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Heavenly Sword First Impressions

PlayStation 3 First Impressions by Rob Fahey

24 September, 2006

When the Xbox 360 launched last Christmas, it was widely remarked upon that many of the console's early portfolio of titles were developed in the UK - with games from Bizarre Creations and Rare forming the backbone of the launch line-up for the system. With the PlayStation 3, once again, British developers are punching above their weight - and of the key first-party titles given top billing on Sony's stand at TGS, no less than three hail from the sceptered isle. Two are racing games - the genuinely head-turning MotorStorm and the nice-if-you-like-that-sort-of-thing F1 - while the third is developer Ninja Theory's graphically stunning slash-'em-up, Heavenly Sword.

The demo of Heavenly Sword which is on display to the world at TGS is already familiar to many in the industry, since it's the same version of the game which was seen by a select few at E3 back in May. It's probably safe to assume that the game has moved on significantly since then - and we do appreciate that with the launch of the PS3 mere weeks away, a lot of developers probably have better things to do than building new demos of their forthcoming titles. However, given a fresh opportunity to spend some time cutting people in the face (and in lots of other places, frankly), who are we to refuse?

This demo takes place in the enclosed confines of a crumbling gladiatorial arena, and appears to be one of the set-pieces of the game - which, we're assured, is much more open and varied in general, and not the arena fighter which its playable showings to date might suggest. Your character, a hard-faced Amazon of a woman with a line in bared flesh, big blades and seemingly prehensile red hair, is down on the arena floor - while a large number of enemies are up in the stalls. In true martial arts movie fashion, they never attack you all at once - instead, enemies jump down to the slaughter in increasingly large waves, leaving their pals to cheer and jeer from above. At one point, a brief cut-scene suggests that the sight of their eviscerated colleagues is causing a minor crisis of faith among the bad guys - but a swift bit of blue-on-blue brutality on the part of their leader quickly yields further volunteers to go down and face your blade.

'Heavenly Sword' Screenshot 1

The graphics of the game are the element we'd expect to have been improved most since E3, so we'll keep our comments on that front brief, and suggest that you take any criticism with a certain pinch of salt. Although the game has potential to be a real showcase for the PS3, and this does shine through in certain respects - particularly the incredibly smooth animation, and the seemingly effortless handling of dozens of enemies on screen at once - this level isn't exactly the best demonstration of that. The arena is an enclosed space with relatively little variety - but even working within that limitation, Heavenly Sword manages to create an interesting and surprisingly rich play area.

Much of this is down to the team's art style, which draws on a rich combination of Eastern and Western fantasy heritage which is quite distinctive even in this limited demo. Combined with judicious use of depth of focus effects (an increasingly common feature of next-gen games which allows the designer to focus attention on specific aspects of the screen by making the other areas out of focus - exactly the same technique has been used by photographers and movie-makers for decades), overbright glows and other such "next-gen" lighting and rendering tricks, the overall effect is very impressive; perhaps the best current-gen title to compare it to is Bioware's similarly martial-arts-themed Jade Empire, but taken to an entirely new level of graphical fidelity.

However, in this early build of the game, there are a variety of problems with the visuals - some of which manifest simply as glitches which have probably already been fixed, but others are more worrying. On the glitch front, there's a slightly disquieting sensation that the characters and the world aren't actually attached to each other; this is an artifact of the depth of focus system, which is quite rough and ready in the E3/TGS demo, and occasionally makes enemies out of focus even when other objects or scenery on the same plane as them is perfectly in focus, a very peculiar visual effect. It also sometimes adds a thin, blocky line of black or white pixels around the edge of out of focus characters, which contributes to the sense that they don't actually belong in the world - an effect exacerbated by the seeming lack of anti-aliasing in the scene, a common problem with several of the PS3 titles we saw at TGS and one which we sincerely hope gets fixed fully before launch. Sony could do without another console that suffers from horrible "jaggies", frankly.

'Heavenly Sword' Screenshot 2

What's more worrying, perhaps, is the extent to which the gameplay is impacted by another of the graphical problems - namely the extremely tight, and poorly conceived, camera. This may simply be down to the demo being set in such a limited space, but the camera spends far too much time focused tightly on the player character, and very often you're fighting enemies you can't even see, or flailing blindly with sword strikes directly towards the camera in the hope of hitting an enemy lurking behind it. Again, we stress that this is early code, and this problem seems blatant enough - to us, at least - that it's unlikely to make it into the final game, but it's worth mentioning when talking about the demo anyway.

Outside of that camera problem, however, the game succeeds at the absolutely crucial test - it's bloody good fun. Although coming to it from the far more polished Devil May Cry 4 demo could easily have caused disappointment, since both games are ultimately melee combat games where you're pitched against multiple enemies at once, the Ninja Theory team have done a great job of making their game extremely distinctive in terms of its play style, and comparisons with DMC4 really aren't that obvious, or that useful.

At the core of the game are the two stances which your character can adopt - ranged stance, and heavy stance. To choose between stances (heavy stance arms you with a bloody great curved blade, while ranged stance gives you two smaller blades on the end of chains which you whirl around like a teppan-yaki chef gone all wrong) you hold in the L1 or R1 button, and various different attacks are then arranged on the face buttons of the pad. Chained together, these form powerful attacks - and the designers have taken the interesting path of providing no block button, but instead having one of the attacks double up as a parrying move, so blocking becomes a matter of carefully timed parries rather than just holding down a button.

'Heavenly Sword' Screenshot 3

Although the game pitches you against multiple enemies at once, it doesn't go down the route of simply throwing mindless foes at you, either. Most groups of enemies in the demo included a number of different types, each with individual move sets - some of which are best dispatched with a flurry of ranged moves, others requiring a more personal, up-close touch with the heavy stance attacks. Several enemy types have powerful blocking moves, and their guard needs to be broken before they can be damaged, which adds an extra layer to the combat - and Ninja Theory has also done a great job of making the environment quite interactive, with tables, chairs and barrels which splinter and break, their broken remains joining the impressive selection of corpses that ends up littering the arena floor. Best of all, those objects are actually fully modelled in the game's physics system - so as you fight, you kick around and disturb the bodies of vanquished foes and any other rubbish littering the play area, which looks fantastic and really makes the world feel like it has weight and substance.

One key aspect of the game is the various special moves available to you, which can be activated once you've charged a gauge on the screen sufficiently. These are essentially the equivalent of throws in fighting games, and some of them simply hit one enemy - one memorable moment that got sharp intakes of breath from the predominantly male queue to play the game was a heavy stance special move where an enemy player is dragged towards you, legs akimbo, and then chopped with significant force right in the family jewels, a vicious move which brought tears to the eyes of an entire crowd of Japanese blokes. Others, however, actually strike multiple enemies - such as a move where you wrap chains around the neck of an enemy, and swing them around and around like a shot put, wiping out plenty of his companions in the process.

The demo level ends with the boss himself hopping down into the arena to take you on - and interestingly, this fight is quite scripted, allowing you to battle on your own terms for a while until you charge up a special move, but then switching over to an interactive cut-scene when you trigger that move. Essentially, this means that you start pulling off some very impressive stuff - running up the sides of the arena, and culminating in a lovely piece of slow-motion chop-socky in mid-air above the arena - with each stage of the cut-scene being triggered by a specific button press. Miss a press, and you drop to the floor of the arena and fight normally; succeed at all of them, and you finish off the fight in style. It feels like cheating to some extent, since it takes the player out of the conventional mechanics of the game, but on the other hand, it looks absolutely great - so we can't complain much.

'Heavenly Sword' Screenshot 4

Even in this very early form, Heavenly Sword is an incredibly promising game. Our immediate concerns - over the camera, particularly, as well as a niggling doubt about the level of variety which a game like this can offer - are all within the realms of things which are likely to be fixed before the game sees the light of day in 2007, and there's a strong sense that this will be an early must-have for the PS3, not to mention putting the clearly vastly talented Ninja Theory firmly on the map. Sony could do with filling in the blanks a little by showing off more recent code at some point in the near future - but this is most definitely one to watch, and it joins the PS3's growing portfolio of genuinely promising titles.

Heavenly Sword is due out exclusively on PlayStation 3 in 2007.

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Comments: 1-50 of 54 in total | next 50 »

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souljah
24/09/06 @ 11:20
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Hmm.
lemon
24/09/06 @ 11:28
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Heavenly Sword looks to be six different flavours of awesome.
Skywise
24/09/06 @ 11:41
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please be light on the UK nationalism if you really want to be Eurogamer :P
Fubdub
24/09/06 @ 11:43
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There is Eurogamer.de for the continental fanboys.
chupachups
24/09/06 @ 11:58
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"There is Eurogamer.de for the continental fanboys."

More people on the continent speak English than German.
Shinji [mod]
24/09/06 @ 12:14
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It's hardly UK nationalism to point out how well British developers are doing at the moment. Especially when the author of the article is Irish :)
JediMasterMalik
24/09/06 @ 12:56
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True, Brit devs are starting to shine in the industry, Criterion are Brits, Lionhead, Ninja Theory, and others. :)

I read that Ninja Theory wanted to have a new demo but had to settle for the old one as the new one had some major glitch issues. Meaning this is indeed a very early build, and some issues may have already been adressed. Dissappointed that we couldn't see a different level though.
Edited 1 times, most recently on 24/09/06 @ 14:06
darkphoenix
24/09/06 @ 13:31
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"There is Eurogamer.de for the continental fanboys."

:D, this is news for me!
I didnīt notice Portugal, Spain, France, Italy and other countries in the "continent" had anything to do with german language...
Personally, I don't get a word in german.

Stop being "insular", and don't deny your european roots.
Your language is simple and universal, that's something that should make you proud, not cocky...
Arwin
24/09/06 @ 13:44
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If you really wanted to be a journalist, you could try fishing out some more information on the new demo that was prepared for TGS, but pulled at the last minute because 30% of the time it crashed during a restart. ;) (hint: start searching at http://www.beyond3d.com ... ;) )

Edit: ah, JediMaster already mentioned this
Edited 1 times, most recently on 24/09/06 @ 14:45
rez606
24/09/06 @ 14:06
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fab :o)
Fubdub
24/09/06 @ 15:11
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It was a joke dammit!

I'm not English native speaker myself, but all the games sites in my language that I know of are less than spectacular.


But actually talking about Germany, it would be great if there were some more focus on some of German studios. I learn from strange pathways that there is a Simon the Sorcere 4 in development by some Germans, how about covering that? (More importantly ask them how true to the original series they intend to be, what the humor will be like (can Germans do humour?))
TripleSeven
24/09/06 @ 16:08
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No. Germans 'can't do humor'. You obviously can.
Skeletor
24/09/06 @ 16:21
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Well, I'm German and I seriously like the English flavour here. Eurogamer.de is alright but they definitely don't have the same kind of humour and are such pussies when it comes to violent games...they even took down the Dead Rising review after the game got blacklisted by our "beloved" BPJM.
Btw, the PS3 lineup looks better and better...If I could only afford this damn thing.
lemonfist
24/09/06 @ 17:19
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Yup, definitely looking better and better. Heavenly Sword is currently at the top of my list of PS3 games to get. I think I'll get the cheaper japanese PS3 at some point if Sony don't region lock the console (have they confirmed/denied this yet btw?).
Lex_Luthor
24/09/06 @ 18:19
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Nice. At least over here it'll be a launch title I suppose :)
Les
24/09/06 @ 18:30
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"as well as a niggling doubt about the level of variety which a game like this can offer"

Yeah, DMC1 and 3, Ninja Gaiden, God of War, etc. are so lacking in variety... Of course it might turn out to that the game stinks and is a total bore, but when you don't have any proof of that yet (having seen just one level), the remark seems a bit out of place.
Edited 1 times, most recently on 24/09/06 @ 19:31
smelly
24/09/06 @ 20:08
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>it would be great if there were some more focus on some of German studios


Erm.. you HAVE gone to http://www.eurogamer.de havent you?
smelly
24/09/06 @ 20:10
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>At least over here it'll be a launch title I suppose :)

Wouldnt bank on it. PS2 launched months after japanese launch in england too.

.. and all it had on uk launch was fantavision (or wotever it was called)

Still after paying for the console, it's not like you'll have any money left for games anyhows :-)
TedBaker
24/09/06 @ 20:17
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Very nice screens. However flat fighting areas are so last-gen. Pity really as the E3 demo showed so much promise with environment interaction. I guess we'll have to wait for Lionhead to push their fighting on slopes idea :)
JediMasterMalik
24/09/06 @ 21:21
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Smelly, it's made by a UK dev team, expect them to aim for the Europe launch.
J*C
24/09/06 @ 21:22
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Looks no better than a 360 game, and i really think this is going to be average at best. hope im proved wrong.
smelly
24/09/06 @ 21:23
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>Smelly, it's made by a UK dev team

Makes bugger all difference, who's the publisher?


>Looks no better than a 360 game,

And you were expecting what?
J*C
24/09/06 @ 21:47
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>Looks no better than a 360 game,

And you were expecting what

The power of playstation! no seriously, the way some people have been banging on about this game is OTT. it looks great, but no greater than DOA 4.
a.d.venturer
24/09/06 @ 21:49
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Sounds like they've lifted the fighting mechanic from straight from God of War. Particularly with the smaller swords on chains and the button-matching finishing moves.
morriss
24/09/06 @ 23:39
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So 3 PS3 games on the front page and they're all worth buying and you're all really, really looking forward to each one? This console is gonna be teh awesomez!
Les
25/09/06 @ 05:35
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"it looks great, but no greater than DOA 4."

If you'd said "no greater than Dead Rising" I might have agreed with you, but DOA 4?!
Scimarad
25/09/06 @ 06:54
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"So 3 PS3 games on the front page and they're all worth buying and you're all really, really looking forward to each one? This console is gonna be teh awesomez!"

I'd say thats a fairly accurate assesment of the PS3's impending awesomeness:-) Would you have prefered they lied and said they looked and played like crap? I already spent money on a 360 and I think they look pretty awesome.

Of course there is the slight possibility you weren't being sarcastic...

disc
25/09/06 @ 07:23
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Nah not morriss. He hates Sony.
Scimarad
25/09/06 @ 07:25
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Well everyone needs a hobby of some kind;-)
zErOb_cOOl
25/09/06 @ 07:48
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Looks really good. Love the low down view point and the epic looking levels. I bet you feel right in the middle of chaos practically all the way through the game.
morriss
25/09/06 @ 07:52
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"Nah not morriss. He hates Sony."

lol. Yeah, I 'hate' them!
Mr_Whacker
25/09/06 @ 08:06
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I also thought it sounded very like a prettier version of God of War. I was expecting the fight mechanics and specials system to set it apart.
skillian
25/09/06 @ 09:12
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When people see games like this and Resistance at a mate's house, they'll forget they spent the last year hating Sony and get sucked in.
Scientist
25/09/06 @ 09:26
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"Brit devs are starting to shine in the industry"

Erm, starting to shine? It's like the 80s never happened!
T4RG4
25/09/06 @ 09:48
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Whoa, I hope those screens are very old and/or it looks better running. So far I've been bloody disappointed with all the latest tech/games :'(

rinoaMW
25/09/06 @ 11:20
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this game is the reason that i will buy a PS3...
Edited 1 times, most recently on 25/09/06 @ 12:22
Salvia
25/09/06 @ 13:47
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"Sounds like they've lifted the fighting mechanic from straight from God of War. Particularly with the smaller swords on chains and the button-matching finishing moves."

Wrong. The combat system was in place before GoW came out according to my sources.
Darren
25/09/06 @ 13:55
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The game sounds very nice indeed but... oh-oh... another Sony console with games plagued by jaggies... surely not? :?
Zero Beat
25/09/06 @ 14:38
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Utter bollocks, the Xbox 360's plagued with games with jaggies, why single out the PS3 just because the PS2 had no hardware AA and no overscan that generally blurs the Xbox 1 picture. Looking at the fullsize screenshots is it even any surprise they're not using AA in this game? Kameo's badlands were an impressive technical achievement but this is a significant improvement over that.
Edited 1 times, most recently on 25/09/06 @ 16:16
Gurgeh
25/09/06 @ 14:58
#40
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Fun little piece of speculation:

http://www.electricsistahood.com/reviews...

"can you imagine if, in a year from now, there were only TWO console game makers? Not only COULD it happen, but we're going to tell you why it WILL happen...

...Sony is forecasting an $862 million operating loss for the current fiscal year. But that's going to seem like chicken feed, compared to the loss it's liable to see in 2007. Sony plans on making 6 million PS3 units before April. Let's say that they sell every one of them at full retail price. With what we know about the materials price -- particularly the price of Blu-Ray players -- let's say that they will lose only $300 for every PS3 they sell.

6,000,000 x $300= $1.8 billion

...Devoting nearly half of its cash reserves to losses in the video game and computing sectors, with no guarantee of future profits for another two years, could send the company's stock into a tailspin

...When things are all said and done, the most valuable piece of the pie at Sony is its video game division. They could very well put it up for sale. And who could be the potential buyer?

Microsoft."

lambtron
25/09/06 @ 15:02
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Apparently the site is run by girls.

I rest my case.

(Joking ;))
asphaltcowboy
25/09/06 @ 15:13
#42
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That quote is fine and all, except that sony aren't losing anywhere near as much as $300 per console sold!

"I know, let's say sony lose... oo... let's make up a number... $1000 per console sold! OMG! They're doomed!"

http://uk.gamespot.com/news/6128295.html
Edited 1 times, most recently on 25/09/06 @ 16:14
a.d.venturer
25/09/06 @ 16:03
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"The combat system was in place before GoW came out according to my sources. "

Which are?
Les
25/09/06 @ 16:08
#44
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"And who could be the potential buyer?

Microsoft"

No, they'd never do that. MS is a software company. The only reason right now they are entering hardware (360 and the ridiculously named and very uncool, at least in my opinion, Zune) is to try to enforce their OS, codecs, etc. If they succeed in making those the industry standard, they'll quit hardware as fast as they can.
Mr_Whacker
25/09/06 @ 17:17
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Does it aim to be a pure fighting game or is there exploration, block pushing etc? Not bothered which but it puts some context on it.

This was the PS3 game that appealed to me most from E3 so I want it to be ace with a really meaty combat system. From this report it doesn't sound meaty enough.
asphaltcowboy
25/09/06 @ 18:03
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Pretty sure it's pure fighting.
sonsonate
25/09/06 @ 21:24
#47
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@ Les

MS does make hardware. People forget that they've made mice and keyboards and gamepads and more for years now.

http://www.microsoft.com/hardware/


Edited 2 times, most recently on 25/09/06 @ 22:27
Les
26/09/06 @ 07:11
#48
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"MS does make hardware. People forget that they've made mice and keyboards and gamepads and more for years now."

Yeah they do but that still doesn't make them a hardware company. Those peripherals account to a small fraction of their total revenue. And I wouldn't be surprised if they only did some R&D and marketing for it and have outsourced production completely.
Xerx3s
26/09/06 @ 15:54
#49
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And I wouldn't be surprised if they only did some R&D and marketing for it and have outsourced production completely.

What, like most hardware companies? Hate to shock you but most hardware companies outsource actual things like production and only keep things like R&D inside. It is the only way they can keep costs down.
AOFanboi
26/09/06 @ 16:07
#50
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New 3D game in "bad camera" shocker.

This turn-based beauty seems more like a PS3 seller, as Penny Arcade pointed out today:

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