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E3 2003: Snake Eater and Twin Snakes tagopt_brief-feature_type-

tagopt_brief-feature_type- by Rob Fahey

21 May, 2003

Whatever your personal feelings on Metal Gear Solid 2, there's no doubt that the once-revered franchise has come down in the world since that incredible trailer wowed audiences and left journalists scrambling for superlatives at E3 a few years ago - selling countless PS2s in the process. At E3 this year, not one but two MGS titles were shown, and to describe the reaction as "muted" would be an overstatement; the fact is that following the disappointing MGS2 and given the wealth of incredible stuff at the show, MGS just isn't that high on most people's must-see lists any more.

Dark Knights

'E3 2003: Snake Eater and Twin Snakes' Screenshot 1

Bad medicine.

It didn't help that one of the games on display - and of the two, the only one that was actually playable - was Metal Gear Solid: The Twin Snakes, a GameCube conversion of the original PlayStation MGS which, despite having input from Kojima and Miyamoto, not to mention being developed by Silicon Knights (creators of Eternal Darkness), looks shockingly poor.

It's not the fact that it's a remake of MGS that bothered us particularly - after all, MGS was a truly stunning game and the prospect of playing it with enhanced Cube-quality graphics and some of the niftier bits of MGS2 thrown in is actually rather tempting. However, it didn't take much playtime with the game to realise that that's not what we're getting.

Instead, this seems to be an almost exact port of the PlayStation game, with only very minor graphical enhancement and nothing very special in the gameplay department either. A few new cut-scenes seem to be in store, so expect some more plot exposition to be thrown in, but that's your lot as far as we can gather.

If this was an obscure, little known game being brought to a mainstream system (like Ikagura's transition to the Cube for example), we'd probably applaud it, but MGS can be picked up for under a tenner in most game retailers, and even if you've thrown out your trusty old PSX, it'll work happily on a PS2. So really, what's the point - and more importantly, is this really the best use of the development dream-team of Miyamoto, Kojima and Silicon Knights? We think not.

Colour us eaten

'E3 2003: Snake Eater and Twin Snakes' Screenshot 2

'What's this, another Grand Theft Auto?' someone in the trailer says. 'This ain't no Vice City.'

Thankfully for Metal Gear fans, the disappointment of Twin Snakes is easily compensated for by the other MGS on show at E3 - namely Metal Gear Solid 3: Snake Eater (someone really should tell Konami how bloody dodgy these names sound to British ears). We've already seen that Konami are fully capable of throwing together jaw-dropping trailers that aren't really representative of the games involved (the legacy of MGS2 rearing its head), but we really do want to give this one the benefit of the doubt - and many of the signs are definitely good.

Snake Eater takes place in a jungle environment, which looks absolutely excellent and makes the bland interiors of MGS2 seem even blander. Foliage sways, long grass moves realistically as enemies run through it, and there are plenty of pleasingly gnarly trees and bushes around the place - not to mention rivers, waterfalls and lakes. Because the environments are so different it's hard to do a direct comparison, but we're hugely impressed with the progress made over MGS2 in a graphical sense at least.

Obviously the move to a jungle (which reminds us a great deal of the setting of Metal Gear 2 - some connection here to the series' past, perhaps?) is going to require a significant change to the gameplay as well, and although we're reticent about speculating too much here (trailers can be very misleading after all), the whole game does look a lot more action-oriented than MGS2 did. Stealth is still going to be key, obviously, but Snake does seem to spend a lot of time running about with an assault rifle, and seems to have a variety of new moves at his disposal - including climbing trees and then dropping on passing enemies from above. How very Predator.

Stealth + Survival

'E3 2003: Snake Eater and Twin Snakes' Screenshot 3

That is liquid death!

Two other factors seem set to impact upon the gameplay in a major way, the first being the element hinted upon by that title - Snake Eater. One of the screens which flashed up while we watched the trailer was "Stealth + Survival", and we were treated to the lovely sight of Snake tucking in to a raw fish and a raw snake. Could it be that this game is going to add jungle survival elements to the gameplay, forcing you to hunt for your own food - and perhaps defend yourself from the wildlife as well as your enemies? Okay, we're into the realms of speculation here, but if done properly this could give a fascinating new twist to the gameplay of the series.

The other factor which will affect the gameplay is the timeline in which it is set - because Snake Eater is in fact a prequel to all the other titles in the series, and seems to be set in the early 1960s - although we're not sure how that works, as it would mean Snake is 40 years younger than he is in Metal Gear Solid 2, and he doesn't look to be in his sixties by then! Perhaps the character in the game is actually Big Boss, the soldier from whom both Solid and Liquid Snake were cloned... Or perhaps the dates given in the trailer were just completely wrong, who's to say? Either way, the earlier setting is likely to rule out familiar gadgets from the series, such as the radar, the codec and other such technological wonders - again hinting at a fairly radical overhaul of the series gameplay.

Two things are certain - firstly, that the trailer for MGS3: Snake Eater is every bit as interesting as the MGS2 trailer was, even if it doesn't look as stunning or groundbreaking to modern eyes. The new game (which is not being designed by Hideo Kojima - he is simply acting as scriptwriter and director on the cut-scenes) may well be quite a departure for the series, and if this means that Konami are responding positively to criticisms of MGS2, that must surely be a good thing - whatever your opinion of the second game was. Secondly, it's also certain that if Konami can't get the game right this time around, they may not get another chance, and it'll be an uphill struggle to convince gamers that the series is worth bothering with - and blatant cash-ins like The Twin Snakes really aren't going to help.

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Blerk
21/05/03 @ 12:37
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more importantly, is this really the best use of the development dream-team of Miyamoto, Kojima and Silicon Knights?

Amen to that! Colour me massively disappointed in Nintendo's project management skills...

As for MGS in general... I picked up the original MGS about a year ago and still haven't played it. I still haven't gotten hold of MGS2, even though it's been released twice now. That probably tells you all you need to know about MGS and me. :-)
Tricky
21/05/03 @ 12:41
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Ah you should give MGS a try Blerk - it's definitely not a bad game at all. Certainly better than MGS2 anyway...
Blerk
21/05/03 @ 12:44
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So many games, so little time. :-)
Tricky
21/05/03 @ 12:46
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Know what you mean on that front - taking back Enter The Matrix tomorrow (now that I've completed it) and getting my £40 back to get MotoGP2 instead. No idea where I'm going to find the time to build my stats up on that in order to compete on Live but I'll give it my best shot.
Tricky
21/05/03 @ 12:52
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MGS2 would have been fine if it actually let you play without having to sit through those gaddamned codec conversations when you played it again. MGS didn't let you skip them completely either but it wasn't until right at the end that they got interminably long with Liquid's exposition on top of Metal Gear Rex. MGS2's codec conversations got stupidly long very early in the game.

Okay fair enough that they're there when you first play it but I haven't been able to stomach replaying the game again because I just can't bear to think about sitting through another "troubled romance" conversation between nancy-boy-Raiden and wet-fart-Rose. :-p
Killerbee
21/05/03 @ 12:53
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I enjoyed MGS2, although I do agree with the criticisms most people raised about it, especially over the totally inane codec conversations. I must admit to never having played the first game on the PSX, so I was quite looking forward to the GC conversion - shame they haven't made a proper go of it, really. I may still get it if it's cheap enough.

I think I'll be waiting to read a review or two of MGS3 before rushing out to buy though. I thought the stealth bits on MGS2 - where you actually got to play them - were really well done, and I'm not convinced a pure, all-out action game would be quite so great.
Nemesis
21/05/03 @ 12:57
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Just in case anyone actually wondered quite how much Codec text there was, pls. click the link !

Linkage
Killerbee
21/05/03 @ 13:06
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Nem broke the GameFAQs rules. They won't let you link directly to the text file - you have to go through the main site.
hahakid
21/05/03 @ 13:32
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" (which is not being designed by Hideo Kojima - he is simply acting as scriptwriter and //director on the cut-scenes// )"


pretty funny considering MGS2 huh :)
Mugwum staff
21/05/03 @ 13:54
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I find myself in the slightly odd position of having really enjoyed MGS2, but also having understood why it was deeply unpopular with some. However, I don't understand why the two groups can't get along with one another. And I don't understand Realist's assessment of the situation - the object of our reviews is to give you a realistic purchase decision, not to vomit superlatives over a designer's ability to hit his own targets. If we did that then it'd be pretty easy to get a 10/10, wouldn't it? You'd just have to stand up and say "Yes, I meant to have the player model clip into scenery. That was my vision!"
LaundroMat
21/05/03 @ 14:01
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I think the general consensus is simple: scrap the codec stuff, and concentrate on the game. The game itself had enough "surprises" story-wise, and I couldn't care less for the background story as told through the codec. The codec should be there to help you, not to be the audio-book companion to the game's setting.

I do pity the man who transcribed all those codec conversations on gamefaqs.com though.
boabg
21/05/03 @ 14:38
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just reminds me how easy it is to fool the gaming press into believeing a game is something it is not. i still have a good chuckle to myself when i think of the number of pages and superlatives pinned to mgs2. not to mention the review scores!

dont get me wrong, i quite enjoyed some bits of the game when i could actually play the bloody thing.

hopefully we get a game this time and not another frankly ridiculous movie.
Nemesis
21/05/03 @ 14:57
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Nem broke the GameFAQs rules. They won't let you link directly to the text file - you have to go through the main site.

I did? Oh bugger. Sorry everyone.
Viktor
21/05/03 @ 15:09
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Rumours claim that Snake eats different snakes to gain abilities from them. Interesting, I'm happy to see more fantasy than Splinter Cell type "realism".
Mugwum staff
21/05/03 @ 15:13
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If you copy the link and paste it into the address bar it's fine. It just doesn't like being clicked!
boabg
21/05/03 @ 15:22
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the problem i had with mgs2 was with it being overly cinematic, i mean if you skip the cutscenes you can finish it (first time playing) in a handful of hours.

that for me dont make a particularly good game. now on the other hand if you could uncover the plot as you played at your own leisure (a la deus ex) then i'd have been more interested maybe.
Nemesis
21/05/03 @ 15:26
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MGS2 is still on my stack of games "waiting to be played". I'll get there in the end!
boabg
21/05/03 @ 15:39
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what wrong them them relaying info to you whilst youre actually playing

cos then the game would only last an hour and a half?
Blerk
21/05/03 @ 15:44
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Rumours claim that Snake eats different snakes to gain abilities from them.

If he eats a particular one he grows to twice the normal size and can crack rocks with his head. He also despatches enemy soldiers by jumping onto their heads. Collecting coins is apparently a big part of this new episode, too!
tiddles
21/05/03 @ 15:49
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Apparently all the cool jungle stuff in Snake Eater is only the prologue... after an hour or so, the action switches to a large orange oil refinery in the desert, with you playing some girly bloke with long wispy hair.
sam_spade
21/05/03 @ 16:57
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Apparently in the future, gamers won't be the masters of hyperbole.
LaundroMat
21/05/03 @ 17:19
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On codecs and cinematics...

The codec parts plain boring. I adore cinematics in any game (and especially in MGS2, as they were superbly executed), but relying on the coded, with its limited amount of visual interest to relay plot messages is silly, imho. It detracted a lot of the fun in MGS2. And - again - it was boring as hell. I mean, no-one'd ever watch a movie with as many static screens and conversation as we found in MGS2.

So, ok, don't scrap the codec, but incorporate it in a more interesting way (both visually and gameplay-wise), and I'm a happy customer.

Nevertheless, should anyone doubt it, I really liked MGS2. I did. And I'm looking forward to eating snakes.
brutal
21/05/03 @ 17:47
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"Sales? I don't think so. "

I do. As did several sources from within Konami. So there.

sam_spade
21/05/03 @ 18:15
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They only release that kind of information when it has done really well. MGS2 was a record seller in its first week though.

Anyway, as I've said before, turn the CODEC into radio chatter and if you're interested you can find a place to hide and listen; or if you're not that bothered you can listen to it while you're sneaking around or in a gun fight.

Edit: Speak and spell broke.
Edited 2 times, most recently on 21/05/03 @ 18:22
brutal
21/05/03 @ 18:18
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unfortunately these kind of figures tend to be closly guarded, but all im giving is the opinion of myself and ex-employyes of konami that were execting so much more from the game.

I agree though... petty "I Do/n't"arguments should be avioded but in this case thats all there is ;)
brutal
21/05/03 @ 18:46
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lol.

well they were still disappointed :D
mal
21/05/03 @ 19:26
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The point I was trying to make is that to criticise a game for being "cinematic" when your only criteria for disliking it is that you don't like "cinematic" games isn't constructive.

Fair enough, but I think the point they're making is: when was the last time you were in a cinema and the film consisted mainly of scrolling text and a couple of largely static images?

Don't ask me though. I played the first level of MGS1 and got bored. I didn't bother with the sequel at all.
ST..
21/05/03 @ 20:55
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Brutal: in what capacity did you work for Konami? I'm surprised to hear that it didn't live up to sales expectations what with the universally positive reviews and enormous hype the game enjoyed...
brutal
21/05/03 @ 21:26
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lol. i was very tempted....

I have a 'friend' who used to work in a pr position for the european branch of konami. They just hoped it would do MUCH MUCH better than it did.

However, back to mgs3...... trailers look nice :)

Shinji moderator
21/05/03 @ 23:19
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"And Kojima used the trailer as an effective example of demonstrating the use of media to spread false messaging"

Yeah, well, I think good old Hideo-kun took it a little too far when he decided to prove his point by making a great trailer for a rubbish game ;)

I'm joking, sort-of. The point remains that the MGS2 trailer was not representative of the final game in almost any way, so we're wary of what we're seeing now for MGS3 - can you blame us?

As for "disappointing", as I pointed out at the start of the article, that's a personal opinion. I found it disappointing as a huge fan of the Metal Gear series (and someone who still rates MGS in his top three PSX games of all time). Others weren't disappointed, and fair play to them - but I think I'm in the majority here, judging from the comments I've heard from other reviewers and gamers. That makes what I said fair comment, even if you disagree with it.

Or maybe I'm just making a point about how the media can spread disinformation about a game being disappointing ;)
boabg
22/05/03 @ 17:39
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Would be interesting to know how well MGS2 did but i guess we'll never know, as mentioned previously you only get solid numbers when the game sells a ridiculous number of copies. I dont imagine it would be difficult finding such figures for GTA:VC for example.

Doesn't seem like DAman has any anyway Chris.
Jose
23/05/03 @ 06:53
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Will this MGS have better graphics? not like Substance for XBox that the cool extras were few :(
Blerk
11/06/03 @ 16:44
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This is the game MANY have been dreaming about since MGS2

Pssh. Yeah, right. I'm sure most people were thinking 'hey, sod having a new game - what I'd really like now is to play the last game again but with slightly better graphics'.
Killerbee
11/06/03 @ 17:05
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How can you say "The Twin Snakes" is a disappointment?! This is the game MANY have been dreaming about since MGS2. The best story in the MGS seriers fussed with the Graphical Power of the Gamecube. You are only fooling yourself if you truly believe this be little more than a graphically enhanced port. How can you, as a supposedly intellegent gamer/journalist base the end result of overall graphical presentation of the game by playing an EARLY DEMO of the game??

And have you ever thought of the fact that maybe, just maybe, everyone and their mama HASN'T played the original MGS before!?? This is a LOT more than fan service, or "port". After writing that article on "The Twin Snakes" you really should be ashamed to actually call yourself a gamer or journalist.


Onanist.
Pirotic
11/06/03 @ 17:12
#35
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i dont think the graphics matter to much, the original MGS was state of the art at the time, and while if you play it now you'll think it looks like a mess of pixels, at the time we all thought 'wow, this rocks'

whats the point in paying the price again just to get the graphics back up to 'wow' standards. if you've already wowed over it once you dont need to do it again
AnotherMartin
11/06/03 @ 17:26
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The guy has kind of got a point though. This isn't a port. More a remake along the lines of RE and in someways more. They are incorporating the mechanics of MSG2 into MSG1 and have already said they will need to change parts of the game to reflect this. Things like improved AI and extra MGS2 features like shooting in 1st person are surely going to force them to change parts of the game?
So the story will more than likely be the same but the actual game experience does have room to be changed from the original. I think it's a good move on Nintendo's part, one more big name franchise on board. They where never going to get MGS3 and if they did no way as an exclusive. TBH I'd rather have this on the Cube than have MGS2:Substance on the X-box.

It's not the fact that it's a remake of MGS that bothered us particularly - after all, MGS was a truly stunning game and the prospect of playing it with enhanced Cube-quality graphics and some of the niftier bits of MGS2 thrown in is actually rather tempting. However, it didn't take much playtime with the game to realise that that's not what we're getting.

So we're not getting MGS1 with Cube graphics with bits of MGS2 thrown in? wtf are we getting? MGS1 - check, Cube graphics - check, bits of MGS2 - erm, check.

So you go from not being bothered to tempted to it's a blatant cash in?
Blerk
11/06/03 @ 17:34
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Ah, it'll probably be great. We're just all bitter 'cos we wanted a proper Silicon Knights game.
AnotherMartin
11/06/03 @ 17:43
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Me too tbh.

Just find it strange, on the one hand people are saying it's a waste of resources, tying up SK etc. Then turning round and saying it's a lazy port with no effort. If it's a lazy port with no effort then they'll knock it out in a couple of months with a few coders, thus not really tying them up. And if it is tying them up I can't see them not making the effort to make it a great game and different enough to the 1st to justify it.

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