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Hitman: Blood Money First Impressions

Xbox 360 First Impressions by Kristan Reed

8 May, 2006

For a while it looked like Eidos was attempting to drag the Hitman franchise into the dreaded 'spot-the-difference' annual update territory. That was certainly the original plan, at least, with the latest Agent 47 game initially planned for release last autumn. That would have meant four Hitman titles hitting the shelves inside five years, and delivered within the kind of breakneck development schedule that made Contracts seem a little hurried in places. Fortunately, SCi stepped in, bought Eidos and held the project back fully nine months to ensure the game lived up to its rich potential.

Now scheduled for a May 26th release across Europe, we headed down to Eidos' Wimbledon HQ to run the rule over the recently announced 360 version of Blood Money (set for release alongside the Xbox, PS2 and PC incarnations) and came away mightily impressed with what we saw of baldy barcode's latest assassin adventures.

Nothing's ever that straightforward in the world of an assassin, and, as covert as you might imagine it to be, even Agent 47 has rivals. After all, it's a business, and a rival agency has decided to take out the competition in the best way they know how - by bumping them off one by one. Fearing he might be next on their hit-list, Agent 47 is forced to go underground and remove himself from the firing line.

No such thing as a free lance

'Hitman: Blood Money' Screenshot conspicuous

Not conspicuous in the least...

Forced to go freelance and take out those threatening his life, much of the game's premise centres around earning cash for hits, as opposed to merely taking out each target as you did previously. As such, the amount of cash you'll stand to earn depends entirely on the manner in which you perform your hits. If you can pull off clean hits that look like an accident, you'll earn more cash and also carry less notoriety into the bargain. On the other hand, if you go around all-guns-blazing, people will start to recognise you, and make things harder for you in the long run.

New to the series, this 'persistent notoriety' carries forward into other missions and finally delivers a real incentive to play the game in a more careful, thoughtful manner, with actions carrying genuine consequences. Previous Hitman titles (certainly the last two) have made it very easy for the player to romp through it like almost any other third-person shooter, and perhaps didn't make most of the stealth mechanics, either, leaving it caught between two stools as a not-quite-brilliant hybrid offering with bags of potential. This time, though, your notoriety is measured in percentage terms and you'll be fully aware of it by the way people react to you. Walk into a hotel with high notoriety, and random guests will turn their heads and remark "aren't you that guy..." while you can bet that security will definitely know your face the instant you walk past. Of course, there's still a choice to play Blood Money exactly the way you want to, but the chances are you'll be worked that much harder this time. It's not going to be stupidly harsh or fussy, mind you, because even if you foul up there are ways and means to cover your tracks; for example you can bribe officialdom to reduce your notoriety or buy yourself a new ID entirely. We'd have thought a wig would do the trick just as well.

Hitman games have always been thoughtfully designed, but the attention to detail this time around is noticeably enhanced in just about every way imaginable. For example, Io has gone to the lengths of creating newspaper front pages dynamically based on how you do during the mission and reflecting your success or failures. Not only does the text list mission details like the body count, but the 'artist impression' picture will be more or less accurate depending on how many people saw you - cute touches that, again, reflect notoriety and your style of play.

Weapons of choice

'Hitman: Blood Money' Screenshot trousers

Agent 47 can't wait to try out those trousers.

Needless to say, the tools of your trade are all-important in Hitman titles, but Blood Money goes much further than previous incarnation by offering far more weapon upgrades, with players able to mod all of the main firearms in up to 15 ways. These take the form of silencers, scopes, weight reducers, recoil reducers, and even one that makes your weapon untraceable by metal detectors. Handy. But as useful as it is to zoom in and shoot your target in the back of the head from the safety of a balcony, the game really comes into its own with the various close quarter melee moves at your disposal. Of course, the old favourites like the fiber wire and injections provide the staples again, but Agent 47 can now incapacitate his targets with a nifty headbutt, use people as human shields, or even disarm and strip them of their weapon - all pulled off with superb, fluid animation. Another particularly handy new move is to conceal your weapon behind your back, giving you the ability to whip it out quickly and take down your target much quicker than previously. With so many new options at your disposal, an already choice-filled game gives players an even wider set of possibilities.

With an already impressive engine further enhanced since we last hit men, Io's latest now features the ability to render large crowds of people; and by large amounts, we mean absolutely hundreds of the buggers. In one level we were shown, the sense of wading through a bustling nightclub scene was unlike anything ever seen in a videogame, with revellers independently wandering around with a swagger or strutting their funky stuff. Admittedly there's not a great deal of genuine interaction possible with them (and if you look closely you'll spot the repeating character models), but if, for example you were to shoot someone dead or throw someone off a balcony into their midst, the ones closest to the incident scatter and flee in terror, with a rippling sense of panic spreading to people in the vicinity. At the very least it's a good demonstration of the technology.

Whichever level we were shown, the most evident thing about all of them was just how many different ways there are to go about achieving your objectives. Without offering spoilers, the classic Hitman premise of pinching someone else's clothes to fool the unwary is a particular favourite still, but it goes a lot further if you really want to get the best ratings. For example, you can inject poison into a bodyguard's snack to ensure that they're not around when you confront your target - or you could create a distraction by calling them from a van parked outside... or pretend to be binman. But, as you discover, some tasks require a multi-level approach as you work out that certain uniforms and disguises only give you a limited amount of clearance. Often, befriending someone becomes the key to success, or accepting a woman's drunken seduction techniques, or following an opera tour guide to blend in with the public, or even nicking a chicken costume and pretending to be one of the guys you've killed. We're not even making this up.

Slow burn

'Hitman: Blood Money' Screenshot singer

The singer was really winding 47 up a treat.

It's abundantly clear from the start that it's a game you're going to have to take your time with to really get the most out of, and accept that a bit of trial and error is part of the fun. At times, the pace is reminiscent of an old fashioned graphic adventure, and much of the fun comes from working out your own solution to what is essentially a puzzle. By no means does this slower pace make it boring or frustrating, though, because there's always so many cool things to try out along the way. One such cool moment occurs in the Vegas level when you enter the lift and discover you can dislodge the ceiling panel and climb up onto the top of it. Cue unsuspecting victim, cue fiber wire, cue instant silent death, and cue body stashed out of the way of prying eyes.

In fact, there are several cunning new ways to dispose of bodies, although most of them are pretty grisly (what were you expecting from Hitman?). Our favourite was throwing one in a rubbish disposal truck and cringing at the sound of crunching bones and squelching flesh, but there were plenty of others to endure, such as sticking them in a freezer, throwing them off balconies, and putting them in a dumpster. Nasty business, killing, and one that leaves a bloody mess if you're not careful - and clues for anyone that comes poking around looking for their missing pal.

With all these new elements to take into account, it's just as well that Blood Money offers a comprehensive tutorial to gently introduce players to everything - something that previous titles in the series neglected to do. As ever, the choice element of the game means that - tutorial or not - it will still be an exceptionally personal experience depending on how you choose to play it, but this definitely a key part of what makes it such an exciting prospect. Whether it works... well, that's something we genuinely look forward to finding out later this month.

Most def

'Hitman: Blood Money' Screenshot refuted

47 angrily refuted the offer of some man love.

As ever, PS2 and Xbox owners won't be left out in the visual stakes with a truly lovely looking game that pushes their capabilities in some style, but the PC and Xbox 360 owners evidently win out overall with some advanced techniques buffing up what's already there. In much the same way as the 360 version Tomb Raider Legend was the most visually appealing of the lot, Blood Money looks bloody gorgeous in high-def while still residing very much within that "tarted up in splendid ways but not really next generation" realm. We're not complaining, though, and could see that Io has done a lot more than merely output the game in a higher resolution and switched on the lighting and particle techniques.

Blood Money promises to be by far the most ambitious Hitman to land in our laps since the original came out on the PC back in 2000. By tweaking just a few crucial elements, Io has managed to take the choice elements from previous games, bolt on a few sensible extra mechanics and come up with what could well be this summer's most exciting action title.

Hitman Blood Money is coming to the PS2, Xbox, PC and Xbox 360 on May 26th. Check back during the week of release for our in-depth review, and be sure to visit EGTV to watch the many gameplay videos that have recently been released.

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Comments: 1-17 of 17 in total

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L0cky
08/05/06 @ 06:59
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I've only just gotten into these games and already I can't wait. The fact that there's more ways to dispose of bodies is a lot better than the old 'drag them into a room' technique too.

btw Krud, are you jet lagged or something?
Edited 1 times, most recently on 08/05/06 @ 08:02
fantabulo
08/05/06 @ 07:06
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what on earth is going on with that sailor's right arm?
L0cky
08/05/06 @ 07:10
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It's having an argument with ragdoll physics
smoison
08/05/06 @ 07:12
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This game is looking sweeter and sweeter as time goes by. I don't know if there's much left to be discovered at E3, but I already want this game BAD.
fantabulo
08/05/06 @ 07:18
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It looks like agent 47 has dislocated his shoulder and then some. You'd think Io'd notice before they promoted their game with such a screenshot.
I think I had better let it go, or I'll die of triviality.
Edited 1 times, most recently on 08/05/06 @ 08:27
ccfb
08/05/06 @ 07:32
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"Without offering spoilers..."

//

"One such cool moment occurs in the Vegas level when you enter the lift and discover you can dislodge the ceiling panel and climb up onto the top of it. Cue unsuspecting victim, cue fiber wire, cue instant silent death, and cue body stashed out of the way of prying eyes."

hmmm. ;)
reality_cheque
08/05/06 @ 07:42
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I'm gonna have to start robbing grannies on pension day at this rate :(
Bezzy
08/05/06 @ 08:32
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Sounds really cool. Can't wait.

"For example, Io has gone to the lengths of creating newspaper front pages dynamically based on how you do during the mission and reflecting your success or failures. Not only does the text list mission details like the body count, but the 'artist impression' picture will be more or less accurate depending on how many people saw you - cute touches that, again, reflect notoriety and your style of play. "

Gah. I need to return my tinfoil hat. That's yet another obvious idea I've had that someone else has gotten to, first (although, it was done in SimCity 2k as well).
matrim83
08/05/06 @ 09:59
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Want. This. Now.
Steroyd
08/05/06 @ 11:26
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I think this will do my inception into the Hitman series quite nicely :)
kangarootoo
08/05/06 @ 11:35
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Certainly sounds like its got some nice ideas. The notoriety system sounds great. I'm never keen on forcing players to behave in a certain way, and this sounds like it gives an incentive to be discreet rather than a penalty for goinmg bonkers should you want to. Plus being able to actually buy off notoriety gives even more choice to the player, which is what it should be all about with a game like this.

I've always liked the series, flaws and all, and after the slight disappointment of the last venture this is definitely on my watch list as the one to shine again.
CheapSheep
08/05/06 @ 11:47
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" Just play the mardi gras level its worth the money for that alone"

The Mardi Gras level is probably the worst level in the entire game.
Edited 1 times, most recently on 08/05/06 @ 12:47
Feanor
08/05/06 @ 14:10
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You have the game already?
CheapSheep
08/05/06 @ 14:24
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Uh-huh ;)
PortJourno
08/05/06 @ 14:34
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I can say, without a doubt, that the ending of this game is one of the best EVER! if you dig the Hitman franchise you'll really, really love it. And more I dare not say :)
SlackMaster
08/05/06 @ 17:36
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Blood Money sounds fantastic ... I just hope that it doesn't turn into another Contracts... The original and Silent Assassin were great games but I just got bored of contracts. I think they really need to make some of the choices of hit a little less linier.
Edited 1 times, most recently on 08/05/06 @ 18:39
stoopidgreg
08/05/06 @ 18:58
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i really can't wait for this game, it looks set to be the finest hitman game yet. i thought contracts was pretty lame - it was too easy to run through all the missions guns blazing.

Comments: 1-17 of 17 in total

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