New Super Mario Bros.
Old is the new New.
It's been a huge delight to re-run through the old Super Mario classics on the Game Boy Color, the GBA and, more recently, on the DS. But at the same time, there's only so long you want to wallow in nostalgia before you get to play something new, and Nintendo has finally taken the hint with this brand new DS-only offering. New Super Mario Bros. takes everything we loved about this celebrated platforming series and buffs it up, with an impressive 2D reworking that sticks to the old gameplay principles while throwing in a few new moves and graphical tricks to prove that the days of side-scrolling platforms are far from numbered.
Knowing how hit-and-miss the touch-screen controller can be on platformers like Super Mario 64 DS and Rayman DS, there was a certain amount of trepidation at the idea of playing a 2D platformer with the stylus or thumb-strap, but fortunately such worries didn't linger long. In this case, Nintendo has wisely given over the touch-screen to serve as a shortcut for your store of power-ups, so firing off stored items is a simple process.
Super Size Me
The three level demo didn't allow much room to show off too many new ideas, but we did get a flavour of some of the power-ups that feature in the game; one of which spontaneously transforms Mario into a giant version that's as tall as the screen and enables him to deal with the mutant nasties that have similarly grown out of control. Although at first the game appears to be a standard 2D platformer, the scalable visuals give Nintendo licence to play around with the camera a little, zooming in and out dynamically, while the scenery is far more dynamic than previously, with trees visibly feeling the impact of Mario's infamous returning butt-stomp.
In the true spirit of Super Mario gameplay tradition, much of your travels are simple exercises in coin collecting, block-butting for power-ups, an endless butt-stomping procession clearing Koopas and Goombas and trying to suss out ways to avoid hungry giant Piranha plants along the way. Alongside a cleaner graphical style and hugely improved animation, it's immediately apparent that new SM64-inspired moves have made it into the mix, including wall jumps and back-flips, while the powered-up Mario will also apparently be capable of dishing out kicks and punches - not that the demo provided much evidence of that in truth.
In keeping with previous Mario adventures, exploration and kleptomania is as much a part of the game as simply working your way from left to right, and it's not long before you're diving into pipes and foraging in underground lairs for all the optional coins, power-ups and other goodies that are hidden within. Typically, Nintendo switches the action to the lower screen whenever you jump down into a pipe, which is logical if nothing else. They have to use the second screen for something, eh?
Mario Versus Luigi

Wireless multiplayer also promises to be a lot of fun with one player controlling Luigi, and the other Mario in a straight up race from one side of the level to the other. In keeping with the Mario Kart power-up principle, players can grab lightning bolts that shrink your opponent, or blue blocks that transport the player to your location, allowing you to catch up lost ground. Whether the full package will also be laced with touch-screen bonus mini-games is unknown at this stage, but we're sure Nintendo will pack the game with assorted bonuses to encourage replayability.
Visually, one argument is that it pays homage to the past too much for its own good. Although the traditionalists will undoubtedly coo over the fact that Nintendo has remained utterly faithful to the look and feel and it's great to see that there's still a place for the old style, there are very sound hardware-related reasons why those games looked the way they did.
Fast forward 15, 20 years to a capable platform like the DS and the design sensibilities make the demo levels look basic, minimalist and perhaps even a little empty in places. In a sense, what Nintendo has done with its New Super Mario Bros. is akin to what modern bands often do when they release a clean-sounding cover version of an old classic song with strings and a gospel choir. In theory, the modern arrangements and crystal clear recording techniques ought to make it sound better, but somehow you just prefer the soul of the crap mono 1965 recordings that make it sound like it was recorded live in a cramped, sweaty garage with a Dictaphone. Is this "New" Super Mario Bros., or "Old"? It would have been interesting to see what a truly new 2D Mario Bros could look like, rather than one which clings for dear life to the past. Maybe Nintendo will do one of those as well?
The jury's out
That's not to say the finished game won't be utterly brilliant when it eventually comes out, because after a half-hour run through the three demo levels there were glimpses of the Nintendo design genius, especially when Mario gets super-sized and Nintendo starts having fun with the level design. Is it enough to suggest New Super Mario Bros. is a whole lot more than a basic retread of the past with scalable graphics, wobbly platforms and wall jumps? That remains to be seen, but the millions of fans that have lapped up the past versions will surely be happy in the knowledge that we're finally going to be blessed with another 2D Mario after all these years. Who'd have predicted that?
Check back for more on what is sure to be one of the key forthcoming DS titles.
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Comments (36) Latest comment 7 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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now eurogamer when can i visit the headquarters and meet you people
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Oh and it's divine. Really divine. They should call it Super Mario Bros. 4. It's THAT divine.
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I got a right kicking in the forums when I said exactly that! Tch.
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Not as much as xbox makers microsoft.. have you seen they're about to make ANOTHER version of windows!
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I dunno, when was the first windows release.. and when was the first mario game put out? Also aint there been like 75+ mario games in some form or another since the 1980s.
Dont matter aslong as they're good tho.
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I hope they stay there! I've seen the present and bits of the future, and it looks decidedly gritty, urban, street, 2cool4skool, Bthere or Bsquare and DULL, DULL, DULL!
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Note I didn't say it would be a bad game, just that I thought the levels looked a bit sparse.
That said... I can't stand Mario games, so I won't be buying it!
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/adds to list
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Sadly I hate Mario...
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Even in recent years? Don't make me laugh.
"That said... I can't stand Mario games, so I won't be buying it!
Oh, you poor, poor man.
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But I'm sure playing the PSP in public would get me more high-fives in a shopping mall.
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Excluding Yoshi's Island on the SNES, we are talking 1990 when SNES was launched with Super Mario World.
That's like 15 years!
OMG!
Has it really been that long?!?
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I only hope Nintendo don't go for a 'lite' / 'half-assed' effort like Yoshi's Story.
We want a 'proper' length like the 96-exit SMW - not like Nintendo's previous efforts like Yoshi: T&G.
Don't we?
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Are you sure you don't mean 1956?
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I seem to remember being able to finish SMW in less than an hour.
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So, like the best SNES games of the time it worked on two levels: a quick romp for the casual gamer and a more detailed, challenging effort for the enthusiast.
It would be cool if Nintendo could return to that game-design paradigm.
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This is a Donkey Kong game, not Mario.
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Why would you want to exclude the greatest platform game ever made???!
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I dont see why it would have been so hard fro Ninty to have at least stuck a nice backdrop in there. Some.....shrubs? Mebbe'? It looks.....barren, as it is.
Shiggsy, I know it's technically on PS2, but pick yourself up a copy of Klonoa 2, THATS the way to do a 2D platformer with 3D graphics.
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Reason being it's not technically a Super Mario title. Gameplay and game mechanics are slightly different.
I certainly wouldn't disagree with you when you say that Yoshi's Island is "the greatest platform game ever made".
For arguments sake, lets just say it's been over a decade since Nintendo has launched a 2D platformer with Mario in it - even if it is baby Mario!
I'm assuming that Yoshi's Island was published in 1994 on the SNES?
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Yes, I know the heritage, and all about the principle etc. etc. but Mario just doesn't do it for me. I mean, he's a plumber.
Mario Sunshine made me want to cry. THAT game was living in the past. It personified Nintendo kiddiness, and is the crappest in-house title I have ever played. I know that's just coz I haven't played other crap ones, but there you go.
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It's coming out for the DS too! Just think of how much easier it'll be with a touchscreen. *waves carrot*
And here's a linky that says as much: http://gba .n64europe.com/index.php?id=3706
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duh.. it was a joke... aimed at pointing out how pointless it is moaning about another game coming out which just happens to have recognisable characters.
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That says Worms, not Lemmings. I'm pretty sure that the rights to Lemmings actually belong to Sony so there's absolutely no chance of seeing a DS version.