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PlayStation Portable First Impressions

PSP First Impressions by Kristan Reed

17 December, 2004

'PlayStation Portable' Screenshot 1

This feature is brought to you courtesy of our good friends persistence and luck. Getting our mucky mitts on the enigmatic PSP has been a fraught process from day one; encased behind Perspex at E3 (and evidently linked to a bigger machine behind the scenes), and unavailable for a hands-on until we physically went and bought a vastly overpriced Japanese import yesterday, it's been hard work trying to tell the world what a PlayStation Portable is like to touch and feel. If you were into conspiracy theories, it wouldn't take a great deal of imagination to convince yourself that Sony didn't actually want anyone outside of Japan to be talking about its first step in the choppy waters of handheld gaming.

Many have come and gone in trying to take on the mighty Nintendo and all have fallen by the wayside: Sega, Atari, SNK to name but three of the more memorable casualties. Only now has Sony - the great pioneer of portable audio - felt the time is right to dip its not inconsiderable toes into this market, and many have been almost desperate to see it fail. Not least of all Nintendo, which seems to spend as much of its time taking pot shots at its rival than actually going about the business of keeping up the good work.

After all the sniping and negative publicity surrounding the PSP, it's something of a shock when you actually get it out of the packaging. A glossy, sleek scratch magnet of a device about six by three inches, by one inch deep, it's hardly what anyone would deem to be pocket sized. Dwarfing the likes of the already chunky N-Gage, and easily as heavy as the equally lumbering Nintendo DS (although much wider than the bulked out DS) it's a device that'll easily slip in an inside jacket pocket, but not an item you'd feel remotely comfortable about slipping in your jeans, unlike, say, the GBA SP. Not only would you have a job fitting it in there, you'd almost certainly risk scratching the screen beyond redemption, so the first thing you're going to want to do is buy some sort of carry case, because the PSP is one device you're definitely not going to want to scratch under any circumstances - and it doesn't even bear thinking about the mess you'll make if you drop it. Accidents will happen, as they always do, but the PSP is not going to fare too well next to its sensibly enclosed rivals. That bare exposed screen is asking for trouble.

Some have commented on the build quality of the PSP, and it's a slightly unfair accusation. The device feels perfectly robust in virtually all departments with a decent, comfortable D-pad and typically smooth symbol buttons placed exactly where you'd expect. The left and right shoulder buttons do admittedly feel somewhat cheap and a little loose for our liking, but it's hardly a deal breaker. The clincher for us (apart from the frankly enormous screen, which we'll come to in a moment) is the presence of the analogue nub - a tiny circular joystick in the bottom left corner that performs the exact same functions as the D-pad (and reportedly isn't actually a bona fide analogue stick in any case, although you'd be hard pressed to notice the difference). In the one game we've tested out on the PSP to date, the marvellous Ridge Racers, it feels so perfect it's hard to imagine it could be any better.

'PlayStation Portable' Screenshot 2

Elsewhere, dotted along the bottom of the face of the unit are few useful function buttons, such as volume control, a three-step brightness toggle, a Home button (which allows you to instantly quit your application), Select and Start, a music button (a use for which we've yet to identify due to our lack of a Memory Stick Duo) and a side-mounted Power button, which acts rather like the PS2's on/off/reset button, although features a handy Hold feature which locks the whole thing into place to avoid those nasty little accidents.

And that's not all; there's also a pull-down Memory Stick Duo flap in the left corner, not to mention an Open button at the top to enable insertion of UMD media, a small USB socket next to it, as well as IR receiver, 5V DC in, headphone socket, remote control port and, of course, access to the battery pack which fits snugly on the left hand portion of the backside of the unit.

Although it's a fairly hefty unit to get to grips with initially, it instantly feels comfortable, and after several hours of use we can report a slightly numb right thumb from constantly holding down the accelerator in Ridge Racers, but none of the associated pain from stylus wielding/console grippage on the DS. In many way it feels like a slightly chunky wireless joypad in terms of how you hold it, its overall comfort and ease of use. The function buttons feel like they could have had more give (it often feels like you're not even pressing them at all), but apart from that it's a fine piece of design.

The centrepiece of the whole show is, without doubt, the impossibly large widescreen display. Delivering a true widescreen display as standard is something too few games have as it is, and we're delighted Sony has seen fit to break with handheld tradition and plump for an aspect ratio that gives the PSP an instantly impressive sense of proportion. For Sony to go for this size might well drain the battery a little more than it would have otherwise, but frankly it's worth it. On top of that, the crisp, bright backlit display is as pin sharp as we've ever seen, and certainly does the unit perfect justice. Next to any other handheld there really is no comparison, and even the most ardent Sony hater will have to concede that as far as gaming goes, there has never been a finer screen to play a handheld game on. Better still, the limitations of the tech inside will effectively be hidden by the limited size of the screen (compared with, say, a TV), giving the illusion of a higher resolution than you're seeing in real life. This might go some way to explaining why games look infinitely better on a real PSP than watching a movie on your PC on Media Player.

'PlayStation Portable' Screenshot 3

As far as the thorny issue of battery life is concerned, it's probably too early for us to give any meaningful data. We've only run Ridge Racers on the unit thus far, and although we managed well in excess of three hours, we fully expect wireless multiplayer to run the unit down quicker but we await to find out to what extent. [And we'll be await-ing until next week, since my own import's been delayed. Curses. -Tom] Once we've tried multiple games out in differing conditions we'll be sure to report back with our findings.

One exceptionally disappointing element of the PSP is the ludicrously tinny speakers which render Ridge Racers' tunes into a trebly mess - rather like being on a train and having to put up with overhearing someone music escaping from their headphones at high volume. Using headphones obviously overcomes this, but also has the drawback of making the low sample rate of the speech much more apparent - clearly one of the compromises we'll have to get used to given the lower capacity of UMD than DVD.

So, the unit is technically impressive, it feels good. What about the games? Well, naturally we'll be updating the site with our thoughts on the games as and when they appear - Ridge Racers being the first of those. As for what we're excited about, it's hard to think of all that many to be brutally blunt. Metal Gear Acid is pretty much top of our list for now, and Lumines (Tetsuya Mizuguchi's audio/visual puzzle experiment) should be fun for those of us into crazy leftfield Japanese dabblings, but much of the rest of the currently announced first-party line up leaves us somewhat cold.

Ape Academy has the potential to be fun, GT4 speaks for itself, Everybody's Golf has plenty going for it, and WipEout could revive old glories (but going on current series form we're waiting to be convinced), but it's going to take more than Fired Up (Hardware-alike multiplayer vehicle destruction), MediEvil, Formula One and the unimpressive Football to have gamers rushing out to place pre-orders judging by the video footage we've seen so far. (And which you can find on Eurofiles.) All the unit needs is something with the pulling power of PES or GTA (in particular) to make that happen, but in the latter case we're wondering whether the implications of data streaming will render the battery incapable of coping and provoke all manner of bad publicity for Sony.

It's still very early days for the PSP, but the signs are looking good. The unit's clearly technically capable of wowing a generation of PlayStation gamers into making a purchase, and Sony knows it only needs to tempt a fraction of its overall audience to make a success out of the system. It remains to be seen how important the multimedia functions will be to the system, and it certainly doesn't help that Sony has thrown up arbitrary boundaries by tying the unit to Memory Stick Duo (as opposed to the type used in its digital cameras, frustratingly). UMD movie support is a nice bonus as far as we’re concerned, but little more than that. We're certainly unaware of anyone daft enough to buy a DVD movie only to buy another copy to watch on their handheld. How Sony plans to make this work is anyone's guess, as is the whole audio area for that matter. But to be frank, we're not and probably never will be interested in the PSP for anything apart from its gaming functions, and in that department it has the potential to either fall on its face or fly off the shelves. The technology is there - all it needs now is the games...

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Comments: 1-50 of 103 in total | next 50 »

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L0cky
17/12/04 @ 17:58
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It's so good/bad it destroyed the front page.
statix101
17/12/04 @ 18:06
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Will be worth getting in about 18mths i reckon, by then Sony will probably have released a newer, more powerful battery. If they can get it upto 8hrs,regardless of what type of use, that will be the tipping point for me as when to purchase one
L0cky
17/12/04 @ 18:07
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so krudster, why is the analogue stick not a proper analogue stick?

edit: The main deal breaker for me here is probably the battery life too; the other one is the price. Perhaps they could make a game only version to go with that 8 hour battery somewhere down the line...
Edited 1 times, most recently on 17/12/04 @ 18:09
Derblington
17/12/04 @ 18:13
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I want this as well as a DS now. But I think I'll wait and see how they do with the battery thing too, before I place more cash in Sony's pocketses.
Edited 1 times, most recently on 17/12/04 @ 18:13
masterson
17/12/04 @ 18:22
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Having never played on my GBA for more than an hour or so I don't imagine the battery bothering me too much. All I know is I want one, and quite frankly any self respecting nerdy boy should do too.
andrewfromdoncaster
17/12/04 @ 18:23
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Sounds alright; but Ridge Racer is quite a dull affair IMO. It's just too simple - an exact copy of the shite that i used to be excited by in arcades. Are you in a position to review the titles even though its Japanese or is it just gonna be an impressions article?
Artemus
17/12/04 @ 18:27
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'the marvellous Ridge Racers'
- SOLD!

Wow, I was expecting this to be a bask of negativity. Well there's the inevitable comments to follow...
masterson
17/12/04 @ 18:34
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Sony could have gold plated it, given it it's own fusion reactor, made it indestructible and got a super model to wank off the buyer at the point of purchase and some of you miserable gits would still moan.
ruttyboy
17/12/04 @ 18:36
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Aaaah, but they didn't did they?! A fatal flaw. ;)
timo180
17/12/04 @ 18:43
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It really does make the DS look very ugly indeed.
deathgibbon
17/12/04 @ 19:11
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So judging by the article, it has all sorts of small problems, it needs GTA to cope, but it looks stylish.
Even more reasons to get DS.
Zero Beat
17/12/04 @ 19:17
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Lucky buggers!

I've been preparing for Euro PSP launch by looking at memory sticks (yes, already!).

There's four types of Memory Stick Duo, two of which are new. The old types are:

- Memory Stick Duo (Duo = small)
- Memory Stick PRO Duo (PRO = higher capacity and faster transfer)

and the two new types are:

- Memory Stick PRO Duo - NEW
- Memory Stick PRO Duo HIGH SPEED

The PRO Duo NEW is basically the same as the old PRO Duo but the card is more resiliant to high and low temperatures and black to show its newness. The old type is cream/white.

The HIGH SPEED card is just that with an apparently higher transfer rate. The numbers Sony have given their Sony Style shop and other online retailers don't make any sense though. The plain PRO Duo has a max transfer rate of 160Mbps either way and the HIGH SPEED has a max transfer rate of 80Mbps. I reckon they've mixed up their bits with their bytes with the HIGH SPEED card so the old type is 20MBps and HIGH SPEED 80MBps. The HIGH SPEED cards are brown.

Both new types of card are backwards compatible with any device compatible with PRO Duo's but they might not take advantage of the HIGH SPEED's higher transfer.
ChocNut
17/12/04 @ 19:21
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Got mine. its a dream.
Aretak
17/12/04 @ 19:22
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This new blue colour scheme makes me feel all tingly in my pants.
disc
17/12/04 @ 19:31
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The PSP is a given... Nintendo DS is not as given... (I'm getting both though)
savant
17/12/04 @ 20:05
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Definitely a smudge magnet too - take a look at the Gamespot vids to see greasy fingermarks all over the screen from a few minutes' play. I think I'll wait for version 2.0 before committing one way or the other. I only hope all this competition makes Nintendo reduce the price of the SP some more, as it's still extorionate over here. Same for the games.
cerebrum
17/12/04 @ 20:50
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The analog nub was a neat idea, but it's placement looks poor and the fact it's not a true analog stick is disappointing.

Some interesting criticisms of the machine can be found here: http://nfg.2y.net/games/psp/
Derblington
17/12/04 @ 20:54
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Why didn't they put 2 small analogue nubins on it? It would emulate the Dualshock almost exactly and would make FPS's easier to play.
disc
17/12/04 @ 21:37
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of course it is Ken...

the placement of the analogue thumbstick is very good btw... feels great playing ridge racers...
Edited 1 times, most recently on 17/12/04 @ 21:38
absolutezero
17/12/04 @ 21:41
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PSP Ninja Star!!

http://img.photobucket.com/albums/v282/abicion/killer.gif
terminalterror
17/12/04 @ 21:55
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The machine itself is very desirable indeed. However, as I don't commute, and I only take long public transport journeys once a month if that, I can't see when I would be able to sit down with it for extended periods of time (it doesn't seemed to be aimed at the pick up and play marked the DS is), where I couldn't just play on a console or PC instead.
ruttyboy
17/12/04 @ 22:12
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Tengu, give it up mate...
tengu
17/12/04 @ 22:44
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Oh shit... I said I'd stop, didn't I? Must have been having too much fun with it...

Right, really mean it this time. No more.
ChocNut
18/12/04 @ 00:04
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For those criticizing the nub - don't. You'll feel silly when you actually use it - its extremely precise and feels very good to use.
IronGiant
18/12/04 @ 00:46
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"So judging by the article, it has all sorts of small problems, it needs GTA to cope, but it looks stylish.
Even more reasons to get DS."

Eh? read the comments in the forum, people who actually have a PSP love it. Why does this always have to become a dick waving contest, it's about time Nintendo had some serious competition in the handheld market.


Henrik
18/12/04 @ 03:05
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I think Sony will be able to tap the mature (as in doesn't-need-to-ask-parents-for-money-to-buy-games) market more effectively than Nintendo. Which makes this more or less PS1 vs N64 all over again.
All Sony needs is a PSP version of GTA and maybe a WiFi-enabled multiplayer FPS and they're set.
Trip SkyWay
18/12/04 @ 03:48
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The launch line up was pretty dull, although the Metal Gear game looks worth a crack. The line up seems to be working on the japanese though, even my girlfriends dad is after a psp, to play japanese chess on. I'm sure he'd never even dream of buying a ds.
PhatCat
18/12/04 @ 04:42
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I don't like the fact that unlike the DS, it offers nothing new. I assume that it will be a vessel for endless PS and PS2 ports, which confuses me as I don't know what Sony expect from it. I mean, if you want to play PS2 games, then buy a PS2. I could be totally wrong of course, and it may fly off the shelves and be an enormous success. Personally, If I was contemplating one I would probably wait for the improved v2, considering some of the quality issues recently highlighted on various sites.
Edited 2 times, most recently on 18/12/04 @ 04:53
18/12/04 @ 08:35
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what's the situatrion with jap rpgs going to be?

probably the biggest reason for me to invest in one is to catch up on the ones i've missed by not having a ps2.

also rpgs do seem to be rather ideal for handhelds.
disc
18/12/04 @ 11:19
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dual screen as in twice the vertical resolution...

easily reproduced on a pda as they are usually vertically aligned and have twice the vertical resolution... and actually end up being more capable as it is not intuitive that you are only able to touch the lower screen as some of the minigames that you play on the machine instructs the player to touch the things, draw lines and etc.

they say nothing of only doing this on the lower screen...

which is not intuitive but if it would have been on a pda with yes the same vertical resolution but with a completely touchable screen...

There.


Edited 1 times, most recently on 18/12/04 @ 11:20
O-Fox
18/12/04 @ 12:19
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Dunno if anyone has mentioned this yet in the comments, but Gamespot has confirmed that the analogue stick is actaully true analogue.
bdaggers
18/12/04 @ 13:08
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And the inevitable comparison between RR on PSP and on DS - shurely shome mishtake ?

I`m not a fan boi, (have no Sony bias) but surley this comparison alone will be the king maker for the "average Joe"

N64 vs PS2 anyone ?
aabyssx
18/12/04 @ 13:25
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http://search.ebay.com/psp_W0QQsokeywordredirectZ1QQfromZR8

A small profit? Anyone?
bdaggers
18/12/04 @ 13:40
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"Will these people also buy PSP?" - Ken

Why not ?

They have already bought into the PS *BRAND*, so they will feel comfortable and safe.
They will get wirless multiplayer and portability.
It looks a sh*t load better than a DS - hardware and graphics

If games like GTA are converted and have mulitplayer added (wirelessly - no bloody broadband needed) then I would buy it again.


bdaggers
18/12/04 @ 14:49
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"N64 vs PS2 anyone ?

What do you mean by this Mr Bdaggers?" - Mr Ken

Just that it seems we will be seeing N64 ports on DS competing
with PS2(and PS1?) ports on the PSP.

A fair fight ? methinks not
bdaggers
18/12/04 @ 14:57
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Also, i would suggest that PSP *may* have the selling points that get the non-"hardcore" gamer interested.

Big N may keep their demographic of interested GBA upgraders, but what if Sony invents a whole new demographic of "casual" portable loving gamers ?

I have a Palm PDA, and it plays some great touchscreen stuff ("bubbles" for instance) and I don`t need an extra thumb to do it. It weighs next to nothing, and fits very comfortably in a shirt pocket.

Show me a game that *needs* two screens and I`ll be interested.

Sorry, sounding a bit fanboi-ish, but EG has recently been an ardent DS apologist. I cant see an objective reason why ?
ReGuRgIt8oR
18/12/04 @ 15:22
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The button with the musical note on it appears to be a mute button - if you hold it in for a second.

As for smudgey screens - don't touch it - it's not a DS you know.
The Bodybuilder
18/12/04 @ 15:45
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PSP- Not interest at the moment. Crappy games, low battery life, ps2 ports. So far, I haven't seen anything worthy enough to make me purchase it.

DS- Two screens? Get da fcuk outta here. graphics are bland, and I'm already seeing N64 ports. Has more games than a PSP, but non of them interest me. I still refuse to play games with a touch screen, my large hands just can't cope.

the PSP only saving grace (IMO) is a longer battery life and better games.
The DS saving grace? ninja gaiden DS.
Niklas
18/12/04 @ 16:20
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Better than Halo then? :)

PSP hardware seems gorgeous, but it still has a lot to prove regarding it's games. Friends are telling me that Ridge Racers kicks ass, and it sure does, but hey, at the moment, there are no blockbusteresque games.

It smells something like the release of the PS2.

If we instead have a look at the DS, it has, in my mind, the opposite problem. (At least when it makes it's European debut.) There are some "give-me-now-and-shut-up!" type of games, but the hardware is a bit dodgy and I still haven't been convinced with that double-screen thingy.

But Sony wont make any exceptions this time. The PSP will be a success. I'm sure it will freak some people out with PES, GTA and Katamari Damacy.
Edited 2 times, most recently on 18/12/04 @ 18:25
Beano
18/12/04 @ 16:46
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GaRIE : "I have to remain sceptical of this particular review."

It's not a review - it's FIRST IMPRESSIONS... read the text !

Subquest
18/12/04 @ 17:12
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As somebody who doesn't own a PS2 - I'm very interested in the PSP. As a PC gamer I've never seen the need for owning a console at home - but a mobile PS2 - now we're talking.

Some points: Size - I don't give a fuck. It's not THAT big, and certainly doesn't appear to be much bigger than a DS. Fragility - I'll take of it, Mum, honest! I'll get a pouch for it. Screen - listen, I've no preference for Sony or Nintendo, I couldn't care less. But give me a huge widescreen over two screens anyday. Games - PS2 ports will be fine for me, but I'm sure Sony have plans beyond that. Movies - don't care at the mo, but we'll see.

At the end of the day though, it's all about the games boys...
Edited 1 times, most recently on 18/12/04 @ 17:13
deathgibbon
18/12/04 @ 17:45
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IronGiant, the games pop out when you're playing them. That isn't good. Just look at the video absolutezero posted. It has three hours of battery when you're playing Ridge Racers, and that's without Wi-Fi or wireless play turned on. I already have an MP3 player, a PS2 and a DVD player. Why would I need a PSP?
Also, at my local indie they're £500. Sorry, but Sony can fuck off.
Edited 2 times, most recently on 18/12/04 @ 17:48
deathgibbon
18/12/04 @ 20:19
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£150?! That's a tad optimistic isn't it?
JayPea
18/12/04 @ 20:22
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I queued up in Akihabara for 5 hours to get my hands on my Value Pack with Ridge Racer on launch day (along with a Nintendo DS, Wario DS and SM64DS) and returned on the 16th to pick up Metal Gear Acid and a 256mb Memory Stick Duo Pro.

Quite simply one handheld is a toy and the other isn't. No guesses which is which.

When I first sat down in a Roppongi cafe and played with the PSP I was blown away. The screen quality is amazing. I'm going to be playing with putting video on there this evening so I'll llet you guys know the quality of it.

BTW, as Kristan said, the speaker sounds terrible - but jam a set of headphones in and it's all goodness. But not the bundled sony ones. I use my Shure E2c's and it's crystal.
Edited 1 times, most recently on 18/12/04 @ 20:24
bdaggers
18/12/04 @ 20:49
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JayPea and others -

What is your opinion of the screen ? - scratch magnet as per the "first impression" report, or durable enough ?
Have YOU had a UMD pop out of its own accord ?
Impression on battery life ?

JayPea
18/12/04 @ 21:26
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bdaggers :

I bought screen protectors for both my PSP and Nintendo DS when I was in LAOX at the point of purchase. It was one of my concerns when I bought the units. They were only 500 Yen each so for £2.50 you can't really go wrong.

Also I bought carry cases for them both. Well, one was included in the PSP value pack. As they're meant to be devices which are carried around, then you HAVE to consider cases for them as if they were any other device you take out of the house - just like my ipod, camera, etc.

As for battery life, I'm quite impressed. I charged it up just before heading back to heathrow and haven't charged it since (2 days ago). I've had it running photos, MP3 and Ridge Racer/Metal Gear Acid. Approx 5.5 hours (medium dispay lvl, headphones) and the unit is still running. It also has a handy Battery Level display in the menu that will tell you the percentage charge that is left. I'll be charging again in after another 1-2 hours usage.

However, I think wireless gaming will suck your battery life, fo sho. I may experiment and fully charge it, and leave it running ridge racer looking for a wireless connection - Don't know if this is possible as I have had no need to try.
JayPea
18/12/04 @ 22:21
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Bobby:

First, let me say that I am a Nintendo junkie. IMO they know how to write the most fun, engrossing games I've ever played. But I wasn't commenting on software.

Please don't take my comments out of context. I'm just giving you my first impressions on both machines as I bought them both side by side. As I had a 12.5 hour flight back to heathrow, guess what I played more? Zelda Minish Cap on my DS. And it LOOKED SO MUCH BETTER than on my GBASP (bar the letter-boxing)

But as looks & functionality go, the DS feels *more* like a toy. Just ask anyone who owns both machines.

If you don't like my opinion, then feel free to shoot it down in flames. It doesn't matter to me. I have mine, you have yours and that's life. I don't prefer one handheld to the other, but this is a thread on the PSP not the DS, and I am in the fortunate position of being able to talk through experience.

The bottom line is that both machines have their strengths & weaknesses that will be discussed for many years to come, and my advice to everyone is : buy both & you won't miss out.

BUT Gadget fans will lust after the PSP more after scrutinising the pair, whether you like it or not.

Oh, and after playing Zelda Minish Cap for extended periods of time, I can only say that my hands HURT LIKE HELL - Something that didn't happen when playing Ridge Racer for ages. I know that this is subjective to peoples hand size but it deserves a mention.
Edited 1 times, most recently on 18/12/04 @ 22:30
JayPea
18/12/04 @ 22:34
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I will also be doing some market research tomorrow as I'm off to visit friends, all gamers, eager to see both machines in action after my little trip to Tokyo.

I'll let you all know their reaction Monday.
JayPea
18/12/04 @ 22:46
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Bobby:

If you get to play Nintendo DS at work for 7.5 hours/day (and get paid for it), can I get a job? ;)
JayPea
18/12/04 @ 22:56
#50
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RobTB:

Please can you put your PSP alongside your DS and then ask them which machine they want to use FIRST? Thanks.

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