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Metroid Prime: Corruption First Impressions

Wii First Impressions by Mathew Kumar

16 May, 2006

This is the game, apparently, that Nintendo just didn't want me to preview. You see, Retro were kind enough to give the E3 punters a demo which was, roughly, twenty-five minutes long. A serious investment of time. Nintendo, or at least the floor monkeys, didn't seem to know that, so the first day the lines were so long, and so static, that it was a waste of time. Day 2, of course, they've got a plan in mind. They'll limit everyone to about 10 minutes. Which means that by the middle of the demo, roughly, you're kicked off. So, therefore, I need to wait in line about 6 times, ensuring I time it right half the time so I can play it from the middle onwards (continuing someone else's game) to ensure I get all the way through it.

This was a nightmare. I honestly thought I had it cracked when I managed to bamboozle someone from what I assume was Nintendo Germany into telling me I could have a full game of it, if I sat in this weird rotating platform which had three demo units. Of course, roughly halfway through the level he changed his mind.

And then the next time I managed to get a go, I was instantly kicked off by the requirement that a VIP be allowed to play. But I mean, honestly. Who is the bigger VIP? Some random jerk? Or all the faithful Eurogamer readers, who are waiting on finding out exactly what I think of Metroid Prime: Corruption? Which I can't tell them unless I get to play the game? Eh?

Well, let me promise you that eventually I did get to play the entire demo. Um, well, almost all of it. I got all the way to the boss, who, shockingly, is Ridley. Which means Samus has fought, and killed, Ridley loads more times than you'd expect to be able to kill someone. Even if that someone is a gigantic evil space pterodactyl.

Not that I managed to kill him. I, uh, got kicked off again.

I doubt anything happened if you did manage, though. Probably a screen that said something like 'Thank you for playing the E3 demo.' Which I'm pretty sure won't be in the final version, so that's okay that I missed it.

'Metroid Prime: Corruption' Screenshot 1

But of what I did play, what did I learn? Well, it most definitely is a Metroid Prime game. The interface, of course, is where the real difference lies. While movement is controlled using the nunchuck, the other controller acts as, essentially, a laser pointer that you point at the screen to aim, and you point at the edges of the screen to turn left and right or look up and down. This makes aiming feel incredibly natural, but has the interesting effect of making of turning around or looking left and right terrifically un-natural, which means you'll be strafing about everywhere. Of course, Metroid Prime's trump card when it comes to rotation has always been the ability to lock on to opponents, and it doesn't disappoint here, as using the lock-on makes battles superbly intuitive. Despite that, however, I'd expect, and greatly prefer, that that moving the pointer around on the screen also moved the viewpoint (a system more akin to the stylus input in Metroid Prime: Hunters, for example).

The demo features Samus arriving in a spiffy looking (new?) variation on her ship at a base under attack by Space Pirates. Instructed to go and get some generator working for some reason or another (base defenses, probably) she heads off, full of optimism, to face a level which features just about every interaction that you could expect demanded of her (handily!) Merely opening doors requires such a wide range of interactions it's practically thrilling. By far, by far the best feeling has to be opening the doors that use a twist turn locking mechanism. To open them, you twist the lock (twist the controller) pull the lock (pull the controller) and push it back in again (push the controller). It feels great. Exactly like opening a door!

Which, when we think about it, should really be less fun than playing golf, or tennis, or something. But it's a revelation, somehow.

Even though in Metroid Prime: Corruption you're doing all of these things and interacting with the world in what is ostensibly a new way, it's exactly the same Metroid Prime we've come to know on Gamecube. Particularly, say, when using the morph ball, as that is entirely the same as on the Gamecube, for example. She doesn't appear to have any new, Wii specific abilities (at least not in this version, which we are told is very early and not, in any way, representative of the final product, but it's so polished it must at least slightly) and neither does anything about the game appear to be particularly new. It's just a Metroid Prime game on the Wii.

What is of interest to fans of the series is the appearance of another bounty hunter mid way through the level, a rather icy fellow who appears, in the style of Iceman, flying on a trail of ice to rather depressingly save Samus from a overwhelming Space Pirate attack (I mean, she's Samus. She can take care of herself, damn it!) I initially assumed this was Noxus, the ice themed enemy from Metroid Prime: Hunters, but now I'm just not so sure, as not only does he look different, he also appears to be an ally. What this means for the plot of the mysteriously subtitled Metroid Prime: Corruption I just don't know, and neither was anyone else at Nintendo talking.

Metroid Prime: Corruption is the kind of game that seems nice, good, even, but it's has really gained nothing from the translation to Wii (simply a matter of being an FPS, I suppose). It was probably the most uninteresting game on the entire stand. But in the overwhelming sensory overload that is E3, I'm still not sure if that means anything.

Metroid Prime: Corruption is due on Nintendo Wii at some point in the future. Gosh darned tight-lipped Nintendo!

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Comments: 1-50 of 84 in total | next 50 »

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faux_carnation
16/05/06 @ 07:17
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First! This article makes me uneasy...
L0cky
16/05/06 @ 07:17
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You have to wait in line. We get it already.

I've always been dubious about turning in fps with the Wii controller. This is the only thing that stops it being as good as a mouse.
lambtron
16/05/06 @ 07:18
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"It was probably the most uninteresting game on the entire stand."

It is a new metroid game - if you don't like the Wii controller fair enough but I find it VERY hard to believe that a new metroid game wasn't interesting. Who is Matthew Kumar anyway? Seemingly the master of underwhelmed hyperbole. And someone who dislikes both Zelda and Metroid. Probably not the ideal candidate to bring us info on those games then...
Xerx3s
16/05/06 @ 07:23
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So a reporter that instantly likes the games is better? He gives his oppinion on what he thought, live with it.
Triggerhappytel
16/05/06 @ 07:29
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I've gotta say, I was really looking forward to this, but TBH I don't want totally more of the same. I've really enjoyed the Metroid Prime games, but got a bit bored of Echoes because it felt like a re-hash in so many ways (hence I haven't finished it yet).

I have no doubt Retro & Nintendo can deliver, I just hope Corruption is sufficiently new for fans of the series.
Edited 1 times, most recently on 16/05/06 @ 08:36
sir_tripod
16/05/06 @ 07:30
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It looks interesting but I'm not sure I'll be picking it up straight away.
Edited 1 times, most recently on 16/05/06 @ 08:37
sharpfish
16/05/06 @ 07:31
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That aiming system sounds a bit too ass-backwards to me, I was/am really looking forward to this game but I assumed it would use a kind of mouse look with the wiimote like a PC FPS, a perfect oppurtunity squandered if they make your force scroll/push the edges to rotate... It sounds like it may just be better with the GC controller that I played the other primes with.

Time will tell. :)
Edited 2 times, most recently on 16/05/06 @ 08:36
L0cky
16/05/06 @ 07:34
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Pushing a button to go into look mode seems a better option than pushing the sides of the screen.
indotoonster
16/05/06 @ 07:38
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You have to wait in line. We get it already.

My sentiments exactly.

It was mildly annoying the first time, but to read YET ANOTHER article by Matthew prefaced with a whinge about stuffy, sweaty queuing at E3 is just bad writing...
stonypoint
16/05/06 @ 07:41
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Isn't queuing sort of mandatory at E3?
krudster [mod]
16/05/06 @ 07:42
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Really, you have no idea how bad the Nintendo stand was this year. I've been 7 years running, and this was beyond a joke.
Psi
16/05/06 @ 07:45
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Sorry for getting you kicked off dude
Mr_Whacker
16/05/06 @ 07:54
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Same shit, different machine? At E3?? Whatever next?
Yeevle
16/05/06 @ 07:57
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I usually strafe everywhere in FPS games anyway, to be honest it has me interested the way the controls are setup. I might just buy this new fangled console afterall. :D
login_name
16/05/06 @ 07:59
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"Really, you have no idea how bad the Nintendo stand was this year. I've been 7 years running, and this was beyond a joke."

7 years running huh? Sympathy for Mr Privileged....doesn't have the same ring to it.
JetSetWilly
16/05/06 @ 08:02
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You have to wonder what his impressions would be like had he been able to simply stroll up and play the game for as long he liked. Clearly the mechanics of getting to play Metroid affected the mood in which he assessed it - so much so that he felt the need to devote a third of the article to moaning about it.

But like was said in the Zelda thread, it's a bit lame to bash a franchise for having the elements that define that franchise. Too much sneaking about in MGS4? Too much shooting things in GTA4? Come on, you can do better than that.

And please, give your feedback to Retro so they know where they're going wrong and what they're doing right. If no-one tells them how can they fix it?
spliffhead
16/05/06 @ 08:07
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Most reports on this game are singing the praises of the "Door opening" mechanism with the remote, how natural it feels.

Cast your minds back to the mega budget/flop "Tresspasser", developed by a flight sim company and the S'perg himself. That had a very similar feel i.e. Your mouse was your hand, you would use it to interact with all objects in the game, door handles, guns windows, crates, buttons, dino poo etc.

Just pointing out it's not the first time this has been done, but as everyone seems to agree, it's the first time it's being done right.
Blerk
16/05/06 @ 08:08
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This makes aiming feel incredibly natural, but has the interesting effect of making of turning around or looking left and right terrifically un-natural, which means you'll be strafing about everywhere.

o_O

I have to say, I've not read anything which removed my concerns about the Wand. This helps even less - I thought the thing was "made for FPS games"?
16/05/06 @ 08:11
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This reviewer makes me nervous. I agree that you don't want a fanboy reviewing titles, but he seems to have no love of the franchise either, (as with the Zelda review), and I get the feeling that his review will turn out to be useless with the benefit of hindsight.

The IGN reviews are somewhat more positive, although there are negative elements too. On the whole, Kumar seems like a poor choice for the job... :(
smoison
16/05/06 @ 08:18
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I can totally understand where the reviewer is coming from. It looks exactly the same as the other 2 GC metroids...

The ease of using the Wiimote on a FPS might not be as easy as everyone thought, there is a reason PC users still refuse to use gyroscopic mouses i guess...
Edited 1 times, most recently on 16/05/06 @ 09:18
stonypoint
16/05/06 @ 08:21
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Was the Nintendo stand just poorly organised (as some seems to be saying) - or was there _really_ so much people, particularly with Nintendo??
krudster [mod]
16/05/06 @ 08:25
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There was a spiral design that made for really inefficient use of space. Once you entered the stand, the only way out was to wade past about 400 people all crammed in 20 to a pod. It was by far the most inaccessible stand of the entire event. It looked lovely, but was totally impractical.
zErOb_cOOl
16/05/06 @ 08:28
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I'm sorry. I'm not against the Wii, and I'm buying one if they are released at a reasonable price, but this looks shit.
Genji
16/05/06 @ 08:31
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How would this control method be more intuitive on a bigger TV? Isn't the remote supposedly different from current lightguns in that your aiming depends on your movement of the remote, not where you're pointing on the screen?

I'm just curious, is all. I would be very surprised if there wasn't an option in most games to change the sensitivity of the movement, just like PC mouse sensitivity.

At any rate, I'm pretty ambivalent to this preview, and to E3 previews in general. Not that it's the reviewer's fault - it can't be helped that he got so little time to play it.
stonypoint
16/05/06 @ 08:37
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@Krudster: Valid points about the queuing then... Thanks!
Regardless, I'm convinced already, I'll be getting a Wii... And Metroid, and Mario Galaxy... Oh dear.
bionutz
16/05/06 @ 08:43
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It feels great. Exactly like opening a door!.
or even more out of context:
Opening a door feels great!.

lol!
Edited 1 times, most recently on 16/05/06 @ 09:43
wizbob
16/05/06 @ 08:48
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"what did I learn? Well, it most definitely is a Metroid Prime game" What is this shit? Editor!
oerhört
16/05/06 @ 08:49
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Metroid Prime: Corruption is due on Nintendo Wii at some point in the future.

No it's not. There is no such thing as a Nintendo Wii. It's due on Wii. Simple.
JHuxley
16/05/06 @ 08:55
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@Blerk - it sounds like the Wii could work very well for FPS games, but for some reason Retro chose to use a stupid point at the edge of the screen to rotate thing.
erp
16/05/06 @ 08:57
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"But like was said in the Zelda thread, it's a bit lame to bash a franchise for having the elements that define that franchise."
my thoughts exactly. if you don't like these games - or if you've had enough of them - then just don't play any more of them. it's really dumb to criticise these games for, well, what makes them the games they are.
Aysir
16/05/06 @ 09:00
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I love the way people start to bitch if their fave series on thier fave console gets put down a notch or two. Honestly I always feel the same when it happens to my favourite games. If he srews up facts then you can bitch, but to criticise the guys opinions just cause they don't match with yours is always funny.

"my thoughts exactly. if you don't like these games - or if you've had enough of them - then just don't play any more of them. it's really dumb to criticise these games for, well, what makes them the games they are."
Arguments like that never worked for games like Ratchet and Clank, Soul Calibur3, Dynasty Warriors ect; why should Zelda and Metroid be exempt?
Edited 1 times, most recently on 16/05/06 @ 10:03
plok
16/05/06 @ 09:08
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"Metroid Prime: Corruption is the kind of game that seems nice, good, even, but it's has really gained nothing from the translation to Wii"

yet he previous said (a few lines above)...

"Merely opening doors requires such a wide range of interactions it's practically thrilling. By far, by far the best feeling has to be opening the doors that use a twist turn locking mechanism. To open them, you twist the lock (twist the controller) pull the lock (pull the controller) and push it back in again (push the controller). It feels great. Exactly like opening a door!"

To me that sounds like a bit of a contradiction!

Does he think its big and funny to annoy Nintendo fans!!! Zelda and now Metroid...he's walking a fine line!! a fine line I tells you!
sickpuppysoftware
16/05/06 @ 09:08
#33
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I agree that you don't want a fanboy reviewing titles, but he seems to have no love of the franchise either

Considering Nintendo themselves are trying to aim beyond their traditional fanbase I think it's great to use someone who doesn't wet their pants every time Mario or whoever appears.
JetSetWilly
16/05/06 @ 09:16
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Contrast this though with Matt Cassamassina's hands-on article over at IGN. A self-proclaimed Metroid whore, but still able to show balance and draw attention to things that don't work as much as things that do.
NoCodeNed2
16/05/06 @ 09:20
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*If* opening doors is the best thing about the game then they have screwed this up.

Metroid Prime: Door Opener?

Zelda: Legend of the Jam Jar Unscrewing Prince?

sorry, couldn't resist.
abeit2
16/05/06 @ 09:29
#36
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Sorry for being of topic but when will the preview of warioware wii appear. Heard its a great use of the control.
ali-uk
16/05/06 @ 09:33
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"No it's not. There is no such thing as a Nintendo Wii. It's due on Wii. Simple."

Kinda petty? It's made by Nintendo - therefore I think he can call it the NINTENDO Wii. As for the game, well, I agree the controls don't sound too great, and sounds like a rehash of Metroid Prime. Ah well, not entirely sure I'm getting a Wii anyway.
JonFE
16/05/06 @ 09:39
#38
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Let's hope Retro reconsider the reported "point at the edge to rotate" stance and implement some mouse-like mechanism. While I really want to enjoy CG's Metroid prequels, my aged mind still refuses to comprehend why they didn't include a control scheme that would utilize both thumbsticks (one for moving, one for looking), if only as an option on MP2: Echoes, which was released after Halo defined console FPS controls.

The Wii is supposed to take control issues out of the gaming troubles equation -so that potential audience would expand- but this sounds like a step in the wrong direction.
ProfessorLesser
16/05/06 @ 09:51
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DAMN! Damn, damnit damn damn! Damn damn damn damn....

Controller issues aside (DAAAAAAAAMN! Damning damn!)... other hunters? Saving Samus?! Fuck off will they.

I'm not going to like this game :-(
Teeth
16/05/06 @ 09:52
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Is that because it's an FPS?

:)
krudster [mod]
16/05/06 @ 09:53
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WarioWare coming tomorrow.

I think Mathew's both a Metroid and Zelda 'whore' that's simply being honest with what he saw. Don't assume that just because he's less than thrilled that he's some kind of anti Nintendo crusader, far from it.
JetSetWilly
16/05/06 @ 10:00
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@krudster

It's a bit of a shame then that his tone sometimes reads like he's taking cheap swipes at those franchises.

Too many other impressions cite similiar concerns to Matthew's so I never thought he was making it up. His honest appraisal of the controls really needs to get fed back to Retro. Is that possible?
Edited 1 times, most recently on 16/05/06 @ 11:00
tiddles
16/05/06 @ 10:04
#43
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if you don't like these games - or if you've had enough of them - then just don't play any more of them.

What if you really like them, and want to play more, but feel the franchise isn't going far enough into new territory (barring controller tweaks)?
JetSetWilly
16/05/06 @ 10:10
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@tiddles

A very good point. It's very difficult to achieve. Resi 4 being the only example that instantly springs to mind of a franchise evolving into something more brilliant than before.
Eighthours
16/05/06 @ 10:13
#45
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Let's hope Retro reconsider the reported "point at the edge to rotate" stance and implement some mouse-like mechanism.

Hopefully they'll offer both configurations. I think both MP3 and Red Steel are currently going totally the wrong way with their present control set-ups, and hopefully the E3 feedback will help them make the right decisions going forward.
deathgibbon
16/05/06 @ 10:15
#46
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The moment you stop opening every article with bitching about how long you had to wait in line, I'll read it.
ST..
16/05/06 @ 10:19
#47
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I wanted to like the MP games but ultimately they were about as much fun as being wide awake during a colon operation. Really.

Keimar
16/05/06 @ 10:24
#48
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So much for the FPS killer-control
tiddles
16/05/06 @ 10:24
#49
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It's very difficult to achieve. Resi 4 being the only example that instantly springs to mind of a franchise evolving into something more brilliant than before.

My own view is that the original Metroid Prime pulled this off pretty well... but since then they haven't really done enough to build on their original achievement.
Trip SkyWay
16/05/06 @ 10:29
#50
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Good preview. I was pretty worried about the turning on the videos I have seen. UBI soft seem to have taken the same aporch with Red Steel. I guess unlike a mouse the remote has to be pointed at the screen(and sensor underneath it), to see where its moving to. So if you keep turning left through you will run out of screen and need to reset it. A mouse can be picked up and moved back to a nice spot on your desk, without it registering movement. The remote would need to be aware of when it's being reset, and when its being used for turning. You would probably need to press a button or something, which might be even less intuative than the current system.

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