Jump to navigation
Advertisement

Peter Jackson's King Kong First Impressions

PlayStation 2 First Impressions by Tom Bramwell

17 August, 2005

November 2003. We'd just finished Beyond Good & Evil. The review began: "Hear ye, hear ye! From this day forth, Michel Ancel is no longer 'the creator of Rayman'. From now on, he is 'the genius that brought us Beyond Good & Evil'."

Fast-forward to the present and we've been playing Peter Jackson's King Kong. Games-of-films aren't often that exciting - even if they are films made by lovable visionaries like ol' Pete. But with this, Jackson had the chance to write his own ticket. And, like us, he knew just which genius was close to the top of his game - and why.

Michel Ancel and Peter Jackson is a combination that makes us very, very excited. The fact that Jackson learned of Ancel's work through Beyond Good & Evil makes us feel very, very satisfied. The possibility that King Kong could be a truly great game makes us very, very happy. And it really could, you know. We've played it.

But enough giddy intro.

King Kong is atmospheric. That's a term that's often bandied around excessively, but in this case it's definitely valid. It follows bits of the film quite closely, we're told, but it doesn't rely on the traditional tactic of wrapping glorious bits of film footage in tedious bits of obvious-game. It wants to be an experience unto itself, not just a reminder of what happened in the cinema - and it recognises that it can't do that if you're just waiting for the cinematic pay-off.

So instead it concentrates on putting you in the world, on Skull Island. For the first section of the game you're Jack Driscoll (Adrien Brody), and you experience the whole, immensely alien environment through his eyes. As Ann is lowered by the natives onto the sacrificial block from which Kong will grab her, you're tied up nearby, watching her descent. With the movement stick, you can only struggle within the ropes failing to break free, but by turning your head you can see the awesome sight of the wooden fort that protects Skull Island's weaker inhabitants from its strongest - a fearsome, Tolkien-esque fortification of spikes and fire.

They chant. You struggle. And then a mist picks up, rolling out of the jungle ahead toward Ann. There's a thumping sound, and a silhouette, and then he's there. And he's enormous. And he takes Ann.

It's a sequence that could have been lifted from the film, but it wasn't - and it wasn't just blasted through either. It gave you a believably minute level of control, and it built itself up slowly but surely. When Karl (Jack Black's character) comes darting out from the foot of the fortification, he doesn't pause to deliver his lines, he doesn't maintain eye contact; he's staring into the distance. He's transfixed. And you're not forced to look at him. It's worth emphasising that. Then he moves out of sight behind you to cut your ropes. Then you follow him as he talks about how extraordinary it was. The voice acting is real and Karl looks mostly as he should do, but the real reason it feels right is that you've experienced it - and as you scamper along behind him over narrow stony walkways, dodging arrows as they rain down, still completely unarmed and pursuing a giant ape, you feel totally helpless.

The island feels like a real environment, not just a game level - one of things that helps it stand out most from other film licenses. By this stage it already feels imposing. Karl follows Kong, and clearly isn't all that bothered about Ann. He sets up his camera and starts rolling. Instinctively, we move ahead to follow Kong. "Jack get out of the way, you're in the shot!" Karl yells in mounting desperation. As you try and follow, working at a gate, he sees something moving. And you're attacked - not by Kong, but by raptors.

What are you meant to do? You have no health bar, no ammo bar, no guns - none of the traditional crutches of a first-person action game. As they rip into you, you don't know how badly hurt you are. All you can do is grab a nearby spear and try and direct it back at your foe. At first you miss. There's no crosshair. Then you realise its trick - Jack's holding up his left hand to hurl the spear, and the index finger marks its trajectory; throw to that line, and it'll probably find its mark wherever Jack's pointing. It's simple, it's clinical, and it keeps you on Skull Island.

These are just a couple of low-end examples of how it works. Rather like last year's Chronicles of Riddick on Xbox, everything seems to be directed to uphold the integrity of the story. Not the film. To this game, there is no film. That it follows it is something we had to pick up from the marketing presentation.

It's not a question of chucking spears forever. Like Beyond Good & Evil itself to some extent, it adjusts and changes what it's doing. You soon realise that bones serve just as well as discarded spears. One particular walkway is plagued by winged creatures that refuse to let you cross, and although you could conceivably fight them off, a bit of foraging nearby unearths some fly-like creatures; these can be speared on whatever comes to hand, and when hurled the creatures will follow the scent. You do find guns of course, but these rarely hold up for long - there's a plane circling the island dropping ammo boxes for you (you see it now and then, swooping past you through valleys), but it's not enough to keep you permanently stocked.

And you find certain enemies will fall in the face of none of this. The T-Rex, for example.

A T-Rex is quite large. It can feel bullets and spears, but it seems to be more pissed off about them than wounded. At one point, that's a good thing; following a pursuit, Karl and another of your party are struggling to open a gate, and the T-Rex is closing. So you chuck a spear. And then spend the next few minutes racing around a small, enclosed area, ducking behind rocks and other obstructions as this enormous, monstrous thing lurches after you. This isn't a third-person game, so you can't just swivel the camera to keep it in view. You have to keep glancing round, and on a control system that uses two analogue sticks that's easier said than done. In a sense, the turning circle adds to the suspense. Amusing, but true.

If you die, the game gives you another go. If you die again, it might adjust the difficulty level accordingly. If you're making easy progress, it ratchets it up. We can't emphasise this enough: other film-games just jump up and down going "I'm real! I'm authentic! Take my concept art in your eyes!" From what we've seen, King Kong doesn't jump up and down unless it thinks it'll keep your head on Skull Island.

And beyond - we haven't seen the New York sections yet, but we can hardly wait to.

One thing we have seen, however, is what happens when you stop playing as Jack Driscoll and take on the role of King Kong.

By now established in your mind as a huge creature, his battles are titanic, yet his movements are agile and don't fall into the occasional developmental trap of deciding that big must mean lumbering. Even Psychonauts made that mistake at one point - and we love Psychonauts so much that we bribed Tim Schafer to scrawl innuendo all over our PC copy (true story). Our Kong experience kicked off with a fight with two T-Rexes, who are trying to get their grubby teeth around Ann.

Right now, it's not always fluid - and we doubt it'd trouble Virtua Fighter or Tekken 5 in terms of depth of fighting concept - but it is a vicious, brutal experience. Kong roars, thumps, pounds, rips and eventually kills the dinos by ripping their jaws apart. All the while they fight, the previously ornate jungle clearing around them suffers accordingly, huge lakes of water splashing up like puddles, dirt showering the surrounding area. As Kong stomps off to pursue Ann, he's nibbled at by raptors; the very same raptors that gave Jack such a problem. Kong doesn't even have to kill them, although you can pick them up, hurl them and even bite their heads off.

We had much more time to acclimatise ourselves with Jack than Kong, but they're very distinct, despite the shared environment. Jack stumbles through Skull Island soaking it up on a small scale; the player dwarfed by everything, most notably as a herd of Brontosauruses stampede past him. Kong can cover vast distances at a canter, and these elements also inject an element of platforming. Kong doesn't just leap the odd gorge, he swings from branches like the Prince of Persia, leaping to a mesh of creepers on the face of a cliff and then to the next ledge, navigating the environment in an ape-like fashion.

Jackson, Ancel and their teams are collaborating on something that feels important. We've played it for around an hour, and each section offered something new; some directorial flourish or shift in mechanics; some new horror drawn from the film and, in a nice touch, from the ranks of creatures created by Jackson's WETA company but not used in the film; and the sense of being there is paramount.

Film-based games like King Kong always walk a difficult tightrope, pelted by expectation and prone to stumbling into the abyss of disbelief. But as cautious as we are about stamping seals of approval on things ahead of release, thanks the strength of its design it is tempting to say there hasn't been a film-based game like King Kong before. We shall see.

King Kong is due out on PS2, Xbox, Cube, PC and Xbox 360, with handheld versions due on PSP, DS and GBA. The Xbox 360 version will be a launch title in late November.

Advertisement

Are you excited about Peter Jackson's King Kong on PlayStation 2?
View Eurogamer readers most anticipated games

Thanks!

Want to comment on this article? Log in, or register!

Comments: 1-29 of 29 in total

Poster
Comment Low-scoring comments hidden. Log in to see them!
UncleLou
17/08/05 @ 07:42
#1
0
You buried this comment
Comment below viewing threshold
Show
Sounds good.

There's an Xbox and an Xbox 360 version?!
Blerk
17/08/05 @ 07:55
#2
0
You buried this comment
Comment below viewing threshold
Show
Hmm. That preview's effectively put me off, Tom. :-)

Is there actually anything other than very pretty but barely-interactive story sequences broken up by fights? I was hoping for something a bit more... adventurey. :-/
deepmenace
17/08/05 @ 08:14
#3
0
You buried this comment
Comment below viewing threshold
Show
so the 360 release is late november - what about the others?

"Hmm. That preview's effectively put me off, Tom. :-)"

no way! i trust the obvious passion that comes across in that preview.

cant wait.
StarchildHypocrethes
17/08/05 @ 08:16
#4
0
You buried this comment
Comment below viewing threshold
Show
Ooooh, like the sound of this.

Big monkeys rock.
zErOb_cOOl
17/08/05 @ 08:19
#5
0
You buried this comment
Comment below viewing threshold
Show
StarchildHypocrethes:
"Big monkeys cock"


Pervert.

Anyway, I recon it sounds good, really good. Its only the PS2 version that you have played so far though right? I only have a PS2 so if that version is good, sold.
Blerk
17/08/05 @ 08:21
#6
0
You buried this comment
Comment below viewing threshold
Show
no way! i trust the obvious passion that comes across in that preview.

Note that I didn't say it sounded like a bad game. Just 'not the game I was looking for'. I need more than run, run, shoot, watch, run, shoot, watch, watch, run, shoot. I was hoping for something a bit more BG&E.
deaner
17/08/05 @ 08:33
#7
0
You buried this comment
Comment below viewing threshold
Show
I'm not entirely sure why people are so eagerly anticipating King Kong.
Pike
17/08/05 @ 08:34
#8
0
You buried this comment
Comment below viewing threshold
Show
Considering some of the comments about BG&E that Ancel has made in articles about King Kong, it seems like a sequel or two might actually pop up eventually, Blerk.

Edit: Teh splelling
Edited 1 times, most recently on 17/08/05 @ 09:40
deepmenace
17/08/05 @ 08:36
#9
0
You buried this comment
Comment below viewing threshold
Show
fair enough, i'm just right into this developing trend of making things look damn cool and movie-like while trading in some interactivity ( i.e. GoW, Farenheit, now this ).

Bring back space ace!
UncleLou
17/08/05 @ 08:42
#10
0
You buried this comment
Comment below viewing threshold
Show
I'm not entirely sure why people are so eagerly anticipating King Kong.

Because it is made by the guy/team that made Beyond Good & Evil. This combined with the fact that the press is unusually enthusiastic about the game in any previews I've read.

So, why shouldn't it be anticipated?

edit:
same as Pike
Edited 1 times, most recently on 17/08/05 @ 09:42
deathgibbon
17/08/05 @ 08:45
#11
0
You buried this comment
Comment below viewing threshold
Show
Sounds... alright. Not being able to actually defeat your enemies could be a major drawback and make combat repetitive.
Madder Max
17/08/05 @ 08:47
#12
0
You buried this comment
Comment below viewing threshold
Show
BG&E sucked IMO. Just came to a dead end with no idea of what to do next. Had to find some sodding battery for a broken fan but fuck knows where it was or where I had to go. Hours of fruitless searching put me right off and it felt designed to make you buy the guide. So, I'm a bit put off by this...

Darren
17/08/05 @ 08:47
#13
0
You buried this comment
Comment below viewing threshold
Show
It doesn't mention it in the preview but according to an interview with Ubi Soft in this month's Edge, both the PS2 and GC versions run in forced letterbox mode like Beyond Good & Evil and Resident Evil 4. Only the Xbox version will be full-screen. Apparently it's because the visuals are too complex for the lesser consoles.

Obviously the Xbox 360 version will support a proper 16:9 mode on standard widescreen TVs and in 720p on HDTVs.
Edited 1 times, most recently on 17/08/05 @ 09:47
Pike
17/08/05 @ 08:47
#14
0
You buried this comment
Comment below viewing threshold
Show
In the videos I've seen you can kill all smaller enemies that attack you, It's only the t-rexes that are invincible, wich makes sense.

And then you can of course kill them later, as King Kong.
MoFo
17/08/05 @ 08:53
#15
0
You buried this comment
Comment below viewing threshold
Show
I'm not entirely sure why people are so eagerly anticipating King Kong.

Well let's see...because it's been receiving good feedback from the press? Because the screenshots look sweet? Because it's coming from a guy who is clearly talented at creating orignal and enjoyable games? And because EA aren't involved!
Talha
17/08/05 @ 09:04
#16
0
You buried this comment
Comment below viewing threshold
Show
Ah, someone finds an excuse to take another swipe at EA. As if the LOTR games don't exist! Anyway, the reason for high anticipation is PETER JACKSON, first, GOOD SCREENSHOTS, second, and thirdly, the unusually good hype generated by the game. I like the fact that this is being developed as a game and not a movie tie-in.

Ubisoft have apparently a lock on really good games: Far Cry, Splinter Cell, BG&E, POP series, Ghost Recon and now this. Bravo for such a consistent and compelling line up. Now all they need is an illegal street racer, a driving simulator, a sports lineup.... he he he.
MoFo
17/08/05 @ 09:17
#17
0
You buried this comment
Comment below viewing threshold
Show
Ah, someone finds an excuse to take another swipe at EA

Is this a bad thing? I think it's a perfectly good reason to have higher expectations for a game. I don't hate EA because they are big but because I always feel let down when I play an EA game. It just feels like they concentrate on visuals over gameplay. If EA were involved in this King Kong game I honestly believe it would be a pile of tyranosaurus crap. Please don't think I'm having a swipe at them because everyone hates the big succesful company.
Darkedge
17/08/05 @ 09:19
#18
0
You buried this comment
Comment below viewing threshold
Show
I want the 360 version - sounds amazing.
Eighthours
17/08/05 @ 09:23
#19
0
You buried this comment
Comment below viewing threshold
Show
I want the 360 version - sounds amazing.

Except there's nothing next-gen about it. It's just the existing game with better graphics!
Talha
17/08/05 @ 09:49
#20
0
You buried this comment
Comment below viewing threshold
Show
@MoFo: OK I got you wrong. Yes, most of their games are watered down, but some of their games are definitely top of the line and not just because of the visuals (NFL, SSX, etc). That said, I HATE the way they have turned the Need For Speed series into a crowd-pleasing slut, and I am afraid they are going to do the same with Burnout.

The truly great thing about EA is not its size, but the fact that they very rarely come out with a total sucker. That explains their (commercial) success.
Stickman
17/08/05 @ 12:38
#21
0
You buried this comment
Comment below viewing threshold
Show
"Except there's nothing next-gen about it. It's just the existing game with better graphics!"

/points and laughs.
kangarootoo
17/08/05 @ 13:06
#22
0
You buried this comment
Comment below viewing threshold
Show
@Madder Max

Its a real pity your experience of BG&E went that way.

I'm not going to tell you you're wrong, as I believe the player simply can't be wrong about their experience of a game. By that I mean that if you say you got stuck and bored, then no-one can tell you that you weren't stuck or that you were actually entertained.

I say its a pity because for me personally BG&E was one of the most well developed games I have seen in years and impressed the socks off me both as a player and a designer. It had issues of course, but I found them pretty minor and/or infrequent. And it had so many well developed mechanics, characters and story delivery methods that I frequently found myself genuinely impressed.

I can see how the problem you described could occur. The game leads the player along very well, but in some of the larger areas a wrong turn can have you tramping the same ground again. This exact thing happened to me about two days ago as I coincidentally started playing through it again.

Were you entertained till the point you for stuck, or did you find the overall experience lacking? If it was the former I would hope you give it another shot.

To get back on subject, hearing that King Kong is being headed up by the same guy is more than enough to make me very interested in the result, as I've rarely seen a level of vision and quality so consistently maintained through every aspect of a game as I did with BG&E. Of course its not perfect, but its pretty damn fine IMO.
kangarootoo
17/08/05 @ 13:10
#23
0
You buried this comment
Comment below viewing threshold
Show
What is it that people actually expect from next gen consoles? That is a genuine question BTW, not some petulant stab.

It seems to me that the potent HW allows "more" of whatever came before, but I am not particularly expecting great leaps in gameplay just because the GFX, physics, AI etc can have more CPU time. Some of the best mechanics and ideas I have ever seen could probably be demonstrated in concept on a Sinclair Spectrum.

If people expect a huge leap in the quality of ideas and their execution with the next gen systems I think they will be disapointed. But then I suspect that this is a cycle that occurs everytime there is a new system, due in part to the hype surrounding these things. Sony and M$ will of course tell you that games on the PS3 and XB360 will be more fun because they think that telling you that will sell more consoles, and they are probably right.
Bezzy
18/08/05 @ 14:52
#24
0
You buried this comment
Comment below viewing threshold
Show
I tried to play BG&E yesterday, and quite enjoyed it, but it was in German, so I wasn't quite sure what the fuck to make of half of it.
Phil_-
19/08/05 @ 07:11
#25
0
You buried this comment
Comment below viewing threshold
Show
Agreed, kangarootoo, remember all that talk of the "Emotion Engine" with PS2? Nice. Mind you, more power and better graphics can often equal more immersive games. And that's something Kong definitely has going for it.

Anyone who's doubting could do worse than check out these vids at GameTrailers. Particularly "on the raft" and "chased by t-rex".

There's lots of neat puzzley stuff in there. Killing the smaller creatures so their remains become lunch for the bigger ones (and hence distract them from you) - setting fire to parts of the environment so your enemies have to find alternative routes. Taking advantage of the fact that these big lumbering creatures can't take corners as first as your little fellow. The fact that pretty much none of these sequences are scripted and all run on some very clever monster AI is impressive too.

Also, Blerk, bear in mind that these videos and previews come from a demo version which only shows particular scenes (kind of like the old BG&E demo which featured four action-oriented stages) - so expect the structure of the full game to be a bit different.
Madder Max
19/08/05 @ 12:46
#26
0
You buried this comment
Comment below viewing threshold
Show
"Were you entertained till the point you for stuck, or did you find the overall experience lacking? If it was the former I would hope you give it another shot. "

I thought it was pretty awesome b4 the bit where I got stuck...
Ryuken
21/08/05 @ 10:50
#27
0
You buried this comment
Comment below viewing threshold
Show
@MadderMax: you don't need to buy guides you know: http://www.gamefaqs.com/computer/doswin/game/561436.html ;)

King Kong looks sweet but I fear for a very linear/'shooter on rails' experience.
Madder Max
24/08/05 @ 14:15
#28
0
You buried this comment
Comment below viewing threshold
Show
"@MadderMax: you don't need to buy guides you know: http://www.gamefaqs.com/computer/doswin/game/561436.html ;) "

You sir...are a gent...:0)
Nause
07/09/05 @ 17:51
#29
0
You buried this comment
Comment below viewing threshold
Show
No screenshots ?

Comments: 1-29 of 29 in total

Want to comment on this article? Log in, or register!

X View gallery