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Left 4 Dead First Impressions

PC Xbox 360 First Impressions by Tom Bramwell

16 May, 2007

Page 2 of 2. <- Page 1

Playing as Infected is typically this way. It's part Alien vs. Predator, part Spy vs. Spy. You can usually see the survivors as red ghostly figures through the walls, helping you to stalk them, and the game also paints red arrows on the floor to show you their likely route, and highlights pipes you can climb and bits of destructible scenery. Your job is to cause as many hitpoints of damage as possible - that's your score. As the Smoker, you can lie in wait, and then use that prehensile tongue to actually hang someone from above. "It's terrifying as a player to have that happen," says Johnson. "There's nothing more fun in the game - I know Chet and I would say so anyway - than choking somebody to death as a Smoker." "And then choking the person that comes to help them," Faliszek points out. With up to four players on both sides, the AI director makes sure the survivors aren't too severely overwhelmed, managing your Infected spawns. Inevitably it's a bit street-smart about this, too, recognising that if you're a Boomer, for instance, and you die within two seconds of spawning, you probably deserve another go immediately.

There's tremendous potential to be sneaky and foster panic in the survivor ranks. A favourite tactic as a Hunter is to lay low as they approach the final section of the scenario, where the game gives them a breather. Wait for them to let their guard down, and then pounce. As a counterpoint though, cunning players like Valve's John Morello can hang back, go quiet and ambush predatory Infected. The hunted becoming the hunter. Staying off the Infected radar requires patience, as you need to slow to walking pace and switch off your flashlight to avoid showing up as a red man through the wall, but the pay-off for the industrious survivor is quite something. And of course this is a team-based first-person shooter, so you can see who you kill, and then yell something across the office.

Turning off the flashlight wasn't for me though, which is a clue to how much vision plays a role. All four scenarios are set at night, and even interior sections and the sunrise on a cornfield endgame don't lessen the need to keep yourself lit up. Fortunately the batteries in this light are a bit better than whatever Gordon's using in Episode One. It's still for nothing when a Smoker uses his ability to fog up a room, though, sewing panic. And while the flashlight can identify Hunters as they lurk, it also lights you up through the walls, and it certainly gets up the nose of the one Infected boss you can't play as, the Witch, who arrives on Normal difficulty and above. She's a bit like the Berserker from Gears of War's evil twin. Combating her is "not about being a super marksman," says Johnson; "it's about everyone agreeing what the plan is; if you're going to attack her or try to sneak by her, and hopefully everybody's sticking to it. It's one of those things where the price of failure's incredibly high."

'Left 4 Dead' Screenshot 3

The Witch is an enemy that demonstrates how Left 4 Dead's not about level-dominance in the way Counter-Strike was, but escape. Bolting to checkpoints, getting everyone inside and closing the door - probably using the right-click melee to barge Infected back from the narrowing gap. The checkpoint rooms are a welcome respite, providing ammo and sometimes health, and you can't rely on seclusion anywhere else: when the banging starts to ring out on a slim metal door I've sought refuge behind to reload, I notice it's starting to pepper with dents, and then a hole's ripped through. As I fire through it in alarm and then start jamming shells back into my auto-shotgun, the whole door gives way and the surge overwhelms me.

When I respawn, it's on the roof of Mercy hospital, where a helicopter is supposed to come and extract us. Before it does that though, there's the final fight. You're given time to prepare, scattering petrol canisters into key areas so that if things get hairy, you can loose a round into one and hopefully stem the flow of Infected. When you activate the radio signalling for help, the AI director cracks his knuckles behind the curtain and unleashes hell. Each scenario's endgame is slightly different. "They play out similarly but the terrain itself is such that they play out pretty differently," says Johnson. "The one where you're on a rooftop's tough because you can get yanked off by a Smoker, so instead of looking up you need to look down." He says the one set in the cornfields is probably the spookiest in terms of feel, as you arrive in the dawn-lit lanes of corn and quiet sweeps over the group.

'Left 4 Dead' Screenshot 4

The endgame is your last stand, after which the scenario ends, and it's brilliantly frantic, like the iconic scenes of a zombie film. But the Z-film genre's influence appears to be subtler at Valve than it has been in other survival-horrors like Resident Evil and Dead Rising. They don't rip off Bruce Campbell's one-liners (although characters do chime in, and some of it is pretty comic - especially the orgasmic healing sounds, which I hope they keep), but don't imagine it all had no influence. "The cornfield's a pretty good example. You use imagery in-game to evoke emotion in players one way or another, because it's a language that people who consume that kind of media understand," says Johnson. "We do it in Half-Life all the time to give people a feeling of oppression."

Oppressed is the right word for how you feel after a few minutes trying to survive, and the natural bond that always develops between survivors in Z-films is carefully assembled here. Into this, tactics flood naturally. It's not like Counter-Strike, where you're going to get shouted at for not grasping inobvious things like the need to run with the knife to maintain speed. Bottle-necking enemies, crouching if you're in front, keeping eyes outward, and cover-and-move all slip into your play, helped by some of the better elements of its cousin-game, like having sniper rounds go through thin wood, and a range of easy keyboard-comms accessed through Z, X and C. You can also vote for things, which is handy if you want to ban Doug Lombardi from using grenades - something that proves popular in Bellevue.

'Left 4 Dead' Screenshot 5

But, as we said last time, this isn't Counter-Strike, and it's not Half-Life either. It's something else. It's hard to pigeonhole. What it definitely is, is fun, whether it's the thrill of blowing a leg off an Infected and watching him hobble towards you for a couple of steps, the thrill of the hunt, or the realisation that experience is nothing: hop in an elevator and you might make it the whole way up the shaft without incident, only for a sodding Boomer to land on top of you the next time you board. It hits a lot of buttons, and game's composure is clearly far from accidental. Perhaps that's why they're allowing everyone to play with me in spite of looming deadlines: positively reinforcing good co-op development. Or perhaps, like me, they're just a bit in love with Left 4 Dead, and make time for it even when they shouldn't. If Valve can match the game to a system that makes it work well over the Internet, it could be very big.

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Comments: 1-50 of 55 in total | next 50 »

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Tejstar
16/05/07 @ 06:53
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If it's fun then I'm up for it!
disc
16/05/07 @ 07:03
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Want.
bauhaus
16/05/07 @ 07:08
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I think i desire this game
Tonka
16/05/07 @ 07:13
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I very tempted.
davisorle
16/05/07 @ 07:26
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This sounds really good. Too hard to be true but I can pray for it to be even better than what we might be waiting from this.
kmittal82
16/05/07 @ 07:42
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Yup, sounds awesome... any idea when its out?
Dizzy
16/05/07 @ 07:49
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Pfff .. end of the year is going to murder my wallet. 360 and PC games are out of control!
Emilia'sHorse
16/05/07 @ 07:52
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Very interested in this one.
Freelancepolice
16/05/07 @ 07:55
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Think they were saying around september originally. Lockdown sounds like alpha so it might squeeze out for september.

I want to see more videos of it in action :(
Trip SkyWay
16/05/07 @ 07:59
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Sounds ace.
DanWhitehead
16/05/07 @ 08:11
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So pleased this is hitting 360 as well as PC. Consoles are crying out for innovative multiplayer ideas.
dirigiblebill
16/05/07 @ 08:12
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What Outbreak should have been, from the looks of it.
nickthegun
16/05/07 @ 08:21
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Is it really early or is that first paragraph difficult to read?
spliffhead
16/05/07 @ 08:21
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Brraaaaiinnnnnsssss...
Tomo
16/05/07 @ 08:25
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I agree with nick. I didn't get that bit either.
souljacker2000
16/05/07 @ 08:26
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lovely
a.d.venturer
16/05/07 @ 08:31
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Valve put out Half-Life 2, which was delayed from September 30...
Mechstra
16/05/07 @ 08:35
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It does sound fantastic. Exactly the sort of co-op shenanigans that I'd love to play.
Zawath
16/05/07 @ 08:37
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This is pretty much like the mod Zombie Master.
psychokitten
16/05/07 @ 08:39
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Can't wait \o/
espadachin
16/05/07 @ 08:48
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my god, i love it.
The Bodybuilder
16/05/07 @ 08:50
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>"One of them, the female character, is bringing up the rear, and I'm stalking her. I measure my pounce, and then propel myself off the rooftop with the goal of pinning her and causing chaos"

WOAH. rape simulating?

But this game sounds like it will get a 10/10 from EG.
Nova5lag
16/05/07 @ 08:52
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So glad this is shaping up well! I cant wait! :D

Zombies are feckin great!
andromeda
16/05/07 @ 09:01
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wow. I want as well
ZuluHero
16/05/07 @ 09:10
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can pc players play with 360 ones i wonder? Probably not given everyother pc/360 crossover.

PC or 360 - hmm... choices, choices....
PlugMonkey
16/05/07 @ 09:18
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can pc players play with 360 ones i wonder? Probably not given everyother pc/360 crossover.

I would imagine PC players with Vista will be able to play with 360 players. That's kind of Microsoft's "Big Thing"(TM) at the moment.
AcidSnake
16/05/07 @ 09:24
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Sounds really really good!
theguyfromspark
16/05/07 @ 09:37
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Any game where you can get "Yanked off by a smoker" is as good as bought by me!
reality_cheque
16/05/07 @ 10:01
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Wow, this game sneaked up on me - this is DEFINITELY going on my list of games to watch. Probably the coolest concept for a game in some time!
hamstand
16/05/07 @ 10:01
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crikey! this sounds amazing. footage?
loopy
16/05/07 @ 10:10
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I've not really taken much notice of this one up unitl now, but this preview has me wanting it... badly. :)
spongebob
16/05/07 @ 10:14
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Hello. I am lazy and want to know just one thing: when is it coming out?
Introspectre
16/05/07 @ 10:23
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Sounds rubbish tbh.

/shrugs
Azazel
16/05/07 @ 10:47
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Sounds ace tbh.
symmetry
16/05/07 @ 10:50
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Oo oo, must have.
Kami
16/05/07 @ 12:01
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Whizzo
16/05/07 @ 12:02
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I would imagine PC players with Vista will be able to play with 360 players. That's kind of Microsoft's "Big Thing"(TM) at the moment.

Valve look like one of the many developers who are going to be sticking two fingers up at Windows Live. Which we should all be thankful about.
Xerx3s
16/05/07 @ 12:51
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Valve look like one of the many developers who are going to be sticking two fingers up at Windows Live. Which we should all be thankful about.

Valve actually comented on that it would work very well with their games but that ms is letting developers a bit in the dark about it. Or something like that.
skillian
16/05/07 @ 13:14
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Valve actually comented on that it would work very well with their games but that ms is letting developers a bit in the dark about it. Or something like that.

That sounds about right. You get the impression that Valve would love to open up gameplay between different formats, if only MS were willing to loosen their grip a little.

I don't think we'll see it though, as MS love to be in control and Valve will fiercely defend their right to be independent.

PS3 seems completely out of the picture.
DrunKao
16/05/07 @ 14:16
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This game is going to be SO FUCKING AWESOME!!!!
16/05/07 @ 15:26
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sliced dead...brilliant..



I don't get it.
Carrybagma
16/05/07 @ 17:17
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Lacking in what? A PS3 release???

[chortle]

:oD
spongebob
16/05/07 @ 17:32
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Release date? Someone, puhleeze :P
cuppaTea
16/05/07 @ 19:13
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This sounds amazing!
barchetta
16/05/07 @ 20:01
#45
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Always thought some of the scenarios in WWZ would make cracking game levels.... Until an inevitable movie-tie in apppears this may be the closest thing.
effinwooly
16/05/07 @ 20:26
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nice one carry !! poor yellow lol
cobracotton
17/05/07 @ 00:02
#47
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hey Manic Miner wtf you mean this is your game? prove it

this game looks rad I like the concept, FPS is passe and this could be a new and compelling multiplayer...

(patiently waiting for resi 5)

bcolter
17/05/07 @ 01:04
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This sounds like a very cool game... This is what I think "Next Gen" is all about. I look forward to the demo!
RazorObsession
17/05/07 @ 04:24
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i get a little lazy and a little confused when it comes to valve games.
is this a stand alone game, or downloadable content thingummy part of half life 2 whozit?
Vandrius
17/05/07 @ 07:16
#50
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Sigh @ another game I have to buy.

I still don't understand the facination with playing a game like this on a console.

I'd rather eat my socks.

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