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Medal of Honor: Pacific Assault First Impressions

PC First Impressions by Kristan Reed

6 September, 2004

We've been worried about the Medal Of Honor series for a while now. Clearly EA couldn't simply carry on as if nothing had happened after most of the team behind both the PC and console versions upped sticks and started anew. The console focused Rising Sun was largely an abomination, albeit a commercially very successful one, and the repeated delays to Pacific Assault didn't exactly bode well for the PC side of the franchise delivering either. But EA, more than anyone, can afford to bide its time and apply a layer of polish to bring troublesome products into line. For whatever reason that didn't happen with the scrappy and dumb Rising Sun, but on the evidence of its newly released 500MB+ demo there's plenty of reason to suggest that EA's Redwood Shores team has got the franchise back on track.

As ever with a Medal Of Honor game the scene setting is paramount and even the demo goes to greater-than-usual lengths to retell the dramatic events of the 28th August 1942. Told from the perspective of young US soldier Tommy Conlin, the basic premise is you're fighting for a strip of land called Henderson Field that's crucial to the war effort, and the demo dumps you right into the action, having been woken up to find your camp is under enemy attack. Appropriately, you're flat on your back being shaken awake by a member of your squad, his voice urging you to get up help and help see off the Japanese invaders. Your eyes snap open obediently, you grab your gun and so kicks off another action packed Medal Of Honor campaign.

Specific assault

'Medal of Honor: Pacific Assault' Screenshot 1

Armed with a machine gun, rifle and grenade the action starts as it means to go on, at typically furious MOH pace. With a handful of squad mates hollering instructions, your instinct is mainly to simply get stuck into the invading onslaught, peppering hot lead in their general direction. The old fallback - the exploding barrel - makes an immediate appearance, and advancing enemy are soon put in their place, and failing that a quick crack in the face with the butt of your rifle should take care of them at close quarters.

Initial impressions are that the terrain and lighting are a vast improvement on previous attempts - but then so they should be three years on, running on our lovely (loaned) Sparkle GeForce 6800 Ultra-equipped PC with all the detail turned up to max. The towering palm trees mask the blinding sunshine beautifully and scanning around, the jungle scenes are as vivid and alive as we've ever seen; that is until some blocky, bland vegetation bursts our bubble the second you go too close to it and it ends up looking not much better than the kind of advanced Quake III engine tech that Infinity Ward managed with Call Of Duty. Character models, similarly, fail to wow to a great degree, just falling short of looking as they should, with attempts at lifelike animation merely looking quite stilted. After seeing several next gen shooters of late (including console efforts like Riddick, for one), it takes a lot to generate the same degree of excitement. Next to the truly next gen shooters, Pacific Assault looks and feels very 'last gen', but is by no means disgraced as a result - it just doesn't feel like the generational leap you expect after a three year wait.

And as for the gameplay, the demo crams in plenty of set plays to give you the impression of a relentless assault - although quite whether it'll manage that for the duration of the campaign we'll have to wait and see. From the initial surprise attack, there are but seconds before another pack of marauding bayoneted soldiers charge in your direction. Either manning a sentry gun or blasting again with your machine gun, it makes little difference, the impression is that the enemy AI is a bit dim, doing little to get out of the way of your bullets, seemingly beset on committing some sort of ritual suicide charge. It's not the most convincing display, that's for sure.

Kiss the sky

'Medal of Honor: Pacific Assault' Screenshot 2

After your squad mate's truck is blown to smithereens, you're then shoehorned into aiding the escape of fleeing pilots under fire, which again results in more onrushing suicide bayonetters. It's a scripted turkey shoot, and an oddly soulless one at that. If you do happen to cop it in the heat of the battle, you can call for assistance from the medic, as opposed to picking up endless medical canteens, which is a nice touch - although the end result is the same no matter whether you've just been blown to smithereens by a grenade or not.

Visually, the colour drains from your eyes, the sound muffles and your head hits the ground to the sight of planes overhead while the medic patches you up - and the first few times it happens it feels like an imaginative way of dealing with the issue of taking hits. The demo appears to kill you off, though, should you find yourself bombed by one of the circling planes, which is only fair. Manning another sentry gun, you can take out endless amounts of the enemy bombers, but in the end they'll get you. It seems only a matter of time - and six attempts all ended with instant death eventually. Anyone else manage to see them off?

The demo's all over too quickly to judge what's coming our way with too much clarity, but also serves enough up for it to state its intentions loud and clear. It's almost certainly going to be slick, action packed and enjoyable. But on the other hand, stood next to Call Of Duty and its United Offensive expansion, it feels like it's going through the cinematic motions a little, and with some alarmingly dim enemy AI, fairly transparent buddy behaviour and predictable objectives. We're still intrigued by what Pacific Assault has to offer, but also aware that this demo could have done the game's chances more harm than good, because on the evidence of what we've played so far, it simply ticks the boxes of the cinematic shooter without taking anything forward to any great degree. Download it for yourself and see whether you agree; for now our concerns for the series continue.

Medal of Honor: Pacific Assault is due out on PC in Europe this November 12th.

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Comments: 1-11 of 11 in total

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Killerbee
06/09/04 @ 10:53
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Allied Assault was good (bar the intensely annoying sniper town level), but I've not really been tempted by the expansion pack or any console MoH game since. A decent story and the usual graphical and AI improvments aside, it's difficult to think of what improvements they could make to the genre to make this feel fresh but keep it within the WWII framework. Vehicles and buddy interaction have all been done, and what else is there? (Oh, no zombies thanks)

Can't say I'm likely to be putting this at the top of my pre-order list, but I will look forward to the full review.
Universal Hamster
06/09/04 @ 11:39
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I downloaded this a few nights ago, after seeing it on Gamespot. (Too slow EG!) I have to say, I was generally under whelmed by the whole thing. It looks good, sounds good too, but the thing feels completely soulless.
Their new fancy Super AI makes your enemies seem a lot less intelligent than they used to be, They tend to have 2 behaviours, 1: "Lets all bunch up behind some crates", and 2: "CHAAARRGE!"
There is nothing here to match the thrill or intensity of Allied Assault or Call of Duty, no matter how good it looks. And all this is before you get to the shooting down planes section.
First off, you can’t tell friendly planes from the enemies, (Realistic I'm sure but not fun) unless they fly right by you, (Which they do with unusual frequency.) Then there’s the fact that you have to keep playing it over and over to learn the attack patterns of the planes, like where the fecking bombers come from.
Anyway, it’s still a decent demo in the most part, but I was expecting something more...
Shakermaker
06/09/04 @ 12:08
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Wow, what a letdown. I was expecting an intelligent shooter with wide, open levels, but in stead I played the demo for Doom III in the Pacific. First you get pulled by the nose through a very linear level, and then you have to shoot down Japanese planes (that look eerily like American planes from a distance). I also disliked the AI, which would be more aptly described by the term Articial Moronic Behavior. For example, when you enter the airfield, a bunch of Nips are hiding near a fueldump. A couple of well aimed shots send them into orbit. No. I'll have a pass on this one.
boabg
06/09/04 @ 12:17
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I actually really enjoyed that "sniper town" level in Allied Assault. The level I detested was the "snowy sniper forest" level near the end.
WooHoo!!!
06/09/04 @ 12:39
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EA really has dragged MOH down the toilet. Allied Assault is the best of the series because EA did'nt make it. 2015 told them to get lost because they did'nt want to milk the franchise. So we now have 2015 with Men of Valor and COD team for our war game needs. Also, don't forget Brother in Arms.

Only way I can see this series of games going foward is if they take a Operation Flashpoint route with huge open levels and let you decide the tactics etc...
Edited 1 times, most recently on 06/09/04 @ 13:39
space ace
06/09/04 @ 13:04
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medal of boredom
yes, the planes in the end ruined the already questionable demo.
dogmanstar
06/09/04 @ 14:36
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I thought it was ok. Nothing fantastic, but not an offensive pile of crap.

Bit linear, graphics are decent enough. Will I get it? Prob. Something to play, but I doubt I will rate it as highly as COD going by the demo.
Sp3nn1e
06/09/04 @ 17:53
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Quite enjoyed it myself, albeit a brief demo! More interested in the MP really - do you know if there will be a MP demo before the game is released?
Taximan
06/09/04 @ 19:01
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The planes aren't all that hard. If you're getting overwhelmed, just let go of the MG and head to your medic for a little fix. Curiously, the planes won't strafe or bomb you so long as you aren't manning the gun.

Also, should you see an incoming bomber and run off, you'll be perfectly safe. The same 250kg bombs that I smash columns of vehicles with and 20mm cannon spray that rips up turf, man, aluminium, and steel alike in IL2:Sturmovik have been neutered to the extent that as long as I take a few steps back to my left...

Walkthrough for turret section:
a) run to it as soon as you can, mow down the flagwaving dozen that attempt to charge across the runway.
b) point it to your left at the end of the runway. You'll now see the same scene, again and again, as two Zeroes try to strafe an american plane taking off. If you blow the duo away enough times, you'll get a mission accomplished message.
c) if you get hurt, let go and get yourself fixed.
d) head back to the turret (no rush, you have all the time in the world), and listen for instructions about incoming airplanes ("low over the trees, bombers up high, etc."). You can miss two of them before you're killed. So if you get hit once, see step c.

Remember, you have all the time in the world, and it really doesn't matter if you shoot up every plane that veers at you menacingly. Eventually you'll see a whole lot of planes swerving around and pulling unrealistic maneuvers and you'll know you're done.

The only really impressive aspect of the demo is the work that EA has put into the sounds.

Sp3nn1e: The fact that the demo states "Singleplayer Demo" does suggest that a multiplayer one is at least a possibility.
space ace
06/09/04 @ 19:05
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yeah i figured that eventually but it was no fun
beep
07/09/04 @ 00:15
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Did anyone else think they were playing a light gun game while playing certain areas in Call of Duty?

Comments: 1-11 of 11 in total

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