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Lost Planet: Extreme Condition First Impressions

Xbox 360 First Impressions by Tom Bramwell

13 November, 2006

Page 1 of 2. Page 2 ->

Once upon a time, Earth was a bit rubbish. So we left. We got on spaceships, and flew off to a place called E.D.N. III. I don't know why it is called that - perhaps they had a competition, and that was a little girl's entry, and the little girl had some sort of horrible brain cancer and they couldn't say no despite the fact nobody was really keen on it.

Anyway, despite all the snow and the violent giant insects who killed lots of us, we decided to stick with the plan to colonise E.D.N. III. One reason for this was that the giant insects there released helpful blobs of orange when they perished. This "thermal energy" helped sustain us in the cold. And so we invented mechanical exoskeletons - or Vital Suits - in order to kill lots of insects and harvest their juice. The end.

That's roughly what happens in the boring cut-scene that sets the stage for Lost Planet, but things quickly improve. For instance, you're immediately being chased through an abandoned city by a gigantic beetle monster thing that smashes through skyscrapers in an attempt to spawn a glacier and drop it on your head.

Imagine the Bantha from Return of the Jedi but ten times bigger with the ability to spit massive rods of killer ice. This bit of the game's immediately brutal, giving you just enough room to stay ahead as you run down side streets glancing back over your shoulder in alarm, before climbing up a staircase and running along gangways that cut through the skyline, your eyes permanently fixed to the king of the cockroaches razing the city below you.

It concludes as you don your first Vital Suit, along with dad, and jump back to ground to face it. The "Green eye" it's called, and dad looks worried. As well he should be, because ten seconds later it belly-flops on his head.

Lost Planet, due out on 12th January, is sort of a bit like Halo meets Dune. On the one hand there are the things that lead you to draw up the Halo comparison - the unknown world with big secrets, mankind displaced and outnumbered, the two-gun weapon system, the rechargeable health bar, the fact that Keiji Inafune said it was his answer to Halo.

'Lost Planet: Extreme Condition' Screenshot 1

This young lady doesn't care much for you, but she can handle herself in a mech.

On the other there's the Dune element - factious bands fighting for control of sprawling, perilous and apparently lifeless terrain, and the idea of killing others for their lifeforce, and great concern over the wasting or casual dispensing of thermal energy. (That and it has giant desert worms in it, and Wayne looks a bit like Paul Atreides.)

But really it's not like Halo meets Dune, because it's more like Capcom meets Western shooter design. There's the immediacy and relentlessness (and the central preoccupation with guns) of the combat, and there's also the attempts to play in the same league as games like Half-Life with its giant set-pieces.

As well as the chase-level opener, a later mission sees you fighting your way to a mountaintop, with a giant flying monster playing various roles along the way - bombing you with explosive eggs as you fight through gullies full of insects with flowery heads that appear to have been routed through Day of the Triffids on their way from Starship Troopers; knocking you off your feet, as you emerge into the sunlight from a base cut into the mountain and it swoops past you like a banking airliner; and tackling you head on as you manoeuvre a Vital Suit into the basin on top of the mountain to conclude the battle.

The Vital Suits are obviously Japanese mecha in many senses, but they form only part of the combat. They're certainly essential to the boss fights, which generally occur at the end of each level, with their clunky movement offset by massive gatling guns, rocket launchers and lasers, but a healthy chunk of the action takes place on foot.

'Lost Planet: Extreme Condition' Screenshot 2

These fishbone chaps are more of a nuisance than anything, but you'll want to tackle the red circles that belch them to life.

Here you move with the left analogue stick and turn with the right, but there are some Capcom-y sort of distinctions. For a start, twisting the right stick around doesn't immediately turn the camera, but actually moves your aiming reticule around a little invisible circle in the centre of the screen. When it reaches the boundary, it starts to tug the camera around with it.

To compensate for this obsession with the centre - presumably invented because the combat relies a lot on strafing side to side rather than addressing multiple targets from one position - you can also swivel 90 degrees at a touch of the left or right bumper, allowing you to follow the path of a passing enemy without needing to make a mess of the sensitivity settings.

Action sequences can be split into two main camps - snow pirate (human) and Akrid (insecty things). Snow pirates fight like men, with big guns and big numbers. Akrid are a bit more interesting - there are weird flying fish-skeleton style enemies that spiral towards you like biological missiles but shatter at the slightest brush of lead; there are armadillo-style creatures that form balls and roll at you and then need to be shot in the tail when they stop; there are spidery creatures whose egg sacs need to be targeted; and there are our Starship Triffid friends from earlier. The unifying element of these diverse creatures being their glowing orange thermal energy weak points.

It'll be interesting to see what other variations Capcom comes up with here - with the giant worms (which take a hell of a beating, but - judging by the available Achievements - can be slain) hinting at huge-scale encounters as well as tactical variety.

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Comments: 1-40 of 40 in total

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repairmanjack
13/11/06 @ 09:10
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The demo was the very first thing I played on my 360. The shock I had when the first huge explosion filled the screen left me open mouthed. I've wanted this since then.

It's still the only demo I go back to. really looking forward to the full game.
boabg
13/11/06 @ 09:14
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It's been a definite purchase for me after playing the original demo. Can't wait :)
MadMirko
13/11/06 @ 09:24
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3rd person shooters FTW!
BravoGolf
13/11/06 @ 09:29
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Funny. I always found the original demo a bit meh.
Kiigan
13/11/06 @ 09:42
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I'd really like an option to turn off the moving aiming reticule - I'd like it to stay centred at all times.

However the MP demo at TGS was really good fun.
sharpfish
13/11/06 @ 09:54
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Capcom FTW! (or something)
Vroom!
13/11/06 @ 09:56
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I found the demo meh too. But then I went back to it and WOW! Play thru it a few times. It gets really hard at the end. When you get in that final area after you go thru the doors woah!

Looking forward to this :o)
Darren
13/11/06 @ 09:59
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This game sounds great but what a strange release date for it. Most people will be skint after Christmas so I can't see it selling as well or, maybe, because it's not going up against all those pre-Christmas releases it WILL sell well. Still it is nice to have a promising sounding game to look forward to so early in the new year as I'd imagine most games will be delayed for Easter 2007.
asphaltcowboy
13/11/06 @ 10:18
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Looks great! And I'm finally getting internet today! Demo for me!
peterfll
13/11/06 @ 10:40
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Hmmm.... I found the demo very polished considering how well in advance of release it was made playable.

Heh-ho, each to their own.
johnboy_johsnon
13/11/06 @ 10:46
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Really enjoyed the demo and, as was already pointed out, was released a looooooooong time ago so we can only expect the game to be more polished. Bring it on!
Mordum
13/11/06 @ 10:50
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@boabg
2It's been a definite purchase for me after playing the original demo. Can't wait :) "

Same for me. Thought the demo was great fun, hopefully the Live modes will be good too.
boabg
13/11/06 @ 10:55
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@Mordum

Thank goodness someone agrees. I was thinking I'd been playing a different demo from everyone else.

As for slowdown and tearing, I saw none of that but then again it's a demo that's 6-9 months old.
plok
13/11/06 @ 11:06
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There's a demo!??!

/is slow
/switches on 360
bavelb
13/11/06 @ 11:10
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PLayed throught the full demo several times. Great fun, but I found it easy (and I'm not one who normally can boast his skillz) but I read in a magazine that the full version will be pretty hard (They compared it to Ninja Gaiden)
silke
13/11/06 @ 11:14
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repairmanjack:
"It's still the only demo I go back to."

Same here, although the first time I played it I wasen't particulary impressed, for some reason. But the second time I enjoyed immensly. And now I probably have played through it at least 18 times or so ;) Just love the mix between japanese and western action. This game has something very special.
Edited 1 times, most recently on 13/11/06 @ 11:16
Hive
13/11/06 @ 11:19
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Best 360 demo ive downloaded. Cant wait for the actual game.
gazareth
13/11/06 @ 11:29
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"(They compared it to Ninja Gaiden)"

Sweet Jesus :o
kangarootoo
13/11/06 @ 11:40
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@Darren

"Most people will be skint after Christmas"

We will be skint after buying pressies, but kids will have pockets full of Xmas dosh. And as you suggested yourself, there is less competition after Xmas when a lot of other marketing drives have peaked. Xmas can be quite a bad time to push a game if you don't have sacks of advertising money.
Yossarian
13/11/06 @ 12:03
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hopefully the A.I. was gimped and non-aggressive in the demo, because everything else about it was quite solid. it'll be the multiplayer that makes the decision to buy for me, though
DCrider360
13/11/06 @ 12:19
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@FluffyTucker

Found the demo thoroughyl meh, graphics were let down by tearing and jerkiness, the control felt sluggish and not very responsive and the enemies AI was a joke.


CRACK is a life wrecker my friend! put the pipe down.
space ace
13/11/06 @ 12:22
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would be more extreme on ps3 :)
Psychotext
13/11/06 @ 12:58
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space ace: With CELL BLU-RAY OMG EXTREME RES?!? :p
drumbaby
13/11/06 @ 13:14
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Sounds as meh as the original demo from this report. Come on Capcom, start releasing the good stuff on the 360, and make me a believer.
asphaltcowboy
13/11/06 @ 13:19
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"start releasing the good stuff on the 360"

Err... Dead Rising?
ChromeMud
13/11/06 @ 13:33
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This game has the potential to be a big hit if they get
the AI sorted out.I like the grappling hook feature
and can imagine some great multiplayer battles
from all angles.
asphaltcowboy
13/11/06 @ 14:21
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Er... It might have to wait until full EU release... so y'know... they can play some games in Europe...
Plutarch
13/11/06 @ 14:32
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"So Eurogamer only played through the first few levels... so what score did they give it? A 7/10 or 8/10??"

Woah, déjà vu.

Did you just post that same phrase on NeoGaf?
zozart
13/11/06 @ 14:42
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I wanted this straight away after playing the demo.
darkphoenix
13/11/06 @ 14:44
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@FluffyTucker

Found the demo thoroughyl meh, graphics were let down by tearing and jerkiness, the control felt sluggish and not very responsive and the enemies AI was a joke.



Exactly my thoughts as well, especially worried about enemy AI.
LP was the first demo I got from Live, and it took me a couple of minutes to realize graphics are not what defines next-gen...

Overall, it looked as an ordinary old-gen game with good graphics and awesome sound effects.

Hope it gets much better til release date, otherwise I'm skipping it...
MadMirko
13/11/06 @ 14:55
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and it took me a couple of minutes to realize graphics are not what defines next-gen...

Congratulations.

No, seriously.
generica
13/11/06 @ 15:05
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[i]If that takes off, we might just hop on the next flight and pack our mittens.[/i]

You know eurogamer has seriously negatively impacted your life when you read 'mittens' and think of incestual necrophilia and dead baby twins for gloves. o_o
The Bodybuilder
13/11/06 @ 15:25
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Yep, the longest lasting demo for my 360.

I found the controls pretty good. No real complaints here.
Also, you have to remember that you can use the grappler to fight the akrid too.
There's nothing more fun than using the grappler to hook on to an akrid (whether large or small, flying or stationary) and zapping towards them with a shotgun at the ready.
The Bodybuilder
13/11/06 @ 15:27
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Also, you can choose to fight the bosses without a VR suit (at your own risk).
I fight the mech boss with nothing but a rocket launcher (the ones made for the mechs).
It ended up in a metal gear-style scenario, with me running around the entire area and hiding behind buildings.
The Bodybuilder
13/11/06 @ 15:29
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>"Found the demo thoroughyl meh, graphics were let down by tearing and jerkiness, the control felt sluggish and not very responsive and the enemies AI was a joke."

What the???
Now I really don't understand this.
Thier was absolutely ZERO tearing with my demo (or for any games I've played for that matter).
I'm really beginning to think it may just be a either people's 360, cable or tv (or a combination of all three).
The Bodybuilder
13/11/06 @ 15:31
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>"It's my go-to demo whenever I want to showcase the 360 to my friends. The gasps are always very loud."

Same for me (until GOW).
It's one of those games that non-gamers love to see you play (like the scene with the explosion and the big akrid, or entering the cave with hundreds of flying akrids).

And why are people judging a game based on a demo that would have been released 10 months ago when the game comes out? It's comments like that that made me understand why epic held back on a demo too.
Edited 1 times, most recently on 13/11/06 @ 15:36
captainrentboy
13/11/06 @ 18:28
#37
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Love the demo,it's the best one released so far in my opinion.The graphics and fram rate were both top notch,epecially for a game that was so very far from completion,and I never once saw any tearing :/ Even though I see it as plain as day in the big known offenders,Saints Row,Moto GP etc...
Yeah i'm definitely going to be getting this come January,athough going from EG's preview this one will be going straight into the 6-7 mark rating when reviewed,who'd have thought it? :)
orcane
13/11/06 @ 22:21
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didn't like the demo much TBH, especially the controls didn't feel right and kept me from enjoying the game
Emilia'sHorse
13/11/06 @ 22:51
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What a mixed bag of liked the demo or hated it.

I may as well add my comment. I loved the demo and it is the best way to impress your mates, until GoW on Friday.
viperfoxbat
14/11/06 @ 03:27
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The AI is suppose to be dumb. They are f*ckn bugs. LMAO!

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