theat Vsync is on.
redd
01/11/06 @ 23:33
#28
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Changing the output resolution to 1024*768 wont get you better frame rates, the games are still internally rendered at 720p, or 1280*720.

And yeah vegas chugs quite frequently, too frequently actually, but still from the demo i get nothing but high hopes for this title.
Sl1pstream
01/11/06 @ 23:47
#29
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"What's wrong with Pig's Spleen?"

The fact that it's Pig's Spleen?

The only real framerate problems I had were the ones in the helicopter and the 10fps I got when I entered a room when a grenade exploded and all 3 terrorists started shooting at me. I can live with the first one, as I'm not actually in any danger when that happens, but when I'm in a room full of enemies where my character actually runs the risk of dying, I'd like some control over what happens on-screen.

I'm pretty sure it will be fixed by release, so I'm buying this one.
Edited 1 times, most recently on 01/11/06 @ 23:49
Xerx3s
02/11/06 @ 00:40
#30
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I don't get the complaints about framerate, my demo ran silky smooth. 0_o
bloodflowers
02/11/06 @ 01:23
#31
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No it didn't - you just can't tell the difference, making you part of the problem. Enjoy.
urban
02/11/06 @ 04:14
#32
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sounds damn fun.
Xerx3s
02/11/06 @ 07:39
#33
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¬_¬

.....

Ah yes, you are absolutely right.

/wanders off

Comments: 1-33 of 33 in total

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