Midtown Madness 3

Tom is mad and lives in the middle of town, so he's more than qualified for this

Now this is a proper game - fast cars, famous locations, cheesy acting, gloriously addictive gameplay. We've spent long enough waiting for Microsoft to get its act together with a third Midtown Madness, and thanks to the careful guidance of DICE, it looks like it finally has. It has everything: multiple cities (Paris and Washington), tons of vehicles (including all your old favourites), mission-based driving, checkpoint races, choose-your-own-route blitz races, and plenty of multiplayer modes - even Xbox Live support! What more could we ask? [errrm…sexy visuals? -Graphic Whore Ed]

One step beyond

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As with the previous games, MM3 is about racing frantically between points on a couple of city-based maps in various arrangements. The main story mode is where you'll spend most of your time, completing various missions as an undercover cop in a series of roles, ranging from delivery guy and taxi driver to security guard and even, um, a police officer (good cover!). You're supposed to be keeping your eyes on various characters (or so the cheesy videophone briefings claim) but, generally speaking, you concentrate on getting to the next checkpoint before your rival or ahead of the clock.

The missions themselves generally consist of picking things up and dropping them off (effectively racing between checkpoints that you physically have to stop at), while fending off the unsettling efforts of the local constabulary, and your local female rival (the sassy but petulant Mathilda in fair Paris, and Kelly Osbourne-looking goth gal Angelina in Washington). Sometimes though it's just a straight race with a handful of other cars, and there are other variations too - but if that's what you're after then the dedicated checkpoint-racing mode is probably your best bet, with plenty of layouts to conquer ahead of your contemporaries.

As ever though, one of the most entertaining modes is Blitz, which gives you a set number of checkpoints and a challenging time limit to hit them all in. As with the rest of the game, you're guided by the GTA3-esque arrow at the top of the screen and the equally GTA3-esque rotational map in the bottom left, but although this is fine for the first few races, the optimal route is often one of your own design. Having to retry a single blitz stage multiple times can be draining, but more often than not the intense gratification of nailing a perfect route with seconds to spare more than makes up for it.

Finally, there's cruise mode, which is, as the title suggests, a good way to cruise around the maps and get a feel for them. Fans and locals will no doubt enjoy the chance to meander down the Champs-Elysées at 120mph, and race around the lawns of the White House like Colin McRae on a bender.

Ugly duckling

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But, you may be wondering, what's changed? This all sounds mighty familiar. And on the whole, you'd be right. The game looks, sounds and acts very much as it always has, so in a sense it's a testament to the strength of the gameplay that it's so addictive. The graphics certainly aren't anything special - quite the opposite in fact, falling some distance short of games like Gotham and RalliSport (from the same developer no less). Textures crawl and stutter at times, and it all looks rather like a pre first-gen Xbox or even PlayStation 2 game - we likened it to the original Burnout… However, there's a lot of detail and tons to smash through - be it smaller objects like lampposts and railings or massive great information kiosks and hot dog stands - and the vehicles and surfaces are nicely contoured, shaded, reflective and so on. OK, you'd be hard-pressed to describe it as a top-end Xbox game, visually, and if you buy games based on their looks then you're going to be disappointed - it even slows down here and there - but the more you play it the less you care. It's about the gameplay.

Equally at this stage the soundtrack is worryingly devoid of charm. Fortunately the background music is easily ignored. A pity, really. However the rest of the noises - the crunches, splatters and voice acting in particular - are all fairly enjoyable. The French accents are thick and stereotypical, but affectionately so, and you can tell the developers basically trouped down to a recording studio one day and took the piss for a few hours each.

And besides, anybody from France will doubtless be thrilled to drive around such a well-realised version of Paris. You can almost forget The Getaway's London; they haven't pasted photographs onto the geometry, sure, but this actually has street furniture, pedestrians, traffic, and massive great landmarks like the Eiffel Tower done to a monstrous scale, to be explored as well as pondered from afar. Admittedly we haven't spent as much time in Midtown's US of A as we have in their version of Paris, but we drove past the White House this morning and it looked about right.

Answer the question

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OK, we're being a bit evasive: what is new? In a word, multiplayer. In two, Xbox Live. Although the split-screen modes aren't anything too special, we can see the game becoming something of an icon if the Xbox Live side of things is up to scratch. If if if! Unfortunately our efforts were restricted to the split-screen and System Link modes (cruise and checkpoint). Despite giving us an update disc for our debug Xboxes (the consoles which run the preview code), apparently adding a load of online options, we couldn't get it to work at the time of writing. Even recovering our actual, paid-for Live accounts didn't seem to work, which was frustrating. Hopefully we'll encounter less trouble with the retail version of the game.

Apart from that though, it's shaping up quite solidly. As it is, the code we have is labelled preview, and it's already getting well towards completion by the looks of it, with the full game due out on June 27th. There are bugs here and there - characters clip into cars, or fail to get out of them at set points necessitating a mission restart, and most infuriatingly, the map doesn't overlay properly onto the street layout, so you often have to guestimate turns. However, those are our only real complaints, apart from the shoddy visuals, and once you start getting into it they're few and far between.

We don't know how we're going to score this at the moment. Midtown fits the Xbox snugly - the triggers control scheme from Gotham and co. works a treat, and the subtle difficulty curve, blitz mode, Hollywood physics and game world are all highly enjoyable, but we're concerned that there isn't anything especially new about it. The only thing keeping us going is that it's so nice for us cynical hacks to play with something that isn't trying to conform to reality. A "game", if you will. Ultimately, we'll have to reserve judgement until we've had some time with the online modes, and finished the single player. Somewhat tellingly though, we are looking forward to replaying it from scratch when a boxed copy turns up. Maaadness.

Comments (24) Latest comment 9 years ago

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  • The_Pope #1 9 years ago

    Shoddy visuals - wtf??

    The screenshots for this have always looked half decent... maybe it's one of those games that looks nice in the still, but when rolling, looks a bit pants...?

    Just as well the gameplay sounds up to scratch - I'm looking for a new driving game for meh Xboxen and I'd rather not have to wait for Gotham 2
  • Errol #2 9 years ago

    Looks quite solid. Just wonder whether this style of gameplay might be a bit past its sell-by date ?
  • Tiitiz #3 9 years ago

    Seen a running game clip of this and it looks lovely.
    Can EG tell us what they think of the clips (can be found on ign.com) compared to the preview code they have?
  • krudster #4 9 years ago

    I had a bit of a run-in with Mugs over the visuals in this. I think it looks really under par for an Xbox game...on my big FO TV, it's jaggy city, with no widescreen mode and shoddy effects.
    HOWEVER, it is lovely to play.
  • Errol #5 9 years ago

    No widescreen mode ? Bah.
  • binky #6 9 years ago

    i've always seen MM as a poor mans crazy taxi ?? i take it im wrong then? :)
  • krudster #7 9 years ago

    Zelda ad: top tip. The close button appears overlaid on top of the Eurogamer logo. It's easy to spot once you know where it is.
  • Mugwum Verified Operations Director, Eurogamer Network #8 9 years ago

    "Worst popup ad ever"

    If you register, you'll only see it a couple of times a day or something anyway.
  • brutal #9 9 years ago

    ive seen it 3 times today already!!!!! grrrrrrrrr.
  • UncleLou #10 9 years ago

    i've always seen MM as a poor mans crazy taxi ?? i take it im wrong then? :)

    Yep. Vice versa though. ;-) MM1 just rocked imo. Crazy Taxi bored me to death after 5 minutes.
  • st3ph3n #11 9 years ago

    I know you didn't manage to play it on Live but is it going to be actual racing against each other rather than shoddy ranking systems etc.?

    I ask because MY EXCHANGE HAS BEEN GIVEN A TRIGGER LEVEL FOR THE ADSL. Only 90 odd people left until it gets sorted. Wohoo.
  • Mugwum Verified Operations Director, Eurogamer Network #12 9 years ago

    Yep there are racing elements. If it's the same as the System Link option (you'd think so) then it supports Cruise mode and Checkpoint Racing.
  • Shivoa #13 9 years ago

    Don't forget cops and robbers. THE multiplayer mode and last time I heard they've locked it for live only (damn you DiCE, I want to chase that gold in System Link)

    I don't think MM gameplay can really age much. Open levels still aren't the norm for racing titles and the MM series have always combined the open levels with a good selection of locked route levels (even if you can occasionally gain time by smashing through the barriers and going a shorter route)
  • st3ph3n #14 9 years ago

    MM1 was always a spiffing network game on the PC, but it did suffer from games going out of sync problems really easily. You basically had to congregate in the middle of the map to check you were all ok.
  • RiZlA #15 9 years ago

    Is the splitscreen 2 player only, or does it have 4 player support?
  • Shinji #16 9 years ago

    Regarding the graphics - I'm with Kristan on this, it looks really bad in places. It's like they've taken a first generation PS2 engine (horrible jaggies, bizarre texture warping, nasty seams at the edges of polygons) and overlaid some really nice Xbox effects (sunlight reflections from building windows, environment mapping, pixel shader water, nice trees) on top of it. It doesn't spoil the game or anything, but it DOES look poo for a second generation Xbox title.
  • JabbaDaHut #17 9 years ago

    Do you guys feel that it'll improve in the run up to going gold?? They have enough time surley...
  • krudster #18 9 years ago

    With only a few weeks to going gold, I'd be very surprised if anything major changes, save for some improved frame rates.
  • gunark #19 9 years ago

    Who let you in here? Eejit.
  • IgeL #20 9 years ago

    Damn... so the preview code doesn't work on Live. I was looking forward to that. :(
  • christian #21 9 years ago

  • pjmaybe #22 9 years ago

    Ahhhh - have now actually played preview code of this. It has more or less the same handling as the PC version but now you've got some sweet visuals to go with it too (I could never get the PC version to work with any of my GeForce cards!)

    This will be one game I am going to absolutely get hooked on through Xbox Live. There is a really good chance that this will save the game from being universally panned (as it doesn't do much new aside from prettying up what's gone before) - but with the addition of live features including the cops and robbers mode, it could be legendary.

    Can't wait for the full version now!

    Peej
  • st3ph3n #23 9 years ago

    Where'd you get the preview code Peej? Quite fancy a little try of this.
  • pjmaybe #24 9 years ago

    My old manager at EB / Game got given a bunch of freebies at their conference, one of which was the preview demo of this (which will also be the demo you'll see on OXBM soonish)
    No "live" bits on the demo, but they will be in the final version, and it was good just to actually see it running and play it. I can't see why people are moaning about the graphics though, I thought it looked OK (not stunning, I'll grant you but a damned sight nicer than Racing Evoluzione f'r instance).

    Peej