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Left 4 Dead First Impressions

PC First Impressions by Kristan Reed

1 March, 2008

Page 1 of 2. Page 2 ->

Remember the last time someone tried to make an online co-op zombie shooter? I wouldn't blame you if you'd forgotten, because it was absolute arse, to be blunt. Capcom, of all people, managed to botch it up so spectacularly back in 2004 that the survival element of the horror was sheer toleration.

But despite the harrowing memories of Resident Evil Outbreak, it had some cracking ideas too good to leave in the dustbin of history: who wouldn't be excited by the idea of an online four-player co-op game where you're working together to escape from a procession of marauding zombies? Evidently Turtle Rock and Valve loved the concept enough to try and do it properly - albeit with an execution which completely rejects the notion that survival horror should be slow, ponderous and lacking in ammo. Left 4 Dead is more of a noughties reinvention of zombie horror, infused with the terrifying athleticism of 28 Days Later's brand of undead.

Capcom seems to believe that slowing down the pace of combat, and granting the player a strictly limited ammo supply, helps build tension. To a large extent it does, but it's also a very quick way to alienate and frustrate the sort of players who just want to get in there and blast some zombie brains. The first impression of Left 4 Dead is of a game unafraid to reject that notion and make it fast and furious, and generally meddle with the well worn conventions of how zombie shooters should work.

'Left 4 Dead' Screenshot 1

The farmhouse level is one of a pair of rural offerings.

Shoehorned into a dark (gothic) basement bar in the middle of (gothic) Munich on a bitter (possibly gothic) winter evening, we're treated to a fresh build of the game showing off the farmhouse map. Beset with technical hitches, power cuts, and general culinary hocus pocus, we're plied with copious quantities of the finest German blonde beer before we even get a chance to start separating undead heads from rancid bodies. When the show finally does get underway, we do what any inebriated zombie hunters would do: run off in different directions, shoot wildly and dispense with any notion of co-operative play until the game kicks us to the kerb.

As both Tom and Oli have already summed up in our existing previews, everyone in the world is infected with a scary virus which has turned them into slavering zombie death machines of extreme prejudice - except, that is, you and your three buddies. With the basic premise of ah, ha, ha, ha, staying alive, staying alive, all that's between you and a life of sweet safety is a whole pile of undead flesh. How you plan escaping to victory depends on your ability to shoot straight, communicate with one another, stick together and heal one another when things go a bit wrong.

You pick which of the amusing character skins you want to occupy, choose your weapon (think standard, real-world firearms and Molotovs - sorry, no Shaun of the Dead-style vinyl justice allowed here) and get cracking. It's all disarmingly straightforward; you run around large, linear maps, clearing each area of enemies, and the game's mystical 'AI director' decides how much pain it wants to mete out. If you're doing exceptionally well, expect the undead to rain on your head, but if you're a bunch of hapless scaredy-cat losers, it'll back off a bit, so you can expect the whole thing to play out entirely differently every single time. There's nothing remotely scripted about the way it plays, which, of course, should keep us all coming back for more even when we've succeeded in escaping all four of the game's rural and urban scenarios.

Showing off the by-now-familiar urban map, we blast our way through hospital and train station environments, styled in that now-familiar Source Engine look. The visuals don't necessarily wow, but they don't need to. The ebb and flow of the action and tension is palpable, the relief tangible every time you reach the end of one of its terrifying crescendos. When Valve mentions "the AI director is very in touch", you'll know exactly what it means; this invisible guiding hand lends the game a subtle freshness and credibly adaptive challenge. By the time you and your pals get good at the game, goodness only knows what horrors the director will toss into your path.

'Left 4 Dead' Screenshot 2

Why are zombies always so cross? Are they not about to be fed?

Valve makes no apology for kicking us off on the easiest of the four difficulty settings, and takes an almost gleeful delight that we still suck at it. It knows only too well that we'll initially screw up, wander off, and get ambushed. Valve's ubiquitous VP of marketing Doug Lombardi and "Mr Awesome" Chet Faliszek wander past now and then, smiling ruefully to themselves as they spot our rubbish tactics a mile off. But everyone does it, so that's okay. As we progress, it's evident that the game revels in presenting a tough challenge - particularly for those foolish enough to reject the notion of team-play. If you decide to play the renegade zombie-killer, expect the AI director to rain zombie death. Even a couple of hours of in, there's a sense that this was a game where you'll enjoy the learning curve, rather than get frustrated with it.

In terms of the first look at the rural map, the atmosphere's notably darker, and creepier - and reminiscent of the way that Half-Life 2 continually changed the look and feel of the locations open to you. From crumbling outhouses to lonely fields, the darker feel, and sense of remote hopelessness feel even more intense. With each map 'Half-Life 2 sized' there's a solid hour and a half of team play expected per scenario - but how much repeat play remains to be seen. We expect plenty.

Eventually, we got a chance to switch sides with one of the team getting to play one of the Infected, with the goal of stalking your human prey and picking them off. It's not simple, and Valve freely admits that there's plenty of balancing work to be done before it's accessible enough to ship. In theory, as a Boomer or Smoker or Tank, you'll be placed somewhere out of sight from the four-man team with the goal of taking them down. Little colour-coded chevrons give you an idea of the survivors' expected path, so you can scale buildings and objects and lay in wait, pouncing on foolish players who stray from the herd, or waiting until everyone's trapped in a confined space and blowing them all up. It's a fantastic concept, but one which has to be a little more accessible than it is right now. Either that, or I'm simply making excuses about how absolutely rubbish I am at the game. I usually do.

Given we were only able to sample a small portion of Left 4 Dead, the possibilities of what lies in store when the game arrives in September position it as one of our most wanted games of the year, just as it was last year when we thought it would be out then. The quality isn't going to fade. It's one of the few online-only games that we can foresee spending stupid amounts of time playing with our friends, and if I get to blow Tom up in an elevator it'll be sweet vengeance for all the times he kicked me off rooftops in Crackdown. I hate him. Read on to see what Doug Lombardi had to say when we quizzed him further about what's in store.

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Comments: 1-48 of 48 in total

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darkphoenix
01/03/08 @ 11:45
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sucks to be ps3
robg
01/03/08 @ 11:55
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In conclusion, they aren't apologising for anything. Never apologise.
OutpostCommand
01/03/08 @ 12:13
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This game actually looks great - like a FPS version of what Outbreak should have been those 4 years ago.
I very much look forward to this game - bit of a survival nut myself.

I just hope that this game supports many players. Imagine a 50 man server !
Edited 1 times, most recently on 01/03/08 @ 12:14
Ryuken
01/03/08 @ 12:38
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In a Source game? Forget about it. :(
Dizzy
01/03/08 @ 12:51
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GOTY
kcorb
01/03/08 @ 13:01
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Zombie Panic
Zombie Master
Left 4 Dead only has 4 players, lawl.
Pablo2k5
01/03/08 @ 13:10
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Sounds great.

At last a dev team that puts the PC before any of the consoles...
Nithron
01/03/08 @ 13:23
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How many generations of 3D hardware have passed now?

And we still can't stop characters' clothes from clipping through their bodies.
Dizzy
01/03/08 @ 13:46
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>Left 4 Dead only has 4 players, lawl.

If by 4 you mean 8 then yes.

>And we still can't stop characters' clothes from clipping through their bodies.

We don't wanne waste CPU cycles on that.
Edited 1 times, most recently on 01/03/08 @ 13:46
bdc
01/03/08 @ 13:53
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Nithron, they stick to Source because it runs on the most computers. Valve takes the approach of 'one size fits all' - they run a Steam survey every month and the results back their stance perfectly. It's why their games are still very popular. You could have Left 4 Dead competing with the best in graphics, but why cripple a multiplayer game by making it work on far fewer computers?

It's all about accessibility. Thank that clipping.
urban
01/03/08 @ 14:07
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i'm a survival nut but i get the feeling this will just be guns and pre-fab houses, fuck that. i want to build my shelter.
Tweakmonkey
01/03/08 @ 14:29
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I hope they allow players to drop in and out during the campaign because otherwise I can't see 4 strangers playing all the way through 90 minutes.
Kujata
01/03/08 @ 15:04
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Co-op zombie slaying for the win!

Would be great if they could include 4-player split-screen offline on the 360 version. I know it ain't gonna happen. But a man can dream.

Either way, roll on September...
zehoo
01/03/08 @ 15:40
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Is the fat zombie an artist's impression of Gabe?
Monkey_Puncher
01/03/08 @ 16:00
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Sounds excellent!
SleepyMagpie
01/03/08 @ 17:11
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Ahhh! Ready for some zombiefied goodness! This cannot arrive fast enough.
Super_Zee
01/03/08 @ 17:14
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Shame, I'm not interested in multiplayer-only games. It's a pity there's no kind of Bot mode for SP. But I guess it wouldn't work as well.
SleepyMagpie
01/03/08 @ 17:16
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@andyjack:

You DO NOT want to trade in your 360 for a PS3! While it is beginning to look slightly more rational to fork out for a PS3 (Blu-ray), hocking a 360 for one is a sure way of missing out on potentially a lot of great titles.

Only trade it in if your favorite junk-bucket is glitching, and then - without letting on about it. ~_^
Edited 1 times, most recently on 01/03/08 @ 17:16
anephric
01/03/08 @ 18:06
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If I remember rightly, Xbox Land of the Dead: Road to Fiddler's Green had online co-op.

And my, how it made the long winter nights fly by.
T4RG4
01/03/08 @ 18:10
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Source game ftl, looks a bit ropey IMO even though I know thats not really whats on offer here.

i.e. its meant to be a fun game.

Still looks ropey though ))
themorganator
01/03/08 @ 22:04
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Great article Eurogamer!

Thank god I've got a 360 - this looks awesome!
Nithron
02/03/08 @ 02:40
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I know I was complaining about the clothes clipping through people thing, but that's just a general complaint about all games. What's with all the Source engine hatred, guys?
stoopidgreg
02/03/08 @ 03:03
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6-7 hours? i can only hope this is a budget game. anyone know?

as for the weapons, i really like how he downplayed their significance... yeah real good. a game where you spend the whole time shooting and you don't bother about including interesting weapons or at least a diverse arsenal? i can imagine myself getting pretty damn bored hearing the same bloody gunshot over and over. everyone likes a bit of variety, it's the spice of life... or in this case, death.
DoKtoR
02/03/08 @ 06:40
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Noughties!?! who says "noughties"???
KD
02/03/08 @ 07:25
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Looking forward to this, I just hope that AI driector they are off about is well done. I'd hate playing this in a public room on live, lucky i got a few local mates on xbox live waiting for this
RedPanda
02/03/08 @ 08:37
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"Noughties!?! who says "noughties"???"

You did. Twice.

/childish :)
booner
02/03/08 @ 11:40
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PSLOL
smoothn00dle
02/03/08 @ 14:37
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Valve is playing it dumb. Without PS3's hardware, Valve will be out of the graphic race in three years.
Foundry
02/03/08 @ 15:04
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Out of the graphics race? You think that the PS3 in three years will be more powerful than an average PC in three years? Its barely any more powerful that a current gen PC. The GPU is at least 2 NVidia hardware iterations old.
Katsumoto
02/03/08 @ 15:40
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"Valve is playing it dumb. Without PS3's hardware, Valve will be out of the graphic race in three years."

lollergasm
Dizzy
02/03/08 @ 17:01
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"Valve is playing it dumb. Without PS3's hardware, Valve will be out of the graphic race in three years."

Best Troll post EVAR!

IQ below 50?
Edited 1 times, most recently on 02/03/08 @ 17:01
SleepyMagpie
02/03/08 @ 18:42
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@Nithron:

The hate towards the Source engine is mostly coming from pathetic PS3 fanboys who realize that they are not gonna see this goodness on their glorious Blu-ray player either.

Gabe Newell (head honcho at Valve) has also sparked their ire well and good by mostly correctly viewing the PS3 as a very difficult and bothersome platform to develop for, and that Valve themselves can't be bothered (EA did the Orange Box for PS3).

I have a PS3 btw, and the Blu-ray is glorious. The games? ...Nah, not so much.

Who needs zombies when you got PS3 fanboys?!

Now let's get another folding@home cycle done - it's for the benefit of mankind!

Davemanz
02/03/08 @ 21:44
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@SuperZee:
I think Valve had said somewhere that there would be bot support for offline play. I know that you can play against the AI if you're just with your friends, and this is Turtle Rock, who did the amazing bots for Condition Zero and CS: Source, so it's pretty much guaranteed that you can play alone.

And I don't get the hate for the short game length. It's online, and almost infinitely replayable, so 6-7 hours would be one run-through for each scenario. On easy, most likely. And that wouldn't involve sampling the Infected.

I can't wait for this. I built my PC with this game in mind...last summer. It's good to know that it's Valve so they won't up the requirements on me just because they delayed the game a year.
DAN:SOLO
02/03/08 @ 22:32
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I have a PS3 btw, and the Blu-ray is glorious. The games? ...Nah, not so much.

+1
konstantinos
03/03/08 @ 08:03
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I obviously understand the love Valve gets (had a little HL2 Sunday afternoon, still plays and feels great...) but permit me to reiterate what every sane person who takes a look at L4D (without sentimental blinds on, yes, that is possible...), thinks of...:
this looks so P-O-O-R for a 2008 game...

they just have to (seriously) upgrade their graphics engine... this might have worked if we talked about a science fiction story but a zombie story needs to look better than this...

yes, I will be playing this... thinking "man, wouldn't it be great if this looked as good as it plays...?" while I am playing...

GOTY, though...? get some perspective, people... Portal was (is and will be) an entirely different case...

cheers...
Katsumoto
03/03/08 @ 09:21
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I don't get it. It looks fine to me.
hiddenranbir
03/03/08 @ 11:33
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Poor for a 2008 game?

Well, since Crysis was a 2007 game the bar must be pretty hig for a 2008 game!

What nonsense.

Left 4 Dead will look great and it will play great. In 2008 and in 2010. If it manages to sustain the playerbase CS has, then all the better.
muscleblade
03/03/08 @ 11:40
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@6-7 hours? i can only hope this is a budget game. anyone know?

Thats a good thing. I take quality over quantity any day.

@sucks to be ps3

Old news isnt it.
DADHAT
03/03/08 @ 13:06
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someone should make a zombie-fighting MMO. i don't exactly know what that would entail, but i got a bit excited thinking about it anyway
creepylizard
03/03/08 @ 13:08
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this will end up being crap. i saw a demo of it and it looked really ropey and derivative..
Chauncy
03/03/08 @ 15:40
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As much as I would like to place full faith in creepylizard's Clairvoyance, with him clearly being the Nostradamus of our time, I have to disagree with the prophecy. Partly because whilst graphics are a nice bonus, gameplay is always paramount, and partly because I can't quite see how the game is derivative.
Edited 1 times, most recently on 03/03/08 @ 15:40
creepylizard
03/03/08 @ 17:25
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its an fps
Davemanz
03/03/08 @ 17:33
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But it's co-op...gameplay should be more intense and unique than any other online game...anyway I wouldn't discount the graphics just yet. It's still in Alpha build and Source is very capable of putting out high-end graphics (see TF2 with "Very High" texture settings). I would imagine they're not worrying about that just yet, and that the final product will look quite good. I mean, there are quite a few missing animations from the teaser that was just released, so it would make sense that the texture work still isn't done either.
creepylizard
03/03/08 @ 21:21
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that is true, I suppose. I like zombies as much as the next man but another first person perspective is just depressing...
3william56
04/03/08 @ 04:10
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"Is it the same deal as Orange Box, pretty much, with EA UK handling the port duties?"

Nooooooooooooooooooooooooooooo!


Davemanz
04/03/08 @ 06:52
#46
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I got the impression that Valve was handling the 360 version in-house this time.

"Valve's PC, and we just got our 360 team together"

Sounds like Valve is doing it. They said if a PS3 port were to be made it would be with a third party, implying that they're not already dealing with one for the 360 port.
Nallen
11/03/08 @ 13:49
#47
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I don't really agree with that, it's a game you've bought to play and have fun. How much fun is it to deliberatly pretend to be worse that you are for an easier ride?

Smacks of the people that say Eve is boring because 'all you do is mine'.
gmjapan
13/10/08 @ 09:58
#48
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Really looking forward to seeing how this turns out at release. I only have 2 niggles:

1- Being Source it better handle better than CounterStrike: Source! Shooting people point blank in the stomach and scoring a headshot made me just stop and never go back.
2- The AI Director 'control' descriptions better be oversimplified to fit in the preview; I like the idea but just throwing more zombies(TM) doesnt make a game good, it makes it suck. If teams are doing well etc then it needs to respond with type and tactics not numbers.

Typical hype will likely mean that it will boil down to throwing more zombies(TM).

Also want to see a zombie survival plan version mentioned above :)

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