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Okami First Impressions

PlayStation 2 First Impressions by Tom Bramwell

18 May, 2005

I'll probably sound like a small-minded xenophobic cretinous impatient simplistic boorish halfwit for saying this [promising start -Ed], but hearing that a game is based upon "Japanese mythology" tends to put me off these days. Normally what follows such a revelation is the equally startling revelation that swords, demons and wronged children and/or warlords are involved, with a lead character whose latent folklore-y-ness is key to progression, and pause menus drawn on scrolls.

Okami, however, redresses my much-disclaimed internal imbalance, because while it does have swords, they are being wielded by mice who are gods, and while there are demons, they are enormous spiders who turn around and splatter you with webbing, and while the lead character does have latent folklore-y-ness which is key to progression, she is a wolf who is slices up rocks with a paintbrush, and instead of menus drawn on scrolls the whole game looks like it's been hand-painted by cave-dwelling Buddhists.

'Okami' Screenshot 1

(Rob tells me that it's not folklore incidentally; it's religion. So: small-minded xenophobic cretinous impatient simplistic boorish halfwit who does no research.)

Moving away from my failings as both a human being and a journalist, let's talk about Okami. E3 may be a frenzy of hyperbole at the best of times, but I'm going to say this anyway: it is the most beautiful PlayStation 2 game I've seen since ICO. Think cel-shading and swirly cloud effects, Zelda: Wind Waker style, with a liveliness to the lines that makes it look like it's being sketched as you play, and a kind of ethereal air infused through a deliberately washed out look and colours that blend and sparkle into each other - all given a further boost by a vital texture filter that imbues it with a wonderful painted canvas aesthetic.

Taking on the role of Amaterasu from the third-person (with, intelligently, a choice of over-the-shoulder and far out views), you're charged with returning life and colour to a world robbed of it by a nasty demon called Orochi. Aided by a little nymph-y thing called Issun who bobs up and down on your head, you learn the art of the "celestial brush", a paintbrush that becomes central to combat, puzzles and indeed recolouring the world. In one section you're faced with a river blocked by a kind of heavenly dust, and you part the way by holding R1 to bring up the brush and using the analogue stick to paint a path for yourself.

It gets better. Rocks that block the way can be sliced in half by bringing up the brush and slicing across them - the top half then tumbling off like a magazine sliding off a slanted surface. Wooden stake barriers are the same. And the brush's use in battle is even more interesting. When enemies spring up the whole area is fenced off by swirling clouds - a sight in itself - and your enemies close in. Amaterasu can tackle them with square, landing several quick hits, and take them out that way if you please, but it's more fun when they're dizzied a little and Issun quickly circles them in red. Hit and hold R1 in this split second and draw a line reasonably accurately across them in one gesture of the analogue stick and when you let go of R1 they'll be torn asunder too, top half severed and sent flying.

'Okami' Screenshot 2

There's enough magic about Okami from this increasingly wary gamer's perspective to bring forth giddy laughter, and in the brief demo session allowed by Capcom's fearsome eye-daggering chaperones (who were actually very nice people who brought me a sandwich and would probably have made me a cup of tea if I'd asked), I barely scratched the surface. There are 13 gods of brush, as my note-taking dubbed them, whose powers can be added to your repertoire, and the story is strong, the voice acting Animal Crossing gibberish-esque (urge to froth even more approvingly now strong), and the range of tasks seemingly quite varied.

And, to return to the thing that hooked me in in the first place, it looks extraordinary. One of Amaterasu's brush strokes sees her circling withered trees, which then flourish and blossom in front of you. My little heart jumped. Then, having finished a task that involved redrawing a sword on a decrepit statue of a god, slicing down a peach in the main hub area saw an entire village community bloom in front of me. I'm about as capable of articulating visual excellence as I am tidying the lounge through a hangover, but the screenshots alone must be able to convey to some extent the distinctiveness and stylishness of what Clover Studio has managed here.

Okami is due out in PAL territories in 2006, and could be majestic. If I didn't have so much respect for it artistically, and it wasn't so hideously inappropriate, I might end on a joke about it being the dog's danglies. Oops. Quick, think of something else. Er. Like wandering through a charcoal Andy Warhol listening to Princess Mononoke dialogue on headphones. As a dog who is a god. Oh well - you can tell I like it.

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Comments: 1-27 of 27 in total

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drumbaby
18/05/05 @ 08:15
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Why are all these gorgeous looking jap' PS2 games coming out late 2005/ early-mid 2006....

:(
Singularity
18/05/05 @ 08:19
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The paintbrush thing sounds very DS-like. (: ))

I'm sooo going to be getting this.
Derblington
18/05/05 @ 08:21
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It will be mine!
ralphwolfenstein
18/05/05 @ 08:26
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This, Ico 2 and Destroy all humans are the thee current gen games I'm most interested in this year
Bezzy
18/05/05 @ 08:33
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I've had a very strong yearning from this from the beginning. I like the idea of the painting stuff, but from the videos I've seen, I dunno it remains a little too much in half-baked land (hard to say, obviously). It's a good idea. It remains to be seen if they're fully embracing the mechanic, or if it wouldn't be quicker and less hassle to do away with it.

The brush stroking seems fine for puzzles, where game play is slower paced, but pausing time mid-frantic battle... ehn... it's not that it's a *bad* idea, but it does seem to break your pacing quite a bit. Even Viewtiful Joe's slow-mo is limited.

I'm still looking forward to it, but I'm actually more skeptical than I was.
Edited 2 times, most recently on 18/05/05 @ 13:39
Darkedge
18/05/05 @ 09:29
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Iwant to play this - glad it's getting a european release now.

But also give us KD PLEEEASE!
gamesb*tch
18/05/05 @ 09:39
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Dear small-minded xenophobic cretinous impatient simplistic boorish halfwit who does no research,

What's the exact release date for Europe? and please smack in the face whoever over there needs a smack so that they release Stella Deus in Europe ASAP.

Ta!
Retroid [mod]
18/05/05 @ 10:01
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This?

Getting released HERE?

/Dies
teabagger
18/05/05 @ 10:15
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" This?

Getting released HERE?"



Are you the 13th Duke of Wybourne?
IronGiant
18/05/05 @ 10:30
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With my reputation? ;)
mash the x button
18/05/05 @ 11:28
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Sounds very promising indeed.
"Aided by a little nymph-y thing called Issun who bobs up and down on your head"
Ooerrmissus!
Teeth
18/05/05 @ 11:32
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Really looking forward to this!
lost_soul
18/05/05 @ 11:46
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This game looks amazing in motion.

Can't wait!
freedumb
18/05/05 @ 13:16
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Nice Mononoke reference there, I can see similarities with Okami.
harts
18/05/05 @ 13:31
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They've probably been linked before, but these are the movies from the developers website.

http://www.cloverstudio.co.jp/img/movie/okami_jpn.mpg

http://www.cloverstudio.co.jp/img/movie/okami_2004tgs.mpg


Edit - no linking in the comments?
Edited 1 times, most recently on 18/05/05 @ 14:33
Teeth
18/05/05 @ 14:17
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harts, I think you can use regular html for links.
harts
18/05/05 @ 14:23
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I did "a href' etc. the links, but it came out all rubbish. You'll just have to use cut and paste I'm afraid.

edited for html-ghosting
Edited 1 times, most recently on 18/05/05 @ 15:25
pjmaybe
18/05/05 @ 14:47
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Gawd I want this...

PLEASE Pal release it. I beg ya!

Peej
Ranger101
18/05/05 @ 15:25
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Looks nice.
Nikanoru
18/05/05 @ 16:11
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This isn't the sort of thing I usually say, but...

I don't give a flying fuck about the gameplay.

I'll buy this for graphics alone. Like I'd buy a beautiful wallscroll to hang in my living room.

And that's not something I can say about any nextgen titles right now. Xbox 360 and PS3 can fuck right off. This is the best looking game of ALL E3.

(Doesn't mean I would mind if the game played alright, but it's irrelevant.)
BlindNinja
18/05/05 @ 16:24
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Been watching this one for a while. Looks like everything we seldom see these days - creative, artistic, inventive, original, etc, etc.
Can't wait.
sonmi451
23/05/05 @ 15:39
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awesome! PS2 is going arthouse.

nextgen!?! bah! this and ICO2 are the games of the show!

laur
23/05/05 @ 16:05
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/Drops monocle in glass
Gadzooks!
el_pollo_diablo
24/05/05 @ 20:23
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" This, Ico 2 and Destroy all humans are the three current gen games I'm most interested in this year "

Yeehaw!

That's exactly what I was thinking.

Triggerhappytel
26/05/05 @ 12:11
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It looks and sounds like a really good game. Clover Studios have already shown they can do stylish and unusual games with Viewtiful Joe, I really hope this turns out good too. It does look like it could be the next Ico...
azmol01
26/05/05 @ 15:01
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WOWZERS this looks good.
Les
26/05/05 @ 15:31
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"This is the
best looking game of ALL E3."

I totally agree.

Comments: 1-27 of 27 in total

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