Primal

First Impressions - Kristan goes hands-on with an early version of Cambridge Studio's beastly adventure

It's almost two years since Sony first unveiled Primal to the world - an ambitious, dark action adventure far removed from Studio Cambridge's most famous offering Medievil.

The project's nearing completion, so we were naturally keen to get our hands on the first playable build to give us a flavour of what to expect when the PS2 title debuts in mid March. Interestingly, Sony is going head to head with two other massive titles out at roughly the same time - Capcom's Devil May Cry 2, and Eidos' long awaited Tomb Raider - Angel Of Darkness, but is nevertheless confident that the title will stand up on its own merits.

"Hey now, hey now now, sing this corrosion to me…"

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Say hello to Jen, who looks nothing like Lara Croft. Ho no!

The star of the game is a feisty, American by the name of Jennifer Tate - a pneumatically athletic type with supernatural/demonic abilities; so forgive the inevitable Dante/Lara Croft comparisons. Apparently the demons of the dark side are gaining in strength and power - thus upsetting the world's natural equilibrium, and causing the popularity of the Sister Of Mercy and The Fields Of The Nephilim to rise exponentially. Clearly the rise of Goth cannot be allowed to continue unabated, so Jen and her gargoyle sidekick Scree must go on a jangly guitar pop fuelled world tour in order to haul the world back from the black death of Marilyn Manson and his evil dark cohorts. Except all of that is a lie, but you get the picture?

Having played an early, and understandably buggy build of Primal, we're not a million miles away from the real plot. Essentially Jen is a bit of a Goth, and even has a fetching (henna?) tattoo emblazoned on her back (because she thought it looked, um, cool) and undergoes a 'terrifying' metamorphosis as she begins to unlock her latent demon abilities. We thought the same about Rob once, but then we realised it was just a hormonal thing.

In a nutshell, there are four richly detailed 'realms' Jen and Scree must explore, all linked by a central hub, all inhabited by distinct demon races - and from what we've seen so far, it's a game that requires you to utilise the unique abilities of each character in order to progress through each area.

Buddy dynamics ahoy…

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And here she is without the make-up

For example, the first section involves Scree plodding off to find a lit torch to allow Jen to pass by some scary demon types that are afraid of the light, while Jen's anorexic frame allows her to pass through a small gap - thus enabling her to open a door for the gargoyled one to accompany her. Early on you also learn that Scree can climb down (or up) vertical stone surfaces - giving him access to areas that Jen cannot, and making for potentially interesting level designs. It's a buddy dynamic not a million miles away from Ico, albeit you can switch between characters whenever you feel like it by tapping select, while tapping triangle will prompt Scree to remind you what your objective is, or provide hints.

On a visual level it already surpasses most action adventures we've seen, with rich texturing, and a level of detail on the characters rarely seen on the system. Weather and particle effects also add atmosphere to what instantly comes across as a moody, dark game. In particular we were taken with the heat shimmer when Scree carries his torch, while the water blurring when you go for a swim is truly excellent.

At this early stage it's hard to determine how involving the combat really is, with the AI not fully implemented, and only a few functioning areas, but suffice to say that the use of the L2 and R2 buttons made an interesting change from the normal use of the symbol buttons. The main thing we're certain of from this preview build is that a) it looks impressive, and b) has a fair serving of narrative - with regular breaks to painstakingly explain why you're there and what you're doing, although thankfully nothing as painfully laboured and obscure as MGS 2.

Not long to wait

We've been promised a fully functional review copy within the next few weeks - but our initial verdict is that this is one you should keep in mind for the inevitable Spring releases splurge. Whether Primal has what it takes to oust Devil May Cry 2 or Tomb Raider: Angel Of Darkness from your thoughts is something we're looking forward to finding out over the coming months. Until then you might want to check out our recent Q&A with the game's producer Chris Sorrell here.

Comments (16) Latest comment 9 years ago

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  • BLACKSHEEP #1 10 years ago

    Fingers crossed it has everything I expect of such a talented developer as studio cambridge. Then again I thought team soho would deliver but alas it was not nearly polished enougth.

    Oh why Sony continue to hold off the HDD when it's clearly used well in the Xbox and would of helped The Getaway reach a higher plane i'll never understand.
    Edited by BLACKSHEEP at 15/01/03 @ 00:28
  • krudster #2 10 years ago

    Don't expect the PS2 HDD to ever be used outside of Japan. Sad but true.
  • Blerk #3 9 years ago

    Studio Cambridge's most famous offering Medieval

    'Medievil', surely? :-)
  • LaundroMat #4 9 years ago

    Don't expect the PS2 HDD to ever be used outside of Japan. Sad but true.
    How so? The online plans go ahead, so I'd say a HDD would be a logical extension of this, no?

    (Not that I'm desperately wanting one, but I'm just curious).
  • Blerk #5 9 years ago

    Console 'add-ons' are notoriously unpopular, if only because it's one more thing that developers have to consider - given that you can't guarantee the HDD's presence you'd have to make your game work both with and without it. I would be amazed if Sony ever releases the PS2 HDD outside of Japan.
  • BartonFink #6 9 years ago

    Yup another reason why they should have put one in the box from day one rather than trying to screw punters out of more dosh, same applies to the BB adaptor.
  • BartonFink #7 9 years ago

    This does look rather nice though and sounds like a good game. So I guess the question is this or Tomb Raider, although Tomb Raider has been done to death IMHO. Think I will give DMC2 a miss didn't like the first one much.
  • Blerk #8 9 years ago

    another reason why they should have put one in the box from day one

    The thing is... and call me an old cynic if you like... was there really any reason to make one at all? The Xbox hard drive was advertised as allowing the Xbox to do things that no other console could ever hope to do, but has that really been the case? Looking down the Xbox release schedule there are very, very few games which haven't been/couldn't be done on another machine. To all intents and purposes it's being used as a cache for slightly faster loading rather than the revolution it was supposed to be. Which is a shame, when you think about it. :-/
  • gizmo #9 9 years ago

    I use mine as a HUGE memory card. Which I can't take round to friends.
  • Blerk #10 9 years ago

    I use mine as a HUGE memory card. Which I can't take round to friends.

    Well, you could. Just not in your pocket.
  • BartonFink #11 9 years ago

    The Xbox hard drive was advertised as allowing the Xbox to do things that no other console could ever hope to do, but has that really been the case?Downloadable content, custom soundtracks, updates, no need for memory cards, faster loading times (if the developer can be arsed).
    But I agree it is a pity it's not used more. Only one game has used it as a feature so far, Blinx.
  • Killerbee #12 9 years ago

    I really like the look of this one. What would make it perfect is for there to be a 2-player split-screen and/or i-link option so two of you can play a character each at the same time.

    Otherwise what does Scree do whilst you're being Jennifer? Is there any character AI (e.g. for him to defend himself from baddies) or does he just stand there looking gormless until you switch character again?
  • skalmanxl #13 9 years ago

    'Medievil', surely? :-)

    Bloody excellent game really, not much of a platform guy (which you people probably are aware of), but Medievil is still really good honestly. Got it laying om my table, ready for a spin. Gotta love the heavy Tim Burton-esuqe settings.

    Got me some high hopes for Primal as well.
  • krudster #14 9 years ago

    From the brief battles I had, the characters will defend themselves - although the AI was a bit buggy to say the least. This is a November build, so it's too early to read too much into it.
  • Evil_Dr_Beefy #15 9 years ago

    Looks really cool, i hope it's a long game....all i have to say is..if the fighting engine isn't as cool as the one in Buffy the vampireslayer...then forget it.
    The Slayer engine is state of the art..anything less won't due in my book
  • Rodster #16 9 years ago

    The recent Xbox games are beginning to take advantage of the Hard Drive. Mech Assault, Splinter Cell, Midtown Madness, Crimson Skies will all have downloadable maps, skins, etc.

    Microsoft recently released new Mech Assault maps and skins via Xbox Live.