Mario Kart DS

Kart carrier signals.

Walking along the Hollywood Walk of Fame on the way to Nintendo's pre-E3 press conference last month, I stumbled across Mario Kart. Not the game, either, but rather an actual cart selling, well, actually I don't know. It was closed. But the cart itself was either an incredible coincidence, a fan who had no idea what was going on in the hotel behind him, or, I like to think, a canny bit of salesmanship from a man who, judging by his marketing gumption, quite probably could have done bigger and better things with this life.

It was also, arguably, the most original thing "Mario Kart" had to offer this year. And yet that's not a bad thing! This one is the first proper 3D Mario Kart game on a handheld, has a mixture of new and old tracks and tricks - like the return of shoulder-button hopping - and will let you play multiplayer games wirelessly with people on several continents, for free. Sometimes it's okay to be unoriginal - as we discovered with the underrated GameCube Double Dash. And with canny salesmen on the Walk of Fame.

(Actually, does anybody know what that cart actually sells? Was it actually planted there by Nintendo? Or sponsored? Why do I care so much?)

Mario Kart on the DS, then, which still needs a proper name, is a handsome beast that I very much want to own, but its new tricks are largely subtle or technical. The addition of wireless multiplayer, of which more later, is headline stuff, but doesn't demand all that much in the way of word-waggling from yours truly. Which leaves the split between screens, which works rather like the SNES version, oddly. Here the racing action is on the top screen, and the player placing and a pair of overhead views are on the touch-screen, with one showing it off in full and another zoomed in, highlighting power-ups including shells in motion.

This I like. One of the things I've often felt about reaction-based games that centre on the DS' top screen is that they don't heighten the tension by forcing the player to look down. Here it's advantageous to do so. That has the potential to add another layer of "EEEEEEEEEEEE!" to pivotal moments in each race. Intensifying the pangs of excitement is clearly something worth celebrating.

'Mario Kart DS' Screenshot 1

Meanwhile, the rest of the game's pretty easy to talk about because there's such a wide frame of reference.

Graphically, it sits somewhere around Mario Kart 64 in terms of detail levels, but comfortably borrows the odd knickknack from the Cube's Double Dash as well - all the while maintaining a very solid frame rate. Kart detail is quite impressive, with characters visibly steering and wheels visibly turning, some nice screeching tyre effects and Mario and co. leaning into corners. The screenshots make it look a bit blocky, but seen on the smaller DS screen the resolution is quite sufficient for it to look very handsome - and it's unquestionably the most convincing racing game I've yet seen on the enigmatic handheld.

Controls are much as you'd expect, except perhaps oddly the acceleration button is A, which is on the right of the diamond, rather than B, which obviously (though not logically sits at the bottom. Not that it makes a huge amount of difference; you just have to angle your thumb to press B to brake and up to Y to fire your pick-up weapons. The shoulder button hops, and by hopping as you turn into a corner you can of course power-slide your way around it, letting go at the optimal moment to straighten up. Hopping, which many missed in Double Dash, also gives license to minimise the speed-sapping effects of puddles, streams, mud-slicks and the like. It's all very responsive too.

'Mario Kart DS' Screenshot 2

I've now played through a pair of single-player cups and dabbled with wireless multiplayer, kicking Charles "The Voice Of Mario" Martinet's arse (of which more in a moment). The single-player cups in the versions I've played are split between new and old content. Four tracks of new, four drawing upon SNES, N64, GBA and GameCube. The latter, first, brings Mario Circuit 1, probably the most iconic of all Mario Kart tracks, back to life. Remember the cross-the-gravel shortcut, which you soon realised wasn't as fast as toeing the racing line, and then chuckled about because everybody on GamesMaster or GamesWorld or whatever it was used it anyway? Purposely pixellated graphics bring it lovingly back to life. Meantime the N64, GBA and Cube inclusions demonstrate the DS's versatility - with jumping gofers and chumps on chains no problem for engine or frame rate.

Obviously gauging the quality of the new tracks will take longer than a trade show demo can offer anybody, but they certainly made an impression - particularly the relatively simple circular offering with its mixture of boost pads on the outer racing line and slippery waterfalls on the unprotected inside daring you to opt for the optimal, and the ghostly mixture of haunted woods and dark mansions with some neat hairpin power-slide moments and those dancing piranha plants.

Other things it'll take time to make up minds about: the weapons and the computer-controlled opposition. Weapons-wise, I've seen and fired multi-bananas and shells that orbit my kart, invincibility stars, lightning blasts, bombs and of course green, red and - yes - flying blue shells. All of which sprout forth from those N64 and Cube-style spinning question mark blocks on the track. AI-wise, the jury's still out on elastication, but it's interesting to note that Donkey Kong and Princess Peach were both making use of the start-line boost, and it wasn't always easy to end the race in first. Being a tosser, I did, but I also managed a couple of thirds, and rarely did I get to the front until the end of the second of three laps at the earliest.

'Mario Kart DS' Screenshot 3

All of which leaves me to talk about wireless multiplayer. It's been much heralded - not least of all by me, given that I've done two "of which more laters" in the space of the last 1,000 words - and deservedly so. At E3, Nintendo had Charles Martinet and Some Woman both of whom were purportedly in different US cities playing wirelessly with those who made it to the front of the queue. Although I lost to a chap who used to run a Shigeru Miyamoto website shrine (can't really complain, eh?) whilst facing the lovely lady, I came back later and showed Charles who was boss. Although he thought my impression of Mario was a bit rubbish.

More interestingly [and actually relevantly -Ed], the wireless racing with four and even eight players was devoid of connection issues, frame rate loss or any obvious lag. Okay, so, I'm not utterly convinced our opposition wasn't lurking in the Convention Centre somewhere, but if this is the quality of networking we can really expect under optimal conditions - worldwide - then Nintendo deserves a pat on the back and a hearty "Wa-hoo!"

With the game due out by the end of the year, hopefully it won't be too long before we get a chance to verify this independently. Something I'll verify for free though: Mario Kart DS is, in fact, Mario Kart running on the DS. And running very well. Now to see how it holds up over time.

Mario Kart DS is due out this Christmas on Nintendo DS.

Comments (33) Latest comment 7 years ago

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  • asphaltcowboy #1 7 years ago

  • raikov #2 7 years ago

    Ama gona ween?

    Oh, that was Microsofts line ;x
  • Tweakmonkey #3 7 years ago

    Sounds sweet. If you can play multiplayer with one cart and also play over the internet, then you could theoretically never have to buy the game?
  • #4 7 years ago

    I must be one of the few that thinks this franchise has lost a lot of it's magic. I think it needs a major overhaul in terms of looks and gameplay.

    This is one series that has evolved in only small ways over the years. Unlike Metroid which made huge leaps, and was all the better for it.

    Stale is a word which springs to mind, though I'm sure the game will still offer up some fun in various measures.
  • Teeth #5 7 years ago

    Sounds great, maybe too heavy on the powerups as MKDD was, though?
  • skybluesam86 #6 7 years ago

    Sounds sweet. If you can play multiplayer with one cart and also play over the internet, then you could theoretically never have to buy the game?

    I would imagine that the online mode would require you to have the game.
  • snick #7 7 years ago

    Well that'll certainly make a nice present-to-self come Xmas.
  • jellyhead #8 7 years ago

    I agree to some extent Mapster, i think it does need an overhaul as it is in danger of becoming VERY stale but the gameplay is still good enough to make it an attractive proposition for me. Not as attractive (the whole thing not just visually) as it once was for sure but still fun.
  • flp #9 7 years ago

    Unsure if I missed something, but I presume you steer with the D-pad and not the touch screen? Please God...
  • justMe #10 7 years ago

    Mapster, that's because Super Mario Kart was very close to perfection. I'm glad they are bringing back the hopping, never liked the N64/Cube power sliding. Bring it on, can't wait!
  • Bertie Verified Senior Staff Writer, Eurogamer.net #11 7 years ago

    Was it true that with that hop in the snes version, you could hop a shell just about to hit you? I can't remember if I tried it and what the effects were. Yes for me too, I prefer the hop :)
  • #12 7 years ago

    Hmmm.... I see *another* purchase to add to the swelling list of DS games...

    Nintendogs, CODE: Project, Animal Crossing, THIS, Advance wars.

    Jesus... I would pack away my PS2 if not for GoW and Collosus on their way...

    /XBox gathers dust under the TV AGAIN... Talk about being dumped by the puplishers for XBox2!
    /doesn't own a PSP...
  • Scientist #13 7 years ago

    Bertie, it is possible to dodge shells uisng the hop function in supermariokart.

    Favourite track has to be Bowser Castle 3 with the amazing shortcut to avoid the last hairpin. Genius.
  • mattigan #14 7 years ago

    They should bring back the best power up of all Mario Kart games. . . "The Feather"

    You could take some amazing shortcuts with that baby.
  • Zoltar #15 7 years ago

    /squints

    /reads comments

    /goes back to look at it again

    /reads comments again

    /is confused

    Er...It looks HORRIBLE!!
  • Sid-Nice #16 7 years ago

    Nintendo have employed Konami for the on-line play, only joking " Bring it on " :)
  • binky #17 7 years ago

    This better be good, I'm almost bored of Mario Kart.
  • Huntcjna #18 7 years ago

    I agree on the bringing back of the feather it was an awesome power up!
  • Derblington #19 7 years ago

  • zErOb_cOOl #20 7 years ago

    "This better be good, I'm almost bored of Mario Kart."

    Doubt it will be anything new. I mean, what did Double Dash really offer that was new. And no, not gimmicky "2 characters in a cart" rubbish.

    Anyway, its 3D! My god. And the carts are even made of polygons (ok jaggy ones), but not flat sprites like on the N64 version! My god.
  • bloke #21 7 years ago

    Errr - I was playing this @ E3 and thought - at this stage - it was somewhat unimpressive.............and the network thing wasn't working very well.

    But it was obviously work-in-progress, so...................
  • tonynibbles #22 7 years ago

    "Something I'll verify for free though: Mario Kart DS is, in fact, Mario Kart running on the DS. And running very well. Now to see how it holds up over time."

    Eh... Talk about stating the obvious, does yous nots means Mario Kart 64?
  • smelly #23 7 years ago

    >does yous nots means Mario Kart 64?

    DS is slightly more powerful than 64.. but i'd imagine in effect yes.. but with multiplayer/online modes. And i'd imagine (knowing nintendo) the game will be made to play/control nice with the controller given on the platform given.
  • #24 7 years ago

    so next purchase might have to be a DS... bugger

    /looks at PSP and K750i

    been an expensive year
  • kgthatsme #25 7 years ago

    Kiddies games are for Kiddies... what are you people doing getting excited over this rubbish. Plus its a game from TWO generations ago. whoopdy-do
  • smelly #26 7 years ago

    *sigh*

    just because a game uses primary colours and doesnt have blood and guts in doesnt mean it's for kids like yourself. If they wanted to appeal to children like yourself then they'd have probably have called it death spank 4 or something.... I bet YOU think postal was a good game dont you?


    "Plus its a game from TWO generations ago."

    No it's a version of a game which started 2 generations ago.. But just because the first version came out before you were born doesnt make it bad you know.
    Edited by 1 at 15/06/05 @ 18:51
  • Trowel #27 7 years ago

    I'm firmly in the Bring Back The Feather camp - creator of some of the greatest shortcut's in gaming history, which is a pretty good USP.

    Oh, and stick accellerate on the proper button please.

    ...BBTF!
  • #28 7 years ago

    ...its a game from TWO generations ago

    Isn't that a bit (no exactly) like saying that Gran Turismo for PSP is 2 Generations ago, and Metal Gear too and Final Fantasy and Ape Escape...

    You get the picture...
  • Toonster #29 7 years ago

    I absolutely must get this. I'm so happy about all the great games that are coming out this summer for the DS.
  • RobTheBuilder #30 7 years ago

    Anyone who puts the age a game is aimed at above the actual quality of that game doesnt deserve to own any system.
  • Tiger_Walts #31 7 years ago

    I hope handling is more like Super Mario Kart than MK64 or DD.
  • smelly #32 7 years ago

    "and Metal Gear "

    Metal Gear is actually a game from about 7 generations ago!

    "I hope handling is more like Super Mario Kart than MK64 or DD."

    Well due to lack of analogue.. i'm guessing it'll play more like the snes version.. but that's just a guess.

    I persoanlly would like to see the touch screen used to launch weapons, etc. slide yer finger up to launch, etc.
    Edited by 1 at 16/06/05 @ 09:48
  • dk_rare #33 7 years ago

  • pelolep #34 7 years ago

    Mario Kart and Animal Crossing online=Me thinking I have gone to some other dimension where whatever I want to happen happens.
    Now I only have to wait for Halo on a Nintendo system.
    *Sits and concentrates*