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Left 4 Dead First Impressions

PC Xbox 360 First Impressions by Tom Bramwell

16 May, 2007

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Valve is approaching a "pretty big milestone". Chet Faliszek calls it "lockdown". It sounds like a big deal. Remembering back to the summer of 2003, when "September 30th" was starting to rust, I feel suddenly uncomfortable about effectively downsizing Valve by eight people for three crucial hours of team-based online zombie duckshoot. Oh well, it's their funeral. "We're pretty fickle gamers here, especially since we don't have much time to play games, and it's not hard to get people to play Left 4 Dead," says Erik Johnson.

Nor is it hard to play, as we explained when we last did that. The scenario's simple: virtually everyone in the world except your four-man term of survivors is infected with a zombie virus, and you need to escape to safety together. It's the "together" bit that presents challenges. What's the key to making people respect it? "We've found that positively reinforcing good co-op play was more valuable than negative reinforcement of bad co-op play," says Johnson. "Making sure you don't have one person trying to ruin the experience, that's the easy problem. But making sure new players know when they've done something well is a lot more difficult from a design standpoint."

Key to achieving that is the line-up of Infected "bosses". They're not bosses in the traditional end-of-the-level sense, but turn up at unpredictable intervals and present more of a challenge than the rank and file zombies, who just charge at you screaming in great numbers ("We put more enemies on-screen in this game than we have in any of our other games," says Faliszek). The bosses, Valve says, have been designed with attacks that demand a concerted response. "When someone's being choked by a Smoker they're going to die unless you deal with it," says Johnson. "Being the person who kills the Smoker that's going to end a person's game is very rewarding." So each boss drives the survivors together.

'Left 4 Dead' Screenshot 1

It helps that you don't entirely die when you run out of health - you just fall to the ground, still able to fire off your pistols, and lie there while 300 healthpoints tick down to nought. If someone gets there they can revive you, providing they're not interrupted. But if a Hunter, who can scale walls and pounce from great distance, straddles you, he needs to be blasted off urgently. Elsewhere the Tank (think zombie Ben Grimm) can pick up bits of the ground and throw them at you, and toss cars around, so he needs a lot of guns trained on him. And the Boomer is probably the most ingenious - a pus-filled waddling bomb of obesity, he explodes if you shoot him, scattering the group, but if he vomits on you it obscures your vision and the low-rank Infected target you, drawing the group in to protect you again, and increasing the risk of the inevitable Boom finding more victims.

Merits and demerits are handed out at each checkpoint and accumulated when you complete a scenario. Meritorious acts include healing a friend (fail to do so as a team and they spawn in a locked room later in the level and have to be let out), staying on your feet for a whole section, shielding someone from a back attack, gathering headshots - that sort of thing. But the demerits are the more interesting. "Forgetful" is if you take a chunk out of an enemy and they come back to haunt you or your team. The game also penalises for friendly fire, but Faliszek indicates that it understands the truth of things. "You might notice in the bottom-left of the screen it says 'Pressplayer attacked his own team-mate', but if there's people between you, or you clearly did it by accident, it doesn't penalise you." You won't be pulled up if someone runs across your firing line either; in fact, they'll be cited for recklessness.

'Left 4 Dead' Screenshot 2

It shouldn't be surprising that Left 4 Dead exhibits intelligence. Primarily developed by Mike Booth's Turtle Rock, with whom Valve's collaborating, the game hinges on the idea of an "AI director". It's not so much about telling the Infected classes that force players together where to go (in many cases the Infected are controlled by opposing players, anyway), but about dictating the game's rhythm and pace; determining how many Infected are going to swarm over that rooftop, or erupt from that doorway, or whether you're due for a break. "One of the first demos Mike showed us had these bars that measured player stress, and that's the thing he's trying to control," says Johnson. "If you do the same thing over and over again, no matter how well you execute on that, players aren't switching gears enough and it gets boring, or too stressful, and the game feels cheap. 'Combat fatigue' is a term we use a lot when we playtest our single-player games. So Mike can watch stress levels and make sure players aren't having high-amplitude events again and again."

Unpredictability is a welcome natural byproduct. Normally in press game demonstrations there are cheesy stage-managed reveals. But Faliszek and Doug Lombardi, Valve's marketing director, who's playing next to me, are constantly surprised by what's going on. In one case I've been playing as a Hunter on the Infected side for several minutes, and I've clambered onto a rooftop that overlooks a petrol station the survivors have to pass through. They have no idea where I am. One of them, the female character, is bringing up the rear, and I'm stalking her. I measure my pounce, and then propel myself off the rooftop with the goal of pinning her and causing chaos. Except I never make it, because almost at the point of impact both her and I are blown sideways by the explosive force of the petrol tanks in the forecourt next to us, which have been set off by shrapnel in another firefight with the horde. It's comic, disorientating, and completely unexpected.

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Comments: 1-50 of 55 in total | next 50 »

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Tejstar
16/05/07 @ 06:53
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If it's fun then I'm up for it!
disc
16/05/07 @ 07:03
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Want.
bauhaus
16/05/07 @ 07:08
#3
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I think i desire this game
Tonka
16/05/07 @ 07:13
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I very tempted.
davisorle
16/05/07 @ 07:26
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This sounds really good. Too hard to be true but I can pray for it to be even better than what we might be waiting from this.
kmittal82
16/05/07 @ 07:42
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Yup, sounds awesome... any idea when its out?
Dizzy
16/05/07 @ 07:49
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Pfff .. end of the year is going to murder my wallet. 360 and PC games are out of control!
Emilia'sHorse
16/05/07 @ 07:52
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Very interested in this one.
Freelancepolice
16/05/07 @ 07:55
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Think they were saying around september originally. Lockdown sounds like alpha so it might squeeze out for september.

I want to see more videos of it in action :(
Trip SkyWay
16/05/07 @ 07:59
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Sounds ace.
DanWhitehead
16/05/07 @ 08:11
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So pleased this is hitting 360 as well as PC. Consoles are crying out for innovative multiplayer ideas.
dirigiblebill
16/05/07 @ 08:12
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What Outbreak should have been, from the looks of it.
nickthegun
16/05/07 @ 08:21
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Is it really early or is that first paragraph difficult to read?
spliffhead
16/05/07 @ 08:21
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Brraaaaiinnnnnsssss...
Tomo
16/05/07 @ 08:25
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I agree with nick. I didn't get that bit either.
souljacker2000
16/05/07 @ 08:26
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lovely
a.d.venturer
16/05/07 @ 08:31
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Valve put out Half-Life 2, which was delayed from September 30...
Mechstra
16/05/07 @ 08:35
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It does sound fantastic. Exactly the sort of co-op shenanigans that I'd love to play.
Zawath
16/05/07 @ 08:37
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This is pretty much like the mod Zombie Master.
psychokitten
16/05/07 @ 08:39
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Can't wait \o/
espadachin
16/05/07 @ 08:48
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my god, i love it.
The Bodybuilder
16/05/07 @ 08:50
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>"One of them, the female character, is bringing up the rear, and I'm stalking her. I measure my pounce, and then propel myself off the rooftop with the goal of pinning her and causing chaos"

WOAH. rape simulating?

But this game sounds like it will get a 10/10 from EG.
Nova5lag
16/05/07 @ 08:52
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So glad this is shaping up well! I cant wait! :D

Zombies are feckin great!
andromeda
16/05/07 @ 09:01
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wow. I want as well
ZuluHero
16/05/07 @ 09:10
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can pc players play with 360 ones i wonder? Probably not given everyother pc/360 crossover.

PC or 360 - hmm... choices, choices....
PlugMonkey
16/05/07 @ 09:18
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can pc players play with 360 ones i wonder? Probably not given everyother pc/360 crossover.

I would imagine PC players with Vista will be able to play with 360 players. That's kind of Microsoft's "Big Thing"(TM) at the moment.
AcidSnake
16/05/07 @ 09:24
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Sounds really really good!
theguyfromspark
16/05/07 @ 09:37
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Any game where you can get "Yanked off by a smoker" is as good as bought by me!
reality_cheque
16/05/07 @ 10:01
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Wow, this game sneaked up on me - this is DEFINITELY going on my list of games to watch. Probably the coolest concept for a game in some time!
hamstand
16/05/07 @ 10:01
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crikey! this sounds amazing. footage?
loopy
16/05/07 @ 10:10
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I've not really taken much notice of this one up unitl now, but this preview has me wanting it... badly. :)
spongebob
16/05/07 @ 10:14
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Hello. I am lazy and want to know just one thing: when is it coming out?
Introspectre
16/05/07 @ 10:23
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Sounds rubbish tbh.

/shrugs
Azazel
16/05/07 @ 10:47
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Sounds ace tbh.
symmetry
16/05/07 @ 10:50
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Oo oo, must have.
Kami
16/05/07 @ 12:01
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Whizzo
16/05/07 @ 12:02
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I would imagine PC players with Vista will be able to play with 360 players. That's kind of Microsoft's "Big Thing"(TM) at the moment.

Valve look like one of the many developers who are going to be sticking two fingers up at Windows Live. Which we should all be thankful about.
Xerx3s
16/05/07 @ 12:51
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Valve look like one of the many developers who are going to be sticking two fingers up at Windows Live. Which we should all be thankful about.

Valve actually comented on that it would work very well with their games but that ms is letting developers a bit in the dark about it. Or something like that.
skillian
16/05/07 @ 13:14
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Valve actually comented on that it would work very well with their games but that ms is letting developers a bit in the dark about it. Or something like that.

That sounds about right. You get the impression that Valve would love to open up gameplay between different formats, if only MS were willing to loosen their grip a little.

I don't think we'll see it though, as MS love to be in control and Valve will fiercely defend their right to be independent.

PS3 seems completely out of the picture.
DrunKao
16/05/07 @ 14:16
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This game is going to be SO FUCKING AWESOME!!!!
16/05/07 @ 15:26
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sliced dead...brilliant..



I don't get it.
Carrybagma
16/05/07 @ 17:17
#42
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Lacking in what? A PS3 release???

[chortle]

:oD
spongebob
16/05/07 @ 17:32
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Release date? Someone, puhleeze :P
cuppaTea
16/05/07 @ 19:13
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This sounds amazing!
barchetta
16/05/07 @ 20:01
#45
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Always thought some of the scenarios in WWZ would make cracking game levels.... Until an inevitable movie-tie in apppears this may be the closest thing.
effinwooly
16/05/07 @ 20:26
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nice one carry !! poor yellow lol
cobracotton
17/05/07 @ 00:02
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hey Manic Miner wtf you mean this is your game? prove it

this game looks rad I like the concept, FPS is passe and this could be a new and compelling multiplayer...

(patiently waiting for resi 5)

bcolter
17/05/07 @ 01:04
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This sounds like a very cool game... This is what I think "Next Gen" is all about. I look forward to the demo!
RazorObsession
17/05/07 @ 04:24
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i get a little lazy and a little confused when it comes to valve games.
is this a stand alone game, or downloadable content thingummy part of half life 2 whozit?
Vandrius
17/05/07 @ 07:16
#50
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Sigh @ another game I have to buy.

I still don't understand the facination with playing a game like this on a console.

I'd rather eat my socks.

Comments: 1-50 of 55 in total | next 50 »

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